Search found 559 matches

by astroshak
Sat Apr 06, 2019 12:29 am
Forum: General discussion
Topic: 0.17 Starting ore deposits average/min/max content, variability and increases when increasing size and/or richness
Replies: 4
Views: 1400

Re: 0.17 Starting ore deposits average/min/max content, variability and increases when increasing size and/or richness

While it is subject to the RNG, they have said in at least one FFF that they want Oil to be something you need to explore to find. Same thing with Uranium. So starting with ā€œtoo little oil [in the starting area]ā€ is not, technically speaking, possible. Coal, Iron, Stone, Copper yes. Oil, Uranium, no...
by astroshak
Sun Mar 31, 2019 10:47 pm
Forum: Gameplay Help
Topic: hard work with concrete
Replies: 7
Views: 2302

Re: hard work with concrete

My approach: - Use +/- to select size for manual or ghost placement of a square area. - Use ghosts or blueprints with tiles on to mark the area to build flooring on. - Mostly let bots do the job. Sometimes personal bots but most of the time the base bots. That way it won't matter if concrete is pro...
by astroshak
Wed Mar 20, 2019 3:29 am
Forum: General discussion
Topic: .17 coal power ratios
Replies: 26
Views: 8098

Re: .17 coal power ratios

Despite your math, I don’t generally have problems feeding 40 boilers with 2 pumps and 1 yellow belt supplying the coal.

If I need to upgrade to red belts I’ll use a red splitter and split it to two yellow belts for the 40/80 boiler/generator arrays (20/40 on each side of the yellow belt).
by astroshak
Sun Mar 10, 2019 2:31 pm
Forum: Gameplay Help
Topic: [0.17.x] Filter inserter blacklist and circuit network - How to ?
Replies: 13
Views: 5187

Re: [0.17.x] Filter inserter blacklist and circuit network - How to ?

IIRC Filter Inserters can have up to 5 filters set. Stack Filter Inserters only one.

You can change them via combinators.

But, and here’s the kicker for you : its a Whitelist, not a Blacklist. Both types of filter inserters only move the stuff set by their filter.
by astroshak
Tue Mar 05, 2019 11:17 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1616
Views: 410498

Re: Simple Questions and Short Answers

Without.

The expected yield you see on the map is simply a count of the pieces of stone/coal/ore in the ground. Productivity bonuses are just that - bonus.
by astroshak
Sat Mar 02, 2019 3:17 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 54505

Re: Friday Facts #284 - 0.17 experimental

I think the lesson that defense phase is trying to teach is ... Overproduce or Go Home. Its not hard to survive when you have a lot of furnaces taking one belt of ore and converting it into a belt of plates, feeding 12 assembly machines making ammo, 6 of which are going west, and the other 6 are goi...
by astroshak
Thu Feb 28, 2019 9:06 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1616
Views: 410498

Re: Simple Questions and Short Answers

Is there a shortcut to put something from my inventory to my toolbelt? I know the toolbelt is now just a shortcut to what's in my inventory, but when I get some transport belts, I'd like them on my toolbelt. I have to open inventory, click the transport belts, then click where I want it on my toolb...
by astroshak
Thu Feb 28, 2019 9:04 pm
Forum: Ideas and Suggestions
Topic: Mod Management Improvement: Sorting mods / sort mods by activation/enabled, downloaded/last updated-time
Replies: 21
Views: 2896

Re: Mod Management Improvement

The idea was to be able to see, at a glance, what all is and is not compatible with the current version of Factorio, without having to change which mods are on or off.
by astroshak
Thu Feb 28, 2019 12:06 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1616
Views: 410498

Re: Simple Questions and Short Answers

After you clip all of the wires from a power pole, use a Copper Wire and run it from one pole to another, just as you wold a Red or Green Logistics wire. You can control what’s connected to what that way.
by astroshak
Wed Feb 27, 2019 8:49 pm
Forum: 5dim's mod
Topic: Factorio 0.17 update?
Replies: 0
Views: 1967

Factorio 0.17 update?

Is one coming?
by astroshak
Wed Feb 27, 2019 11:04 am
Forum: Ideas and Suggestions
Topic: Mod Management Improvement: Sorting mods / sort mods by activation/enabled, downloaded/last updated-time
Replies: 21
Views: 2896

Re: Mod Management Improvement

Nice ideas. I’ve got one of my own that I thought should go here rather than starting a new thread for, because it too involves mod management : Please adjust the color coding, to add in a color to indicate whether the mod is compatible with the current iteration of Factorio. I’m thinking along the ...
by astroshak
Sun Feb 17, 2019 3:23 pm
Forum: General discussion
Topic: Accidentially made 42K repair packs... now what?
Replies: 13
Views: 3528

Re: Accidentially made 42K repair packs... now what?

Stop making more and let them be used by defense stations that are repairing walls after biter attacks?
by astroshak
Fri Feb 01, 2019 12:50 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 126720

Re: Friday Facts #275 - 0.17 Science changes

You look at a rail track IRL, it generally has a bed of gravel, upon which sit the railroad ties, and the tracks sit atop the ties. So having them be stone and steel makes a certain amount of sense, moreso than stone brick and steel. Though I’m glad there’s no wood requirement ... Something that’s b...
by astroshak
Thu Jan 31, 2019 11:06 am
Forum: Gameplay Help
Topic: any ideas how to control ammo in turrets
Replies: 16
Views: 6311

Re: any ideas how to control ammo in turrets

I’m really not sure why you’re arguing. Belt storage is a good thing, in the sense that you want it to immediately replenish the chests when they get drawn upon - and fast enough that the chest and turrets are loaded before the next attack. On the other hand, the OP was asking how to limit productio...
by astroshak
Thu Jan 31, 2019 3:50 am
Forum: Gameplay Help
Topic: any ideas how to control ammo in turrets
Replies: 16
Views: 6311

Re: any ideas how to control ammo in turrets

A belt can hold right now what, 8-9 items on it, depending? That’s about 4 per lane on the belt. 200 ammo is 50 belt pieces when in one lane only. That’s not a very long wall. Though as I said, belting them around leads to a very large amount of belt storage. By the way, the reason for loading a che...
by astroshak
Wed Jan 30, 2019 10:00 pm
Forum: Mods
Topic: [Mod 0.16] InstantLogistics
Replies: 2
Views: 742

Re: [Mod 0.16] InstantLogistics

Seems almost like you’re creating another version of Storage Energistics.

Its a little extra work in that mod, but it teleports items from one chest to another on demand, basically.
by astroshak
Wed Jan 30, 2019 9:49 pm
Forum: Gameplay Help
Topic: any ideas how to control ammo in turrets
Replies: 16
Views: 6311

Re: any ideas how to control ammo in turrets

I tend to claim rectangular areas from the biters, specifically to avoid L shaped, or otherwise concave shaped, walls and roboports. You get a much larger cleared area for the amount of wall you need to build, as well - though water can and will influence that. I prefer my bots to fly over claimed a...
by astroshak
Wed Jan 30, 2019 2:10 am
Forum: Gameplay Help
Topic: any ideas how to control ammo in turrets
Replies: 16
Views: 6311

Re: any ideas how to control ammo in turrets

On my current "big" base, the turret damage bonus is +240%, the ammo is +320%, + 150% shooting speed -- laser damage is +720%, speed is +220%. That depends on the direction your research takes you, in the unlimited researches, of course. For pre-space science, turrets are better dps unles...
by astroshak
Tue Jan 29, 2019 9:55 pm
Forum: Gameplay Help
Topic: any ideas how to control ammo in turrets
Replies: 16
Views: 6311

Re: any ideas how to control ammo in turrets

For the hassle, turrets are stronger than laser turrets. One stack inserter will, at (vanilla) max, put 20 clips into a turret. Want to ensure that your turrets only have so much ammo? Don’t limit the turrets. Inserters will do that themselves. Instead, have the inserters pull from a chest, and have...
by astroshak
Tue Jan 29, 2019 9:35 pm
Forum: General discussion
Topic: Better Splitting Settings
Replies: 6
Views: 1956

Re: Better Splitting Settings

Eh ... I’d rely on backpressure, personally.

Send it ALL down the way you want 1/3, and when it backs up, the rest will go down the other way. If there is no backpressure, then you probably need to produce more so you can send it down the other way from a different belt on your bus.

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