Search found 596 matches

by astroshak
Mon Jan 20, 2020 2:41 pm
Forum: Gameplay Help
Topic: Balancer 1:12
Replies: 6
Views: 6771

Re: Balancer 1:12

Guys i need your brains. I need balancer that would balance items from one belt to another 12. I have one belt with iron and i need to split it to another 12 belts but i need it balanced so my furnaces are most efficent. Thx for help. <3 It takes 48 Stone Furnaces to eat a full Yellow Belt of ore. ...
by astroshak
Sat Jan 18, 2020 1:30 am
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 23203

Re: Water supply for nuclear reactors

Honestly, the solution is probably in a different direction than where you’re looking. How much time does it take, once the steam tanks are depleted, before you are making enough steam again? Lets say (its not, but for illustration purposes) it is 34 seconds. At 34 seconds before the steam tanks run...
by astroshak
Fri Jan 10, 2020 9:20 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 33472

Re: Friday Facts #329 - Campaign reassessment

I know that Factorio is not a RTS game. I also know that it is basically presented in that style. Multiplayer (and AAI) aside, you’re an Army of One. One thing I like about RTS games, such as Starcraft, Warcraft, Age of Empires, and the like, was that you did have to build a new base each map. One t...
by astroshak
Thu Jan 09, 2020 5:03 am
Forum: Gameplay Help
Topic: Set all Requester Chests to "Request From Buffer Chests"?
Replies: 4
Views: 2196

Re: Set all Requester Chests to "Request From Buffer Chests"?

Buffer chests are kind of an odd thing. They mix aspects of Requestor and Passive Provider chests, while not really accomplishing the purpose of either of those chests. Honestly, they don’t really have all that much of a use, imo. I tend to have a mall that outputs to Steel Chests, and once I start ...
by astroshak
Wed Jan 08, 2020 11:15 am
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 23203

Re: Water supply for nuclear reactors

disentius wrote:
Tue Jan 07, 2020 9:36 pm
You can sideload water for a 1.1 GW plant. using 3 pumps and a tank, you can feed 28 heat exchangers.
Does that single pipe segment between the three Offshore Pumps not restrict the flow too much?

How much more could you get if you had the Offshore Pumps feeding directly into the Storage Tank?
by astroshak
Sat Jan 04, 2020 1:58 am
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 23203

Re: Water supply for nuclear reactors

You don’t need a mod for that. If you use Landfill and fill in a lake (making sure not to fill in where you want your Offshore Pumps to go) and then build the reactor setup entirely on that Landfill .. you can include the Landfill in your BP. It WILL NOT put Landfill where dry land is, but by includ...
by astroshak
Mon Dec 30, 2019 3:17 am
Forum: Gameplay Help
Topic: Request Sanity Check (Factory Size)
Replies: 8
Views: 3075

Re: Request Sanity Check (Factory Size)

A 40% increase in Productivity means a about a 28% reduction in materials needed. For every 5 you produce, you got a bonus 2, for a total of 7. 2/7 is roughly 28%.
by astroshak
Tue Dec 10, 2019 11:11 am
Forum: General discussion
Topic: Pollution Scubber
Replies: 6
Views: 1967

Re: Pollution Scubber

Their application is only niche because, by the numbers, speed and productivity modules are more effective at producing goods. Obviously, they are far more effective at producing pollution as well. But, by reducing both pollution and energy usage, they also serve to do something that the pollution s...
by astroshak
Mon Dec 02, 2019 11:14 pm
Forum: Gameplay Help
Topic: Help with designing factory bus
Replies: 11
Views: 4282

Re: Help with designing factory bus

To me, lane balancing is not so much about maintaining a full downstream belt (that’s what using Splitters to shift materials is for) but rather, to ensure full use of the belt upstream. Its not so much about trying to make a full belt out of a half belt of materials downstream, but ensuring equal d...
by astroshak
Sun Dec 01, 2019 4:34 pm
Forum: Gameplay Help
Topic: Help with designing factory bus
Replies: 11
Views: 4282

Re: Help with designing factory bus

I tend to do what Coppercoil pictured, except I also output prioritize that first splinter, to the side. Output priority means that that side will get as much of the splitter’s input as it can handle. Yes, this starves stuff further on, but that’s honestly what the second splitter there is for (to m...
by astroshak
Fri Nov 29, 2019 10:58 pm
Forum: General discussion
Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
Replies: 35
Views: 11157

Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?

Unless I’m not understanding the picture, you are simply using Reactors as a heat pipe. Does that make a difference?
by astroshak
Tue Nov 26, 2019 11:08 am
Forum: Gameplay Help
Topic: railway scheduling confusion
Replies: 9
Views: 3127

Re: railway scheduling confusion

You’re welcome!
by astroshak
Mon Nov 25, 2019 8:53 pm
Forum: General discussion
Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
Replies: 35
Views: 11157

Re: Do anyone else build multiple quad Nuclear Reactors rather than one big one?

Was not remarking upon the designs that can be done with solar, only that compared to nuclear, it has a massive footprint for the same amount of power. Thus, big cannot be a con of nuclear, not when the other popular option is even bigger.
by astroshak
Thu Nov 21, 2019 11:28 am
Forum: General discussion
Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
Replies: 35
Views: 11157

Re: Do anyone else build multiple quad Nuclear Reactors rather than one big one?

Big is not a con. There isn’t any such thing as a small nuclear setup when trying to provide a lot of power.

Also, if you think nuclear is big on a per MW basis, look at solar.
by astroshak
Tue Nov 19, 2019 11:31 am
Forum: General discussion
Topic: Challenge: maximum net energy from a blue belt of coal
Replies: 71
Views: 25586

Re: Challenge: maximum net energy from a blue belt of coal

vanatteveldt wrote:
Sun Jun 09, 2019 1:40 pm
- you're allowed to use any number of buildings, modules, etc. You can use other items (e.g. heavy oil) as a catalyst, but cannot require a supply.
This would suggest that no, Uranium is not allowed.
by astroshak
Mon Nov 18, 2019 11:44 am
Forum: Gameplay Help
Topic: How do I increase acid resistance for modular armor?
Replies: 6
Views: 5610

Re: How do I increase acid resistance for modular armor?

Overall I cannot disagree with the idea that more in game information would be a good thing. That’s kind of the entire point of this entire thread, is it not?
by astroshak
Mon Nov 18, 2019 5:28 am
Forum: Gameplay Help
Topic: How do I increase acid resistance for modular armor?
Replies: 6
Views: 5610

Re: How do I increase acid resistance for modular armor?

There are several things the game does not explain well. Armor/resistance being but one of them. That your machines stop working if *one* output is backed up is another. That fluid flow through pipes decreases as the overall pipe length grows, but that this can be alleviated with enough pumps, is ye...
by astroshak
Mon Nov 18, 2019 2:13 am
Forum: Gameplay Help
Topic: How do I increase acid resistance for modular armor?
Replies: 6
Views: 5610

Re: How do I increase acid resistance for modular armor?

Yea. Armor resistances are not fractions, they are a combination of two numbers, separated by a slash. The first is the flat amount of damage reduced from the hit. The second is the percentage of damage after that reduction that gets ignored. If you have physical 3/20% and get bit for 8 damage ... t...
by astroshak
Sun Nov 17, 2019 2:42 am
Forum: General discussion
Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
Replies: 35
Views: 11157

Re: Do anyone else build multiple quad Nuclear Reactors rather than one big one?

That is actually rather similar to what I do for my reactors ... only difference is, I extend the steam generators a bit due to the inclusion of roboports, and radars, that allow me to simply issue build orders from afar. Ugly? Perhaps - though beauty is in the eye of the beholder. But its somethin...
by astroshak
Sat Nov 16, 2019 12:57 am
Forum: General discussion
Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
Replies: 35
Views: 11157

Re: Do anyone else build multiple quad Nuclear Reactors rather than one big one?

That is actually rather similar to what I do for my reactors ... only difference is, I extend the steam generators a bit due to the inclusion of roboports, and radars, that allow me to simply issue build orders from afar. Ugly? Perhaps - though beauty is in the eye of the beholder. But its something...

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