Search found 5116 matches
- Tue Jan 24, 2023 5:48 pm
- Forum: Modding help
- Topic: "item-entity" don't work with projectiles
- Replies: 2
- Views: 680
Re: "item-entity" don't work with projectiles
You can use a script trigger and create the item-entity yourself
- Mon Jan 23, 2023 6:39 pm
- Forum: This Forum
- Topic: Forum name change
- Replies: 25
- Views: 11431
- Wed Jan 11, 2023 7:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.75] Crash on trying to set vehicle ammo slot filter
- Replies: 1
- Views: 2215
Re: [Klonan] [1.1.75] Crash on trying to set vehicle ammo slot filter
Oof... one of those nice bugs that doesn't crash in 'debug' but does in 'release'...
Thanks for the report,
Its fixed for the next release
Thanks for the report,
Its fixed for the next release
- Sun Jan 08, 2023 12:28 pm
- Forum: Implemented mod requests
- Topic: Get the inserter's effective stack size limitation
- Replies: 1
- Views: 848
Re: Get the inserter's effective stack size limitation
I have added it for the next release
- Sun Jan 08, 2023 10:12 am
- Forum: Implemented mod requests
- Topic: Add surface_index and force_index
- Replies: 1
- Views: 845
Re: Add surface_index and force_index
I have added it for the next release,
It results in a nice potential performance gain:
It results in a nice potential performance gain:
- Sat Jan 07, 2023 4:46 pm
- Forum: Assigned
- Topic: [Klonan] Train GUI formatted incorrectly for one type of locomotive?
- Replies: 10
- Views: 2824
Re: Train GUI formatted incorrectly for one type of locomotive?
Well I have almost already fixed it in 1.2 with all the GUI cleanups, I will add it to my TODO list factorio-run_7oRyV6Ttfz.png Would it be possible to move the fuel burning bar to the next line rather than scrunching it up that small? Sure, I will probably make it check if there are more than like...
- Sat Jan 07, 2023 4:26 pm
- Forum: Assigned
- Topic: [Klonan] Train GUI formatted incorrectly for one type of locomotive?
- Replies: 10
- Views: 2824
Re: Train GUI formatted incorrectly for one type of locomotive?
Well I have almost already fixed it in 1.2 with all the GUI cleanups,
I will add it to my TODO list
I will add it to my TODO list
- Fri Jan 06, 2023 8:10 am
- Forum: Assigned
- Topic: [Klonan] Train GUI formatted incorrectly for one type of locomotive?
- Replies: 10
- Views: 2824
Re: Train GUI formatted incorrectly for one type of locomotive?
What does the fuel tab look like?
- Thu Jan 05, 2023 6:43 pm
- Forum: Modding help
- Topic: How to set "red-ed out" inventory slots
- Replies: 3
- Views: 886
Re: How to set "red-ed out" inventory slots
Its part of LuaInventory:
https://lua-api.factorio.com/latest/Lua ... ry.set_bar
Internally it is called 'bar'
https://lua-api.factorio.com/latest/Lua ... ry.set_bar
Internally it is called 'bar'
- Tue Jan 03, 2023 5:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.74] Ammo slot filter style
- Replies: 2
- Views: 1997
Re: [Klonan] [1.1.74] Ammo slot filter style
Thanks for the report,
Similar to the other, I have fixed it for vehicles and spiders, but will leave the character/player slots for another time
Similar to the other, I have fixed it for vehicles and spiders, but will leave the character/player slots for another time
- Tue Jan 03, 2023 5:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.74] Ammo slot filter menu shows ineligible entries
- Replies: 1
- Views: 1642
Re: [Klonan] [1.1.74] Ammo slot filter menu shows ineligible entries
Thanks for the report, I am surprised nobody has mentioned it before
I have fixed it for vehicles and spiders for the next release
Characters and players are little bit trickier (and messier), so I might leave them for 1.2 depending on how I feel about it
I have fixed it for vehicles and spiders for the next release
Characters and players are little bit trickier (and messier), so I might leave them for 1.2 depending on how I feel about it
- Tue Jan 03, 2023 9:05 am
- Forum: Not a bug
- Topic: [1.1.74] Artillery not generating chunks
- Replies: 7
- Views: 1589
- Fri Dec 30, 2022 11:17 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] pathfinder issue
- Replies: 4
- Views: 2532
Re: [1.1.74] pathfinder issue
The information here is too general and mixed in with your own script orginisation Can you dissect out a few lines of console command or script that will accurately and reliably reproduce the issue? A small save have (50x50) and the command to show the problem will very much help us check and fix th...
- Tue Dec 27, 2022 3:18 pm
- Forum: This Forum
- Topic: No notifications per email
- Replies: 3
- Views: 1488
Re: No notifications per email
We're having some Christmas 'fun' with our email provider, fixes are ongoing
- Wed Dec 21, 2022 9:53 am
- Forum: Not a bug
- Topic: [1.1.74] No upper limit to UI scale when using hotkeys
- Replies: 1
- Views: 715
Re: [1.1.74] No upper limit to UI scale when using hotkeys
Hi,
Thank you for the report,
This is not a bug, the UI scale can be adjusted past the limits in the interface GUI in many ways, and we use it internally for many reasons
Thank you for the report,
This is not a bug, the UI scale can be adjusted past the limits in the interface GUI in many ways, and we use it internally for many reasons
- Tue Dec 20, 2022 11:07 am
- Forum: Technical Help
- Topic: Linked my account, lost character in offline and online games.
- Replies: 4
- Views: 1393
Re: Linked my account, lost character in offline and online games.
For future reference: Is there any way at all that I am able to reclaim my old character, its inventory and associated statistics? Don't really feel like losing those 200 hours worth of good times together. Just run the command in-game: /swap-players old-username new-username It will switch all the ...
- Sat Dec 17, 2022 12:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Add stack size to item-on-ground tooltip
- Replies: 1
- Views: 1813
Re: [Klonan] Add stack size to item-on-ground tooltip
Thanks for the report,
It is fixed for the next release:
It is fixed for the next release:
- Sat Dec 17, 2022 11:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Fix create_spidertron()
- Replies: 1
- Views: 1860
Re: [Klonan] Fix create_spidertron()
Thanks for the report,
It is fixed for the next release
It is fixed for the next release
- Sat Dec 17, 2022 11:06 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1] Support orientated lights on Projectile prototypes
- Replies: 1
- Views: 1906
Re: [Klonan] [1.1] Support orientated lights on Projectile prototypes
Thanks for the report,
It is fixed for the next release
It is fixed for the next release
- Thu Dec 15, 2022 12:03 pm
- Forum: Modding help
- Topic: How to detect: a player is a driver or a passenger? And if so, what does he drive?
- Replies: 1
- Views: 625
Re: How to detect: a player is a driver or a passenger? And if so, what does he drive?
You can check if he is in a vehicle with : https://lua-api.factorio.com/latest/LuaControl.html#LuaControl.vehicle And with the vehicle you can get the entity or player who is driving: https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.get_driver Or the passenger: https://lua-api.factorio.c...