Search found 5116 matches

by Klonan
Tue Jan 24, 2023 5:48 pm
Forum: Modding help
Topic: "item-entity" don't work with projectiles
Replies: 2
Views: 680

Re: "item-entity" don't work with projectiles

You can use a script trigger and create the item-entity yourself
by Klonan
Mon Jan 23, 2023 6:39 pm
Forum: This Forum
Topic: Forum name change
Replies: 25
Views: 11431

Re: Forum name change

MiniHerc wrote:
Mon Jan 23, 2023 3:53 pm
Could I please get a name change to "MiniHerc"? Thank you!
It is done
by Klonan
Wed Jan 11, 2023 7:16 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.75] Crash on trying to set vehicle ammo slot filter
Replies: 1
Views: 2215

Re: [Klonan] [1.1.75] Crash on trying to set vehicle ammo slot filter

Oof... one of those nice bugs that doesn't crash in 'debug' but does in 'release'...

Thanks for the report,

Its fixed for the next release
by Klonan
Sun Jan 08, 2023 12:28 pm
Forum: Implemented mod requests
Topic: Get the inserter's effective stack size limitation
Replies: 1
Views: 848

Re: Get the inserter's effective stack size limitation

I have added it for the next release
by Klonan
Sun Jan 08, 2023 10:12 am
Forum: Implemented mod requests
Topic: Add surface_index and force_index
Replies: 1
Views: 845

Re: Add surface_index and force_index

I have added it for the next release,

It results in a nice potential performance gain:
factorio-run_a7LdbbEbzD.png
factorio-run_a7LdbbEbzD.png (123.7 KiB) Viewed 807 times
by Klonan
Sat Jan 07, 2023 4:46 pm
Forum: Assigned
Topic: [Klonan] Train GUI formatted incorrectly for one type of locomotive?
Replies: 10
Views: 2824

Re: Train GUI formatted incorrectly for one type of locomotive?

Well I have almost already fixed it in 1.2 with all the GUI cleanups, I will add it to my TODO list factorio-run_7oRyV6Ttfz.png Would it be possible to move the fuel burning bar to the next line rather than scrunching it up that small? Sure, I will probably make it check if there are more than like...
by Klonan
Sat Jan 07, 2023 4:26 pm
Forum: Assigned
Topic: [Klonan] Train GUI formatted incorrectly for one type of locomotive?
Replies: 10
Views: 2824

Re: Train GUI formatted incorrectly for one type of locomotive?

Well I have almost already fixed it in 1.2 with all the GUI cleanups,
I will add it to my TODO list
factorio-run_7oRyV6Ttfz.png
factorio-run_7oRyV6Ttfz.png (33.13 KiB) Viewed 2740 times
by Klonan
Thu Jan 05, 2023 6:43 pm
Forum: Modding help
Topic: How to set "red-ed out" inventory slots
Replies: 3
Views: 886

Re: How to set "red-ed out" inventory slots

Its part of LuaInventory:
https://lua-api.factorio.com/latest/Lua ... ry.set_bar

Internally it is called 'bar'
by Klonan
Tue Jan 03, 2023 5:26 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.74] Ammo slot filter style
Replies: 2
Views: 1997

Re: [Klonan] [1.1.74] Ammo slot filter style

Thanks for the report,

Similar to the other, I have fixed it for vehicles and spiders, but will leave the character/player slots for another time
by Klonan
Tue Jan 03, 2023 5:25 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.74] Ammo slot filter menu shows ineligible entries
Replies: 1
Views: 1642

Re: [Klonan] [1.1.74] Ammo slot filter menu shows ineligible entries

Thanks for the report, I am surprised nobody has mentioned it before

I have fixed it for vehicles and spiders for the next release

Characters and players are little bit trickier (and messier), so I might leave them for 1.2 depending on how I feel about it
by Klonan
Tue Jan 03, 2023 9:05 am
Forum: Not a bug
Topic: [1.1.74] Artillery not generating chunks
Replies: 7
Views: 1589

Re: [1.1.74] Artillery not generating chunks

aka13 wrote:
Tue Jan 03, 2023 7:44 am
3. Artillery starts shooting at unexplored chunks, which now are generated by player approach.
Hmm, well I would say for immersion, artillery shouldn't shoot at unexplored chunks, because how would it know there are spawners there?
by Klonan
Fri Dec 30, 2022 11:17 am
Forum: Resolved Problems and Bugs
Topic: [1.1.74] pathfinder issue
Replies: 4
Views: 2532

Re: [1.1.74] pathfinder issue

The information here is too general and mixed in with your own script orginisation Can you dissect out a few lines of console command or script that will accurately and reliably reproduce the issue? A small save have (50x50) and the command to show the problem will very much help us check and fix th...
by Klonan
Tue Dec 27, 2022 3:18 pm
Forum: This Forum
Topic: No notifications per email
Replies: 3
Views: 1488

Re: No notifications per email

We're having some Christmas 'fun' with our email provider, fixes are ongoing
by Klonan
Wed Dec 21, 2022 9:53 am
Forum: Not a bug
Topic: [1.1.74] No upper limit to UI scale when using hotkeys
Replies: 1
Views: 715

Re: [1.1.74] No upper limit to UI scale when using hotkeys

Hi,

Thank you for the report,
This is not a bug, the UI scale can be adjusted past the limits in the interface GUI in many ways, and we use it internally for many reasons
by Klonan
Tue Dec 20, 2022 11:07 am
Forum: Technical Help
Topic: Linked my account, lost character in offline and online games.
Replies: 4
Views: 1393

Re: Linked my account, lost character in offline and online games.

For future reference: Is there any way at all that I am able to reclaim my old character, its inventory and associated statistics? Don't really feel like losing those 200 hours worth of good times together. Just run the command in-game: /swap-players old-username new-username It will switch all the ...
by Klonan
Sat Dec 17, 2022 12:06 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] Add stack size to item-on-ground tooltip
Replies: 1
Views: 1813

Re: [Klonan] Add stack size to item-on-ground tooltip

Thanks for the report,

It is fixed for the next release:
factorio-run_9e8gxEfsPi.png
factorio-run_9e8gxEfsPi.png (127.14 KiB) Viewed 1618 times
by Klonan
Sat Dec 17, 2022 11:10 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] Fix create_spidertron()
Replies: 1
Views: 1860

Re: [Klonan] Fix create_spidertron()

Thanks for the report,

It is fixed for the next release
by Klonan
Sat Dec 17, 2022 11:06 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1] Support orientated lights on Projectile prototypes
Replies: 1
Views: 1906

Re: [Klonan] [1.1] Support orientated lights on Projectile prototypes

Thanks for the report,

It is fixed for the next release
by Klonan
Thu Dec 15, 2022 12:03 pm
Forum: Modding help
Topic: How to detect: a player is a driver or a passenger? And if so, what does he drive?
Replies: 1
Views: 625

Re: How to detect: a player is a driver or a passenger? And if so, what does he drive?

You can check if he is in a vehicle with : https://lua-api.factorio.com/latest/LuaControl.html#LuaControl.vehicle And with the vehicle you can get the entity or player who is driving: https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.get_driver Or the passenger: https://lua-api.factorio.c...

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