Search found 101 matches

by Maddhawk
Fri Mar 08, 2019 7:24 pm
Forum: General discussion
Topic: Deconstruction Planner and Other 0.17 Feedback
Replies: 14
Views: 5309

Re: Deconstruction Planner and Other 0.17 Feedback

Perceived Campaign fatal flaw, Splitters and Undergrounds come way too late. Once you have some turrents up and running, the research for them should become available right away.
by Maddhawk
Fri Mar 08, 2019 7:01 pm
Forum: General discussion
Topic: No more sound alert when buildings being damaged/attacked ?
Replies: 5
Views: 4745

Re: No more sound alert when buildings being damaged/attacked ?

I am noticing this as well. I am playing through the campaign and had a burning miner drill destroyed. I had zero audible notification of either the attack or the destruction. I only noticed once I ran over to collect more iron plate. Going through the options, I do not see an option at all to turn ...
by Maddhawk
Fri Mar 08, 2019 5:58 pm
Forum: General discussion
Topic: Deconstruction Planner and Other 0.17 Feedback
Replies: 14
Views: 5309

Re: Deconstruction Planner

You do not have access to a deconstruction planner to the right of the toolbelt in the campaign until you unlock construction bots.
by Maddhawk
Fri Mar 08, 2019 5:30 pm
Forum: General discussion
Topic: Deconstruction Planner and Other 0.17 Feedback
Replies: 14
Views: 5309

Deconstruction Planner and Other 0.17 Feedback

As someone experienced with the game, one of the things I like to do place in my toolbelt right away is the Deconstruction Planner. It helps me visualize when building things on the fly. Now, I can't get it to stick on my toolbelt unless I have a physical copy in my inventory? What gives? I should b...
by Maddhawk
Fri Mar 08, 2019 5:14 pm
Forum: General discussion
Topic: How many main bus lines do you generally use?
Replies: 41
Views: 41224

Re: How many main bus lines do you generally use?

Last factory I made ran 22 lines of iron, 2 lines of steel, 4 lines of plastic, 1 pipe of acid and 12 lines of copper. That was for 140 science per minute on yellow belt only. Obviously that would go down if I had cared to try red or blue belts.
by Maddhawk
Sun Jan 06, 2019 8:28 pm
Forum: Frequently Suggested / Link Collections
Topic: Suggestion around Game-Internal Mods-Handling/Mods-Management
Replies: 8
Views: 7517

Re: Suggestion around Game-Internal Mods-Handling/Mods-Management

I am going to bump this thread. With fluids finally getting overhauled, there is only ONE major thing I would like to see done to improve factorio. Mod Profiles. I have to mod setups I use. One is for my standard games and the other is for creative mode. I would like to be able to into the mods menu...
by Maddhawk
Sun Jan 06, 2019 3:51 pm
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 35485

Re: The Problem With Pickaxes - Digging Out Factorio's Core

I gave you fair credit for what you believe in and how you felt. Until and unless you can come up with a rational reason why the pickaxe should remain as a baseline item in the game, I see no further point in wasting time with you. I think it should exist but be altered. replace "tools" a...
by Maddhawk
Sun Jan 06, 2019 3:50 pm
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 52552

Re: 0.17 Hype?

It is a sandbox. Like any good sandbox, the player has to define the endgame, not the developer. One day you might be building a castle. The next you are building a valley between two mountain ranges and then dumping out a bucket of GI Joe figures to play war. The day after that you are making sculp...
by Maddhawk
Fri Jan 04, 2019 6:55 pm
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 35485

Re: The Problem With Pickaxes - Digging Out Factorio's Core

What kind of players who have been with the game longest also do not matter. Well. This tidbit seems to be representative of the quality of the entire wall of text that I pulled it from, so it feels like I could just- I'm lazy, instead of spending ten seconds to repeat it, I'll spend a full minute ...
by Maddhawk
Fri Jan 04, 2019 8:02 am
Forum: Off topic
Topic: Factorio at work, factorio at home.
Replies: 4
Views: 3142

Re: Factorio at work, factorio at home.

Congratulations! Heard about that Electron rocket. Need more companies like Rocket Lab and SpaceX leading the way.
by Maddhawk
Fri Jan 04, 2019 7:58 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 52552

Re: 0.17 build available?

I cannot wait for that new fluid system!
by Maddhawk
Fri Jan 04, 2019 7:54 am
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 35485

Re: The Problem With Pickaxes - Digging Out Factorio's Core

...snip... And you're projecting your faults onto me, ignoring my reasoning because you don't actually care to listen so your internal filter simply says I'm making purely 'emotional' arguments so you don't have to confront them. The symbolism of the pickaxe is that the things you craft are your to...
by Maddhawk
Fri Jan 04, 2019 5:40 am
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 35485

Re: The Problem With Pickaxes - Digging Out Factorio's Core

. . . snip . . . I am mistaken, you do not appear to be an idiot, you are just plain . . . I will let you pick your word to describe yourself. All you can do is insult people who present reasoned discussion on a topic YOU brought up. Congratulations. I should probably stop here, but I will go ahead...
by Maddhawk
Fri Jan 04, 2019 4:46 am
Forum: General discussion
Topic: Factorio End-Game
Replies: 5
Views: 11045

Re: Factorio End-Game

End game is what you want it to be once you launch a rocket and unlock the infinite researches. Here are some good youtube channels to check out relating to Factorio and some select videos: Colonel Will Xterminator Katherine of Sky Nilaus Soeles Gaming Rocket Ballet Train Ballet Belt Ballet More Bel...
by Maddhawk
Fri Jan 04, 2019 3:34 am
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 35485

Re: The Problem With Pickaxes - Digging Out Factorio's Core

Among other things outlined, the pickaxe is an introductory step for new players. Just as some people no longer see the value in setting up their first electricity plant, initial pickaxe craft isn't meant for very experienced players. It's a step in a different stage of the game - the first five mi...
by Maddhawk
Fri Jan 04, 2019 3:10 am
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 35485

Re: The Problem With Pickaxes - Digging Out Factorio's Core

@Featherwinglove and others who think like him. I see a problem with the train of thought you folks have. Y'all clearly like the game. Y'all clearly greatly enjoy the modded game. Most, if not everyone, disappointed in the removal of the pickaxe and the changes to mining coming with 0.17 are all pl...
by Maddhawk
Thu Jan 03, 2019 10:02 pm
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 38667

Re: Underground belt lane splitting, anyone else hate it?

The artwork for the hi-resolution underground has a cutout on the shroud when a belt side feeds into one. This makes it clear this is now an intended bit of functionality.
by Maddhawk
Thu Jan 03, 2019 9:59 pm
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 35485

Re: The Problem With Pickaxes - Digging Out Factorio's Core

First off, just gonna say, I am not a coder. All I know about coding is the extreme bare bones basics. So with that in mind, I have to ask, "How are player tools, weapons, armor, and so forth handled by the game?" The game's core, I would think, would handle all the code that is absolutely...
by Maddhawk
Tue Jan 01, 2019 7:22 pm
Forum: General discussion
Topic: Start Menu: I'm feeling lucky?
Replies: 9
Views: 2837

Re: Start Menu: I'm feeling lucky?

When I hear of an option like this, I picture clicking the button would generate a new map with completely random variables without any prior preview. Basically a 1 button click from the main menu to get into a brand new game in 1 click. Just imagine if you randomize ALL the settings... On this map...
by Maddhawk
Tue Jan 01, 2019 9:24 am
Forum: General discussion
Topic: Start Menu: I'm feeling lucky?
Replies: 9
Views: 2837

Re: Start Menu: I'm feeling lucky?

When I hear of an option like this, I picture clicking the button would generate a new map with completely random variables without any prior preview. Basically a 1 button click from the main menu to get into a brand new game in 1 click.

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