Search found 80 matches
- Tue Apr 21, 2015 3:52 am
- Forum: Mods
- Topic: [0.14.something](almost)Pointless mod 0.0.0.5.2
- Replies: 71
- Views: 41452
Re: [0.11.xx](almost)Pointless mod 0.0.0.4.0
Stop reading this. Why are you reading this? It's pointless. STOP. I'm walking away now. Why are you reading my posts? Nothing to see here. You're still here? Wow. I thought my life was pointless. Alright. This was pointless. I'm done now. HEY, YOU! YEAH YOU! STOP. No one wants to read this. Why ar...
- Mon Apr 20, 2015 10:28 pm
- Forum: General discussion
- Topic: Something funny I've noticed
- Replies: 6
- Views: 3972
Something funny I've noticed
HI! A funny thing I've noticed is that the way we build factories has changed completely. It used to be (about 6 months ago) everyone rushed stone for walls, built a big box, and made as compact a base as possible, with little thought to expansion until you reached the walls, and the build a bigger ...
- Sun Apr 19, 2015 10:53 pm
- Forum: Gameplay Help
- Topic: Factory Problems
- Replies: 16
- Views: 7940
Re: Factory Problems
Leveller wrote:http://i.imgur.com/z9N60qw.jpg
Smelting !
And second area. Same base but south. : https://dl.dropboxusercontent.com/u/272 ... dsmelt.jpg
How did you even get that many furnaces on 1 blue belt anyway?
- Tue Mar 24, 2015 10:41 pm
- Forum: General discussion
- Topic: Will this game go mobile
- Replies: 12
- Views: 14731
Re: Will this game go mobile
I have this strange feeling Apple is going to try to buy factorio in ten years, so....
- Tue Mar 24, 2015 9:57 pm
- Forum: General discussion
- Topic: Resource "outposts" or "ALL YOUR LAND R BELONG TO US"?
- Replies: 14
- Views: 12086
Re: Resource "outposts" or "ALL YOUR LAND R BELONG TO US"?
I just get tons of stone, make LITERALLY 10 wagons of walls, and then run along the track placing 4 layers of walls around my empire.
I also mix in spots for biters to enter because I think it's fun to have a reason to place turrets in my curcuit factories while having a wall.
I also mix in spots for biters to enter because I think it's fun to have a reason to place turrets in my curcuit factories while having a wall.
- Tue Mar 24, 2015 9:22 pm
- Forum: Fan Art
- Topic: Wallpapers / FanArt - Let's make a Wallpaper Thread ...
- Replies: 81
- Views: 111926
Re: Let's make a Wallpaper Thread ...
I've been looking for wallpapers, but can't draw/use PS to save my life, so I just grabbed the old concept art
Glad to see there is somewhere to easily find wallpapers!
Glad to see there is somewhere to easily find wallpapers!
- Sat Mar 21, 2015 3:08 am
- Forum: Show your Creations
- Topic: Challenge: Most Buffed Assembler
- Replies: 3
- Views: 7129
Re: Challenge: Most Buffed Assembler
Efficiency modules have a set cap Just thought I'd point out that that's not exactly true... it's power usage relative to a completely unmodified assembly machine (or chemical plant, or refinery, or smelter) that is capped (at -80%). The difference matters when you are using more than one type of m...
- Sun Mar 15, 2015 11:17 pm
- Forum: Show your Creations
- Topic: Challenge: Most Buffed Assembler
- Replies: 3
- Views: 7129
Challenge: Most Buffed Assembler
Hello! I've seen alot of posts recently about strongly boosted assemblers, and I was wondering: How buffed can it get? I have done the obvious solution of spamming beacons around an Assembler Mk. 3, but I can't access it once I do that. So, what can you come up with? Note: Only Speed and Production ...
- Sun Mar 15, 2015 4:48 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 542562
Re: Let's see your clever builds
I have never even touched modules. I always get to around the point of just starting in on blue or purple science, and then end up just wanting to start over. Half the time I have the ability to build an entire logistics networks laced into a train network that spans the universe, but am still just ...
- Sat Mar 14, 2015 7:23 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 542562
Re: Let's see your clever builds
You do realize you can craft level two modules in 3 seconds, and level threes in 6 right?aRatNamedSammy wrote:if you need modules a.s.a.p. ...like yesterday
- Sat Mar 14, 2015 9:46 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 542562
Re: Let's see your clever builds
Just another belt mess : belts.jpg My brain.... it.... *Brains fly everywhere as you hear a loud pop* WHAT IS THIS THING AND WHAT DOES IT DO??? Post yours? I don't have any yet, still working on blue scince for the umpteenth time. Iron needs to calm its self and decide when it's going to not stop a...
- Sat Mar 14, 2015 6:38 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 542562
Re: Let's see your clever builds
Why did everyone leave? THIS WAS A COOL POST!!!!
And now it has died. It's so sad!
And now it has died. It's so sad!
- Sat Mar 14, 2015 5:58 am
- Forum: Show your Creations
- Topic: Massively Multiplayer Part 2: 100M Green Circuits
- Replies: 15
- Views: 19166
Re: Massively Multiplayer Part 2: 100M Green Circuits
This post was originally going to be a complaint about not being told how to connect to the server on #Factorio, but i've only been there for about ten miinutes and it's one in the morning.
Edit: I just realized I sound like an impatient git.
Edit: I just realized I sound like an impatient git.
- Mon Feb 09, 2015 1:58 am
- Forum: Multiplayer
- Topic: Community Funded Server
- Replies: 3
- Views: 6546
Re: Community Funded Server
Well you already stated one problem, the game can't handle anywhere near 10 people let alone 15. 5 seems to be the maximum at the moment and you have to live really close to eachother. Another problem is a headless server wouldn't work well for Factorio, because there is always problems happening (...
- Mon Feb 09, 2015 1:52 am
- Forum: Multiplayer
- Topic: Community Funded Server
- Replies: 3
- Views: 6546
Community Funded Server
I wanted to make a giant server (will be able to support ~10-15 people). However, I do not have the time, resources, or knowledge to do such a thing. Is there any way we could do this as a community? Like make a kickstarter to fund a dedicated computer for this server, along with the upkeep, etc.? i...
- Sat Jan 17, 2015 6:56 pm
- Forum: Mods
- Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
- Replies: 170
- Views: 109343
Re: [0.11.x] Hardcorio:SC v.1.0.1
Can't install.
I put the mod in my mod folder, get this error when i try to start the game:
I put the mod in my mod folder, get this error when i try to start the game:
Anyone know why?File__hardcorio__\graphics/entity/colony/colony-attack.png not found
- Mon Jan 12, 2015 10:13 pm
- Forum: Modding discussion
- Topic: How Can I Find This?
- Replies: 9
- Views: 10671
Re: How Can I Find This?
That's the problem. I can't find the data folder, and have even looked in any hidden folders, which apparently don't exist Try searching through your entire HDD(s) for some of the files in the /data/ folder. Here are some examples that are all in /data/ or in one of its subfolders: laser-turret-upg...
- Mon Jan 12, 2015 3:14 am
- Forum: Modding discussion
- Topic: How Can I Find This?
- Replies: 9
- Views: 10671
Re: How Can I Find This?
I'm on windows as well. I set it to not use the %appdata% directory though. For me the folder is at D:/Win8/Spel/Factorio/data/ where Factorio is my install dir. If it's not there it ought to be in the %appdata% (roaming) directory That's the problem. I can't find the data folder, and have even loo...
- Sat Jan 10, 2015 2:33 pm
- Forum: Modding discussion
- Topic: How Can I Find This?
- Replies: 9
- Views: 10671
Re: How Can I Find This?
Thanks for the help! I didn't realize the code would be in that folder, and thought that was just for generating the world, the title screen, etc.
Edit: Can't find the data folder, would it be in the Factorio folder inside of Roaming?
Also: I'm on windows, if that matters.
Edit: Can't find the data folder, would it be in the Factorio folder inside of Roaming?
Also: I'm on windows, if that matters.
- Sat Jan 10, 2015 3:49 am
- Forum: Modding discussion
- Topic: How Can I Find This?
- Replies: 9
- Views: 10671
How Can I Find This?
I want to make a mod which allows various things, such as better power armour, a personal robo-port that draws from your inventory, fluid tank wagons for trains, etc. How would i be able to find the code for things like power armour, robo-ports, fluid tanks, etc? Just started coding, and need an ide...