+1
I have a book for building defensive walls and created a customized deconstruction planner to remove specific parts of it when I want to tear down old sections (while leaving parts of the infrastructure in place). I'd like to include the deconstruction plan with the overall book.
Search found 27 matches
- Mon Oct 29, 2018 8:01 pm
- Forum: Implemented Suggestions
- Topic: Deconstruction Book
- Replies: 27
- Views: 8958
- Sat Sep 22, 2018 12:16 am
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 40936
Re: Friday Facts #261 - Performance + New player interaction
Some feedback regarding the new player interaction. I think the goal with new player interaction is to minimize the amount of time players spend reading text instead of playing the game. I would suggest most of the information prompts should be optional and players can read them while playing the ga...
- Fri Jun 29, 2018 9:37 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 70450
Re: Friday Facts #249 - Dead end exploration
A part of me likes the idea of having just global blueprints. I fall into a trap where I don't really create and save blueprints between games with the current system. I build everything from scratch and then save it for the game I'm playing as I go (or often don't save at all). Either way, the proc...
- Fri May 25, 2018 5:15 pm
- Forum: News
- Topic: Friday Facts #244 - Localised plurals & Modernisation progress
- Replies: 68
- Views: 31282
Re: Friday Facts #244 - Localised plurals & Modernisation progress
And here I thought localization of this sort of thing would have been standardized and wrapped into packages like timezones have been.
If you need, I'm fine with continuing to believe everyone speaks Czech or English. It's a fair assumption.
If you need, I'm fine with continuing to believe everyone speaks Czech or English. It's a fair assumption.
- Fri May 18, 2018 4:31 pm
- Forum: Ideas and Suggestions
- Topic: Add Filter Splitter Tech
- Replies: 5
- Views: 2404
Add Filter Splitter Tech
TL;DR Move the filtering function of splitters to its own filter splitter tech. What ? Add a new tech and new object to the game called filter splitter. It would function the same as previous splitters but the filter technology would be moved to a later technology more in line when when you get acc...
- Fri Apr 27, 2018 9:40 pm
- Forum: Ideas and Suggestions
- Topic: Improve Map View (Search and Remote Logistic changes)
- Replies: 3
- Views: 1915
Improve Map View (Search and Remote Logistic changes)
TL;DR From the map view, make it easier to find things things in the world, and allow remote logistics changes. What ? 1. I want to make it easier to find specific entities or types of entities. For example I'd really like to be able to have the map view highlight all radars that have been placed. ...
- Fri Apr 27, 2018 8:13 pm
- Forum: News
- Topic: Friday Facts #240 - Factorio-data & Fast pipe replace
- Replies: 35
- Views: 18895
Re: Friday Facts #240 - Factorio-data & Fast pipe replace
I can dig it. I find myself trying to place pipe like this all the time just to end up disappointed it isn't working.