Search found 384 matches

by Amarula
Thu Aug 20, 2020 12:35 pm
Forum: Gameplay Help
Topic: Big problem on how to load ovens with coal
Replies: 22
Views: 1477

Re: Big problem on how to load ovens with coal

Another very simple steel column for a starter base...
Simple starter steel.png
Simple starter steel.png (837.72 KiB) Viewed 1116 times
by Amarula
Wed Aug 19, 2020 1:19 pm
Forum: Gameplay Help
Topic: Big problem on how to load ovens with coal
Replies: 22
Views: 1477

Re: Big problem on how to load ovens with coal

You can put coal on one side of a belt, and iron ore on the other side of the belt. The inserter will feed both to the furnace as needed.
by Amarula
Wed Aug 19, 2020 1:15 pm
Forum: Gameplay Help
Topic: WHere to get oil and plastic?
Replies: 8
Views: 606

Re: WHere to get oil and plastic?

The wiki is your friend! Take a look at the guide to oil processing:
https://wiki.factorio.com/Oil_processing
Also, welcome to Factorio and have fun!
by Amarula
Mon Aug 17, 2020 3:13 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 40985

Re: Friday Facts #360 - 1.0 is here!

Browser: Firefox. It works perfect on any other browser I tested. And only that video. There must be something different. My Firefox has no such issues displaying that video, so it isn't just Firefox. Weird. I expect you have run through all the normal tech support suggestions: run crap cleaner, re...
by Amarula
Fri Aug 14, 2020 3:08 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 40985

Re: Friday Facts #360 - 1.0 is here!

Sweet!
Thank yo so so much for everything you have accomplished. Congratulations and best wishes for everything the future has in store.
by Amarula
Thu Aug 13, 2020 1:51 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4822

Re: Train based direct insertion challenge

mrvn wrote:
Wed Aug 12, 2020 10:19 pm
I was thinking like this:
Mind blown away!!!! :shock:
by Amarula
Wed Aug 12, 2020 5:37 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4822

Re: Train based direct insertion challenge

You could try using bidirectional trains with one cargo wagon at the end like this: <>C. A forward locomotive, a backward locomotive and a cargo wagon. The station design then has to be T shaped with an extra stop (makes a nice stacker). Cool idea! You can have 4 train tracks per assembler, one on ...
by Amarula
Wed Aug 12, 2020 2:11 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4822

Re: Train based direct insertion challenge

A thinking out loud post, hoping for some brilliant insights: So in my mind I have this picture of a perfect world (lol but of course it is in Factorio) where the factory sector is working full out: there are five consumer trains loading the sector outputs, and five supplier trains unloading supplie...
by Amarula
Wed Aug 12, 2020 1:55 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4822

Re: Train based direct insertion challenge

My current sector design for up to five rows of factories: No Belts Red Science map view.png Consumers enter at top left, with a stacker for up to five trains. Note the queue station to force trains to repath before choosing which lane to enter; I tried a few different designs but this was the easie...
by Amarula
Wed Aug 12, 2020 1:36 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4822

Re: Train based direct insertion challenge

I came up with a simple calculator to figure out how many stacks of each input I need for a perfectly balanced train. Input train content calculator.png I haven't added a database lookup so I just enter the inputs, and the stack size and number required for each input. Then I take a guess at how man...
by Amarula
Tue Aug 11, 2020 8:42 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.47] Deconstruction area not highlighted from BP library
Replies: 1
Views: 832

[kovarex] [0.18.47] Deconstruction area not highlighted from BP library

What did I do? I am using the new feature to use redprints (that is deconstruction planners) from a blueprint book rather than keeping the planner in my inventory. I tried with the book in my inventory and in the blueprint library with the same results. What happened? The deconstruction area is not ...
by Amarula
Sun Aug 02, 2020 1:28 pm
Forum: Gameplay Help
Topic: What is a good way to refill ammo and place guns?
Replies: 7
Views: 723

Re: What is a good way to refill ammo and place guns?

I like the idea of putting defenses on the path where the biters go... which means paying attention and being able to identify the paths used by the biters... Ah ha! Data! I <3 data! Show me the data! :lol: Wouldn't it be cool to have a mod that traced all the biter tracks through your base? A map v...
by Amarula
Thu Jul 30, 2020 2:08 pm
Forum: General discussion
Topic: Completely demolishing your factory because it doesn't seem to support everything you want.
Replies: 20
Views: 2292

Re: Completely demolishing your factory because it doesn't seem to support everything you want.

Yes. I do have a standard blueprint that I use for a starter base when I start a new game, and that starter base is small and easily demolished. Several times I have built a fairly large base, and wanted to demolish it, and decided it was easier to start over than take it down. I am actually current...
by Amarula
Wed Jul 29, 2020 7:49 pm
Forum: Duplicates
Topic: [0.18.37] Minor issue: Unable to "drop" ghost cargo wagon using Q
Replies: 1
Views: 105

[0.18.37] Minor issue: Unable to "drop" ghost cargo wagon using Q

What did I do? I was creating a train, adding more cargo wagons to reach desired train size. I ran out of wagons in inventory, so the UI defaulted to placing ghosts. What happened? When I was done, that is the train was the desired length, I pressed "Q" expecting the ghost to go away, but ...
by Amarula
Fri Jul 24, 2020 12:30 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 17282

Re: Friday Facts #357 - Nuke

On this day in 1948 the world was introduced to Marvin the Martian "Where's the kaboom? There's supposed to be an earth-shattering kaboom!" And cue 3... 2... 1...

<Insert new atomic explosion gif here>

Now that is an earth-shattering kaboom. This makes me so happy :lol: Thank you!
by Amarula
Wed Jul 22, 2020 2:28 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 22423

Re: Friday Facts #356 - Blueprint library for real

exi123 wrote:
Wed Jul 22, 2020 8:34 am
a bit more corporate?
Is that like a little bit pregnant? 8-)
by Amarula
Fri Jul 17, 2020 8:10 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4822

Re: Train based direct insertion challenge

Koub wrote:
Fri Jul 17, 2020 5:52 pm
items that can hurt your UPS as your base grows into the mega-base range: belts and bots
afaik, bots are not an issue for UPS.
Sorry I missed the other part of the comment which was about needing a lot of power, which included beacons and bots.
by Amarula
Fri Jul 17, 2020 3:37 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4822

Re: Train based direct insertion challenge

I haven't actually got all my science converted yet, so I have yet to run any research with this new challenge. So far I have red and green, and I am working on blue. This will bring on the challenges of dealing with oil production and delivering liquid ingredients... the factory must grow!
by Amarula
Fri Jul 17, 2020 3:34 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4822

Re: Train based direct insertion challenge

I am using both filtering the cargo wagon slots and limiting the wagon size as needed.
No Belts research wagon contents.png
No Belts research wagon contents.png (110.93 KiB) Viewed 3442 times
by Amarula
Fri Jul 17, 2020 3:31 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4822

Re: Train based direct insertion challenge

For items with different amounts and different stack sizes, it gets to be more challenging. Green circuits aren't too bad, 2 stacks of iron at 100 per stack for every three stacks of cables at 200 per stack. But what about science packs for the research labs? Space science at 2000 per stack! Six oth...

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