Search found 383 matches

by Amarula
Sat Nov 07, 2020 6:26 pm
Forum: General discussion
Topic: Alt-F4 #12 - Reverse Engineering the Spider
Replies: 3
Views: 954

Re: Alt-F4 #12 - Reverse Engineering the Spider

Love the discussion of making spidertron for the blog!
by Amarula
Tue Nov 03, 2020 2:59 pm
Forum: Gameplay Help
Topic: Monsters making the game unplayable for me
Replies: 10
Views: 1168

Re: Monsters making the game unplayable for me

I think players with things like PVP or first-person shooter experience come in with the skills and the mindset to handle biter attacks. I never enjoyed those kinds of games, and I found the attacks in the tutorial overwhelming. So glad that there are so many ways to play without biter attacks! One ...
by Amarula
Sun Nov 01, 2020 4:24 pm
Forum: General discussion
Topic: Alt-F4 #11 - Scientific Curiosities
Replies: 11
Views: 1616

Re: Alt-F4 #11 - Scientific Curiosities

Thank you for all the work creating Alt-F4 and keeping it going, and for sharing it here on the forums. I try to follow reddit but I confess that having things organized here on the forums makes it easier to sort everything from new creations to beginner requests for help, so I spend more time here....
by Amarula
Wed Oct 14, 2020 11:18 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4799

Re: Train based direct insertion challenge

but it certainly wouldn’t jam. Now I have a mental picture of strawberries being loaded into the assemblers to make jam... :lol: Or maybe cucumbers to make pickles 'cuz I am in a pickle... As for the labs you could try to place some inserters in between each pair I had thought of using only one ass...
by Amarula
Mon Oct 12, 2020 6:47 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4799

Re: Train based direct insertion challenge

Sadly my trains are continuing to unload unevenly which sometimes causes the train to block: each cargo wagon unloads to a pair of factories, and sometimes one factory will take all that remains of one input, while the partner factory takes all that remains of a second input. This leaves both factor...
by Amarula
Mon Oct 12, 2020 6:21 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4799

Re: Train based direct insertion challenge

I am continuing to go with one zone per science pack, and sectors within the zone that produce the necessary components for science pack production. I have three main sector layouts: one for factories, one for train to train transfer, and a handful of variations on the oil refinery layouts depending...
by Amarula
Sun Oct 11, 2020 2:23 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 34760

Re: Friday Facts #361 - Train stop limit, Tips and tricks

So now I want a mod for
Shingen wrote:
Sun Oct 11, 2020 12:24 pm
a happy marshmallow land with chocolate rivers and unicorns
:lol:
by Amarula
Fri Oct 09, 2020 2:41 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 34760

Re: Friday Facts #361 - Train stop limit, Tips and tricks

I was (and am) ridiculously happy and excited to see the FFF! I can't wait to play with the new train stop limit... and thank you Boskid for the Great Wall of Text, it is fascinating to get these glimpses behind the scenes. The work behind the new tips and tricks - building in real game animation in...
by Amarula
Wed Oct 07, 2020 3:20 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4799

Re: Train based direct insertion challenge

mrvn wrote:
Wed Oct 07, 2020 10:56 am
Train stops with no condition never get any trains.
Ah! There are no trains! :lol:
by Amarula
Sat Oct 03, 2020 8:34 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4799

Re: Train based direct insertion challenge

I don't know if I was doing something wrong, or if there is some limit about a train stop with no wait condition, but when I tried to count the trains going through my input queue, none of the incoming trains registered. So this is how I got it to work: I read the train stopped as it is unloading or...
by Amarula
Sat Oct 03, 2020 4:38 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4799

Re: Train based direct insertion challenge

Double the silo loading fun!
No belts double the silo fun.png
No belts double the silo fun.png (1.5 MiB) Viewed 1317 times
Now, how do I ensure that the trains load the silos evenly, instead of all choosing the first unloading zone? I think I will need a circuit that counts the trains and controls the entrance signal accordingly....
by Amarula
Tue Sep 29, 2020 10:07 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4799

Re: Train based direct insertion challenge

I started doing some small science runs to see how everything works, and it didn't take very long for trains to start getting stuck. From observation and experimentation, it seems my issue is (hopefully was!) not matching the number of inserters unloading the train with the number of inputs being un...
by Amarula
Sun Sep 27, 2020 4:31 pm
Forum: This Forum
Topic: [Forum] Search returns too much results
Replies: 8
Views: 1040

Re: [Forum] Search returns too much results

One of my first posts on these forums came from a search that returned no results. It still makes me chuckle: viewtopic.php?f=6&t=62504&hilit=train
by Amarula
Sun Sep 20, 2020 1:58 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4799

Re: Train based direct insertion challenge

New improved direct insertion rocket silos make me happy!
No belts improved silo.png
No belts improved silo.png (4.21 MiB) Viewed 2272 times
by Amarula
Tue Sep 15, 2020 6:52 pm
Forum: Gameplay Help
Topic: needs advice and help regarding my train setup
Replies: 19
Views: 710

Re: needs advice and help regarding my train setup

To allow for expansion, I would suggest changing from your current 2-way track, to two 1-way tracks. Getting rail signals right is pretty tricky, but I have found the following works in most cases: If you want a train to stop to load or unload, make a siding off the main track. Put signals on both t...
by Amarula
Fri Sep 11, 2020 3:24 pm
Forum: Gameplay Help
Topic: First time advanced oil processing (ratio's ?)
Replies: 10
Views: 479

Re: First time advanced oil processing (ratio's ?)

The amount in the pipe is not the amount being produced, take a look at the wiki on pipes and fluids, it confuses all of us 8-) I don't see anything wrong with your set up, but as you said, you will want to look at the circuit network and cracking to keep things balanced.
by Amarula
Fri Sep 11, 2020 3:01 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4799

Re: Train based direct insertion challenge

So I finally made it to what I hope is the last challenge of designing this direct insertion train base: the rocket silo! My research trains are balanced for each wagon to hold 1K of each research pack, so five stacks of 200 for each of red, green, military, blue, purple, and yellow. And one half st...
by Amarula
Mon Aug 31, 2020 2:16 pm
Forum: Ideas and Suggestions
Topic: Help button
Replies: 2
Views: 205

Help button

TL;DR Add a help button that is a link that pops up the wiki. What ? No need for a full in-game help engine, almost everything you need to know is already there in the wiki. (Thanks Bilka! and all the other wiki contributors) If you don't have any item selected, it would open the main page. If you ...
by Amarula
Thu Aug 20, 2020 12:35 pm
Forum: Gameplay Help
Topic: Big problem on how to load ovens with coal
Replies: 22
Views: 1452

Re: Big problem on how to load ovens with coal

Another very simple steel column for a starter base...
Simple starter steel.png
Simple starter steel.png (837.72 KiB) Viewed 1093 times

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