Search found 512 matches

by Amarula
Sat Oct 03, 2020 4:38 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 42
Views: 20039

Re: Train based direct insertion challenge

Double the silo loading fun!
No belts double the silo fun.png
No belts double the silo fun.png (1.5 MiB) Viewed 6854 times
Now, how do I ensure that the trains load the silos evenly, instead of all choosing the first unloading zone? I think I will need a circuit that counts the trains and controls the entrance signal accordingly....
by Amarula
Tue Sep 29, 2020 10:07 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 42
Views: 20039

Re: Train based direct insertion challenge

I started doing some small science runs to see how everything works, and it didn't take very long for trains to start getting stuck. From observation and experimentation, it seems my issue is (hopefully was!) not matching the number of inserters unloading the train with the number of inputs being un...
by Amarula
Sun Sep 27, 2020 4:31 pm
Forum: This Forum
Topic: [Forum] Search returns too much results
Replies: 8
Views: 3561

Re: [Forum] Search returns too much results

One of my first posts on these forums came from a search that returned no results. It still makes me chuckle: viewtopic.php?f=6&t=62504&hilit=train
by Amarula
Sun Sep 20, 2020 1:58 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 42
Views: 20039

Re: Train based direct insertion challenge

New improved direct insertion rocket silos make me happy!
No belts improved silo.png
No belts improved silo.png (4.21 MiB) Viewed 10246 times
by Amarula
Tue Sep 15, 2020 6:52 pm
Forum: Gameplay Help
Topic: needs advice and help regarding my train setup
Replies: 19
Views: 3532

Re: needs advice and help regarding my train setup

To allow for expansion, I would suggest changing from your current 2-way track, to two 1-way tracks. Getting rail signals right is pretty tricky, but I have found the following works in most cases: If you want a train to stop to load or unload, make a siding off the main track. Put signals on both t...
by Amarula
Fri Sep 11, 2020 3:24 pm
Forum: Gameplay Help
Topic: First time advanced oil processing (ratio's ?)
Replies: 10
Views: 2134

Re: First time advanced oil processing (ratio's ?)

The amount in the pipe is not the amount being produced, take a look at the wiki on pipes and fluids, it confuses all of us 8-) I don't see anything wrong with your set up, but as you said, you will want to look at the circuit network and cracking to keep things balanced.
by Amarula
Fri Sep 11, 2020 3:01 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 42
Views: 20039

Re: Train based direct insertion challenge

So I finally made it to what I hope is the last challenge of designing this direct insertion train base: the rocket silo! My research trains are balanced for each wagon to hold 1K of each research pack, so five stacks of 200 for each of red, green, military, blue, purple, and yellow. And one half st...
by Amarula
Mon Aug 31, 2020 2:16 pm
Forum: Ideas and Suggestions
Topic: Help button
Replies: 2
Views: 843

Help button

TL;DR Add a help button that is a link that pops up the wiki. What ? No need for a full in-game help engine, almost everything you need to know is already there in the wiki. (Thanks Bilka! and all the other wiki contributors) If you don't have any item selected, it would open the main page. If you ...
by Amarula
Thu Aug 20, 2020 12:35 pm
Forum: Gameplay Help
Topic: Big problem on how to load ovens with coal
Replies: 22
Views: 4756

Re: Big problem on how to load ovens with coal

Another very simple steel column for a starter base...
Simple starter steel.png
Simple starter steel.png (837.72 KiB) Viewed 3855 times
by Amarula
Wed Aug 19, 2020 1:19 pm
Forum: Gameplay Help
Topic: Big problem on how to load ovens with coal
Replies: 22
Views: 4756

Re: Big problem on how to load ovens with coal

You can put coal on one side of a belt, and iron ore on the other side of the belt. The inserter will feed both to the furnace as needed.
by Amarula
Wed Aug 19, 2020 1:15 pm
Forum: Gameplay Help
Topic: WHere to get oil and plastic?
Replies: 8
Views: 2270

Re: WHere to get oil and plastic?

The wiki is your friend! Take a look at the guide to oil processing:
https://wiki.factorio.com/Oil_processing
Also, welcome to Factorio and have fun!
by Amarula
Mon Aug 17, 2020 3:13 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 105722

Re: Friday Facts #360 - 1.0 is here!

Browser: Firefox. It works perfect on any other browser I tested. And only that video. There must be something different. My Firefox has no such issues displaying that video, so it isn't just Firefox. Weird. I expect you have run through all the normal tech support suggestions: run crap cleaner, re...
by Amarula
Fri Aug 14, 2020 3:08 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 105722

Re: Friday Facts #360 - 1.0 is here!

Sweet!
Thank yo so so much for everything you have accomplished. Congratulations and best wishes for everything the future has in store.
by Amarula
Thu Aug 13, 2020 1:51 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 42
Views: 20039

Re: Train based direct insertion challenge

mrvn wrote:
Wed Aug 12, 2020 10:19 pm
I was thinking like this:
Mind blown away!!!! :shock:
by Amarula
Wed Aug 12, 2020 5:37 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 42
Views: 20039

Re: Train based direct insertion challenge

You could try using bidirectional trains with one cargo wagon at the end like this: <>C. A forward locomotive, a backward locomotive and a cargo wagon. The station design then has to be T shaped with an extra stop (makes a nice stacker). Cool idea! You can have 4 train tracks per assembler, one on ...
by Amarula
Wed Aug 12, 2020 2:11 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 42
Views: 20039

Re: Train based direct insertion challenge

A thinking out loud post, hoping for some brilliant insights: So in my mind I have this picture of a perfect world (lol but of course it is in Factorio) where the factory sector is working full out: there are five consumer trains loading the sector outputs, and five supplier trains unloading supplie...
by Amarula
Wed Aug 12, 2020 1:55 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 42
Views: 20039

Re: Train based direct insertion challenge

My current sector design for up to five rows of factories: No Belts Red Science map view.png Consumers enter at top left, with a stacker for up to five trains. Note the queue station to force trains to repath before choosing which lane to enter; I tried a few different designs but this was the easie...
by Amarula
Wed Aug 12, 2020 1:36 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 42
Views: 20039

Re: Train based direct insertion challenge

I came up with a simple calculator to figure out how many stacks of each input I need for a perfectly balanced train. Input train content calculator.png I haven't added a database lookup so I just enter the inputs, and the stack size and number required for each input. Then I take a guess at how man...
by Amarula
Tue Aug 11, 2020 8:42 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.47] Deconstruction area not highlighted from BP library
Replies: 1
Views: 2785

[kovarex] [0.18.47] Deconstruction area not highlighted from BP library

What did I do? I am using the new feature to use redprints (that is deconstruction planners) from a blueprint book rather than keeping the planner in my inventory. I tried with the book in my inventory and in the blueprint library with the same results. What happened? The deconstruction area is not ...
by Amarula
Sun Aug 02, 2020 1:28 pm
Forum: Gameplay Help
Topic: What is a good way to refill ammo and place guns?
Replies: 7
Views: 2218

Re: What is a good way to refill ammo and place guns?

I like the idea of putting defenses on the path where the biters go... which means paying attention and being able to identify the paths used by the biters... Ah ha! Data! I <3 data! Show me the data! :lol: Wouldn't it be cool to have a mod that traced all the biter tracks through your base? A map v...

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