Double the silo loading fun!
Now, how do I ensure that the trains load the silos evenly, instead of all choosing the first unloading zone? I think I will need a circuit that counts the trains and controls the entrance signal accordingly....
Search found 512 matches
- Sat Oct 03, 2020 4:38 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Train based direct insertion challenge
- Replies: 42
- Views: 20039
- Tue Sep 29, 2020 10:07 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Train based direct insertion challenge
- Replies: 42
- Views: 20039
Re: Train based direct insertion challenge
I started doing some small science runs to see how everything works, and it didn't take very long for trains to start getting stuck. From observation and experimentation, it seems my issue is (hopefully was!) not matching the number of inserters unloading the train with the number of inputs being un...
- Sun Sep 27, 2020 4:31 pm
- Forum: This Forum
- Topic: [Forum] Search returns too much results
- Replies: 8
- Views: 3561
Re: [Forum] Search returns too much results
One of my first posts on these forums came from a search that returned no results. It still makes me chuckle: viewtopic.php?f=6&t=62504&hilit=train
- Sun Sep 20, 2020 1:58 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Train based direct insertion challenge
- Replies: 42
- Views: 20039
Re: Train based direct insertion challenge
New improved direct insertion rocket silos make me happy!
- Tue Sep 15, 2020 6:52 pm
- Forum: Gameplay Help
- Topic: needs advice and help regarding my train setup
- Replies: 19
- Views: 3532
Re: needs advice and help regarding my train setup
To allow for expansion, I would suggest changing from your current 2-way track, to two 1-way tracks. Getting rail signals right is pretty tricky, but I have found the following works in most cases: If you want a train to stop to load or unload, make a siding off the main track. Put signals on both t...
- Fri Sep 11, 2020 3:24 pm
- Forum: Gameplay Help
- Topic: First time advanced oil processing (ratio's ?)
- Replies: 10
- Views: 2134
Re: First time advanced oil processing (ratio's ?)
The amount in the pipe is not the amount being produced, take a look at the wiki on pipes and fluids, it confuses all of us I don't see anything wrong with your set up, but as you said, you will want to look at the circuit network and cracking to keep things balanced.
- Fri Sep 11, 2020 3:01 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Train based direct insertion challenge
- Replies: 42
- Views: 20039
Re: Train based direct insertion challenge
So I finally made it to what I hope is the last challenge of designing this direct insertion train base: the rocket silo! My research trains are balanced for each wagon to hold 1K of each research pack, so five stacks of 200 for each of red, green, military, blue, purple, and yellow. And one half st...
- Mon Aug 31, 2020 2:16 pm
- Forum: Ideas and Suggestions
- Topic: Help button
- Replies: 2
- Views: 843
Help button
TL;DR Add a help button that is a link that pops up the wiki. What ? No need for a full in-game help engine, almost everything you need to know is already there in the wiki. (Thanks Bilka! and all the other wiki contributors) If you don't have any item selected, it would open the main page. If you ...
- Thu Aug 20, 2020 12:35 pm
- Forum: Gameplay Help
- Topic: Big problem on how to load ovens with coal
- Replies: 22
- Views: 4756
Re: Big problem on how to load ovens with coal
Another very simple steel column for a starter base...
- Wed Aug 19, 2020 1:19 pm
- Forum: Gameplay Help
- Topic: Big problem on how to load ovens with coal
- Replies: 22
- Views: 4756
Re: Big problem on how to load ovens with coal
You can put coal on one side of a belt, and iron ore on the other side of the belt. The inserter will feed both to the furnace as needed.
- Wed Aug 19, 2020 1:15 pm
- Forum: Gameplay Help
- Topic: WHere to get oil and plastic?
- Replies: 8
- Views: 2270
Re: WHere to get oil and plastic?
The wiki is your friend! Take a look at the guide to oil processing:
https://wiki.factorio.com/Oil_processing
Also, welcome to Factorio and have fun!
https://wiki.factorio.com/Oil_processing
Also, welcome to Factorio and have fun!
- Mon Aug 17, 2020 3:13 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 105722
Re: Friday Facts #360 - 1.0 is here!
Browser: Firefox. It works perfect on any other browser I tested. And only that video. There must be something different. My Firefox has no such issues displaying that video, so it isn't just Firefox. Weird. I expect you have run through all the normal tech support suggestions: run crap cleaner, re...
- Fri Aug 14, 2020 3:08 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 105722
Re: Friday Facts #360 - 1.0 is here!
Sweet!
Thank yo so so much for everything you have accomplished. Congratulations and best wishes for everything the future has in store.
Thank yo so so much for everything you have accomplished. Congratulations and best wishes for everything the future has in store.
- Thu Aug 13, 2020 1:51 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Train based direct insertion challenge
- Replies: 42
- Views: 20039
- Wed Aug 12, 2020 5:37 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Train based direct insertion challenge
- Replies: 42
- Views: 20039
Re: Train based direct insertion challenge
You could try using bidirectional trains with one cargo wagon at the end like this: <>C. A forward locomotive, a backward locomotive and a cargo wagon. The station design then has to be T shaped with an extra stop (makes a nice stacker). Cool idea! You can have 4 train tracks per assembler, one on ...
- Wed Aug 12, 2020 2:11 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Train based direct insertion challenge
- Replies: 42
- Views: 20039
Re: Train based direct insertion challenge
A thinking out loud post, hoping for some brilliant insights: So in my mind I have this picture of a perfect world (lol but of course it is in Factorio) where the factory sector is working full out: there are five consumer trains loading the sector outputs, and five supplier trains unloading supplie...
- Wed Aug 12, 2020 1:55 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Train based direct insertion challenge
- Replies: 42
- Views: 20039
Re: Train based direct insertion challenge
My current sector design for up to five rows of factories: No Belts Red Science map view.png Consumers enter at top left, with a stacker for up to five trains. Note the queue station to force trains to repath before choosing which lane to enter; I tried a few different designs but this was the easie...
- Wed Aug 12, 2020 1:36 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Train based direct insertion challenge
- Replies: 42
- Views: 20039
Re: Train based direct insertion challenge
I came up with a simple calculator to figure out how many stacks of each input I need for a perfectly balanced train. Input train content calculator.png I haven't added a database lookup so I just enter the inputs, and the stack size and number required for each input. Then I take a guess at how man...
- Tue Aug 11, 2020 8:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.18.47] Deconstruction area not highlighted from BP library
- Replies: 1
- Views: 2785
[kovarex] [0.18.47] Deconstruction area not highlighted from BP library
What did I do? I am using the new feature to use redprints (that is deconstruction planners) from a blueprint book rather than keeping the planner in my inventory. I tried with the book in my inventory and in the blueprint library with the same results. What happened? The deconstruction area is not ...
- Sun Aug 02, 2020 1:28 pm
- Forum: Gameplay Help
- Topic: What is a good way to refill ammo and place guns?
- Replies: 7
- Views: 2218
Re: What is a good way to refill ammo and place guns?
I like the idea of putting defenses on the path where the biters go... which means paying attention and being able to identify the paths used by the biters... Ah ha! Data! I <3 data! Show me the data! :lol: Wouldn't it be cool to have a mod that traced all the biter tracks through your base? A map v...