Search found 511 matches

by Amarula
Sun Dec 03, 2023 1:18 pm
Forum: Ideas and Suggestions
Topic: Rail Signal to restrict certain train combinations
Replies: 7
Views: 710

Re: Rail Signal to restrict certain train combinations

Like adding a filter to a splitter... it does sound cool and useful... great idea for a mod!
by Amarula
Tue Nov 14, 2023 1:52 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.94] Website link in About dialog isn't clickable
Replies: 5
Views: 1319

Re: [1.1.94] Website link in About dialog isn't clickable

You Factorio developers are so good! Report my minor issue at 9:45, dev responds at 9:55, issue fixed at 10:59 :D
by Amarula
Sun Nov 12, 2023 4:23 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 45595

Re: Friday Facts #384 - Combinators 2.0

If I hover over a requester (or buffer) chest, I can see what it contains, and what it is requesting. If I actually click on the chest to open it, I can see marked in dark red those requested items that are not available in the network. Being able to see those unavailable items as network informatio...
by Amarula
Fri Nov 10, 2023 1:28 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 45595

Re: Friday Facts #384 - Combinators 2.0

Also all input signals should be in one line, ot two lines. I hope it doesnt reserve each line for different product type. I believe the top input signal row is for red wire inputs, hence the (dark) red background for those items. The second row looks to be for green wire inputs, with a (bright) gr...
by Amarula
Fri Nov 03, 2023 2:01 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 29664

Re: Friday Facts #383 - Super force building

Players: It would be really great if...

Wube: Well, now that you mention it... Implemented in 2.0

Players: Wow, this can't possibly get any better.

Wube: Hold my beer...

Players: That is amazing! Nothing can top this!

Wube: See you next Friday...
by Amarula
Fri Oct 27, 2023 2:06 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 35392

Re: Friday Facts #382 - Logistic groups

Presumably different planets have different gravity. With that, items would have different weights. Do the item weights change on different planets? Is the rocket capacity still 1000kgs everywhere? It is true that items will have different weights. However, even though it is called weight, the meas...
by Amarula
Fri Oct 20, 2023 1:17 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 42609

Re: Friday Facts #381 - Space Platforms

So much to love!
Here's one simple feature that we love: You can dump items overboard with inserters.

Now I really want to be able to use a similar mechanic to dump unwanted items into a lake! Or maybe over the edge of a cliff :lol:
by Amarula
Fri Oct 13, 2023 2:48 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 30244

Re: Friday Facts #380 - Remote view

One suggestion: With the ghost looking so slick now, the deconstruction mark "X" now feels outdated. Could entities marked for deconstruction be tinted too, perhaps with a different style? Getting rid of the X would make it even harder for anyone with visual issues. I would like to see th...
by Amarula
Fri Oct 06, 2023 2:04 pm
Forum: Ideas and Suggestions
Topic: Special skins rewards based on playtime
Replies: 8
Views: 771

Re: Special skins rewards based on playtime

Changing player appearance? There are mods for that...
For example, https://mods.factorio.com/mod/GirlCharacter
by Amarula
Fri Oct 06, 2023 2:01 pm
Forum: Wiki Talk
Topic: Wiki homepage improvement
Replies: 8
Views: 1015

Re: Wiki homepage improvement

I am all in favour of accessibility. Sure icons work for younger players, and I am fine with adding icons to the page. I use the wiki all the time (and oh I wish there was a way to have a wiki for nullius!) and I don't think we should make our wiki less accessible for anyone, whether they need a lar...
by Amarula
Fri Oct 06, 2023 1:38 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 26230

Re: Friday Facts #379 - Abstract rewiring

I always enjoy the glimpses of the development process, and oh I feel your pain "In other words, we built a whole infrastructure to shield this logic from change, while the infrastructure was so overwhelmingly more complicated than just changing the original logic. We thought it was a good prog...
by Amarula
Thu Sep 28, 2023 1:45 pm
Forum: Fixed for 2.0
Topic: [1.1.76] Inserter does not wake up
Replies: 9
Views: 2379

Re: [1.1.76] Inserter does not wake up

Rseding91 wrote:
Wed Sep 27, 2023 7:58 pm
I spent some time today and finally found a solution that will keep the inserter from getting into a broken state. It will be fixed for the 2.0 release.
Thank you, again, to the most unbelievably incredible best development team ever, for another amazing improvement. Rock on!
by Amarula
Wed Sep 27, 2023 12:41 pm
Forum: Off topic
Topic: Craptorio - a Factorio de-make for the TIC80 console (Play now!)
Replies: 17
Views: 5466

Re: Craptorio - a Factorio de-make for the TIC80 console (Play now!)

archaicvirus wrote:
Tue Sep 26, 2023 4:30 am
This didn't make it into the final game, didn't really make sense without biters or bots, but I thought some might find it humorous :P
Love it :lol:
by Amarula
Thu Aug 03, 2023 2:31 pm
Forum: Gameplay Help
Topic: Refuel train when needed *Help Please*
Replies: 3
Views: 834

Re: Refuel train when needed *Help Please*

I think we all want something like this for our trains! :D Sadly in vanilla there is no way to read how much fuel is left in a locomotive, which takes us to the world of mods. A search of train fuel in the mod portal has lots of results, you might want to look at this one for inspiration: https://mo...
by Amarula
Sun Jul 30, 2023 2:25 pm
Forum: Ideas and Suggestions
Topic: Paint belts (cosmetic)
Replies: 2
Views: 543

Re: Paint belts (cosmetic)

Ooh like the way you can change colours of trains and train stops, yes I love this idea!
by Amarula
Wed Jul 19, 2023 2:06 pm
Forum: Combinator Creations
Topic: Nullius by-product trains
Replies: 7
Views: 2545

Re: Nullius by-product trains

I had a solutiuon which calls the trains to one stop and only this pump which carries the same fluid as the stopped train will come into action, when you read the train contend. The trains will be called when a tank falls below a certain threshold, so you can save some train-stops and keep it compa...
by Amarula
Tue Jul 18, 2023 1:40 pm
Forum: Combinator Creations
Topic: Nullius by-product trains
Replies: 7
Views: 2545

Re: Nullius by-product trains

Just hit a milestone in this save - 1000 hours! A couple of notes: I gave up on wind power, and went to constant daylight so my solar panels can carry the load; I am building small just enough to get by; and I am continuing to use my beloved tiny trains. My mall in the bottom left is set up to make ...
by Amarula
Sat Jul 15, 2023 2:48 pm
Forum: Spread the Word
Topic: The escapist video on Factorio's unusual price policy
Replies: 1
Views: 1064

Re: The escapist video on Factorio's unusual price policy

The price is ALWAYS right! Thanks for sharing!
by Amarula
Wed Jul 12, 2023 2:05 pm
Forum: Releases
Topic: Version 1.1.87
Replies: 10
Views: 14920

Re: Version 1.1.87

I prefer to not be a beta tester. If my game breaks after spending 50+ hours on a map I would be devastated. Factorio is an incredibly lovingly polished game, so if you ever do decide to take the plunge into beta waters, you are most unlikely to encounter any problems let alone a major bug. I have ...

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