Search found 209 matches

by ColonelSandersLite
Sun May 20, 2018 4:47 pm
Forum: Minor issues
Topic: [0.16.43] Lab science flask consumption stats wrong.
Replies: 9
Views: 4918

Re: [0.16.43] Lab science flask consumption stats wrong.

Not the problem.

The research is consumed. The research points are awarded. The production screen reports the number of flasks consumed incorrectly.
by ColonelSandersLite
Sun May 20, 2018 12:38 pm
Forum: Gameplay Help
Topic: Please Help - Possible Bug
Replies: 12
Views: 4766

Re: Please Help - Possible Bug

The labs are designed to be able to eat something like 12000 of each pack per minute to clear backlogs of science.
I don't see any evidence of that.

36 labs * 350% research speed * 70% module speed / 60 research time = 1.47 packs per second = 88.2 packs per minute.

That is a lot lower than 12000 ...
by ColonelSandersLite
Sun May 20, 2018 9:30 am
Forum: Gameplay Help
Topic: Please Help - Possible Bug
Replies: 12
Views: 4766

Re: Please Help - Possible Bug

Initial post updated. Further clarified and simplified and a savegame included.
by ColonelSandersLite
Sun May 20, 2018 8:28 am
Forum: Gameplay Help
Topic: Please Help - Possible Bug
Replies: 12
Views: 4766

Re: Please Help - Possible Bug

Easy to check!

20180520031641_1.jpg

The game's consumption screen reports 111/m

Measuring from the feed belts shows 150/m


Where I said 12000/min before was a typo btw. My numpad 0 key likes to stick sometimes and I just didn't notice it. I meant 120/min.


That being said, neither the game's ...
by ColonelSandersLite
Sun May 20, 2018 6:43 am
Forum: Gameplay Help
Topic: Please Help - Possible Bug
Replies: 12
Views: 4766

Re: Please Help - Possible Bug

Your science consumption graph shows sharp drops every 12 minutes or so. Your pic shows the situation during the "normal" period, but what happens during the drops?

It's also suspicious that frequency of those drops matches the frequency of white science production. Could your labs experience ...
by ColonelSandersLite
Sun May 20, 2018 6:27 am
Forum: Gameplay Help
Topic: Please Help - Possible Bug
Replies: 12
Views: 4766

Re: Please Help - Possible Bug

An additional test -

As shown earlier, a circuit network setup reads that the labs are getting handed 109.2/min for each pack, but the consumption graph disagrees. So which is correct? Perhaps they are both correct and science packs are getting lost at the labs somehow?



My understanding is that ...
by ColonelSandersLite
Sun May 20, 2018 4:48 am
Forum: Gameplay Help
Topic: Please Help - Possible Bug
Replies: 12
Views: 4766

Re: Please Help - Possible Bug

As pointed out, the expected bottleneck is the red/black production at 109.2/min

The labs eat science a bit faster than I can make it. That way, if there's a backlog of built up science packs, it will eventually be cleared. For example, if I disable research for a while, or forget to press T to ...
by ColonelSandersLite
Sun May 20, 2018 4:07 am
Forum: Gameplay Help
Topic: Please Help - Possible Bug
Replies: 12
Views: 4766

Please Help - Possible Bug

Note the difference between consumption measured in the game's production/consumption window and that which was measured directly by the circuit network. Probably a bug. Will wait for others to confirm before reporting.

The math I have done on the research points getting generated strongly suggests ...
by ColonelSandersLite
Tue Apr 24, 2018 6:39 am
Forum: Gameplay Help
Topic: Chain Signal Confusion - Tutorials
Replies: 8
Views: 8689

Re: Chain Signal Confusion - Tutorials

I found the tutorial problem you mention to be poor specifically because it does not give you enough chain signals to properly signal the whole junction.

You can solve the tutorial problem with a bit of simplification though. Just treat the whole mess past the straight rails as a single block like ...

Go to advanced search