Search found 8292 matches
- Sat Feb 20, 2016 5:29 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 138603
Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]
I desync instantly as well, maybe somebody built beacons?!
- Sat Feb 20, 2016 5:07 pm
- Forum: Technical Help
- Topic: Heavy pixelated Factorio
- Replies: 17
- Views: 8399
Re: Heavy pixelated Factorio
Your factorio log-file might give additional information, please post it as well.
- Sat Feb 20, 2016 4:20 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
- Replies: 175
- Views: 71238
Re: [Public/Europe] Dedicated Server [0.12.22/Bobathon]
Löwchen maybe you could post your editet RSO-File aswell the proposal for the different ingame settings for ores (is there actually a relationship between these both or does RSO overwrite everything?). My only wish is to keep the frequenzy of oil normal/medium/whatever. All the resource settings sh...
- Thu Feb 18, 2016 6:52 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
- Replies: 175
- Views: 71238
Re: [Public/Europe] Dedicated Server [0.12.22/Bobathon]
So, this map is done again and I would like to propose a RSO config-file for the next one. It makes ore deposits really rare but bigger, so it will lead to a huge rail network. The best map settings would be those we had previously with much water but big continents. I am not sure about the main mod...
- Thu Feb 18, 2016 2:51 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen]The explosion sound
- Replies: 8
- Views: 13439
Re: The explosion sound
I don't know if this is really a bug. Sounds are accumulative: 15 * sound at volume 5 will be louder than 1 * sound at volume 5. That's how sounds work. Two speakers each playing 10 W of sound will be louder than 1 speaker playing 10 W of sound. Perhaps limit is to 3-4 max_sounds_per_type so that t...
- Thu Feb 18, 2016 2:41 am
- Forum: Technical Help
- Topic: Problems with multiplayer
- Replies: 3
- Views: 3697
Re: Problems with multiplayer
You have to restart factorio after activating/deactivating mods, as only the starting sequence actually loads them.
- Thu Feb 11, 2016 8:50 pm
- Forum: Technical Help
- Topic: not enough of video memory
- Replies: 8
- Views: 19640
Re: not enough of video memory
orzelek wrote:Are you running the 32 or 64 bit version of factoro?
0.001 2016-02-06 20:10:42; Factorio 0.12.22 (Build 17589, win64)
- Thu Feb 11, 2016 1:58 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20] [kovarex] Desync in Multiplayer w/ headl. Server w/o mods.
- Replies: 17
- Views: 36732
Re: [0.12.20] [kovarex] Desync in Multiplayer w/ headl. Server w/o mods.
I only have logs from the desync that happened immediately after joining as the only user on the server, no desync-report was created on client or server Hmm, that is weird ... but thank you. Another approach we can try is to use replay from Leowchen's first desync report to try to reproduce the de...
- Wed Feb 10, 2016 6:24 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 138603
Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]
I love the big ocean, we should not change that, its amazing. I would like to take mods to make it more challenging and longer lasting (RSO and maybe bobs).PandaGOD wrote:Daniel, what is the next map going to be? the actual one is almost finished
- Wed Feb 10, 2016 2:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20] [kovarex] Desync in Multiplayer w/ headl. Server w/o mods.
- Replies: 17
- Views: 36732
Re: [0.12.20] [kovarex] Desync in Multiplayer w/ headl. Server w/o mods.
We had the issue again (on a server with 12.22) and managed to obtain the report of the player desyncing first (the one joining at T1) and the 4 reports after re-downloading/rejoining. observations: the player was removing logic wire from a combinator by ordering robots to do it when he desynced the...
- Tue Feb 09, 2016 3:13 pm
- Forum: Releases
- Topic: Version 0.12.22
- Replies: 58
- Views: 58804
Re: Version 0.12.22
It would be close to impossible to get a stable version with this cycle. Prison Architect did every month a new feature update, they obviously had to effectively stop bug fixing to keep the schedule. After game breaking bugs carried over six versions and over 6000 open bugs I gave up on it. Never t...
- Mon Feb 08, 2016 4:16 pm
- Forum: Not a bug
- Topic: [0.12.22] Overlapping tree shadows
- Replies: 7
- Views: 19425
Re: [0.12.22] Overlapping tree shadows
[...]the more shadows overlap a given area the darker that area is. I object to that, the only way shadows "add up" is when at least one object is not completely opaque (which does not apply here), if you have more than one light source or the size of the source is in the same range as it...
- Mon Feb 08, 2016 12:50 pm
- Forum: Technical Help
- Topic: Constant Desync on Join (increasing map size)
- Replies: 7
- Views: 21831
Re: Constant Desync on Join (increasing map size)
I found some strange discrepancies from YARM and from the Misanthrope-mod but the YARM stuff might be unrelated as this should not affect the map, I would try without those and see if it works. FYI you can remove mods as you like and still be able to start the old save without problem, the game will...
- Sun Feb 07, 2016 9:21 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 138603
Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]
You obviously don't know how incredible good we areshachar2 wrote:means that after the enemy populate the entire map the game's over because you have to keep pushing for really tiny ponds of iron oreOres: Low/Small/Poor
- Sun Feb 07, 2016 8:11 pm
- Forum: Multiplayer
- Topic: big map, desync problem
- Replies: 8
- Views: 37159
Re: big map, desync problem
That is completely normal.antimate wrote:my computer froze as the map was loading onto my friends computer.
Chances are that this is mod related especially since you have some deactivated and not removed, but w/o the report there is nothing to go on sadly.
Greetings, Loewchen
- Sun Feb 07, 2016 3:58 pm
- Forum: Multiplayer
- Topic: big map, desync problem
- Replies: 8
- Views: 37159
Re: big map, desync problem
Could you upload the complete Desync Report (should be in the archive folder, either in your installation directory or somewhere here: C:/Users/user/AppData/Roaming/Factorio it looks like this: desync-report-2016-02-03-12-41-22.zip ) somewhere publicly accessible like dropbox or googleDrive. Thx. A ...
- Sun Feb 07, 2016 1:13 pm
- Forum: Gameplay Help
- Topic: How does resistence work?
- Replies: 3
- Views: 11609
Re: How does resistence work?
That doesnt work for me. Yea for me neither...but I have still other values :? The simple case (decrease < damage) seems to be w/o deviation: (damage - decrease)*(1-percentage) both values always applied The other one (decrease >= damage) is about 1/100 above this: 1/(2 + decrease - damage)*(1-perc...
- Sun Feb 07, 2016 9:48 am
- Forum: Technical Help
- Topic: Constant Desync on Join (increasing map size)
- Replies: 7
- Views: 21831
Re: Constant Desync on Join (increasing map size)
Could you upload the complete Desync Report (should be in the archive folder, either in your installation directory or somewhere here: C:/Users/user1/AppData/Roaming/Factorio ) somewhere publicly accessible like dropbox or googleDrive. Thx. I attached a version of the debug log in the post above, b...
- Sun Feb 07, 2016 12:06 am
- Forum: Gameplay Help
- Topic: How does resistence work?
- Replies: 3
- Views: 11609
Re: How does resistence work?
Taken damage is the lower of:
- damage - (damage * percentage)
- damage - decrease [for decrease < damage] or 1/(2 + decrease - damage) [for decrease >= damage]
- Sat Feb 06, 2016 11:35 pm
- Forum: Technical Help
- Topic: Constant Desync on Join (increasing map size)
- Replies: 7
- Views: 21831
Re: Constant Desync on Join (increasing map size)
Could you upload the complete Desync Report (should be in the archive folder, either in your installation directory or somewhere here: C:/Users/user1/AppData/Roaming/Factorio ) somewhere publicly accessible like dropbox or googleDrive. Thx. Some things to try: make sure you removed all unused mods f...