Search found 443 matches

by GrumpyJoe
Mon Feb 11, 2019 12:25 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1386779

Re: Development and Discussion

What if smaller assemblers were cheaper to build and faster at work, but more expensive to run, while bigger were the opposite? So for example smol t1 assembler prepares two iron gears in 0,66 s (33% gain), but requires 5 iron plates (25% loss) to do so? While big one prepares six of these in 5 sec...
by GrumpyJoe
Sun Feb 10, 2019 5:38 am
Forum: Logistic Train Network
Topic: Fluids keep mixing
Replies: 18
Views: 5318

Re: Fluids keep mixing

i downloaded air filter and construction signaler, had LTN and a few others 20190210062439_1.png if that save file was intended to arrive at crude unloading and show a not working fluid unload, i dont see a problem Its unloaded in like a second. crude = zero. seems to work just fine. reloaded it 3 t...
by GrumpyJoe
Sat Feb 09, 2019 10:08 pm
Forum: Logistic Train Network
Topic: Fluids keep mixing
Replies: 18
Views: 5318

Re: Fluids keep mixing

I tooks me hours to have a useable save for this bug, cause the alarm at DepotFL-Station is called some minutes later and takes a while. do you have LTN warnings disabled? Your problem should put a timeout message, long before it reaches the depot where it clears the schedule and cant be tracked ea...
by GrumpyJoe
Sat Feb 09, 2019 5:10 pm
Forum: Gameplay Help
Topic: Very few bots are utilized for construction jobs (Modded AB Game)
Replies: 21
Views: 6342

Re: Very few bots are utilized for construction jobs (Modded AB Game)

I´m experiencing this for a long time now, over different saves with minor mod differences, never bothered to write it down so detailed. Only saw this now and since its seems quite uncommon I thought i back you up. But your gifs tell the story anyway. Since i play AB for almost a year now, i cant re...
by GrumpyJoe
Sat Feb 09, 2019 4:54 pm
Forum: Logistic Train Network
Topic: Fluids keep mixing
Replies: 18
Views: 5318

Re: Fluids keep mixing

thank you for the answer. i wasn´t sure about this, since its alot to remember over the months, and since i dont pay attention to whats working..... So, if there is enough room in the tank to empty the wagon (with carefully chosing combinator logic), combined with "empty cargo" in the sche...
by GrumpyJoe
Fri Feb 08, 2019 10:19 pm
Forum: Logistic Train Network
Topic: Feature Request: Specify Thresholds as Stacks
Replies: 23
Views: 8305

Re: Feature Request: Specify Thresholds as Stacks

If I specify the provide threshold as, say, 10000 then barrels will never be picked up (or I will have a huge surplus before they are). If I specify the provide threshold as 200, then barrels are regularly picked up but I have mostly empty trains delivering ores. sorry to dig that up again, but i w...
by GrumpyJoe
Fri Feb 08, 2019 9:37 pm
Forum: Logistic Train Network
Topic: Fluids keep mixing
Replies: 18
Views: 5318

Re: Fluids keep mixing

Im a bit confused now. I knew about this 0.x "fluid" being left in the tank from an earlier game, screwing up fluid stations. So i set up some circuits to delay the depature. But i never looked at it in the early game, if it was needed. Now that im fully teched up in AB, im exclusivly usin...
by GrumpyJoe
Fri Feb 08, 2019 11:32 am
Forum: General discussion
Topic: The biggest problem with Factorio (by far)
Replies: 21
Views: 6648

Re: The biggest problem with Factorio (by far)

BlueTemplar wrote:
Fri Feb 08, 2019 10:45 am
Hmm, I have a hard time seeing the middle "2"... (I even first thought it was a 8!) Am I the only one ?
no, same for me. We are both wrong tho, its a penis
by GrumpyJoe
Fri Feb 08, 2019 11:14 am
Forum: Mods
Topic: TSM Train Supply Manager bug?
Replies: 7
Views: 2093

Re: TSM Train Supply Manager bug?

try SpaceX thread, its the same mod author. couldn´t find a thread for this mod
by GrumpyJoe
Thu Feb 07, 2019 8:17 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217345

Re: Bugs & FAQ

sorry, but nowhere on the last 2 pages did i see you post something about modding it yourself (might have overlooked it), and the fact that you are on the boards 2 years longer than me (which i didn´t look at before, i just checked now) doesn´t mean anything. I wasn´t assuming that you are a total n...
by GrumpyJoe
Thu Feb 07, 2019 7:51 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217345

Re: Bugs & FAQ

tbh, most of the techs are quite cheap, like 50-100 flasks, so i dont mind running into dead ends that solve later, where "later" is pretty cheap, at the same flask level. i too noticed that you need alot of other stuff unlocked everywhere, but i think thats down to the massive tech tree. ...
by GrumpyJoe
Thu Feb 07, 2019 2:55 pm
Forum: Gameplay Help
Topic: Energy surplus not stored?
Replies: 10
Views: 2987

Re: Energy surplus not stored?

the Creative Mode does. Well, kind of. First, it doesnt need any power, despite having a blinking yellow "not powered" sign If connected to an electrical network that has source, drain and storage, it messes with it. It doesn´t drain accumulators at night (that i knew from my last map) and...
by GrumpyJoe
Thu Feb 07, 2019 4:53 am
Forum: Logistic Train Network
Topic: Tresholds (R/P)? where am i thinking wrong?
Replies: 4
Views: 1769

Re: Tresholds (R/P)? where am i thinking wrong?

Thanks alot! Boy was i on the wrong path. shows i shouldn´t play after a day of only numbers in the office Think Optera will understand when i say Ich hab den Wald vor lauter Bäumen nicht gesehen ;) So, the solution is: dont mix up storage with stack sizes that different. Or negate slag, when its be...
by GrumpyJoe
Wed Feb 06, 2019 7:19 pm
Forum: Gameplay Help
Topic: Train signaling of hexagon cornor intersection
Replies: 9
Views: 3618

Re: Train signaling of hexagon cornor intersection

Welcome to the forums you dont absolutely need signals at the marked spots But i think you violated your "own" rules You probably wanna "block off" the intersection from the tracks leading north, so place a normal one just after the north line leaves. otherwise a train leaving wi...
by GrumpyJoe
Wed Feb 06, 2019 6:33 pm
Forum: Logistic Train Network
Topic: Tresholds (R/P)? where am i thinking wrong?
Replies: 4
Views: 1769

Tresholds (R/P)? where am i thinking wrong?

I have a small problem. Request Threshold (optional) - Missing amount of items/fluids triggering a delivery. (global default=1000) Provide Threshold (optional) - Amount of items/fluids required to act as provider. (global default=1000) i have a very "wrong" setup, i´d just need to make roo...
by GrumpyJoe
Wed Feb 06, 2019 2:48 pm
Forum: General discussion
Topic: The biggest problem with Factorio (by far)
Replies: 21
Views: 6648

Re: The biggest problem with Factorio (by far)

BlueTemplar wrote:
Wed Feb 06, 2019 2:45 pm
...
i never got what the fuss about that was... felt like someone took a pic of an actual blue dress, filtered out all the blue on purpose (or used the lighing), told the world its blue and let it go crazy.
:roll:
by GrumpyJoe
Wed Feb 06, 2019 2:40 pm
Forum: General discussion
Topic: The biggest problem with Factorio (by far)
Replies: 21
Views: 6648

Re: The biggest problem with Factorio (by far)

RGB for Processing unit: mostly (shadows etc differ) 65 65 255 clearly in the blue range Purple is more like 160 32 240 according to the first RGB table i could find on google, where the red portion is a significant difference If you are serious, i´d see an ophthalmologist, otherwise: Download (1).p...
by GrumpyJoe
Wed Feb 06, 2019 2:25 pm
Forum: Gameplay Help
Topic: How to prevent players from using their blueprints
Replies: 1
Views: 925

Re: How to prevent players from using their blueprints

but how can I delete blueprints players in the library pretty sure you wanna prohibit the use, otherwise.... Download.png Its the BPs that people have brought together over a long time. Yeah, one should have backups, but still.... Since i guess you want that for a scenario or server, this is the wr...
by GrumpyJoe
Wed Feb 06, 2019 12:20 pm
Forum: Ideas and Suggestions
Topic: Gun turret range
Replies: 14
Views: 6541

Re: Gun turret range

since i play modded most of the time, i dont realy have an opinion on this, but i can forsee the answers you´ll be getting. 1. there are mods for that 2. by the time you get big/behemoth spitters, you at least should have repairpacks and construction bots in range to repair your perimeter, or 3. a m...
by GrumpyJoe
Fri Feb 01, 2019 6:52 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 88457

Re: Friday Facts #280 - Visual Feedback is the king

Visual Feedback my a.....!!! YOU are the kings! Even if this game wouldn´t be as awesome as it is already, the way you listen to and communicte with us is something every major AAA (that description is a joke btw, it should be D-) dev/publisher should have a look at, altho they´ll never even come cl...

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