Search found 443 matches

by GrumpyJoe
Sun Feb 17, 2019 3:27 pm
Forum: Ideas and Suggestions
Topic: Player Power Curve vs Biter Power Curve imbalanced
Replies: 43
Views: 9310

Re: Player Power Curve vs Biter Power Curve imbalanced

I really dont understand why killing biters all the time is something different then makeing endless sience for you. And this is why this argument will go in circles forever, unless someone breaks that: The game is not meant to be a combat simulator (standard RTS game). It's fully intended that the...
by GrumpyJoe
Sun Feb 17, 2019 12:56 pm
Forum: Ideas and Suggestions
Topic: Player Power Curve vs Biter Power Curve imbalanced
Replies: 43
Views: 9310

Re: Player Power Curve vs Biter Power Curve imbalanced

i dont think you got the argument. The argument is the player is ahead of the biter evolution all the time. i didnt ask to change this. As you can see from my graph after the player reaches laser tech, he allready reached the maximum strenght the biters will achieve after they reached 100% evolutio...
by GrumpyJoe
Sun Feb 17, 2019 12:40 pm
Forum: Implemented Suggestions
Topic: Pause Logistics Queues / Turn off logistic system requests
Replies: 59
Views: 19414

Re: Disable-button/-feature for logistic requests from Botnet

altho i cant find it, im pretty sure this was suggested in the FFF280 forum thread

And yes, it would be awesome
by GrumpyJoe
Sun Feb 17, 2019 11:48 am
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 186951

Re: [0.17.x] Bob's Mods: General Discussion

With 0.17 around the corner, and the planned science changes, it got me thinking about science packs in bob mods, how the science changes in .17 might affect them, and since i had nothing better to do this morning i decided to write a post about it. I like your thoughts In the same spirit, not aski...
by GrumpyJoe
Sun Feb 17, 2019 2:45 am
Forum: Bob's mods
Topic: Bob did a Youtube.
Replies: 37
Views: 44022

Re: Bob did a Youtube.

Personally, I find gameplay videos of Factorio to be dull as hell. The game is simply too long to have any meaningful content from start to finish, with a lot of bumbling around that breaks the flow. Doing videos on how to get started with Bob's along with the design philosophy explained by the cre...
by GrumpyJoe
Sun Feb 17, 2019 2:34 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 98225

Re: [MOD 0.16] LTN Tracker

how does FNEI do it? I prefer that over "What is it used for", but you gotta know some workarounds I got used to searching for bauxite when looking for aluminium ore, must be its internal name never had problems with it, dont know why people prefer the other one I also knew about Angel´s O...
by GrumpyJoe
Sat Feb 16, 2019 1:40 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325829

Re: [0.16.x] Bob's Mods: General Discussion

Hi, I just downloaded all Bob's mods and FNUI, but I noticed while setting up the new game that each mod has a bunch of settings associated with it as well and I'm not sure which of them I should turn on. Is there a recommended starter configuration or an overview somewhere? best overview are the m...
by GrumpyJoe
Sat Feb 16, 2019 11:47 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 98225

Re: [MOD 0.16] LTN Tracker

i think a search in the inventory tab would also be helpful. The more mods you have the more items will show up there. Its possible to find them when playing with a certain mod for a long time, but search would make it so much easier Thats a thing i find lacking in the base game too, where the craft...
by GrumpyJoe
Sat Feb 16, 2019 8:06 am
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 84387

Re: Friday Facts #282 - 0.17 in sight

Having to wait 1 year and over 2 months for a release is a bad idea ;) ? So as soon as 0.16 hit, you were on the edge of your seat, eagerly awaiting 0.17? You never bothered about the 0.16.x releases? It wasn´t all just bug fixes, just like 0.17.0 will not bring everything they planned at once. Las...
by GrumpyJoe
Fri Feb 15, 2019 8:24 pm
Forum: Implemented Suggestions
Topic: Simple Solution To Thundering Train Herd
Replies: 33
Views: 11214

Re: Simple Solution To Thundering Train Herd

it would be kinda offtopic, but meh The mod itself does not fail. The failure, as so often, is is to be found in front of the PC :D let it run on default other than requesting items. Its possible, it will do something. But not only will it create deliveries of only 1k, but will also make requester i...
by GrumpyJoe
Fri Feb 15, 2019 7:12 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 84387

Re: Friday Facts #282 - 0.17 in sight

2 thing about the map generation a button/slider that makes all settings per resource the same (if you still want to change, you can do it from there) would be awesome Im playing around with settings, with Angels + Madclowns ores. Thats 20 dropdowns x 3 colums to change (will be better with sliders ...
by GrumpyJoe
Fri Feb 15, 2019 5:02 pm
Forum: Implemented Suggestions
Topic: Simple Solution To Thundering Train Herd
Replies: 33
Views: 11214

Re: Simple Solution To Thundering Train Herd

If anyone who wants it hasn´t got a problem using mods, i suggest using LTN, cos it solves all of these problems at once. I do not like LTN because it is "just works" magically. This suggestion is better imho. Hta? it solves alot of whats discussed in "more vanilla train functionalit...
by GrumpyJoe
Fri Feb 15, 2019 1:55 pm
Forum: Bob's mods
Topic: Bob did a Youtube.
Replies: 37
Views: 44022

Re: Bob did a Youtube.

maybe show us around your test map and how you come up with new ideas and test stuff? tbh, i looked at your videos and was abit disapointed, but it makes sense now that you told us about your actual playing experience i dont wanna sound disrespectful, but you are not a Youtuber in the classic sense ...
by GrumpyJoe
Fri Feb 15, 2019 1:24 pm
Forum: Implemented Suggestions
Topic: Simple Solution To Thundering Train Herd
Replies: 33
Views: 11214

Re: Simple Solution To Thundering Train Herd

im not saying that this shouldn´t be a thing, i just dont understand the urge to build rails and control trains that way, at least in vanilla. There will always be use cases that the system isnt supporting, or better not optimal to implement in. You might find support in 10% playerbase for this &quo...
by GrumpyJoe
Fri Feb 15, 2019 1:12 pm
Forum: This Forum
Topic: need help with PMs stuck in Outbox
Replies: 3
Views: 1756

Re: need help with PMs stuck in Outbox

Klonan wrote:
Fri Feb 15, 2019 12:26 pm
They are in the outbox until the recipient reads them
:shock:

thx. thats some unexpected stuff
by GrumpyJoe
Fri Feb 15, 2019 11:19 am
Forum: This Forum
Topic: need help with PMs stuck in Outbox
Replies: 3
Views: 1756

need help with PMs stuck in Outbox

I write a PM, press send and it ends up in the outbox, not in sent messages First I thought its a user setting, that some recipients have PMs disabled, but that also happened with a person i have exchanged a few PMs. Some ended in he outbox, some in sent. Im not exactly new to forums, i should know ...
by GrumpyJoe
Fri Feb 15, 2019 10:46 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502494

Re: Simple Questions and Short Answers

The depleted fuel inserter only runs if steam is low. I dont understand. how would that inserter know anything. it just grabs depleted fuel cells. And the reactor, when filled uncontrolled, will just consume as much as you fill in over time. Also you talk about steam, which he doesn´t want as a buf...
by GrumpyJoe
Fri Feb 15, 2019 8:22 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 98225

Re: [MOD 0.16] LTN Tracker

That's a weird one, either the main window or one of the tab buttons must have become invalid while inactive. Did you change any of the mod settings or add/remove any mods before that happened? yes, i got rid of a few QoL mods that weren´t really helping and some others. Would need to check which e...
by GrumpyJoe
Fri Feb 15, 2019 7:38 am
Forum: Ideas and Requests For Mods
Topic: [Mod Request] auto fishing station
Replies: 18
Views: 5403

Re: [Mod Request] auto fishing station

The deconstruction is possible, but I don't think I can automate it, or can I? https://mods.factorio.com/mod/recursive-blueprints could use a decon plan with only fish, or whatever you setup the problem would be to either detect if any fish are about, to start a deconstruction job or to setup an ap...
by GrumpyJoe
Fri Feb 15, 2019 7:22 am
Forum: Implemented Suggestions
Topic: Simple Solution To Thundering Train Herd
Replies: 33
Views: 11214

Re: Simple Solution To Thundering Train Herd

i understand the problem, but i dont understand why anyone would set it up like this take the example of 10 ore stations (with one waiting bay) x2 trains into one big smelter with (hopefully) a stacker that can hold 20 trains I doubt anyone sets up 10 mining outpost at the same time and places 20 tr...

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