Search found 56 matches
- Tue Jul 21, 2020 4:34 pm
- Forum: Not a bug
- Topic: [.18.34] Recipe categories scroll reset
- Replies: 4
- Views: 1680
Re: [.18.34] Recipe categories scroll reset
local function score(recipe) local recipe_prototype = game.recipe_prototypes[recipe.recipe] local result = game.item_prototypes[recipe_prototype.products[1].name] local score = 10 if result.attack_parameters then -- guns score = 13000 elseif result.magazine_size then -- bullets score = 10000 elseif...
- Sun Jul 19, 2020 4:45 pm
- Forum: Modding interface requests
- Topic: Localization for error()
- Replies: 3
- Views: 1392
Re: Localization for error()
this is a modpack not a mod which means I have to set settings for other mods for example one of the mods I use in the pack is called amator's coal and steam which has a setting to enable mod compatibility with angels the setting is off by default but I need the user to enable it or else my custom r...
- Sat Jul 18, 2020 11:39 pm
- Forum: Won't fix.
- Topic: [0.18.34] Low Power icon missing on lab without science packs
- Replies: 3
- Views: 1505
Re: [0.18.34] Low Power icon missing on lab without science packs
I do not consider this to be a bug. Labs do not have any power drain so when they are not working, they do not consume energy. That makes their internal energy buffer to be still full and there is no reason to show the missing power icon. What is the purpose of the "Low Power" icon? From ...
- Sat Jul 18, 2020 4:12 pm
- Forum: Not a bug
- Topic: [.18.34] Recipe categories scroll reset
- Replies: 4
- Views: 1680
[.18.34] Recipe categories scroll reset
I am still getting this issue:
viewtopic.php?t=82492
but only when I call
player.cancel_crafting() from a mod
this bug was reported for my better crafting queue mod here
https://mods.factorio.com/mod/better-cr ... b6195d4897
viewtopic.php?t=82492
but only when I call
player.cancel_crafting() from a mod
this bug was reported for my better crafting queue mod here
https://mods.factorio.com/mod/better-cr ... b6195d4897
- Thu Jul 09, 2020 6:53 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1227280
Re: Bugs & FAQ
I was unable to start the mod until I changed line 1045 in angels-functions.lua from recipe.order = recipe.order .. (data.raw.fluid[fluid_name] or data.raw.item[fluid_name]).order or "z" to recipe.order = recipe.order .. ((data.raw.fluid[fluid_name] or data.raw.item[fluid_name]).order or ...
- Thu Jul 09, 2020 6:37 pm
- Forum: Modding interface requests
- Topic: Localization for error()
- Replies: 3
- Views: 1392
Localization for error()
Some mods use error() as a way to tell the player that they installed the mod incorrectly example: https://i.ibb.co/kmB5fTr/Capture.png The issue is that there is no way to localize this string, which would make these mods impossible to install in other languages I suggest either adding localization...
- Sun Jun 28, 2020 5:39 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1227280
Re: Bugs & FAQ
I was unable to start the mod until I changed line 1045 in angels-functions.lua from recipe.order = recipe.order .. (data.raw.fluid[fluid_name] or data.raw.item[fluid_name]).order or "z" to recipe.order = recipe.order .. ((data.raw.fluid[fluid_name] or data.raw.item[fluid_name]).order or &...
- Tue May 21, 2019 11:53 am
- Forum: Ideas and Requests For Mods
- Topic: [0.17] Painless landfill
- Replies: 41
- Views: 8094
Re: [0.17] Painless landfill
I think I can get around this. Just needs some tinkering
- Tue May 21, 2019 3:29 am
- Forum: Ideas and Requests For Mods
- Topic: [0.17] Painless landfill
- Replies: 41
- Views: 8094
Re: [0.17] Painless landfill
on_put_item
shift_build :: boolean: Item was placed using shift building.
shift_build :: boolean: Item was placed using shift building.
- Tue May 21, 2019 3:00 am
- Forum: Ideas and Requests For Mods
- Topic: [0.17] Painless landfill
- Replies: 41
- Views: 8094
Re: [0.17] Painless landfill
automatically landfill blueprints if you are holding shift how do you intend to detect " holding shift", i'm not aware the engine supports anything other than "pressed down once"? You're right, can't be done. A shame Do you need to? on_put_item gives you a blueprint placement ev...
- Mon May 20, 2019 9:13 pm
- Forum: Ideas and Requests For Mods
- Topic: [0.17] Painless landfill
- Replies: 41
- Views: 8094
Re: [0.17] Painless landfill
You're right, can't be done. A shameeradicator wrote: βSat May 18, 2019 7:12 amhow do you intend to detect "holding shift", i'm not aware the engine supports anything other than "pressed down once"?micromario wrote: βFri May 17, 2019 9:38 pmautomatically landfill blueprints if you are holding shift
- Fri May 17, 2019 9:38 pm
- Forum: Ideas and Requests For Mods
- Topic: [0.17] Painless landfill
- Replies: 41
- Views: 8094
Re: [0.17] Painless landfill
Reading through this thread, I'm going to start working on an update to automatically landfill blueprints if you are holding shift, and then un-landfill them after the key is released
- Fri Feb 15, 2019 5:51 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 84954
Re: Friday Facts #282 - 0.17 in sight
The squares under the inventory slots don't... please me
- Fri Feb 01, 2019 5:38 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 89009
Re: Friday Facts #280 - Visual Feedback is the king
What is the use case for waypoints? I've never felt like I needed to build one.
- Fri Jan 11, 2019 6:02 pm
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 43066
Re: Friday Facts #277 - GUI progress update
Moving to 64x64 item sprites sounds like a lot of work for modders.
- Sun Jan 06, 2019 11:09 pm
- Forum: Ideas and Suggestions
- Topic: Save my progress after a rocket launch
- Replies: 1
- Views: 731
Save my progress after a rocket launch
Currently, clicking 'finish' after launching a rocket kicks you to the main menu and does not save your game. I lost an hour of progress because of this and I'm sure others have as well. Please have the game save after launching a rocket.