Search found 56 matches

by micromario
Tue Jul 21, 2020 4:34 pm
Forum: Not a bug
Topic: [.18.34] Recipe categories scroll reset
Replies: 4
Views: 1680

Re: [.18.34] Recipe categories scroll reset

local function score(recipe) local recipe_prototype = game.recipe_prototypes[recipe.recipe] local result = game.item_prototypes[recipe_prototype.products[1].name] local score = 10 if result.attack_parameters then -- guns score = 13000 elseif result.magazine_size then -- bullets score = 10000 elseif...
by micromario
Sun Jul 19, 2020 4:45 pm
Forum: Modding interface requests
Topic: Localization for error()
Replies: 3
Views: 1392

Re: Localization for error()

this is a modpack not a mod which means I have to set settings for other mods for example one of the mods I use in the pack is called amator's coal and steam which has a setting to enable mod compatibility with angels the setting is off by default but I need the user to enable it or else my custom r...
by micromario
Sat Jul 18, 2020 11:39 pm
Forum: Won't fix.
Topic: [0.18.34] Low Power icon missing on lab without science packs
Replies: 3
Views: 1505

Re: [0.18.34] Low Power icon missing on lab without science packs

I do not consider this to be a bug. Labs do not have any power drain so when they are not working, they do not consume energy. That makes their internal energy buffer to be still full and there is no reason to show the missing power icon. What is the purpose of the "Low Power" icon? From ...
by micromario
Sat Jul 18, 2020 4:12 pm
Forum: Not a bug
Topic: [.18.34] Recipe categories scroll reset
Replies: 4
Views: 1680

[.18.34] Recipe categories scroll reset

I am still getting this issue:
viewtopic.php?t=82492

but only when I call
player.cancel_crafting() from a mod

this bug was reported for my better crafting queue mod here
https://mods.factorio.com/mod/better-cr ... b6195d4897
by micromario
Thu Jul 09, 2020 6:53 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1227280

Re: Bugs & FAQ

I was unable to start the mod until I changed line 1045 in angels-functions.lua from recipe.order = recipe.order .. (data.raw.fluid[fluid_name] or data.raw.item[fluid_name]).order or "z" to recipe.order = recipe.order .. ((data.raw.fluid[fluid_name] or data.raw.item[fluid_name]).order or ...
by micromario
Thu Jul 09, 2020 6:37 pm
Forum: Modding interface requests
Topic: Localization for error()
Replies: 3
Views: 1392

Localization for error()

Some mods use error() as a way to tell the player that they installed the mod incorrectly example: https://i.ibb.co/kmB5fTr/Capture.png The issue is that there is no way to localize this string, which would make these mods impossible to install in other languages I suggest either adding localization...
by micromario
Sun Jun 28, 2020 5:39 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1227280

Re: Bugs & FAQ

I was unable to start the mod until I changed line 1045 in angels-functions.lua from recipe.order = recipe.order .. (data.raw.fluid[fluid_name] or data.raw.item[fluid_name]).order or "z" to recipe.order = recipe.order .. ((data.raw.fluid[fluid_name] or data.raw.item[fluid_name]).order or &...
by micromario
Tue May 21, 2019 11:53 am
Forum: Ideas and Requests For Mods
Topic: [0.17] Painless landfill
Replies: 41
Views: 8094

Re: [0.17] Painless landfill

I think I can get around this. Just needs some tinkering
by micromario
Tue May 21, 2019 3:29 am
Forum: Ideas and Requests For Mods
Topic: [0.17] Painless landfill
Replies: 41
Views: 8094

Re: [0.17] Painless landfill

on_put_item

shift_build :: boolean: Item was placed using shift building.
by micromario
Tue May 21, 2019 3:00 am
Forum: Ideas and Requests For Mods
Topic: [0.17] Painless landfill
Replies: 41
Views: 8094

Re: [0.17] Painless landfill

automatically landfill blueprints if you are holding shift how do you intend to detect " holding shift", i'm not aware the engine supports anything other than "pressed down once"? You're right, can't be done. A shame Do you need to? on_put_item gives you a blueprint placement ev...
by micromario
Mon May 20, 2019 9:13 pm
Forum: Ideas and Requests For Mods
Topic: [0.17] Painless landfill
Replies: 41
Views: 8094

Re: [0.17] Painless landfill

eradicator wrote: ↑
Sat May 18, 2019 7:12 am
micromario wrote: ↑
Fri May 17, 2019 9:38 pm
automatically landfill blueprints if you are holding shift
how do you intend to detect "holding shift", i'm not aware the engine supports anything other than "pressed down once"?
You're right, can't be done. A shame
by micromario
Fri May 17, 2019 9:38 pm
Forum: Ideas and Requests For Mods
Topic: [0.17] Painless landfill
Replies: 41
Views: 8094

Re: [0.17] Painless landfill

Reading through this thread, I'm going to start working on an update to automatically landfill blueprints if you are holding shift, and then un-landfill them after the key is released
by micromario
Fri Feb 15, 2019 5:51 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 84954

Re: Friday Facts #282 - 0.17 in sight

The squares under the inventory slots don't... please me

Image
by micromario
Fri Feb 01, 2019 5:38 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 89009

Re: Friday Facts #280 - Visual Feedback is the king

What is the use case for waypoints? I've never felt like I needed to build one.
by micromario
Fri Jan 11, 2019 6:02 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 43066

Re: Friday Facts #277 - GUI progress update

Moving to 64x64 item sprites sounds like a lot of work for modders.
by micromario
Sun Jan 06, 2019 11:09 pm
Forum: Ideas and Suggestions
Topic: Save my progress after a rocket launch
Replies: 1
Views: 731

Save my progress after a rocket launch

Currently, clicking 'finish' after launching a rocket kicks you to the main menu and does not save your game. I lost an hour of progress because of this and I'm sure others have as well. Please have the game save after launching a rocket.

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