Search found 32 matches

by Sir3n
Sat Apr 14, 2018 7:17 pm
Forum: General discussion
Topic: Standing in a shadow looks weird
Replies: 25
Views: 7044

Re: Standing in a shadow looks weird

But not everyone wants to get eye-cancer. Games without shadows look like garbage have a serious lack of contrast. And if you look outside you'll notice that things still cast shadows at night. Infact there's whole genres around the concept of "shadows in dark places". I'm not saying eye ...
by Sir3n
Sat Apr 14, 2018 3:00 pm
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 55792

Re: Friday Facts #238 - The GUI update (Part II)

I see a lot of people complaining about "Queue" vs "Queued". imo, that isn't an issue. I like shorter/cleaner terminology instead of long ones like "Add to queue". It shouldn't really be an issue at all if the colour wasn't so similar. Someone suggested using blue or so...
by Sir3n
Wed Apr 11, 2018 9:53 am
Forum: General discussion
Topic: Standing in a shadow looks weird
Replies: 25
Views: 7044

Re: Standing in a shadow looks weird

It's even better at night. lamp.jpg I always felt there was something wrong with night time in factorio. Now that you point it out, it's actually obvious why. Honestly, i think removing shadows altogether or making it an option to do so probably won't lose much out of the game. I play league on no ...
by Sir3n
Thu Apr 05, 2018 5:09 pm
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 56378

Re: So... Let's talk about bots, and how to fix them properly...

Like some others, i think bots should be a form of flexible transport you use only if you cannot figure out an elegant way of doing it with belts and only if you do not need high throughput. I think the infinite scaling of bots should be heavily nerfed or removed completely. An idea I have is to com...
by Sir3n
Thu Apr 05, 2018 2:55 pm
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 30100

Re: Factorio should have DLC.

Imagine you are trying to buy a car and they tell you you have to pay extra for the paint or else you get one without paint, still works fine, 200 km/h and such, just less shiny.

That's how DLCs feel to me. Cancerous.
by Sir3n
Thu Apr 05, 2018 1:35 pm
Forum: General discussion
Topic: I feel hollow after finishing a game of Factorio.
Replies: 52
Views: 26838

Re: I feel hollow after finishing a game of Factorio.

My approach to thinking about factorio as a game is how i'd think about lego. You take stuff, put them together and see what happens and go waaah, that's cool, what if i do something else with them? Can i make it bigger? weirder? funnier? There's not much meaning to playing with lego, there isn't mu...
by Sir3n
Wed Apr 04, 2018 2:33 pm
Forum: Ideas and Suggestions
Topic: Conveyor belt speed (blue)
Replies: 58
Views: 14481

Re: Any performance reason for blue belt to be at 40/s?

It has only do with uneven belt speeds on a superficial level, even if blue belts were 2x red speed and a splitter off of a compressed, moving blue belt would produce a red belt, sure, that would look pretty but it wouldn't change anything about the fact that this bus is starved. While that is true...
by Sir3n
Wed Apr 04, 2018 10:08 am
Forum: Ideas and Suggestions
Topic: Conveyor belt speed (blue)
Replies: 58
Views: 14481

Re: Any performance reason for blue belt to be at 40/s?

LIke i said, with the old splitters, not the newer ones with inbuilt priority selection. The number 40/s was before the new splitters so i wasn't taking those into account EDIT An example is, you have your main bus set with like lanes on all sides built with red belts. Maybe you take a full red lane...
by Sir3n
Wed Apr 04, 2018 7:59 am
Forum: Ideas and Suggestions
Topic: Conveyor belt speed (blue)
Replies: 58
Views: 14481

Re: Any performance reason for blue belt to be at 40/s?

Belt speed does not effect game performance much. Base belt speed is 1 pixel/tick. Tile sprite is 32 pixels long and this resulted in belts having 32 "slots" for items on each lane. Item occupies 9 slots (one for itself and 4 reserved free spaces on both sides). So basicly belt speed is a...
by Sir3n
Wed Apr 04, 2018 7:27 am
Forum: Ideas and Suggestions
Topic: Conveyor belt speed (blue)
Replies: 58
Views: 14481

Re: Blue belt 2x faster than red belt?

I noticed your mod. Only thing i'm wondering is whether it will actually affect performance
by Sir3n
Wed Apr 04, 2018 7:22 am
Forum: Ideas and Suggestions
Topic: Conveyor belt speed (blue)
Replies: 58
Views: 14481

Re: Blue belt 2x faster than red belt?

40. You get 40. No you do not get 40. 1) If you have a red belt main bus and siphon off a full red belt 2) You upgrade only the main bus but not the side lane, with the old splitters, you would get a maximum of half the blue belt, which is 40/2 = 20 into the side red belt. Which isn't full capacity...
by Sir3n
Wed Apr 04, 2018 12:11 am
Forum: Ideas and Suggestions
Topic: Conveyor belt speed (blue)
Replies: 58
Views: 14481

Any performance reason for blue belt to be at 40/s?

Is there any specific reason why blue belt speed aren't just double the red belt speed? Here is my thought process Red belts are 2x faster than yellow belts => 2 yellow belts can be merged into a fully compressed red belt Blue belts are 1.5x faster than red belts => 3 red belts can be merged into 2 ...

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