Yes ! After three months, it finally come back !
Search found 51 matches
- Wed Jul 17, 2019 10:23 am
- Forum: Releases
- Topic: Version 0.17.58
- Replies: 53
- Views: 29398
- Tue Jul 16, 2019 12:27 pm
- Forum: Releases
- Topic: Version 0.17.58
- Replies: 53
- Views: 29398
Re: Version 0.17.58
There ... are no changes to the rail planner, are there? Do you mean the change that prevents rail bounding boxes being changed by mods, or is there something else you mean? I only wish there were changes to the rail planner. No, the changes I'm very annoyed about (even still) are the ones released...
- Sun Jul 14, 2019 9:51 am
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 57868
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
In US, ok, the price difference is 5$, it's better to buy them officially to be guaranteed to have a key... But in others countries, like in Europe, the game from G2A is worth 15β¬, while the official version is at 25β¬ due to the regional pricing. 11$ of difference in this region, it's understandable...
- Sat Jun 01, 2019 11:39 am
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 51950
Re: Friday Facts #297 - New resource icons
I think there might be *some* situations were you don't necessarily have whole pennies, but generally speaking it's a solid approach. No bank ever is going to store currency in whole pennies. They have massive amounts of decimal places. At trillions of transactions per hour, even something as small...
- Sat Jun 01, 2019 10:06 am
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 51950
Re: Friday Facts #297 - New resource icons
Pure speculation: Smooth animations for arbitrary angles. Example: with single degree precision you couldn't rotate 90Β° over 60 ticks smoothly. Then your smallest unit isn't tiny enough. A good 64 bit integer can map every millimeter from the core of the sun out to Pluto and an ordinary clock has 4...
- Fri May 17, 2019 10:57 am
- Forum: Releases
- Topic: Version 0.17.40
- Replies: 20
- Views: 12891
Re: Version 0.17.40
*still hoping to see the return of object avoidance in rail building*
- Mon May 06, 2019 11:16 pm
- Forum: Releases
- Topic: Version 0.17.36
- Replies: 15
- Views: 12925
Re: Version 0.17.36
See it in the other way : in 1.0, the game will be "finished" and the game will not have to be so updated, so as long as we aren't in 1.0, the less time we will need to wait to see new content
- Fri May 03, 2019 11:18 pm
- Forum: Releases
- Topic: Version 0.17.36
- Replies: 15
- Views: 12925
Re: Version 0.17.36
Is there a way to fix the railway and make the game playable again in railworld with many cliffs ?
- Fri May 03, 2019 8:51 am
- Forum: Releases
- Topic: Version 0.17.35
- Replies: 20
- Views: 13906
Re: Version 0.17.35
It seems that the devs don't want to make the obstacle avoidance for the rail planner. Is it possible to mod it ?
- Sun Apr 28, 2019 9:38 am
- Forum: News
- Topic: Friday Facts #292 - Inching closer to stable
- Replies: 41
- Views: 22460
Re: Friday Facts #292 - Inching closer to stable
Speaking of mods, it could be good if we were able to enable, disable, download and update some mods without having to load all the mods for nothing, especially with the 0.17 where the mods loading take one or two minutes and where the game freeze for an additional minute when you reload the mods
- Mon Apr 22, 2019 10:30 pm
- Forum: News
- Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
- Replies: 40
- Views: 20968
- Fri Apr 19, 2019 12:52 pm
- Forum: News
- Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
- Replies: 40
- Views: 20968
Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
If you want to launch a massive server, you could try to tell it in a FFF, More players will be there
- Wed Apr 17, 2019 2:10 pm
- Forum: Ideas and Suggestions
- Topic: Return the object avoidance mode for ghost rail building
- Replies: 21
- Views: 7112
Re: Return the object avoidance mode for ghost rail building
I always thought of that ghost mode as something you grow out of as soon as you figured out how blueprints and trains work. In the early game, a long spaghetti ghost rail does nothing for you so why are you messing around with it? Just build rails. If you keep running into things you can't remove, ...
- Wed Apr 17, 2019 12:18 pm
- Forum: Ideas and Suggestions
- Topic: Return the object avoidance mode for ghost rail building
- Replies: 21
- Views: 7112
Re: Return the object avoidance mode for ghost rail building
Why not use shift to have the planner and ctrl to have the obstacle avoidance and planner ?
- Sat Apr 13, 2019 12:08 am
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 36121
Re: Friday Facts #290 - Rail building changes & High-res icons
Why not use a toggle feature that switch between normal and planner mod with cap lock if you like this area (and because we couldn't be able to rotate counter clockwise is this uses shift, even if I have some doubts about people using the counter clockwise rotation) Also, passing through all the tre...
- Mon Apr 08, 2019 7:38 pm
- Forum: Releases
- Topic: Version 0.17.26
- Replies: 12
- Views: 11295
- Fri Apr 05, 2019 3:01 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 23925
Re: Version 0.17.25
:x :x :evil: https://mods.factorio.com/mod/Yuoki/discussion + https://forums.factorio.com/viewforum.php?f=70 :D more mods is dead!! 2019-04-05_17-35-54.png :o :o changes - delete lines - recipes not work it We know and it will be fixed in the next update, please read the rest of the topic...
- Fri Apr 05, 2019 1:17 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 23925
Re: Version 0.17.25
Why this recipe from angelsbioprocessing is now out of order? ingredients ={ {type="item", name="temperate-garden", amount=1}, {type="item", name="solid-fertilizer", amount=2}, }, results= { {type="item", name="token-bio", amount=8, probab...
- Fri Apr 05, 2019 1:01 pm
- Forum: Ideas and Suggestions
- Topic: Reworking catalysts
- Replies: 9
- Views: 2835
Re: Reworking catlysts
But yes, Catalyst in recipes could cover a huge array of things. Some catalysts are simply an item that needs to be present(Just an extra slot that needs an item, but doesn't get used up), some deteriorate over time(The item is used for a limited number of runs, so, a tool as an ingredient, and it ...
- Fri Apr 05, 2019 12:33 pm
- Forum: Ideas and Suggestions
- Topic: Reworking catalysts
- Replies: 9
- Views: 2835
Re: Reworking catlysts
Well, I suggested exactly (3) somewhere (can't find already). I like it most. It is simple, intuitive, clarifies Productivity module effect. P.S. You messed up with uranium so much. :D Kovarex does 3*U238 ---(40xU235+2xU238)---> 1xU235. Thanks, I corrected it (I don't usually work with nuclear, it'...