Search found 51 matches

by gaelyte
Wed Jul 17, 2019 10:23 am
Forum: Releases
Topic: Version 0.17.58
Replies: 53
Views: 29398

Re: Version 0.17.58

kovarex wrote: ↑
Tue Jul 16, 2019 10:54 pm
Ok, you convinced me.
I added a "Build with obstacle avoidance" control settings entry. CONTROL + Left mouse click is default value.
Yes ! After three months, it finally come back !
by gaelyte
Tue Jul 16, 2019 12:27 pm
Forum: Releases
Topic: Version 0.17.58
Replies: 53
Views: 29398

Re: Version 0.17.58

There ... are no changes to the rail planner, are there? Do you mean the change that prevents rail bounding boxes being changed by mods, or is there something else you mean? I only wish there were changes to the rail planner. No, the changes I'm very annoyed about (even still) are the ones released...
by gaelyte
Sun Jul 14, 2019 9:51 am
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 57868

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

In US, ok, the price difference is 5$, it's better to buy them officially to be guaranteed to have a key... But in others countries, like in Europe, the game from G2A is worth 15€, while the official version is at 25€ due to the regional pricing. 11$ of difference in this region, it's understandable...
by gaelyte
Sat Jun 01, 2019 11:39 am
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51950

Re: Friday Facts #297 - New resource icons

I think there might be *some* situations were you don't necessarily have whole pennies, but generally speaking it's a solid approach. No bank ever is going to store currency in whole pennies. They have massive amounts of decimal places. At trillions of transactions per hour, even something as small...
by gaelyte
Sat Jun 01, 2019 10:06 am
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51950

Re: Friday Facts #297 - New resource icons

Pure speculation: Smooth animations for arbitrary angles. Example: with single degree precision you couldn't rotate 90Β° over 60 ticks smoothly. Then your smallest unit isn't tiny enough. A good 64 bit integer can map every millimeter from the core of the sun out to Pluto and an ordinary clock has 4...
by gaelyte
Fri May 17, 2019 10:57 am
Forum: Releases
Topic: Version 0.17.40
Replies: 20
Views: 12891

Re: Version 0.17.40

*still hoping to see the return of object avoidance in rail building*
by gaelyte
Mon May 06, 2019 11:16 pm
Forum: Releases
Topic: Version 0.17.36
Replies: 15
Views: 12925

Re: Version 0.17.36

See it in the other way : in 1.0, the game will be "finished" and the game will not have to be so updated, so as long as we aren't in 1.0, the less time we will need to wait to see new content
by gaelyte
Fri May 03, 2019 11:18 pm
Forum: Releases
Topic: Version 0.17.36
Replies: 15
Views: 12925

Re: Version 0.17.36

Is there a way to fix the railway and make the game playable again in railworld with many cliffs ?
by gaelyte
Fri May 03, 2019 8:51 am
Forum: Releases
Topic: Version 0.17.35
Replies: 20
Views: 13906

Re: Version 0.17.35

It seems that the devs don't want to make the obstacle avoidance for the rail planner. Is it possible to mod it ?
by gaelyte
Sun Apr 28, 2019 9:38 am
Forum: News
Topic: Friday Facts #292 - Inching closer to stable
Replies: 41
Views: 22460

Re: Friday Facts #292 - Inching closer to stable

Speaking of mods, it could be good if we were able to enable, disable, download and update some mods without having to load all the mods for nothing, especially with the 0.17 where the mods loading take one or two minutes and where the game freeze for an additional minute when you reload the mods
by gaelyte
Mon Apr 22, 2019 10:30 pm
Forum: News
Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
Replies: 40
Views: 20968

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

vjbone wrote: ↑
Sun Apr 21, 2019 11:49 am
pls use font with border in images like this
tnx
Please, make a readable comment so people can read you
Thanks
by gaelyte
Fri Apr 19, 2019 12:52 pm
Forum: News
Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
Replies: 40
Views: 20968

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

If you want to launch a massive server, you could try to tell it in a FFF, More players will be there
by gaelyte
Wed Apr 17, 2019 2:10 pm
Forum: Ideas and Suggestions
Topic: Return the object avoidance mode for ghost rail building
Replies: 21
Views: 7112

Re: Return the object avoidance mode for ghost rail building

I always thought of that ghost mode as something you grow out of as soon as you figured out how blueprints and trains work. In the early game, a long spaghetti ghost rail does nothing for you so why are you messing around with it? Just build rails. If you keep running into things you can't remove, ...
by gaelyte
Wed Apr 17, 2019 12:18 pm
Forum: Ideas and Suggestions
Topic: Return the object avoidance mode for ghost rail building
Replies: 21
Views: 7112

Re: Return the object avoidance mode for ghost rail building

Why not use shift to have the planner and ctrl to have the obstacle avoidance and planner ?
by gaelyte
Sat Apr 13, 2019 12:08 am
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 36121

Re: Friday Facts #290 - Rail building changes & High-res icons

Why not use a toggle feature that switch between normal and planner mod with cap lock if you like this area (and because we couldn't be able to rotate counter clockwise is this uses shift, even if I have some doubts about people using the counter clockwise rotation) Also, passing through all the tre...
by gaelyte
Mon Apr 08, 2019 7:38 pm
Forum: Releases
Topic: Version 0.17.26
Replies: 12
Views: 11295

Re: Version 0.17.26

Bilka wrote: ↑
Mon Apr 08, 2019 7:09 pm
DRY411S wrote: ↑
Mon Apr 08, 2019 6:37 pm
Has 67857 been backed out in this version?
Yes, multiple products are possible again. I just loaded up Angels bio processing, just to be sure, and it does indeed work.
But it isn't in the changelog...
by gaelyte
Fri Apr 05, 2019 3:01 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 23925

Re: Version 0.17.25

:x :x :evil: https://mods.factorio.com/mod/Yuoki/discussion + https://forums.factorio.com/viewforum.php?f=70 :D more mods is dead!! 2019-04-05_17-35-54.png :o :o changes - delete lines - recipes not work it We know and it will be fixed in the next update, please read the rest of the topic...
by gaelyte
Fri Apr 05, 2019 1:17 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 23925

Re: Version 0.17.25

Why this recipe from angelsbioprocessing is now out of order? ingredients ={ {type="item", name="temperate-garden", amount=1}, {type="item", name="solid-fertilizer", amount=2}, }, results= { {type="item", name="token-bio", amount=8, probab...
by gaelyte
Fri Apr 05, 2019 1:01 pm
Forum: Ideas and Suggestions
Topic: Reworking catalysts
Replies: 9
Views: 2835

Re: Reworking catlysts

But yes, Catalyst in recipes could cover a huge array of things. Some catalysts are simply an item that needs to be present(Just an extra slot that needs an item, but doesn't get used up), some deteriorate over time(The item is used for a limited number of runs, so, a tool as an ingredient, and it ...
by gaelyte
Fri Apr 05, 2019 12:33 pm
Forum: Ideas and Suggestions
Topic: Reworking catalysts
Replies: 9
Views: 2835

Re: Reworking catlysts

Well, I suggested exactly (3) somewhere (can't find already). I like it most. It is simple, intuitive, clarifies Productivity module effect. P.S. You messed up with uranium so much. :D Kovarex does 3*U238 ---(40xU235+2xU238)---> 1xU235. Thanks, I corrected it (I don't usually work with nuclear, it'...

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