Search found 59 matches
- Thu Mar 07, 2019 8:02 pm
- Forum: Technical Help
- Topic: [0.17.5] Reboot of computer
- Replies: 21
- Views: 5880
Re: [0.17.5] Reboot of computer
And no user-mode process can force modern OS to reboot without having chance to write something in the log. And it never hurts to run hardware test to be sure. For example, i used faulty RAM for 3 months having zero issues but occasional reboots once in a 1-2 weeks of uptime and a force-closing Fire...
- Thu Mar 07, 2019 7:53 pm
- Forum: Technical Help
- Topic: [0.17.5] Reboot of computer
- Replies: 21
- Views: 5880
Re: [0.17.5] Reboot of computer
Windows logs power failure event after booting up if it finds unclean shutdown. Doesn't mean there is something wrong with the power supply unit, means it couldn't for any reason write clean shutdown code on primary storage. Can be a disk/controller failure, and it 100% happens if you pull the plug ...
- Thu Mar 07, 2019 7:24 pm
- Forum: Technical Help
- Topic: [0.17.8] Slow zooming speed / mouse wheel sensitivity not configurable
- Replies: 2
- Views: 661
Re: [0.17.8] Slow zooming speed / mouse wheel sensitivity not configurable
What mouse scroll wheel options you are using in the OS? I want to know how much lines/pages scroll per tick, and a model of your mouse, if that is not a secret.
- Thu Mar 07, 2019 7:16 pm
- Forum: Technical Help
- Topic: [0.17.5] Reboot of computer
- Replies: 21
- Views: 5880
Re: [0.17.5] Reboot of computer
Any minidumps created after sudden reboots by the system? You can check system log for more information if Windows discovered critical issue and halted. Alternatively, if it haven't caught anything, it will complain about power failure.
- Thu Mar 07, 2019 6:55 pm
- Forum: Ideas and Suggestions
- Topic: Boiler output info
- Replies: 12
- Views: 2864
Re: Boiler output info
Alien water of Factorio is also bothering me from the beginning. Water vapor with specific heat at 0.214 KJ/(kg*K) is something out of this universe. (It should be more among the 1.93 KJ/(kg*K)). Otherwise, if 1 liter of steam doesn't weight 1 kg, where boiler loses other 27 liters of water it uses?
- Fri Jan 25, 2019 11:35 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 75630
Re: Friday Facts #279 - Train GUI & Modern Spitter
I think A & B & D | A & C & D | E & F | G will be parsed by the game as (((((A & B & D) | A) & C & D) | E) & F) | G . No, the game parses first all ANDs, and then all ORs. A | B & C | D = A | (B & C) | D OK, you're right: https://forums.factorio.com/v...
- Fri Jan 25, 2019 9:29 pm
- Forum: Technical Help
- Topic: 20frame UPS drop after autosave
- Replies: 20
- Views: 4321
Re: 20frame UPS drop after autosave
If i remember correctly, normal windows triple-buffered on Windows 10 by default, but they can choose their poison if you disable some window style flag. Something related to NC area rendering so borderless windows usually don't have it. Enable vsync, force triple buffering for OpenGL applications i...
- Fri Jan 25, 2019 9:20 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 75630
Re: Friday Facts #279 - Train GUI & Modern Spitter
Counterargument β green bar represents condition fulfillment and it usually helps to have same GUI elements to behave consistently across application.
- Fri Jan 25, 2019 9:10 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 75630
Re: Friday Facts #279 - Train GUI & Modern Spitter
I love the new train GUI and I hate it. It looks much better and the drag & drop and visual progress indicator will both be super useful. However, the "and" and "or" operations are confusing as ever. I think they are supposed to be parsed from top to bottom without any prece...
- Wed Jan 23, 2019 4:32 pm
- Forum: General discussion
- Topic: Iron is too needed and copper is nearly useless
- Replies: 15
- Views: 8302
Re: Iron is too needed and copper is nearly useless
Iron along with steel are very robust construction materials, copper have mostly electrical and chemical usages.
It's the same as asking why we don't use stone as much as iron. (Answer: We're not an ancient Maya civilization.)
It's the same as asking why we don't use stone as much as iron. (Answer: We're not an ancient Maya civilization.)
- Wed Jan 23, 2019 4:13 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 65764
Re: Friday Facts #278 - The new quickbar
I have some doubts about completely replacing toolbar with quickbar. For example, i'd make toolbar slots act as inventory if they don't have a filter set and as shortcuts if they filtered, it might make system overly dynamic for some people, but i think this is the ultimate solution. Although trying...
- Sat Jan 19, 2019 1:57 pm
- Forum: Ideas and Suggestions
- Topic: Turntables + Automated Detaching
- Replies: 7
- Views: 3205
Re: Turntables + Automated Detaching
Hashes are prone to unexpected collisions, counters are not. For example, train id currently is 32 bit field, so if we want to pack 4 unit types in trains up to 16 units long we would have 16 train configurations per hash, since compression functions aren't magical. No one, probably, could exhaust a...
- Sat Jan 19, 2019 1:35 pm
- Forum: Ideas and Suggestions
- Topic: Select stuff - see inputs/outputs (granular production reports)
- Replies: 6
- Views: 2228
Re: Select stuff - see inputs/outputs (granular production reports)
Well, we can have a lot of optimizations here and there, but from my viewpoint it's a waste of resources. 6-7 ring buffers, moving values every tick for every machine while current system can shutdown entire blocks of machines wasting only a few cycles checking wake up conditions per entire group. I...
- Fri Jan 18, 2019 10:38 pm
- Forum: Ideas and Suggestions
- Topic: Select stuff - see inputs/outputs (granular production reports)
- Replies: 6
- Views: 2228
Re: Granular production reports
Looking nice, but seems to be a performance nightmare, just imagine, how much of sampling data game has to keep in case of a somewhat large factory. Megabases would be slowed down to a crawl, again :) For trying out different setups without hassle of factory-building i usually use the Factory Floor ...
- Wed Jan 16, 2019 8:00 pm
- Forum: Implemented Suggestions
- Topic: Load modules from directories without version
- Replies: 27
- Views: 5240
Re: Load modules from directories without version
I'm using windows 7, I thought I made it clear I was using windows, why would unix/linux stuff be useful to me? Because in general, *nix command-line tools are better/more useful/more fully featured than windows only tools. (Quite a few *nix commandline tools have windows ports. If you haven't used...
- Wed Jan 16, 2019 4:25 pm
- Forum: Ideas and Suggestions
- Topic: Logistics Robot Balance
- Replies: 36
- Views: 9884
Re: Logistics Robot Balance
Devs have a vision of their game and building it according, they also consult with community on dubious moments and fix bugs. They even extend modding API regularly, so we can implement our dreams better and with better performance, what are you else asking them for? The bots are okay as they are be...
- Wed Jan 16, 2019 12:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51]Deconstructing larges areas of filled belts make UPS go way down
- Replies: 4
- Views: 1815
Re: [0.16.51]Deconstructing larges areas of filled belts make UPS go way down
Well, only temporarily, until that said robots queue for the charging. Then it becomes even worse, and increasing number of roboports in attempt to make more charger ports also makes it worse, only lowering amount of bots actually helps (obviously). Was that the slow part?
- Tue Jan 15, 2019 3:20 pm
- Forum: Gameplay Help
- Topic: Logical circuit for storage
- Replies: 8
- Views: 2545
Re: Logical circuit for storage
Green network condition disables routing to storage if there is not much input to saturate the output. Everything else is storage balancer, usually used in train loading/unloading stations to ensure maximum loading/unloading speed - by disabling unloading from chests that have less items than rest o...
- Sun Jan 13, 2019 7:58 pm
- Forum: Ideas and Suggestions
- Topic: A modifier key to constrain the mouse into X only or Y only movement. EOM
- Replies: 7
- Views: 1794
Re: A modifier key to constrain the mouse into X only or Y only movement. EOM
How about "Draw a line of buildings(belts, pipes)"? Just like you do a straight line in the any graphical editor.
Bonus points if it slightly snaps to right angles.
Bonus points if it slightly snaps to right angles.
- Sun Jan 13, 2019 7:50 pm
- Forum: Won't fix.
- Topic: [0.16.51] Rendering Order Storage Tank / Underground Belt
- Replies: 4
- Views: 1889
Re: [0.16.51] Rendering Order Storage Tank / Underground Belt
Yup, i'd also wait for better time to even think about fixing this stuff.