Search found 59 matches

by weaknespase
Thu Mar 07, 2019 8:02 pm
Forum: Technical Help
Topic: [0.17.5] Reboot of computer
Replies: 21
Views: 5880

Re: [0.17.5] Reboot of computer

And no user-mode process can force modern OS to reboot without having chance to write something in the log. And it never hurts to run hardware test to be sure. For example, i used faulty RAM for 3 months having zero issues but occasional reboots once in a 1-2 weeks of uptime and a force-closing Fire...
by weaknespase
Thu Mar 07, 2019 7:53 pm
Forum: Technical Help
Topic: [0.17.5] Reboot of computer
Replies: 21
Views: 5880

Re: [0.17.5] Reboot of computer

Windows logs power failure event after booting up if it finds unclean shutdown. Doesn't mean there is something wrong with the power supply unit, means it couldn't for any reason write clean shutdown code on primary storage. Can be a disk/controller failure, and it 100% happens if you pull the plug ...
by weaknespase
Thu Mar 07, 2019 7:24 pm
Forum: Technical Help
Topic: [0.17.8] Slow zooming speed / mouse wheel sensitivity not configurable
Replies: 2
Views: 661

Re: [0.17.8] Slow zooming speed / mouse wheel sensitivity not configurable

What mouse scroll wheel options you are using in the OS? I want to know how much lines/pages scroll per tick, and a model of your mouse, if that is not a secret.
by weaknespase
Thu Mar 07, 2019 7:16 pm
Forum: Technical Help
Topic: [0.17.5] Reboot of computer
Replies: 21
Views: 5880

Re: [0.17.5] Reboot of computer

Any minidumps created after sudden reboots by the system? You can check system log for more information if Windows discovered critical issue and halted. Alternatively, if it haven't caught anything, it will complain about power failure.
by weaknespase
Thu Mar 07, 2019 6:55 pm
Forum: Ideas and Suggestions
Topic: Boiler output info
Replies: 12
Views: 2864

Re: Boiler output info

Alien water of Factorio is also bothering me from the beginning. Water vapor with specific heat at 0.214 KJ/(kg*K) is something out of this universe. (It should be more among the 1.93 KJ/(kg*K)). Otherwise, if 1 liter of steam doesn't weight 1 kg, where boiler loses other 27 liters of water it uses?
by weaknespase
Fri Jan 25, 2019 11:35 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 75630

Re: Friday Facts #279 - Train GUI & Modern Spitter

I think A & B & D | A & C & D | E & F | G will be parsed by the game as (((((A & B & D) | A) & C & D) | E) & F) | G . No, the game parses first all ANDs, and then all ORs. A | B & C | D = A | (B & C) | D OK, you're right: https://forums.factorio.com/v...
by weaknespase
Fri Jan 25, 2019 9:29 pm
Forum: Technical Help
Topic: 20frame UPS drop after autosave
Replies: 20
Views: 4321

Re: 20frame UPS drop after autosave

If i remember correctly, normal windows triple-buffered on Windows 10 by default, but they can choose their poison if you disable some window style flag. Something related to NC area rendering so borderless windows usually don't have it. Enable vsync, force triple buffering for OpenGL applications i...
by weaknespase
Fri Jan 25, 2019 9:20 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 75630

Re: Friday Facts #279 - Train GUI & Modern Spitter

:D

Counterargument β€” green bar represents condition fulfillment and it usually helps to have same GUI elements to behave consistently across application.
by weaknespase
Fri Jan 25, 2019 9:10 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 75630

Re: Friday Facts #279 - Train GUI & Modern Spitter

I love the new train GUI and I hate it. It looks much better and the drag & drop and visual progress indicator will both be super useful. However, the "and" and "or" operations are confusing as ever. I think they are supposed to be parsed from top to bottom without any prece...
by weaknespase
Wed Jan 23, 2019 4:32 pm
Forum: General discussion
Topic: Iron is too needed and copper is nearly useless
Replies: 15
Views: 8302

Re: Iron is too needed and copper is nearly useless

Iron along with steel are very robust construction materials, copper have mostly electrical and chemical usages.

It's the same as asking why we don't use stone as much as iron. (Answer: We're not an ancient Maya civilization.)
by weaknespase
Wed Jan 23, 2019 4:13 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 65764

Re: Friday Facts #278 - The new quickbar

I have some doubts about completely replacing toolbar with quickbar. For example, i'd make toolbar slots act as inventory if they don't have a filter set and as shortcuts if they filtered, it might make system overly dynamic for some people, but i think this is the ultimate solution. Although trying...
by weaknespase
Sat Jan 19, 2019 1:57 pm
Forum: Ideas and Suggestions
Topic: Turntables + Automated Detaching
Replies: 7
Views: 3205

Re: Turntables + Automated Detaching

Hashes are prone to unexpected collisions, counters are not. For example, train id currently is 32 bit field, so if we want to pack 4 unit types in trains up to 16 units long we would have 16 train configurations per hash, since compression functions aren't magical. No one, probably, could exhaust a...
by weaknespase
Sat Jan 19, 2019 1:35 pm
Forum: Ideas and Suggestions
Topic: Select stuff - see inputs/outputs (granular production reports)
Replies: 6
Views: 2228

Re: Select stuff - see inputs/outputs (granular production reports)

Well, we can have a lot of optimizations here and there, but from my viewpoint it's a waste of resources. 6-7 ring buffers, moving values every tick for every machine while current system can shutdown entire blocks of machines wasting only a few cycles checking wake up conditions per entire group. I...
by weaknespase
Fri Jan 18, 2019 10:38 pm
Forum: Ideas and Suggestions
Topic: Select stuff - see inputs/outputs (granular production reports)
Replies: 6
Views: 2228

Re: Granular production reports

Looking nice, but seems to be a performance nightmare, just imagine, how much of sampling data game has to keep in case of a somewhat large factory. Megabases would be slowed down to a crawl, again :) For trying out different setups without hassle of factory-building i usually use the Factory Floor ...
by weaknespase
Wed Jan 16, 2019 8:00 pm
Forum: Implemented Suggestions
Topic: Load modules from directories without version
Replies: 27
Views: 5240

Re: Load modules from directories without version

I'm using windows 7, I thought I made it clear I was using windows, why would unix/linux stuff be useful to me? Because in general, *nix command-line tools are better/more useful/more fully featured than windows only tools. (Quite a few *nix commandline tools have windows ports. If you haven't used...
by weaknespase
Wed Jan 16, 2019 4:25 pm
Forum: Ideas and Suggestions
Topic: Logistics Robot Balance
Replies: 36
Views: 9884

Re: Logistics Robot Balance

Devs have a vision of their game and building it according, they also consult with community on dubious moments and fix bugs. They even extend modding API regularly, so we can implement our dreams better and with better performance, what are you else asking them for? The bots are okay as they are be...
by weaknespase
Wed Jan 16, 2019 12:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51]Deconstructing larges areas of filled belts make UPS go way down
Replies: 4
Views: 1815

Re: [0.16.51]Deconstructing larges areas of filled belts make UPS go way down

Well, only temporarily, until that said robots queue for the charging. Then it becomes even worse, and increasing number of roboports in attempt to make more charger ports also makes it worse, only lowering amount of bots actually helps (obviously). Was that the slow part?
by weaknespase
Tue Jan 15, 2019 3:20 pm
Forum: Gameplay Help
Topic: Logical circuit for storage
Replies: 8
Views: 2545

Re: Logical circuit for storage

Green network condition disables routing to storage if there is not much input to saturate the output. Everything else is storage balancer, usually used in train loading/unloading stations to ensure maximum loading/unloading speed - by disabling unloading from chests that have less items than rest o...
by weaknespase
Sun Jan 13, 2019 7:58 pm
Forum: Ideas and Suggestions
Topic: A modifier key to constrain the mouse into X only or Y only movement. EOM
Replies: 7
Views: 1794

Re: A modifier key to constrain the mouse into X only or Y only movement. EOM

How about "Draw a line of buildings(belts, pipes)"? Just like you do a straight line in the any graphical editor.

Bonus points if it slightly snaps to right angles.
by weaknespase
Sun Jan 13, 2019 7:50 pm
Forum: Won't fix.
Topic: [0.16.51] Rendering Order Storage Tank / Underground Belt
Replies: 4
Views: 1889

Re: [0.16.51] Rendering Order Storage Tank / Underground Belt

Yup, i'd also wait for better time to even think about fixing this stuff. :)

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