Search found 73 matches

by adamius
Sat Nov 30, 2019 1:06 pm
Forum: Ideas and Requests For Mods
Topic: Trainline - a mod fantasy
Replies: 4
Views: 1582

Re: Trainline - a mod fantasy

NESTT. Seen it.

I'm going from scratch. Doing each part as a separate mod as they each have their own utility. Easy enough to then mix together later.
by adamius
Sat Nov 30, 2019 3:00 am
Forum: Ideas and Requests For Mods
Topic: Trainline - a mod fantasy
Replies: 4
Views: 1582

Re: Trainline - a mod fantasy

The train line part is simple enough. https://mods.factorio.com/mod/central_rails I'm thinking of adding ruined track as an option with some extra smarts. A locomotive placing rails is actually part of my overall goal for a bunch of my mods. Mining wagon and factory wagon are already both in develop...
by adamius
Fri Nov 29, 2019 10:33 pm
Forum: Ideas and Requests For Mods
Topic: Chest with requested items
Replies: 2
Views: 1315

Re: Chest with requested items

Sounds like a good idea.
by adamius
Fri Nov 29, 2019 5:10 am
Forum: Mods
Topic: [0.17+] Central Rails
Replies: 27
Views: 8265

Re: [0.17+] Central Rails

0.0.10 up.
rail signal spacing added. defaults to 30. minimum 2.
power pole spacing limit increased to 32. defaults to 30.
by adamius
Sat Nov 23, 2019 5:43 am
Forum: Modding help
Topic: [bug] luaTrain insert_fluid remove_fluid not working as expected
Replies: 5
Views: 1299

Re: luaTrain insert_fluid remove_fluid not working as expected

Ok having looked at this further, I'll treat luatrain's insert_fluid/remove_fluid methods as defective.
by adamius
Wed Nov 20, 2019 9:45 am
Forum: Modding help
Topic: [bug] luaTrain insert_fluid remove_fluid not working as expected
Replies: 5
Views: 1299

Re: luaTrain insert_fluid remove_fluid not working as expected

https://lua-api.factorio.com/0.17.79/Concepts.html#Fluid you have "type" when it should be "name" Well that helped with getting rid of the error message. Cheers for that, so luaTrain's documentation still needs a nudge, but I can't get the fluid to insert into the train. I can d...
by adamius
Wed Nov 20, 2019 3:22 am
Forum: Modding help
Topic: [bug] luaTrain insert_fluid remove_fluid not working as expected
Replies: 5
Views: 1299

[bug] luaTrain insert_fluid remove_fluid not working as expected

Hi all, I'm trying to use luaTrain.insert_fluid and luaTrain.remove_fluid. The documentation for luaTrain isn't helping me. The insert_fluid doesn't have the parameter documented... https://lua-api.factorio.com/latest/LuaTrain.html#LuaTrain.insert_fluid (version 0.17.79) I've tried passing in a flui...
by adamius
Mon Aug 12, 2019 5:09 am
Forum: Modding help
Topic: How to create blueprintable item?
Replies: 5
Views: 1313

Re: How to create blueprintable item?

This was where I was headed, thanks.

I'm updating all my mods after hiatus and some new ideas require blueprinting I've never really investigated.
by adamius
Sat Aug 10, 2019 1:22 am
Forum: Modding help
Topic: How to create blueprintable item?
Replies: 5
Views: 1313

Re: How to create blueprintable item?

Theres no general answer other than "put your data into the existing entity state and have it blueprinted that way" is there?

Eg if I had an assembler that fails every x seconds and needs to store that into the blueprint.id need to encode that into the existing assembler somehow. Right?
by adamius
Sat Aug 10, 2019 12:59 am
Forum: Modding help
Topic: How to create blueprintable item?
Replies: 5
Views: 1313

How to create blueprintable item?

Lets say i have a machine on map, eg a fancy kind of modded combinator.
How do i enable it for blueprinting so its state is kept in a blueprint in the usual way?
Its state might be complex such as a chunk of its own state.
by adamius
Fri Aug 02, 2019 5:03 am
Forum: Ideas and Requests For Mods
Topic: Rail Signal Semaphores
Replies: 3
Views: 1426

Re: Rail Signal Semaphores

Might be fun to have an alternative signal. Good diversion at least.
by adamius
Thu Jun 27, 2019 11:02 am
Forum: Ideas and Suggestions
Topic: Suggestion: Allow organizing train stops into a hierarchy with "folders"
Replies: 7
Views: 1995

Re: Suggestion: Allow organizing train stops into a hierarchy with "folders"

I use different prefixes for train stops to group by purpose or general area based on x,y position. A spreadsheet for naming trainstops or similar automated solution makes this easier.

This is why I usually export all train stops to CSV, edit them in bulk, then re-import them back in.
by adamius
Sat Jun 22, 2019 1:30 pm
Forum: Won't implement
Topic: Canvas gui element
Replies: 8
Views: 2885

Re: Canvas gui element

eradicator wrote: ↑
Sat Jun 22, 2019 1:02 pm
Use a camera gui element on a black surface. Then use LuaRendering to draw to that surface *cough*. I need to go now.
My plan exactly. I need high contrast text and a way to draw graphs. So Plan B it is.
by adamius
Sat Jun 22, 2019 12:56 am
Forum: Won't implement
Topic: Canvas gui element
Replies: 8
Views: 2885

Canvas gui element

I'd like to draw graphs and arbitrary lines in a canvas like gui element.

Use it for utilisation, custom shapes, lines circles etc. Essentially I'd like to have the equivalent of the luarendering API but instead targetting an gui element to draw into.
by adamius
Mon Jun 17, 2019 6:09 am
Forum: Wiki Talk
Topic: Wiki out of memory?
Replies: 2
Views: 2605

Re: Wiki out of memory?

Hi all! Using wiki i got this error many time, with different browsers and restaring the pc: Fatal error: Out of memory (allocated 2097152) (tried to allocate 290816 bytes) in /var/www/wiki.factorio.com/includes/libs/rdbms/database/DatabaseMysqli.php on line 220 Is my fault or wiki don't working ri...
by adamius
Wed May 29, 2019 1:47 pm
Forum: General discussion
Topic: Compilatron? How..?
Replies: 4
Views: 1921

Re: Compilatron? How..?

But... It would be nice if it was accessible to modders, along with the ability to create new tutorials / campaigns. The campaigns/tutorials have been written in Lua since forever, so everything they do is also possible for mods/scenarios. Compilatron is an entity like an other and as such also &qu...
by adamius
Fri May 24, 2019 12:27 pm
Forum: Mods
Topic: [0.17+] Central Rails
Replies: 27
Views: 8265

Re: [0.17+] Central Rails

0.0.9 up. first attempt at surface tile interpolation: beats grass-1.
by adamius
Tue May 21, 2019 12:33 pm
Forum: Modding help
Topic: [bug?] luaguielement textfield and style.horizontal_align
Replies: 2
Views: 837

Re: luaguielement textfield and style.horizontal_align

Try aligning it left. Make the amount of text longer than what fits. Different examples: /c local t = game.players[1].gui.left.add{name="sometextfield",text="L12345678901234567890C123456789012344567890R",type="textfield"} ; t.style.horizontal_align="left"; t.s...
by adamius
Tue May 21, 2019 7:13 am
Forum: Modding help
Topic: [bug?] luaguielement textfield and style.horizontal_align
Replies: 2
Views: 837

[bug?] luaguielement textfield and style.horizontal_align

My test code shows that textfield ignores style.horizontal_align.

Is this correct / expected behavior?

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