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by zOldBulldog
Thu Aug 09, 2018 9:47 pm
Forum: Gameplay Help
Topic: Load-dependent steam engine/turbines
Replies: 2
Views: 1080

Re: Load-dependent steam engine/turbines

There is a very simple design (on factorioprints I think) that turns off steam unless needed. I am away from the computer but you should be able to Google it easily by searching for "steam on demand". EDIT: Found the circuit - A simple green wire from an accumulator (connected to your powe...
by zOldBulldog
Thu Aug 09, 2018 7:21 pm
Forum: General discussion
Topic: Best Factorio feature
Replies: 15
Views: 5208

Re: Best Factorio feature

TRUEpicness wrote:Totally agree with the belt thing. You should be able to ONLY replace with splitters and undergrounds only, not regular belts
Yep, it is so common to accidentally step on a moving belt while replacing belt and boom!!! all kinds of stuff gets destroyed.
by zOldBulldog
Thu Aug 09, 2018 5:05 pm
Forum: General discussion
Topic: Game+ in Factorio?
Replies: 17
Views: 6182

Re: Game+ in Factorio?

I'll say "No, because I hate the Game+ trend". What are you talking about? There are maybe 3 games in total that even have something like that. TVTropes can think of about a hundred . Zelda, Mega Man, Baldur's Gate, Plants vs Zombies... Man that is one long-winded "trend" we hav...
by zOldBulldog
Thu Aug 09, 2018 8:00 am
Forum: Gameplay Help
Topic: Lots of power, no Uranium.
Replies: 3
Views: 1100

Re: Lots of power, no Uranium.

Thank you. Going solar this run.
by zOldBulldog
Thu Aug 09, 2018 12:52 am
Forum: Gameplay Help
Topic: Lots of power, no Uranium.
Replies: 3
Views: 1100

Lots of power, no Uranium.

I need to generate plenty of power to launch the rocket on a weird map: Negatives: - No Uranium on map. - I only have one small lake. - This is my run for no advanced logistic chests and no lasers (good thing, I couldn't afford to power lasers anyway) achievements. Positives: - Biter expansion is of...
by zOldBulldog
Wed Aug 08, 2018 1:05 pm
Forum: General discussion
Topic: Oil Processing balance before launching rockets
Replies: 9
Views: 9957

Re: Oil Processing balance before launching rockets

I used to do that, but running out of lubricant over and over made me.reconsider. It's still a good idea to beeline advanced oil. If you need more heavy oil, jump to coal cracking. I do beeline the "research" and setup cracking with automatic conditions, what I have found not worth doing ...
by zOldBulldog
Wed Aug 08, 2018 1:57 am
Forum: General discussion
Topic: Oil Processing balance before launching rockets
Replies: 9
Views: 9957

Re: Oil Processing balance before launching rockets

If you have enough of all three kinds of processed oil, the refinery stalling isn't a problem - it's the pumps stalling (and even that costs only the minimum amount of oil per oil patch per second). The issue I encounter often in the early stages is exactly the refinery stalling because I need a lo...
by zOldBulldog
Tue Aug 07, 2018 11:24 am
Forum: General discussion
Topic: Game+ in Factorio?
Replies: 17
Views: 6182

Re: Game+ in Factorio?

The new game+ mode could be implemented by launching yourself in a rocket to crashland somewhere else, but keeping whatever armour you have equipped and whatever items you have in your inventory. Bring a few stacks of plates, circuits, solar panels, accumulators, science flasks etc, and you can qui...
by zOldBulldog
Tue Aug 07, 2018 7:17 am
Forum: General discussion
Topic: Game+ in Factorio?
Replies: 17
Views: 6182

Re: Game+ in Factorio?

I truly hate the repetitive manual tasks of the early game. Although it doesn't matter once you are done with Achievements, as by that point you can either just expand one of your games or use mods to eliminate the tedium, it takes several hundred hours to get to that point. So I totally vote for Ga...
by zOldBulldog
Mon Aug 06, 2018 6:20 pm
Forum: General discussion
Topic: The Green Dilemma
Replies: 43
Views: 18539

Re: The Green Dilemma

I tried to go green when I started with Factorio. But I soon concluded that the way the game is designed it is pointless. The main reason seems to be the biter expansion mechanic. So, one might say turn off expansion. Except that once you start tweaking you might tweak a number of things, and it is ...
by zOldBulldog
Sun Aug 05, 2018 6:07 pm
Forum: General discussion
Topic: Oil Processing balance before launching rockets
Replies: 9
Views: 9957

Re: Oil Processing balance before launching rockets

The best practice is to beeline Advanced Oil Processing before you do anything else with oil. I used to do that, but running out of lubricant over and over made me.reconsider. I know that most experienced players say that what they run out of first is Petroleum gas, but with all the cracking option...
by zOldBulldog
Sun Aug 05, 2018 3:25 pm
Forum: Gameplay Help
Topic: Storage Chest Logistic Filter: Bug or "Feature"?
Replies: 14
Views: 11369

Re: Storage Chest Logistic Filter: Bug or "Feature"?

If all the chests were empty, yes. But that's not the situation you're in. The situation you're in is "Chest A has coal in it. Chest B has a logistic filter for coal." Why do you care which of your storage (I'm assuming?) chests contain coal? Could you use a buffer or requester instead? 1...
by zOldBulldog
Sun Aug 05, 2018 2:58 pm
Forum: General discussion
Topic: Oil Processing balance before launching rockets
Replies: 9
Views: 9957

Oil Processing balance before launching rockets

When oil processing is unbalanced, one of the fluid tanks will fill and cause the whole production line to grind to a near halt. This often resolves itself in later stages, but can be a real pain before making rocket fuel for rockets. Band-aid solutions include include: - Adding fluid tanks to take ...
by zOldBulldog
Sun Aug 05, 2018 1:34 pm
Forum: Gameplay Help
Topic: Storage Chest Logistic Filter: Bug or "Feature"?
Replies: 14
Views: 11369

Re: Storage Chest Logistic Filter: Bug or "Feature"?

Well you don't want 20 different chests to each 1 fast inserter 1 yellow inserter 1 peice of coal etc. Much better to store all the coal in one chest so you don't have lots of partial stacks everywhere, each taking up a slot. Agreed, but shouldn't that *one* chest be the one with the filter set for...
by zOldBulldog
Sun Aug 05, 2018 1:32 pm
Forum: General discussion
Topic: [Poll] "No research queue for you"
Replies: 27
Views: 8299

Re: [Poll] "No research queue for you"

I agree with the devs,there is not much value to be had from queuing a few researches in advance. So I voted I do not care, who's is about the same as no.
by zOldBulldog
Sun Aug 05, 2018 1:27 pm
Forum: General discussion
Topic: I Miss Alien Artifacts!
Replies: 27
Views: 9424

Re: I Miss Alien Artifacts!

I never played with alien artifacts. And yet I can see the attractiveness of hunting for them. At the same time I would not care for them to be part of the main research tree... because although there are some players that enjoy the combat aspect, combat is done much better in games that specialize ...
by zOldBulldog
Sun Aug 05, 2018 1:10 pm
Forum: General discussion
Topic: My guide to "There is no spoon" (15.X version)
Replies: 48
Views: 72712

Re: My guide to "There is no spoon" (15.X version)

Nice Raneo. There are lots of "look how I did Spoon" posts but very few take the time to post the map, screenshots and especially the blueprints. As DOSboots said, adding a write-up with step by step instructions would also help. I am one of those "slow and steady" builders who u...
by zOldBulldog
Sat Aug 04, 2018 5:56 pm
Forum: Gameplay Help
Topic: Storage Chest Logistic Filter: Bug or "Feature"?
Replies: 14
Views: 11369

Storage Chest Logistic Filter: Bug or "Feature"?

The way I understand the Storage Chest Logistic Filter is supposed to work is that if you set it, items of that type should go to that particular chest as long as the chest has space. But... I noticed that if any storage chest has even 1 item of that type - even chests with no filter set at all, the...
by zOldBulldog
Thu Aug 02, 2018 3:18 pm
Forum: Gameplay Help
Topic: Nuclear questions
Replies: 10
Views: 2788

Re: Nuclear questions

mrvn wrote: What? Your nuclear reactor doesn't run with water trains or water barrels?
LOL, I'm not megabasing yet.
by zOldBulldog
Thu Aug 02, 2018 1:51 pm
Forum: Gameplay Help
Topic: Nuclear questions
Replies: 10
Views: 2788

Re: Nuclear questions

Generally, if you build two 2x4 power plants, you get an equivalent of 56 reactors out of it. If you build a single 2x8 power plant, you get an equivalent of 60 reactors. That's a mere 7% higher output, and will never go beyond 14% even if you build an infinitely long reactor chain. Is the improvem...

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