Search found 107 matches

by nafira
Sun Mar 03, 2019 3:13 pm
Forum: Balancing
Topic: 0.17 normal settings too easy?
Replies: 11
Views: 3755

Re: 0.17 normal settings too easy?

Default settings can throw you in a desert or it can throw you in a forest. It's 50/50, either you hit easy mode or you don't. Agree. I started in a desert map with coal far from any water point, and I struggle at mid game (I'm just starting blue). A thing I noticed was that scaling with distance o...
by nafira
Tue Feb 26, 2019 10:11 pm
Forum: Not a bug
Topic: [0.17.1] Exploit in early game
Replies: 1
Views: 446

[0.17.1] Exploit in early game

This one is pretty simple :
If you hold Coal in your hand while picking a big boulder, it gives you 20 stones AND 20 coal (it's also bugged in the display section).
So with 5 boulders you have 2 stacks of Coal ...
by nafira
Mon Feb 25, 2019 8:54 pm
Forum: Balancing
Topic: Nuclear power OP
Replies: 51
Views: 8981

Re: Nuclear power OP

The poll is flawed for me because it encompasses nuclear power as a whole. If it had an option which said: "Kovarex is OP but nuclear power itself isn't" then that would get my vote for sure. Creating unlimited power with practically no need for ore patches after Kovarex is achieved is ra...
by nafira
Mon Feb 25, 2019 6:55 pm
Forum: Balancing
Topic: Nuclear power OP
Replies: 51
Views: 8981

Re: Nuclear power OP

Bots are OP, that's not really debatable ... but it's also a bit of a fun-killer. If you were only playing with bots, it would be boring as hell. I was watching someone playing on youtube recently, and they were struggling with trains. then they got bots, and they loved bots. Yeah sure, but I'm pra...
by nafira
Thu Feb 21, 2019 7:40 pm
Forum: Balancing
Topic: Nuclear power OP
Replies: 51
Views: 8981

Re: Nuclear power OP

Bots are OP, that's not really debatable ... but it's also a bit of a fun-killer. If you were only playing with bots, it would be boring as hell. So when you play, and get fun, you play with the whole game : trains, chests, conveyors, etc. But that's not the topic of this discussion right ? The prob...
by nafira
Fri Feb 08, 2019 7:38 pm
Forum: Ideas and Suggestions
Topic: Invert Landfill
Replies: 78
Views: 20433

"Water" block to expand a lake

Creation of water tiles You can fill water with dirt ? Why not the opposite ? What ? Yeah, pretty simple : the goal is to start from a tile having water already (you can't "create" a lake) and remove terrain to create a lake. Recipe : 1 empty barrel and 1 barrel with water inside to creat...
by nafira
Wed Feb 06, 2019 3:02 pm
Forum: Balancing
Topic: Nuclear power OP
Replies: 51
Views: 8981

Re: Nuclear power OP

I have a map with normal setting, and I found 9.3M uranium patch. Several 500k+ and 1 or 2 2M+ patches not far. With my +100production technology and modules so 130% more, I have around 40M uranium to get. And I already used a good 2M at least on this map. So to be poor on uranium, you must have set...
by nafira
Sat Feb 02, 2019 11:34 pm
Forum: Balancing
Topic: Balance beacons
Replies: 5
Views: 1470

Re: Balance beacons

This would result in the same N beaconed setups for every recipe with the same modules. Not limit usage. Expand diversity. I totally agree, this is a short minded solution. If you want different setup, there's only one method : complexity. I dont like beacons at all, because -they remove depth from...
by nafira
Thu Jan 31, 2019 6:52 pm
Forum: Balancing
Topic: Nuclear power OP
Replies: 51
Views: 8981

Re: Nuclear power OP

In 0.17 map generation Uranium will spawn farther from starting area so you won't be able to start mining it and stockpiling enough for Kovarex enrichment so early on. And oil patches will be farther out as well so you won't get sulfuric acid to mine the uranium until later in the game too. I think...
by nafira
Thu Jan 31, 2019 6:35 pm
Forum: Ideas and Suggestions
Topic: Inserters behavior modification
Replies: 9
Views: 1430

Re: Inserters behavior modification

Actually the root cause of your problems looks like not enough inserters to pick up the 22.2 items per second your smelter is producing. So the inserters spend most of the time picking up from their preferred lane, and not enough picking up from the non-preferred lane. Even if the game's mechanics ...
by nafira
Wed Jan 30, 2019 5:37 pm
Forum: Ideas and Suggestions
Topic: Advanced Nuclear fuel reprocessing
Replies: 17
Views: 2233

Re: Advanced Nuclear fuel reprocessing

I think Kovarex is fine in its behavior (why not, you're technologically advanced ^^). The problem is the time first. It should take more than that because you can produce 80Gj with 1 iteration of the process which corresponds to 22MW (using 60 seconds not 50sec to ease the calculation) of energy fo...
by nafira
Wed Jan 30, 2019 5:11 pm
Forum: Implemented Suggestions
Topic: Temporarily disable logistics slot/personal roboports
Replies: 16
Views: 4873

Re: Temporarily disable logistics slot/personal roboports

Really +1 for the "300kmh robot leaving thing" ^^ It's a nightmare.
At foot or in car : ok
Faster : no way

Repairing tanks : should be disabled, and you should have slot for putting robot and repair kit to do the trick, not using your robots
by nafira
Wed Jan 30, 2019 4:33 pm
Forum: Balancing
Topic: Nuclear power OP
Replies: 51
Views: 8981

Re: Nuclear power OP

The main thing about nuclear is that you waste a lot of energy into thin air. not when you control it with logic circuits. use tanks to store unused steam use heatpipes to store excess heat use akkus and a sr latch to toggle the nuclear power letting it run 24/7 is very inneficient small changes ca...
by nafira
Wed Jan 30, 2019 3:59 pm
Forum: Ideas and Suggestions
Topic: Inserters behavior modification
Replies: 9
Views: 1430

Re: Inserters behavior modification

@leadraven : blue belt, outputing to electric smelters with blue inserters as you said (3 items), and then my "nearly" full output blue belt with "actually" 2 stack inserters on a splitter (only one right now). My main problem is not that a lane is empty and the other not, its t...
by nafira
Tue Jan 29, 2019 11:45 pm
Forum: Balancing
Topic: Nuclear power OP
Replies: 51
Views: 8981

Re: Nuclear power OP

The main thing about nuclear is that you waste a lot of energy into thin air. Who controls at 100% usage of each MJ ? Seriously ? You can save up many things for burst but once you placed your cell, it's consumed anyway. You can do all the math you want, it's not the point of nuclear power. And don'...
by nafira
Tue Jan 29, 2019 11:36 pm
Forum: Energy Production
Topic: 160MW Nuclear Setup, no waste w/ minimal storage tanks
Replies: 18
Views: 34759

Re: 160MW Nuclear Setup, no waste w/ minimal storage tanks

The steam tanks seem badly placed with only one pipe leading in and out of them. When combing nuclear with solar power you could need twice the throughput from the tank compared to the heat exchangers. While not designed for a full night-only nuclear setup I would suggest this: Place the first row ...
by nafira
Tue Jan 29, 2019 10:56 pm
Forum: Ideas and Suggestions
Topic: Inserters behavior modification
Replies: 9
Views: 1430

Re: Inserters behavior modification

long post, short answers: -belt balancers => That's kinda of the whole point : a 40items per second lane need 3 splitter and 4 stack inserters to empty it after smelting -feed the copper wires directly => didn't understand your sentence, can you rephrase please ? -smeltung is fine with yellow inser...
by nafira
Mon Jan 28, 2019 2:42 am
Forum: Ideas and Suggestions
Topic: Inserters behavior modification
Replies: 9
Views: 1430

Inserters behavior modification

Change how inserters take things on belts and go for infinite science My proposal is quite simple : when an inserter take something from a belt, it pick on both side, not right then left. Or if possible, we make a choice (right, left, toggle). And if necessary, add another tier or change science li...
by nafira
Sat Jan 26, 2019 1:39 pm
Forum: Energy Production
Topic: 160MW Nuclear Setup, no waste w/ minimal storage tanks
Replies: 18
Views: 34759

Re: 160MW Nuclear Setup, no waste w/ minimal storage tanks

Sorry but it's quite awful and have a massive footprint. Here is symetric and better one : https://steamuserimages-a.akamaihd.net/ugc/859474532971530282/23D23E6F6446F5BB8EB2788F5B3373E04DB3D0F8/ The pipe in the middle are to exchange steam, which is necessary because each heat exchanger is not reall...
by nafira
Fri Jan 25, 2019 11:40 pm
Forum: Energy Production
Topic: Big almost ideal solar array (BAISA)
Replies: 4
Views: 6457

Re: Big almost ideal solar array (BAISA)

That's a huge pattern !!

Thank you for the post and number. Even if I've like 30M uranium left, I'm considering using solar panel for each beacon I use, which is around 6 solar panels.

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