Search found 107 matches
- Sun Mar 03, 2019 3:13 pm
- Forum: Balancing
- Topic: 0.17 normal settings too easy?
- Replies: 11
- Views: 5583
Re: 0.17 normal settings too easy?
Default settings can throw you in a desert or it can throw you in a forest. It's 50/50, either you hit easy mode or you don't. Agree. I started in a desert map with coal far from any water point, and I struggle at mid game (I'm just starting blue). A thing I noticed was that scaling with distance o...
- Tue Feb 26, 2019 10:11 pm
- Forum: Not a bug
- Topic: [0.17.1] Exploit in early game
- Replies: 1
- Views: 721
[0.17.1] Exploit in early game
This one is pretty simple :
If you hold Coal in your hand while picking a big boulder, it gives you 20 stones AND 20 coal (it's also bugged in the display section).
So with 5 boulders you have 2 stacks of Coal ...
If you hold Coal in your hand while picking a big boulder, it gives you 20 stones AND 20 coal (it's also bugged in the display section).
So with 5 boulders you have 2 stacks of Coal ...
- Mon Feb 25, 2019 8:54 pm
- Forum: Balancing
- Topic: Nuclear power OP
- Replies: 51
- Views: 15303
Re: Nuclear power OP
The poll is flawed for me because it encompasses nuclear power as a whole. If it had an option which said: "Kovarex is OP but nuclear power itself isn't" then that would get my vote for sure. Creating unlimited power with practically no need for ore patches after Kovarex is achieved is ra...
- Mon Feb 25, 2019 6:55 pm
- Forum: Balancing
- Topic: Nuclear power OP
- Replies: 51
- Views: 15303
Re: Nuclear power OP
Bots are OP, that's not really debatable ... but it's also a bit of a fun-killer. If you were only playing with bots, it would be boring as hell. I was watching someone playing on youtube recently, and they were struggling with trains. then they got bots, and they loved bots. Yeah sure, but I'm pra...
- Thu Feb 21, 2019 7:40 pm
- Forum: Balancing
- Topic: Nuclear power OP
- Replies: 51
- Views: 15303
Re: Nuclear power OP
Bots are OP, that's not really debatable ... but it's also a bit of a fun-killer. If you were only playing with bots, it would be boring as hell. So when you play, and get fun, you play with the whole game : trains, chests, conveyors, etc. But that's not the topic of this discussion right ? The prob...
- Fri Feb 08, 2019 7:38 pm
- Forum: Ideas and Suggestions
- Topic: Invert Landfill
- Replies: 78
- Views: 30989
"Water" block to expand a lake
Creation of water tiles You can fill water with dirt ? Why not the opposite ? What ? Yeah, pretty simple : the goal is to start from a tile having water already (you can't "create" a lake) and remove terrain to create a lake. Recipe : 1 empty barrel and 1 barrel with water inside to creat...
- Wed Feb 06, 2019 3:02 pm
- Forum: Balancing
- Topic: Nuclear power OP
- Replies: 51
- Views: 15303
Re: Nuclear power OP
I have a map with normal setting, and I found 9.3M uranium patch. Several 500k+ and 1 or 2 2M+ patches not far. With my +100production technology and modules so 130% more, I have around 40M uranium to get. And I already used a good 2M at least on this map. So to be poor on uranium, you must have set...
- Sat Feb 02, 2019 11:34 pm
- Forum: Balancing
- Topic: Balance beacons
- Replies: 5
- Views: 2338
Re: Balance beacons
This would result in the same N beaconed setups for every recipe with the same modules. Not limit usage. Expand diversity. I totally agree, this is a short minded solution. If you want different setup, there's only one method : complexity. I dont like beacons at all, because -they remove depth from...
- Thu Jan 31, 2019 6:52 pm
- Forum: Balancing
- Topic: Nuclear power OP
- Replies: 51
- Views: 15303
Re: Nuclear power OP
In 0.17 map generation Uranium will spawn farther from starting area so you won't be able to start mining it and stockpiling enough for Kovarex enrichment so early on. And oil patches will be farther out as well so you won't get sulfuric acid to mine the uranium until later in the game too. I think...
- Thu Jan 31, 2019 6:35 pm
- Forum: Ideas and Suggestions
- Topic: Inserters behavior modification
- Replies: 9
- Views: 2428
Re: Inserters behavior modification
Actually the root cause of your problems looks like not enough inserters to pick up the 22.2 items per second your smelter is producing. So the inserters spend most of the time picking up from their preferred lane, and not enough picking up from the non-preferred lane. Even if the game's mechanics ...
- Wed Jan 30, 2019 5:37 pm
- Forum: Ideas and Suggestions
- Topic: Advanced Nuclear fuel reprocessing
- Replies: 17
- Views: 4169
Re: Advanced Nuclear fuel reprocessing
I think Kovarex is fine in its behavior (why not, you're technologically advanced ^^). The problem is the time first. It should take more than that because you can produce 80Gj with 1 iteration of the process which corresponds to 22MW (using 60 seconds not 50sec to ease the calculation) of energy fo...
- Wed Jan 30, 2019 5:11 pm
- Forum: Implemented Suggestions
- Topic: Temporarily disable logistics slot/personal roboports
- Replies: 16
- Views: 8171
Re: Temporarily disable logistics slot/personal roboports
Really +1 for the "300kmh robot leaving thing" ^^ It's a nightmare.
At foot or in car : ok
Faster : no way
Repairing tanks : should be disabled, and you should have slot for putting robot and repair kit to do the trick, not using your robots
At foot or in car : ok
Faster : no way
Repairing tanks : should be disabled, and you should have slot for putting robot and repair kit to do the trick, not using your robots
- Wed Jan 30, 2019 4:33 pm
- Forum: Balancing
- Topic: Nuclear power OP
- Replies: 51
- Views: 15303
Re: Nuclear power OP
The main thing about nuclear is that you waste a lot of energy into thin air. not when you control it with logic circuits. use tanks to store unused steam use heatpipes to store excess heat use akkus and a sr latch to toggle the nuclear power letting it run 24/7 is very inneficient small changes ca...
- Wed Jan 30, 2019 3:59 pm
- Forum: Ideas and Suggestions
- Topic: Inserters behavior modification
- Replies: 9
- Views: 2428
Re: Inserters behavior modification
@leadraven : blue belt, outputing to electric smelters with blue inserters as you said (3 items), and then my "nearly" full output blue belt with "actually" 2 stack inserters on a splitter (only one right now). My main problem is not that a lane is empty and the other not, its t...
- Tue Jan 29, 2019 11:45 pm
- Forum: Balancing
- Topic: Nuclear power OP
- Replies: 51
- Views: 15303
Re: Nuclear power OP
The main thing about nuclear is that you waste a lot of energy into thin air. Who controls at 100% usage of each MJ ? Seriously ? You can save up many things for burst but once you placed your cell, it's consumed anyway. You can do all the math you want, it's not the point of nuclear power. And don'...
- Tue Jan 29, 2019 11:36 pm
- Forum: Energy Production
- Topic: 160MW Nuclear Setup, no waste w/ minimal storage tanks
- Replies: 18
- Views: 47356
Re: 160MW Nuclear Setup, no waste w/ minimal storage tanks
The steam tanks seem badly placed with only one pipe leading in and out of them. When combing nuclear with solar power you could need twice the throughput from the tank compared to the heat exchangers. While not designed for a full night-only nuclear setup I would suggest this: Place the first row ...
- Tue Jan 29, 2019 10:56 pm
- Forum: Ideas and Suggestions
- Topic: Inserters behavior modification
- Replies: 9
- Views: 2428
Re: Inserters behavior modification
long post, short answers: -belt balancers => That's kinda of the whole point : a 40items per second lane need 3 splitter and 4 stack inserters to empty it after smelting -feed the copper wires directly => didn't understand your sentence, can you rephrase please ? -smeltung is fine with yellow inser...
- Mon Jan 28, 2019 2:42 am
- Forum: Ideas and Suggestions
- Topic: Inserters behavior modification
- Replies: 9
- Views: 2428
Inserters behavior modification
Change how inserters take things on belts and go for infinite science My proposal is quite simple : when an inserter take something from a belt, it pick on both side, not right then left. Or if possible, we make a choice (right, left, toggle). And if necessary, add another tier or change science li...
- Sat Jan 26, 2019 1:39 pm
- Forum: Energy Production
- Topic: 160MW Nuclear Setup, no waste w/ minimal storage tanks
- Replies: 18
- Views: 47356
Re: 160MW Nuclear Setup, no waste w/ minimal storage tanks
Sorry but it's quite awful and have a massive footprint. Here is symetric and better one : https://steamuserimages-a.akamaihd.net/ugc/859474532971530282/23D23E6F6446F5BB8EB2788F5B3373E04DB3D0F8/ The pipe in the middle are to exchange steam, which is necessary because each heat exchanger is not reall...
- Fri Jan 25, 2019 11:40 pm
- Forum: Energy Production
- Topic: Big almost ideal solar array (BAISA)
- Replies: 4
- Views: 7750
Re: Big almost ideal solar array (BAISA)
That's a huge pattern !!
Thank you for the post and number. Even if I've like 30M uranium left, I'm considering using solar panel for each beacon I use, which is around 6 solar panels.
Thank you for the post and number. Even if I've like 30M uranium left, I'm considering using solar panel for each beacon I use, which is around 6 solar panels.