Search found 107 matches
- Tue Oct 15, 2019 11:53 pm
- Forum: Ideas and Suggestions
- Topic: Connecting radars to circuit and logistic networks
- Replies: 43
- Views: 19471
Re: Connecting radars to circuit and logistic networks
Idea to solve radar range issue and help with performance : * When a Radar finishes to scan his area and no enemies has been detected, it put's itself in "standby", using only 10% energy and stop trying to refresh all tiles. * If an enemy enters the radar zone, the stand-by mode stops (det...
- Tue Oct 15, 2019 11:40 pm
- Forum: Energy Production
- Topic: Solar farm with perfect ratio
- Replies: 28
- Views: 17025
Re: Solar farm with perfect ratio.
Personally i just build solar fields and accu fields seperately, i find that easier to expand. Accus <10% left after the night? -> more accus. Accus not 100% full before the night? -> more solars I prefer having one blueprint you can place and don't have to worry about power production again. You c...
- Tue Oct 15, 2019 11:33 pm
- Forum: Show your Creations
- Topic: 13x9 Micro Factory
- Replies: 17
- Views: 50751
Re: 13x9 Micro Factory
Wait a minute, I'm grabbing my jaw that fell on the floor
- Tue Oct 08, 2019 7:04 pm
- Forum: Balancing
- Topic: Belt speeds
- Replies: 24
- Views: 8759
Re: Belt speeds
The logical positions of items on a belt should be able to be made whatever arbitrary number is convenient. It can be any number we like, and we determined that 1/256 of a tile is enough for what belts need to do A Byte seems also pretty convenient for coding as I understand it ? You just have to i...
- Tue Sep 03, 2019 7:55 pm
- Forum: Releases
- Topic: Version 0.17.67
- Replies: 28
- Views: 18942
- Tue Sep 03, 2019 6:19 pm
- Forum: Releases
- Topic: Version 0.17.67
- Replies: 28
- Views: 18942
Re: Version 0.17.67
FFS I think you were done with big changes and focusing on bug fixing/HD texture ?
Seriously, why the camera ??? It's the most important thing in the game and you just broke it. It's the first time I'm seriously pissed about an update.
Seriously, why the camera ??? It's the most important thing in the game and you just broke it. It's the first time I'm seriously pissed about an update.
- Fri Aug 16, 2019 4:53 pm
- Forum: Minor issues
- Topic: [0.17.66] Hitbox Assembler+Tank
- Replies: 1
- Views: 722
[0.17.66] Hitbox Assembler+Tank
Hi,
Quick bug found : if you attach an assembler directly to a tank (like for unbarreling), you can still pass between the assembler and the tank, which you can't do with a pipe.
Probably not worth correcting, but still.
Quick bug found : if you attach an assembler directly to a tank (like for unbarreling), you can still pass between the assembler and the tank, which you can't do with a pipe.
Probably not worth correcting, but still.
- Fri Aug 16, 2019 4:48 pm
- Forum: News
- Topic: Friday Facts #308 - Not stable quite yet
- Replies: 29
- Views: 16569
- Wed Aug 14, 2019 4:43 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 137139
Re: Version 0.17.60
Sure it's annoying (I'm still trying to copy paste in vain ^^ ) for logistics, but battery is not that far from blue science and doesn't cost much. What cost a lot is rushing into blue + purple and producing processors at the same time. You need a dedicated part to produce enough green circuits. (An...
- Tue Aug 13, 2019 5:16 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 137139
Re: Version 0.17.60
Here is my experience of 0.17.60+ ! Before I saw 4 ways of playing : Hand crafting and chest to chest by inventory mix of belts and bots full belts full bots I always played a mix hand crafting (because it's freaking annoying to built a factory for drills, you need few of them at start) and a mix of...
- Thu Aug 08, 2019 4:26 pm
- Forum: Releases
- Topic: Version 0.17.63
- Replies: 21
- Views: 16870
Re: Version 0.17.63
I think they need to burn the Witch :mrgreen: Seriously guys, even if it broke a mod, it could be a simple bug. You report it, and they respond : "oh it's not a bug, it's a mistake in changelog". Downtime for you : 1 day, if you played. No broken maps. Chill out seriously. It's not like a ...
- Fri Aug 02, 2019 5:32 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 60937
Re: Friday Facts #306 - Experimental Demo
Let's wait for FFF-307 now !
The main topic seems to be still too hot to handle
The main topic seems to be still too hot to handle
- Fri Aug 02, 2019 5:03 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281577
Re: Friday Facts #305 - The Oil Changes
Excellent idea :mrgreen: Thanks. I can't take all the credit though, it took a lot of community input to arrive at a perfect solution. Still, you must have hours of thinking behind you. Anyone isn't able to think of that ! :mrgreen: Back to reality : 2 output will already be great to mix between &q...
- Wed Jul 31, 2019 9:39 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 137139
Re: Version 0.17.60
That's the whole point : this gives bad advice to the player and don't teach him how to handle Oil properly. This is why we are complaining. It's not for us, because we already know, it's for them. Personally I have no problem with that. But imagine someone knowing that earth is round, seeing peopl...
- Wed Jul 31, 2019 9:19 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 137139
Re: Version 0.17.60
Oil doesn't "dry out" and I guess you've never beacon'd a pump jack. Oh and, "the exact opposite of what you are supposed to do"? I object to you trying to tell me what I'm supposed to do. You may have a valid point about other recipes needing crude oil, oh what would I do? what...
- Wed Jul 31, 2019 8:50 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 137139
Re: Version 0.17.60
[...] imagine someone knowing that earth is round, seeing people tell "For now, just think that Earth is flat". It's a non-sense not to tell them "Earth is like a ball, but physics is for later, you're too young". Can we at least agree that Nauvis is flat ? :P Lol sure :D But it...
- Wed Jul 31, 2019 8:44 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281577
Re: Friday Facts #305 - The Oil Changes
@Koub : is it possible to have that kind of pool instead of posting in an everlasting thread. It has deviated too much already and it's beginning to be pointless. I'm okay with polls, but my personal opinion is that a poll (or even the discussions that keep on going on the subject currently) will h...
- Wed Jul 31, 2019 8:13 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 137139
Re: Version 0.17.60
These new changes just got more exciting for me. Come on guys, a recipe that only outputs petroleum? How could you not like that? This change potentially enhances the game even after Advanced oil processing tech has been earned. A way I've made supplying large amounts of metals was to make them at ...
- Wed Jul 31, 2019 7:54 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 137139
Re: Version 0.17.60
And you could face a wall, you were stuck before you had resolved the "oil-challenge" which is dealing with pipes, scaling up the factory for blue science, understanding that you need a circuit control cracking system after you beeline Adavance oil processing , also making sure the output...
- Wed Jul 31, 2019 6:37 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 137139
Re: Version 0.17.60
Balancing Basic oil processing produces only Petroleum gas, for more streamlined oil setup in the beginning. This is the only thing that I disagree with, but I think it's important. You're shifting the problem for later. And not like 50h later, more like 5h later. Your goal is to simplify, but inst...