Search found 107 matches

by nafira
Tue Oct 15, 2019 11:53 pm
Forum: Ideas and Suggestions
Topic: Connecting radars to circuit and logistic networks
Replies: 43
Views: 19471

Re: Connecting radars to circuit and logistic networks

Idea to solve radar range issue and help with performance : * When a Radar finishes to scan his area and no enemies has been detected, it put's itself in "standby", using only 10% energy and stop trying to refresh all tiles. * If an enemy enters the radar zone, the stand-by mode stops (det...
by nafira
Tue Oct 15, 2019 11:40 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio
Replies: 28
Views: 17025

Re: Solar farm with perfect ratio.

Personally i just build solar fields and accu fields seperately, i find that easier to expand. Accus <10% left after the night? -> more accus. Accus not 100% full before the night? -> more solars I prefer having one blueprint you can place and don't have to worry about power production again. You c...
by nafira
Tue Oct 15, 2019 11:33 pm
Forum: Show your Creations
Topic: 13x9 Micro Factory
Replies: 17
Views: 50751

Re: 13x9 Micro Factory

Wait a minute, I'm grabbing my jaw that fell on the floor :shock:
by nafira
Tue Oct 08, 2019 7:04 pm
Forum: Balancing
Topic: Belt speeds
Replies: 24
Views: 8759

Re: Belt speeds

The logical positions of items on a belt should be able to be made whatever arbitrary number is convenient. It can be any number we like, and we determined that 1/256 of a tile is enough for what belts need to do A Byte seems also pretty convenient for coding as I understand it ? You just have to i...
by nafira
Tue Sep 03, 2019 7:55 pm
Forum: Releases
Topic: Version 0.17.67
Replies: 28
Views: 18942

Re: Version 0.17.67

Bilka wrote: ↑
Tue Sep 03, 2019 6:48 pm
Seaish wrote: ↑
Tue Sep 03, 2019 6:47 pm
It's still zoom-to-cursor in map view, right?
Yes.

That wasn't clear ...
My apologies... :roll:

Changing how you zoom in the map would be a terrible idea. That was how I was understading "ghost and spectator mode".
by nafira
Tue Sep 03, 2019 6:19 pm
Forum: Releases
Topic: Version 0.17.67
Replies: 28
Views: 18942

Re: Version 0.17.67

FFS I think you were done with big changes and focusing on bug fixing/HD texture ?

Seriously, why the camera ??? It's the most important thing in the game and you just broke it. It's the first time I'm seriously pissed about an update.
by nafira
Fri Aug 16, 2019 4:53 pm
Forum: Minor issues
Topic: [0.17.66] Hitbox Assembler+Tank
Replies: 1
Views: 722

[0.17.66] Hitbox Assembler+Tank

Hi,

Quick bug found : if you attach an assembler directly to a tank (like for unbarreling), you can still pass between the assembler and the tank, which you can't do with a pipe.

Probably not worth correcting, but still.
by nafira
Fri Aug 16, 2019 4:48 pm
Forum: News
Topic: Friday Facts #308 - Not stable quite yet
Replies: 29
Views: 16569

Re: Friday Facts #308 - Not stable quite yet

boskid wrote: ↑
Fri Aug 16, 2019 4:29 pm
Oh no, what have i done

is there "broken inserter" rank on forum with inserter remnants? :D that would be quite funny
Face yourself
To cross out what you've become
Erase yourself
And let go of what you've done

:mrgreen:
by nafira
Wed Aug 14, 2019 4:43 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 137139

Re: Version 0.17.60

Sure it's annoying (I'm still trying to copy paste in vain ^^ ) for logistics, but battery is not that far from blue science and doesn't cost much. What cost a lot is rushing into blue + purple and producing processors at the same time. You need a dedicated part to produce enough green circuits. (An...
by nafira
Tue Aug 13, 2019 5:16 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 137139

Re: Version 0.17.60

Here is my experience of 0.17.60+ ! Before I saw 4 ways of playing : Hand crafting and chest to chest by inventory mix of belts and bots full belts full bots I always played a mix hand crafting (because it's freaking annoying to built a factory for drills, you need few of them at start) and a mix of...
by nafira
Thu Aug 08, 2019 4:26 pm
Forum: Releases
Topic: Version 0.17.63
Replies: 21
Views: 16870

Re: Version 0.17.63

I think they need to burn the Witch :mrgreen: Seriously guys, even if it broke a mod, it could be a simple bug. You report it, and they respond : "oh it's not a bug, it's a mistake in changelog". Downtime for you : 1 day, if you played. No broken maps. Chill out seriously. It's not like a ...
by nafira
Fri Aug 02, 2019 5:32 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 60937

Re: Friday Facts #306 - Experimental Demo

Let's wait for FFF-307 now !

The main topic seems to be still too hot to handle :)
by nafira
Fri Aug 02, 2019 5:03 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 281577

Re: Friday Facts #305 - The Oil Changes

Excellent idea :mrgreen: Thanks. I can't take all the credit though, it took a lot of community input to arrive at a perfect solution. Still, you must have hours of thinking behind you. Anyone isn't able to think of that ! :mrgreen: Back to reality : 2 output will already be great to mix between &q...
by nafira
Wed Jul 31, 2019 9:39 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 137139

Re: Version 0.17.60

That's the whole point : this gives bad advice to the player and don't teach him how to handle Oil properly. This is why we are complaining. It's not for us, because we already know, it's for them. Personally I have no problem with that. But imagine someone knowing that earth is round, seeing peopl...
by nafira
Wed Jul 31, 2019 9:19 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 137139

Re: Version 0.17.60

Oil doesn't "dry out" and I guess you've never beacon'd a pump jack. Oh and, "the exact opposite of what you are supposed to do"? I object to you trying to tell me what I'm supposed to do. You may have a valid point about other recipes needing crude oil, oh what would I do? what...
by nafira
Wed Jul 31, 2019 8:50 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 137139

Re: Version 0.17.60

[...] imagine someone knowing that earth is round, seeing people tell "For now, just think that Earth is flat". It's a non-sense not to tell them "Earth is like a ball, but physics is for later, you're too young". Can we at least agree that Nauvis is flat ? :P Lol sure :D But it...
by nafira
Wed Jul 31, 2019 8:44 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 281577

Re: Friday Facts #305 - The Oil Changes

@Koub : is it possible to have that kind of pool instead of posting in an everlasting thread. It has deviated too much already and it's beginning to be pointless. I'm okay with polls, but my personal opinion is that a poll (or even the discussions that keep on going on the subject currently) will h...
by nafira
Wed Jul 31, 2019 8:13 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 137139

Re: Version 0.17.60

These new changes just got more exciting for me. Come on guys, a recipe that only outputs petroleum? How could you not like that? This change potentially enhances the game even after Advanced oil processing tech has been earned. A way I've made supplying large amounts of metals was to make them at ...
by nafira
Wed Jul 31, 2019 7:54 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 137139

Re: Version 0.17.60

And you could face a wall, you were stuck before you had resolved the "oil-challenge" which is dealing with pipes, scaling up the factory for blue science, understanding that you need a circuit control cracking system after you beeline Adavance oil processing , also making sure the output...
by nafira
Wed Jul 31, 2019 6:37 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 137139

Re: Version 0.17.60

Balancing Basic oil processing produces only Petroleum gas, for more streamlined oil setup in the beginning. This is the only thing that I disagree with, but I think it's important. You're shifting the problem for later. And not like 50h later, more like 5h later. Your goal is to simplify, but inst...

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