Search found 1827 matches

by slpwnd
Sat Aug 15, 2015 6:06 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1000482

Re: Factorio Roadmap for 0.12 + 0.13

Since the 0.12 stabilization is going quite nicely we sat down yesterday with kovarex to make an actual plan for the 0.13 and mid term future. We decided to promise bit less and keep up the promises this time :)). Another motivation has been to start polishing things and filling "holes" th...
by slpwnd
Sat Aug 15, 2015 5:44 am
Forum: News
Topic: Friday Facts #99 - MP forwarding
Replies: 43
Views: 37315

Re: Friday Facts #99 - MP forwarding

Your central server thing. A to S to B, B to S to A.... This is the stuff I was trying to tell you to do back in 0.11 when everyone tried to argue that it wasn't possible with Factorio. Central server system instead of Peer to Peer. Yeah, there has been quite some confusion between using the peer-t...
by slpwnd
Fri Aug 14, 2015 3:22 pm
Forum: News
Topic: Friday Facts #99 - MP forwarding
Replies: 43
Views: 37315

Friday Facts #99 - MP forwarding

Greetings from furnace-like Prague: http://www.factorio.com/blog/post/fff-99
by slpwnd
Fri Aug 14, 2015 10:05 am
Forum: Resolved Problems and Bugs
Topic: [0.12.2][slpwnd]Spitter getting stuck on tree near my base
Replies: 2
Views: 3409

Re: [0.12.2][slpwnd]Spitter getting stuck on tree near my base

Thanks for the report. We have made some tweaks to the unstuck mechanism. This will be present in 0.12.4. The given save now works fine (the spitter gets unstuck, continuous in his attack and gets smashed by the turrets). However the mechanism still needs to be tested so lets see if it doesn't bring...
by slpwnd
Thu Aug 13, 2015 3:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.2][Oxyd] Error during replay
Replies: 1
Views: 1891

Re: [0.12.2][Oxyd] Error during replay

Thanks for the report. This will be fixed in the 0.12.4.
by slpwnd
Thu Jul 30, 2015 10:06 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1] MP connection issues
Replies: 2
Views: 1706

Re: [0.12.1] MP connection issues

At the moment there are limitations to MP connections. Basically it is a pure peer-to-peer at the moment. Because of NAT-punching sometimes player with private IP addresses can play together as long as they initiate the communication via a public IP client / server. However if the server and one of ...
by slpwnd
Thu Jul 30, 2015 8:14 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1] Worms don't attack in peaceful mode
Replies: 2
Views: 983

Re: [0.12.1] Worms don't attack in peaceful mode

We are aware of this but due to how the system internally works it is not a straightforward fix. We will probably attend to this during fight revisit in 0.13. Moving to minor issues.
by slpwnd
Thu Jul 30, 2015 8:12 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0] [Mac OS Lion] Crash before loading screen
Replies: 27
Views: 10482

Re: [0.12.0][Mac OS Lion] Crash before loading screen

No, it's not fixed but got worth. 0.12.0 worked without any problems on my iMac, OS X 10.10.4 (Yosemite). But now 0.12.1 crashes before loading screen without any trace of logs at all, like infinitehubgear said before. You must have done something that only works on legacy Macs... Btw my iMac runs ...
by slpwnd
Wed Jul 29, 2015 1:41 pm
Forum: Resolved Problems and Bugs
Topic: [posila] only 50 FPS with vsync activated
Replies: 21
Views: 12321

Re: only 50 FPS with vsync activated

There is no artificial cap on multiplayer map speed. What is fixed is the amount of network updates (that is 60/s) however that still allows for higher game speeds than 1. But it still puzzles me why not aligning to vsync (done by changing game speed to slightly > 1) fixes the stutters. I have exper...
by slpwnd
Wed Jul 29, 2015 1:25 pm
Forum: Duplicates
Topic: [0.12.1] Seemingly Random Crash (Sound?)
Replies: 3
Views: 5384

Re: [0.12.1] Seemingly Random Crash (Sound?)

The sound stuff on the stacktrace might be in the different thread. Have you been able to reproduce this since the last time? Do you happen to have the save reasonably short time before the crash?
by slpwnd
Wed Jul 29, 2015 1:21 pm
Forum: Pending
Topic: [0.12.1] Sound for placing items are played too often in MP
Replies: 5
Views: 6798

Re: [0.12.1]Sound for placing items are played to often in MP

Seems like a latency hiding issue. I tried to reproduce but without success so far. Two questions:

1) Do you have latency hiding switched on (in other settings)
2) What is your game's latency in ms?
by slpwnd
Wed Jul 29, 2015 11:35 am
Forum: Not a bug
Topic: [0.12.0-0.12.1] non-fast Insert can't grab items on belts
Replies: 10
Views: 18888

Re: [0.12.0-0.12.1] non-fast Insert can't grab items on belts

It is not a bug in the code (actually the reason why it worked before could have been a bug in the code) but I agree that functionally the basic / burner inserter should be able to grab anything from the basic belt. So moved this to minor issues.
by slpwnd
Wed Jul 29, 2015 11:30 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1 - minor] MP - Repairing line of items stutters
Replies: 3
Views: 5444

Re: [0.12.1 - minor] MP - Repairing line of items stutters

You're right, it gets repaired, and it is a big improvement over 0.11, that's the reason I put "minor" in the title. I made the post because I really don't want the game to be the cause of epileptic seizures ;) This is an issue with latency hiding. I also consider it a minor issue, nevert...
by slpwnd
Wed Jul 29, 2015 11:20 am
Forum: Not a bug
Topic: Trash slot quick tranfer for machines
Replies: 7
Views: 6022

Re: Trash slot quick tranfer for machines

That is intentional behavior.
by slpwnd
Wed Jul 29, 2015 8:25 am
Forum: Resolved Problems and Bugs
Topic: [slpwnd]Timeout when sending map. (0.12.1)
Replies: 3
Views: 4085

Re: [slpwnd]Timeout when sending map. (0.12.1)

We have changed the timeout mechanism to be super relaxed during map upload / download. This should fix the uploading on slower lines. If the problem persists in 0.12.2 please report again :)
by slpwnd
Wed Jul 29, 2015 7:47 am
Forum: 1 / 0 magic
Topic: Scenario pack download 11.66 ssl connect error
Replies: 5
Views: 7651

Re: Scenario pack download 11.66 ssl connect error

Ok, have you used automatic updater for anything else except from the scenario pack? Do you use a firewall? Could you maybe experiment with giving it an exception for Factorio?
by slpwnd
Wed Jul 29, 2015 7:43 am
Forum: Not a bug
Topic: [?] Command line arguments don't work on OS X
Replies: 2
Views: 3310

Re: [?] Command line arguments don't work on OS X

This is imho not really factorio problem, rather an OSX thing.
by slpwnd
Tue Jul 28, 2015 2:41 pm
Forum: Resolved Problems and Bugs
Topic: [Factorio 0.11.x] Unit Spawner autoplace bug
Replies: 2
Views: 2631

Re: [Factorio 0.11.x] Unit Spawner autoplace bug

Minor but still fixed for the 0.12.1.
by slpwnd
Tue Jul 28, 2015 2:34 pm
Forum: 1 / 0 magic
Topic: Scenario pack download 11.66 ssl connect error
Replies: 5
Views: 7651

Re: Scenario pack download 11.66 ssl connect error

There is now an updated version of scenario pack - do you still encounter this problem?
by slpwnd
Tue Jul 28, 2015 2:30 pm
Forum: Pending
Topic: [0.12.0] Screen turns black on MP start menu
Replies: 3
Views: 5556

Re: [0.12.0] Screen turns black on MP start menu

Is this reproducible?

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