Search found 416 matches
- Thu Mar 04, 2021 6:09 am
- Forum: Modding interface requests
- Topic: Expose info.json/title as localized mod-name.
- Replies: 1
- Views: 632
Re: Expose info.json/title as localized mod-name.
I would like to second this request.
- Sat Feb 27, 2021 8:21 am
- Forum: Modding help
- Topic: [Tutorial] PNG size optimization
- Replies: 14
- Views: 4766
Re: [Tutorial] PNG size optimization
If you get that much from lossless compression I suspect that whatever program made those files is a) broken or b) is set to a very low compression level or too high bit depth on purpose. Though the option can be well hidden in some programs and they're never as good as a proper optimizer anyway, s...
- Fri Feb 26, 2021 10:46 pm
- Forum: Modding help
- Topic: [Tutorial] PNG size optimization
- Replies: 14
- Views: 4766
Re: [Tutorial] PNG size optimization
What if you have only last 500 MB free space on your computer? In that case it may be incumbent on the player to be mindful of what they download, and perhaps optimize files themselves, rather than ask for every single possible user of a mod to sacrifice image quality on the altar of your lack of s...
- Fri Feb 26, 2021 9:59 pm
- Forum: Modding help
- Topic: [Tutorial] PNG size optimization
- Replies: 14
- Views: 4766
Re: [Tutorial] PNG size optimization
Also i heared rumors that the mod portal might have some kind of maximum file size limit? This is the primary reason I lossy compress, and I'm pretty sure the limit is ~200 MB. I blow through that if I don't compress and I'm not inclined to break out the graphics into separate resource packs. Edit:...
- Sun Feb 21, 2021 5:16 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218217
Re: Bugs & FAQ
Was using 0.18.4 versions of Bob and Angel Shiny. They did work for me but I may had them manually enabled them for 1.1. They do not appear in the mod lists. So I should only blame myself. So continue without Shiny and using only the great Kirazy's work. You can keep using them with the modified ve...
- Fri Feb 19, 2021 11:13 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218217
- Tue Feb 16, 2021 9:27 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 166135
Re: Friday Facts #365 - Future plans
I also don't think it would necessarily make the game smaller...
- Mon Feb 15, 2021 8:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.21] localised_description field for settings doesn't support parameters in LocalisedString properly
- Replies: 2
- Views: 840
Re: [1.1.21] localised_description field for settings doesn't support parameters in LocalisedString properly
Alright. That fixes that issue. Now to figure out how to concatenate localised_descriptions when they may or may not exist. Shouldn't be too difficult, I imagine. Thanks.
Edit: There, all fixed. Issue seems obvious in hindsight, but thanks for directing me where to look!
Edit: There, all fixed. Issue seems obvious in hindsight, but thanks for directing me where to look!
- Mon Feb 15, 2021 12:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.21] localised_description field for settings doesn't support parameters in LocalisedString properly
- Replies: 2
- Views: 840
[1.1.21] localised_description field for settings doesn't support parameters in LocalisedString properly
I have a setting constructed in the following manner: { type = "bool-setting", name = "reskins-angels-belts-use-angels-tier-colors", setting_type = "startup", order = "bb", default_value = false, localised_description = {"mod-setting-description.reskins-a...
- Mon Feb 01, 2021 10:02 pm
- Forum: Off topic
- Topic: Dyson Sphere Program
- Replies: 47
- Views: 33550
Re: Dyson Sphere Program
Worse for me is that they don't stack vertically. Belts and splitters can stack vertically so you can have a vertical bus - but no crafting machine can ever use anything higher up on the bus because they can all only pull from near ground level. So a lot of interesting designs are immediately out o...
- Sat Jan 16, 2021 12:04 am
- Forum: Modding interface requests
- Topic: Make window by the storage tank optional
- Replies: 4
- Views: 1227
- Fri Jan 15, 2021 10:32 pm
- Forum: Modding interface requests
- Topic: Make window by the storage tank optional
- Replies: 4
- Views: 1227
- Fri Jan 08, 2021 7:36 pm
- Forum: Ideas and Suggestions
- Topic: Preset in the mod's ui for different playstyles
- Replies: 14
- Views: 3227
Re: Preset in the mod's ui for different playstyles
Try sync mods on load of a save with desired Mod constellation I'd consider this a workaround and not a true solution. Kind of agree, but here is the modpack suggestion marked as implemented https://forums.factorio.com/viewtopic.php?f=66&t=53696 esp. https://forums.factorio.com/viewtopic.php?p=...
- Fri Jan 08, 2021 6:57 pm
- Forum: Ideas and Suggestions
- Topic: Preset in the mod's ui for different playstyles
- Replies: 14
- Views: 3227
- Thu Jan 07, 2021 11:47 pm
- Forum: Ideas and Suggestions
- Topic: Preset in the mod's ui for different playstyles
- Replies: 14
- Views: 3227
Re: Preset in the mod's ui for different playstyles
Seconded. This is a great suggestion.
- Sat Dec 12, 2020 2:06 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1011420
- Wed Dec 09, 2020 4:02 am
- Forum: Ideas and Suggestions
- Topic: Rich text: remove "entity" in hints and tips
- Replies: 5
- Views: 1561
Re: Rich text: remove "entity" in hints and tips
Footnote: did you know that you can hover these texts to get the tooltip of that entity/item? Interesting. I'm more concerned that this is yet another instance of engine-internal terms leaking into the locale. There's gotta be a better word for "entity" - "Construct" maybe? I do...
- Tue Dec 08, 2020 9:25 am
- Forum: Not a bug
- Topic: [1.1.5] Item-with-entity-data uses `icons` instead of `pictures` when placed in world
- Replies: 3
- Views: 986
Re: [1.1.5] Item-with-entity-data uses `icons` instead of `pictures` when placed in world
For item-with-entity-data, it is so it can draw the sprite with the tinted overlay (spidertron) Looking at it on the wiki, this new behavior only really seems to matter if icon_tintable/s or icon_tintable_mask/s are defined. Is it possible for this behavior to be conditional on those being specifie...
- Tue Dec 08, 2020 8:59 am
- Forum: Not a bug
- Topic: [1.1.5] Item-with-entity-data uses `icons` instead of `pictures` when placed in world
- Replies: 3
- Views: 986
Re: [1.1.5] Item-with-entity-data uses `icons` instead of `pictures` when placed in world
Hm. Is there a workaround for my use case or am I SOL?
- Tue Dec 08, 2020 12:12 am
- Forum: Not a bug
- Topic: [1.1.5] Item-with-entity-data uses `icons` instead of `pictures` when placed in world
- Replies: 3
- Views: 986
[1.1.5] Item-with-entity-data uses `icons` instead of `pictures` when placed in world
Context: I have layered icons with tier pips, and to avoid displaying the tier pips in-world on belts and on the ground, I set the `pictures` field for items, but it is not working for ` items-with-entity-data ` which per the wiki inherits the `pictures` field from the `item` prototype: https://i.im...