Search found 60 matches

by UntouchedWagons
Fri Jan 16, 2015 5:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.12] Crash on placing wagon, crash on hovering wagon
Replies: 26
Views: 8884

Re: [0.11.12] Crash on placing wagin in tight spot

Cloner wrote:Ok it seems that hovering a wagon over other wagon freezes the game.
Can confirm.
by UntouchedWagons
Fri Jan 16, 2015 3:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.12] Crash on placing wagon, crash on hovering wagon
Replies: 26
Views: 8884

Re: [0.11.12] Crash on placing wagin in tight spot

Cloner wrote:
UntouchedWagons wrote:The game locks up for me when I place a locomotive on my rail line.
In our save or on your map?
On my map.
by UntouchedWagons
Fri Jan 16, 2015 3:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.12] Crash on placing wagon, crash on hovering wagon
Replies: 26
Views: 8884

Re: [0.11.12] Crash on placing wagin in tight spot

The game locks up for me when I place a locomotive on my rail line.
by UntouchedWagons
Fri Jan 16, 2015 3:16 pm
Forum: Implemented Suggestions
Topic: Let me enter the exact number of seconds a train should...
Replies: 6
Views: 1759

Re: Let me enter the exact number of seconds a train should.

bobingabout wrote:
UntouchedWagons wrote:
bobingabout wrote:I havn't really used trains since they introduced the box to enter exact figures, but I think the box should be on the timetable too.
It isn't.
by this I mean they should add it.
I misread your comment. Sorry about that.
by UntouchedWagons
Fri Jan 16, 2015 2:30 pm
Forum: Implemented Suggestions
Topic: Let me enter the exact number of seconds a train should...
Replies: 6
Views: 1759

Re: Let me enter the exact number of seconds a train should.

This is possible with the slider. Nope. The lowest it can go down to is 5 seconds. Every dialog box that has a slider should have a numeric entry box. The slider is just an inconvenience when you are with really short time where pressing the number 2 makes more sense. It's one of those spit shine a...
by UntouchedWagons
Fri Jan 16, 2015 2:47 am
Forum: Implemented Suggestions
Topic: Let me enter the exact number of seconds a train should...
Replies: 6
Views: 1759

Let me enter the exact number of seconds a train should...

...stay at a station. That's it. If I want a train to stay at a station for 2 seconds, why not?
by UntouchedWagons
Wed Jan 14, 2015 3:16 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 197226

Re: [MOD 0.11.x] 5dim's mod

Ha ha that's pretty funny. Your immature title though? Not so much.
by UntouchedWagons
Tue Jan 13, 2015 7:02 pm
Forum: Releases
Topic: Version 0.11.11
Replies: 36
Views: 43747

Re: Version 0.11.11

kovarex wrote:Fixed that trains could do huge detours when some block was blocked.
Yay!
kovarex wrote:Fixed logistic gui issues (https://forums.factorio.com/forum/posting.php?t=7942)
Link's broken
by UntouchedWagons
Mon Jan 12, 2015 11:52 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339857

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Can you give the tanker more health? 1HP isn't enough. Nice mod, this should be in vanilla.
by UntouchedWagons
Mon Jan 12, 2015 8:44 pm
Forum: Not a bug
Topic: 11.10-Restrictions to station placement can cause collisions
Replies: 5
Views: 2023

Re: 11.10-Restrictions to station placement can cause collis

I dunno. For me it is clear, but for beginners, this is a quite unawaited behavior. "Clear" and "correct" are not mutually inclusive states. I think a fix could be to have some more visual difference between north-south and east-west train stops. Or just let me place a station w...
by UntouchedWagons
Mon Jan 12, 2015 4:24 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 197226

Re: [MOD 0.11.x] 5dim's mod

Just downloaded this, but the tab your trains module adds doesn't have its localization key set properly. When I hover over the icon it says 'Unknown key:"item-group-name.Trains"'. I'm using 0.11.10.
by UntouchedWagons
Mon Jan 12, 2015 2:29 pm
Forum: Not a bug
Topic: 11.10-Restrictions to station placement can cause collisions
Replies: 5
Views: 2023

Re: 11.10-Restrictions to station placement can cause collis

Well that's really damn frustrating. Spending several hours trying to make a tileable rail setup only to be railroaded into removing stations.
by UntouchedWagons
Mon Jan 12, 2015 12:42 am
Forum: Not a bug
Topic: 11.10-Restrictions to station placement can cause collisions
Replies: 5
Views: 2023

11.10-Restrictions to station placement can cause collisions

It seems that train stations have a restriction to how they can be placed on the grid. Unlike other multi-tile entities like furnaces and assemblers, stations force you to place them on the even coordinates. (Wasn't sure how to explain that better) Consider the following, tileable rail setup: http:/...
by UntouchedWagons
Sun Jan 11, 2015 7:33 pm
Forum: Ideas and Suggestions
Topic: Adjustable area of effect for Roboports /Changeable Coverage
Replies: 5
Views: 2162

Re: Adjustable area of effect for Roboports

Well what I had in mind regarding the adjustable offset is that the roboport could be in the corner or off-centre, not 100 tiles away. Also, the reduction of power consumption wouldn't have to be coincide with the AOE. If the AOE is reduced by 75% (half the width and half the height), the power cons...
by UntouchedWagons
Sat Jan 10, 2015 5:42 pm
Forum: Ideas and Suggestions
Topic: Adjustable area of effect for Roboports /Changeable Coverage
Replies: 5
Views: 2162

Adjustable area of effect for Roboports /Changeable Coverage

A roboport's current AOE for logistics bots is 50*50 and 100*100 for construction bots. This makes precise control of logistics bots quite difficult, especially if you want to dedicate logistics bots to manage a specific area. So I propose a slider for both width and height (and possibly X and Y off...
by UntouchedWagons
Sat Jan 10, 2015 2:39 am
Forum: Ideas and Suggestions
Topic: Copy-paste modules (in addition to settings)
Replies: 22
Views: 20005

Re: Copy-paste modules (in addition to settings)

ssilk wrote:Words
What?

What RSeding means is that if you have several assemblers all supposed to make the same thing, make the entity state copy and pasting draw modules out of your character's inventory to match the module setup in the 'master' assembler.
by UntouchedWagons
Mon Jan 05, 2015 7:38 pm
Forum: Ideas and Suggestions
Topic: Move items from one stack to another with the scroll wheel.
Replies: 6
Views: 2941

Move items from one stack to another with the scroll wheel.

The Inventory Tweaks mod for Minecraft allows you to move one item at a time from one inventory to another using the scroll wheel. If I have an assembler making electronic circuits and they're being moved into a chest and I only want one electronic circuit, I have to right click the stack in the che...
by UntouchedWagons
Mon Jan 05, 2015 7:07 pm
Forum: Ideas and Suggestions
Topic: Patrol bots
Replies: 2
Views: 1515

Re: Patrol bots

Look into the defender and destroyer capsules.
by UntouchedWagons
Thu Jan 01, 2015 6:19 pm
Forum: Resolved Problems and Bugs
Topic: Power Armor 2 research should require Module 3 research
Replies: 1
Views: 1288

Power Armor 2 research should require Module 3 research

Right now it is possible to research Power Armor 2 but in order to craft it you need to have researched Speed and Efficiency Module 3s. I think that this research should require the tier 3 module research.

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