Search found 299 matches

by bigyihsuan
Sat May 27, 2017 3:52 am
Forum: General discussion
Topic: Poll : Curious as to how many coders play factorio
Replies: 10
Views: 3542

Re: Poll : Curious as to how many coders play factorio

Student coder. Voted for none of the above.

I made a few mods, and perhaps I should start making some more complicated ones.
by bigyihsuan
Fri May 26, 2017 8:19 pm
Forum: Mods
Topic: [MOD 0.15+] Brighter Color Mask - Locomotive 0.2.1
Replies: 11
Views: 5390

Re: [MOD 0.15+] Brighter Color Mask - Locomotive 0.2.1

Sorry, misidentified the mod. It's RailPowerSystem, not Electric Trains.

But it's a bug all the same.
by bigyihsuan
Fri May 26, 2017 7:56 pm
Forum: Mods
Topic: [MOD 0.15+] Brighter Color Mask - Locomotive 0.2.1
Replies: 11
Views: 5390

Re: [MOD 0.15+] Brighter Color Mask - Locomotive 0.2.1

Reporting a bug in 0.2.1: The mod is incompatible with the Electric Train mod, saying that such a mod does not exist.

Image
by bigyihsuan
Thu May 11, 2017 8:39 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 126808

Re: Yuoki Industries - Railways Core 0.4.16 (f0.14.4+)

I'm having a bug with this mod 0.5.18 with the latest version and 0.15.10. On save load, Factorio crashes due to trying to load a sprite the size of my monitor (1440 x 900) and running out of VRAM. This only happens when the mod is installed, and removing yi_railway fixes this problem. 0.004 2017-05...
by bigyihsuan
Fri May 05, 2017 8:29 pm
Forum: Releases
Topic: Version 0.15.9
Replies: 66
Views: 44544

Re: Version 0.15.9

this is the true 1rpm challenge

1 release per minute
by bigyihsuan
Sat Apr 08, 2017 4:35 pm
Forum: Mods
Topic: [0.15.x] Complicated Recipes [1.1.13]
Replies: 24
Views: 13916

Re: [0.14.x] Complicated Recipes [1.1.8]

1.1.9: Migration fixes, renewable stone.
by bigyihsuan
Thu Mar 23, 2017 10:03 pm
Forum: Ideas and Suggestions
Topic: Defensive water cannon/turret
Replies: 4
Views: 2084

Re: Defensive water cannon/turret

I too like the idea.

Maybe someone could make a modded flamethrower turret, change the graphics, and change the fluids needed. I'd imagine sulfuric acid would do damage rather than push biters back.
by bigyihsuan
Thu Mar 23, 2017 9:41 pm
Forum: General discussion
Topic: item filters in cargo inventories?
Replies: 5
Views: 2997

Re: item filters in cargo inventories?

In the entity definitions, chests and train cars are different types (chest and cargo car). Train cars are able to have filters (and regular cars/tanks too), but not chests. I think there was a message that appeared in an old version where you should ask the devs to add the feature. It's been sugges...
by bigyihsuan
Sun Mar 12, 2017 3:08 pm
Forum: Wiki Talk
Topic: Version History changes
Replies: 3
Views: 3244

Re: Version History changes

Seems to be fixed, save for the x.xx.0 releases, which still lead to the version page rather than the version header.
by bigyihsuan
Sun Mar 12, 2017 2:53 am
Forum: Wiki Talk
Topic: Version History changes
Replies: 3
Views: 3244

Version History changes

Currently, anything that got changed/introduced/removed in an update merely has a bold number in a section called "Version Updates" with no links to the relevant section. Similarly, the version list box on the Version History pages does not link to the version header. So if I click 0.13.5,...
by bigyihsuan
Sun Mar 12, 2017 2:36 am
Forum: This Forum
Topic: Tier 7 (6?) inserter on the forum is labeled Filter Inserter
Replies: 0
Views: 694

Tier 7 (6?) inserter on the forum is labeled Filter Inserter

With stack inserters being out for a while, I feel the current Smart Inserter tier should be renamed to Stack Inserter.

And to be consistent, the next tier for the most active of posters being Stack Filter Inserter.
by bigyihsuan
Sat Mar 11, 2017 9:28 pm
Forum: Ideas and Suggestions
Topic: Limiting train fuel
Replies: 8
Views: 3875

Re: Limiting train fuel

...Why? It's always best for a train to be fully loaded with fuel so that your train doesn't get stuck in the middle of nowhere and your network gets stuck behind that single train. And if you DO want limited fuel slots, then you should be able to limit the single fuel slot in boilers and furnaces t...
by bigyihsuan
Thu Feb 23, 2017 2:08 pm
Forum: Ideas and Requests For Mods
Topic: Logistics zone blocker
Replies: 0
Views: 588

Logistics zone blocker

I request a mod that adds an entity that REMOVES a logistic zone, allowing you to make holes in your logistics network without having to separate a large part of your factory to have requester chests feed into providers and prevent infinite loops with bots. A construction zone blocker would be nice,...
by bigyihsuan
Mon Feb 13, 2017 4:54 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 174283

Re: [0.12.x][v0.12.11] Bob's Warfare mod

I took a look at some late-game recipes from Warfare, and I noticed that the new power armors need Enemies artifacts to craft, along with having the "Unknown key" error appended in front of the artifact names.

Is there a way to craft these new armors without Enemies?
by bigyihsuan
Wed Feb 08, 2017 1:22 am
Forum: Modding discussion
Topic: Incomplete guide to factorio modding
Replies: 3
Views: 1747

Re: Incomplete guide to factorio modding

I note that migrations are not discussed in your tutorial. By far, migration code was the hardest thing to deal with when coding Complicated Recipes, with all of my tech result modifications and whatnot. It would be helpful for new modders who want to change existing technologies to learn how migrat...
by bigyihsuan
Tue Feb 07, 2017 9:19 pm
Forum: Mods
Topic: [0.15.x] Complicated Recipes [1.1.13]
Replies: 24
Views: 13916

Re: [0.14.x] Complicated Recipes [1.1.8]

1.1.8: Fix a mistake in the assembler recipes
by bigyihsuan
Mon Feb 06, 2017 11:11 pm
Forum: Texture Packs
Topic: [Request] Better graphics for Complicated Recipes
Replies: 4
Views: 3427

Re: [Request] Better graphics for Complicated Recipes

Sigma1 wrote:I'm making you some electronic components. I'll make pull requests with them.
EDIT: also making some other items.
All right, thank you. The current icons are just programmer art lol
by bigyihsuan
Mon Feb 06, 2017 3:40 am
Forum: Mods
Topic: [0.15.x] Complicated Recipes [1.1.13]
Replies: 24
Views: 13916

Re: [0.14.x] Complicated Recipes [1.1.7]

URGENT: 1.1.7: Fix some commas in assembly machine recipes. Get it now or your game won't work!
by bigyihsuan
Sun Feb 05, 2017 10:39 pm
Forum: Mods
Topic: [0.15.x] Complicated Recipes [1.1.13]
Replies: 24
Views: 13916

Re: [0.14.x] Complicated Recipes [1.1.6]

1.1.5 and 1.1.6 have more migration, locale, and recipe fixes. Have fun!
by bigyihsuan
Sun Feb 05, 2017 4:36 pm
Forum: Questions, reviews and ratings
Topic: Squarely Rates Mods
Replies: 11
Views: 6131

Re: Squarely Rates Mods

Do you think you could review my mod Complicated Recipes? I need some feedback on whether or not if the mod has any bugs, needs improvements, etc, since only 1 person total has given me feedback on the mod so far. I would recommend playing with it in a completely clean install with vanilla/a few/a b...

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