Student coder. Voted for none of the above.
I made a few mods, and perhaps I should start making some more complicated ones.
Search found 299 matches
- Sat May 27, 2017 3:52 am
- Forum: General discussion
- Topic: Poll : Curious as to how many coders play factorio
- Replies: 10
- Views: 3542
- Fri May 26, 2017 8:19 pm
- Forum: Mods
- Topic: [MOD 0.15+] Brighter Color Mask - Locomotive 0.2.1
- Replies: 11
- Views: 5390
Re: [MOD 0.15+] Brighter Color Mask - Locomotive 0.2.1
Sorry, misidentified the mod. It's RailPowerSystem, not Electric Trains.
But it's a bug all the same.
But it's a bug all the same.
- Fri May 26, 2017 7:56 pm
- Forum: Mods
- Topic: [MOD 0.15+] Brighter Color Mask - Locomotive 0.2.1
- Replies: 11
- Views: 5390
Re: [MOD 0.15+] Brighter Color Mask - Locomotive 0.2.1
Reporting a bug in 0.2.1: The mod is incompatible with the Electric Train mod, saying that such a mod does not exist.
- Thu May 11, 2017 8:39 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
- Replies: 168
- Views: 126808
Re: Yuoki Industries - Railways Core 0.4.16 (f0.14.4+)
I'm having a bug with this mod 0.5.18 with the latest version and 0.15.10. On save load, Factorio crashes due to trying to load a sprite the size of my monitor (1440 x 900) and running out of VRAM. This only happens when the mod is installed, and removing yi_railway fixes this problem. 0.004 2017-05...
- Fri May 05, 2017 8:29 pm
- Forum: Releases
- Topic: Version 0.15.9
- Replies: 66
- Views: 44544
Re: Version 0.15.9
this is the true 1rpm challenge
1 release per minute
1 release per minute
- Sat Apr 08, 2017 4:35 pm
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 13916
Re: [0.14.x] Complicated Recipes [1.1.8]
1.1.9: Migration fixes, renewable stone.
- Thu Mar 23, 2017 10:03 pm
- Forum: Ideas and Suggestions
- Topic: Defensive water cannon/turret
- Replies: 4
- Views: 2084
Re: Defensive water cannon/turret
I too like the idea.
Maybe someone could make a modded flamethrower turret, change the graphics, and change the fluids needed. I'd imagine sulfuric acid would do damage rather than push biters back.
Maybe someone could make a modded flamethrower turret, change the graphics, and change the fluids needed. I'd imagine sulfuric acid would do damage rather than push biters back.
- Thu Mar 23, 2017 9:41 pm
- Forum: General discussion
- Topic: item filters in cargo inventories?
- Replies: 5
- Views: 2997
Re: item filters in cargo inventories?
In the entity definitions, chests and train cars are different types (chest and cargo car). Train cars are able to have filters (and regular cars/tanks too), but not chests. I think there was a message that appeared in an old version where you should ask the devs to add the feature. It's been sugges...
- Sun Mar 12, 2017 3:08 pm
- Forum: Wiki Talk
- Topic: Version History changes
- Replies: 3
- Views: 3244
Re: Version History changes
Seems to be fixed, save for the x.xx.0 releases, which still lead to the version page rather than the version header.
- Sun Mar 12, 2017 2:53 am
- Forum: Wiki Talk
- Topic: Version History changes
- Replies: 3
- Views: 3244
Version History changes
Currently, anything that got changed/introduced/removed in an update merely has a bold number in a section called "Version Updates" with no links to the relevant section. Similarly, the version list box on the Version History pages does not link to the version header. So if I click 0.13.5,...
- Sun Mar 12, 2017 2:36 am
- Forum: This Forum
- Topic: Tier 7 (6?) inserter on the forum is labeled Filter Inserter
- Replies: 0
- Views: 694
Tier 7 (6?) inserter on the forum is labeled Filter Inserter
With stack inserters being out for a while, I feel the current Smart Inserter tier should be renamed to Stack Inserter.
And to be consistent, the next tier for the most active of posters being Stack Filter Inserter.
And to be consistent, the next tier for the most active of posters being Stack Filter Inserter.
- Sat Mar 11, 2017 9:28 pm
- Forum: Ideas and Suggestions
- Topic: Limiting train fuel
- Replies: 8
- Views: 3875
Re: Limiting train fuel
...Why? It's always best for a train to be fully loaded with fuel so that your train doesn't get stuck in the middle of nowhere and your network gets stuck behind that single train. And if you DO want limited fuel slots, then you should be able to limit the single fuel slot in boilers and furnaces t...
- Thu Feb 23, 2017 2:08 pm
- Forum: Ideas and Requests For Mods
- Topic: Logistics zone blocker
- Replies: 0
- Views: 588
Logistics zone blocker
I request a mod that adds an entity that REMOVES a logistic zone, allowing you to make holes in your logistics network without having to separate a large part of your factory to have requester chests feed into providers and prevent infinite loops with bots. A construction zone blocker would be nice,...
- Mon Feb 13, 2017 4:54 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 174283
Re: [0.12.x][v0.12.11] Bob's Warfare mod
I took a look at some late-game recipes from Warfare, and I noticed that the new power armors need Enemies artifacts to craft, along with having the "Unknown key" error appended in front of the artifact names.
Is there a way to craft these new armors without Enemies?
Is there a way to craft these new armors without Enemies?
- Wed Feb 08, 2017 1:22 am
- Forum: Modding discussion
- Topic: Incomplete guide to factorio modding
- Replies: 3
- Views: 1747
Re: Incomplete guide to factorio modding
I note that migrations are not discussed in your tutorial. By far, migration code was the hardest thing to deal with when coding Complicated Recipes, with all of my tech result modifications and whatnot. It would be helpful for new modders who want to change existing technologies to learn how migrat...
- Tue Feb 07, 2017 9:19 pm
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 13916
Re: [0.14.x] Complicated Recipes [1.1.8]
1.1.8: Fix a mistake in the assembler recipes
- Mon Feb 06, 2017 11:11 pm
- Forum: Texture Packs
- Topic: [Request] Better graphics for Complicated Recipes
- Replies: 4
- Views: 3427
Re: [Request] Better graphics for Complicated Recipes
All right, thank you. The current icons are just programmer art lolSigma1 wrote:I'm making you some electronic components. I'll make pull requests with them.
EDIT: also making some other items.
- Mon Feb 06, 2017 3:40 am
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 13916
Re: [0.14.x] Complicated Recipes [1.1.7]
URGENT: 1.1.7: Fix some commas in assembly machine recipes. Get it now or your game won't work!
- Sun Feb 05, 2017 10:39 pm
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 13916
Re: [0.14.x] Complicated Recipes [1.1.6]
1.1.5 and 1.1.6 have more migration, locale, and recipe fixes. Have fun!
- Sun Feb 05, 2017 4:36 pm
- Forum: Questions, reviews and ratings
- Topic: Squarely Rates Mods
- Replies: 11
- Views: 6131
Re: Squarely Rates Mods
Do you think you could review my mod Complicated Recipes? I need some feedback on whether or not if the mod has any bugs, needs improvements, etc, since only 1 person total has given me feedback on the mod so far. I would recommend playing with it in a completely clean install with vanilla/a few/a b...