Having the entire GNU license in the main post makes it cumbersome to work with, even on desktop. So I thought it would be easier to manage if I put all of the changelogs into a separate post so that I don't have to slog through the license in the main post.ssilk wrote:You know you can edit your former posts?
Search found 299 matches
- Thu Apr 28, 2016 5:02 pm
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 14062
Re: [0.12.x] Complicated Recipes [no version yet]
- Thu Apr 28, 2016 4:07 am
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 14062
Re: [0.12.x] Complicated Recipes [no version yet]
LOOK HERE FOR THE NEWEST COMMITS 4/28/16: [url=hhttps://github.com/bigyihsuan/complicated-recipes/commit/b4d01f387cb2ee0ea572215a3408f3ad796f0f93]Added some belts, compressed solid fuel[/url] 4/29/16: Commit #10: Added a f*ckton of items and recipes. 4/30/16: Commit #26: Finally merged a pull reque...
- Thu Apr 28, 2016 1:20 am
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 14062
[0.15.x] Complicated Recipes [1.1.13]
Complicated Recipes Name: Complicated Recipes Version: 1.1.0 Factorio-Version: 0.15.x Description: More complicated recipes a la Bob's Mods, but less so. Feel free to suggest more recipes. License: MIT Release: See the link below! Download-Url: https://mods.factorio.com/mods/bigyihsuan/complicated-...
- Tue Apr 26, 2016 7:10 pm
- Forum: General discussion
- Topic: Trainnetwork; Left Handed Driving Or Right Handed Driving.
- Replies: 24
- Views: 28197
Re: Trainnetwork; Left Handed Driving Or Right Handed Driving.
Right-handed because then there's more space for power poles and lights for the inside.
- Tue Apr 26, 2016 1:21 am
- Forum: Modding help
- Topic: Is there a guide for item ordering and subgroups?
- Replies: 10
- Views: 5839
Re: Is there a guide for item ordering and subgroups?
So I could do a[item]-c[red]-d[something] and a[item]-c[green]-d[thing] and it would work? Does it have to be an item that's defined, or can it be any tag I want?DaveMcW wrote:You are not limited to 26 letters, the order can be any string you like. It will be sorted in alphabetical order.
- Mon Apr 25, 2016 3:00 am
- Forum: Modding help
- Topic: Is there a guide for item ordering and subgroups?
- Replies: 10
- Views: 5839
Re: Is there a guide for item ordering and subgroups?
Let's use Steel furnace as an example. the ordering of items is determined by these priorities 1) Item group 2) Item subgroup 3) Item order string 4) Item name To decode that: 1. Steel furnace is in the "production" group, which is order "b", the second tab. 2. Steel furnace is ...
- Sun Apr 24, 2016 3:00 am
- Forum: Modding help
- Topic: Is there a guide for item ordering and subgroups?
- Replies: 10
- Views: 5839
Is there a guide for item ordering and subgroups?
The wiki has the unhelpful:
And the closest thing to a "guide" to item sorting is this post by kovarex from 2 years ago, but it's still pretty confusing.order
Is used to order items in inventory (when sorting is enabled) and to sort recipes in crafting screen.
- Thu Apr 14, 2016 1:41 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Spawn Gear
- Replies: 16
- Views: 18858
Re: [MOD 0.12.x] Spawn Gear
0.12.30: Mod does not work when trying to make a world. Says that player is a null value in control.lua line 125 (I have the config give me Power Armor Mk. 2). What version of the mod are you running? The latest, 0.1.4. Ok fixed, new download in OP 0.1.5, there seems to be an incompatability with R...
- Mon Apr 11, 2016 1:07 pm
- Forum: Mods
- Topic: [MOD 0.12+]Unlimited upgrades_0.2.4 (04.09.16) Its back to the living
- Replies: 19
- Views: 40303
Re: [MOD 0.12.x]Unlimited upgrades_0.2.2 (11.04.16) Its back to the living
Thank you for updating! It works perfectly! Time to mow down forests by the thousands....
- Mon Apr 11, 2016 2:57 am
- Forum: Ideas and Requests For Mods
- Topic: NEI-like item and/or recipe search
- Replies: 3
- Views: 1543
Re: NEI-like item and/or recipe search
Yes, but it would be extremely helpful it someone would implement it for 0.12.Pandemoneus wrote:The Factorio devs have implemented a search function for version 0.13. (See https://www.factorio.com/blog/post/fff-131)
- Sun Apr 10, 2016 8:50 pm
- Forum: Ideas and Requests For Mods
- Topic: NEI-like item and/or recipe search
- Replies: 3
- Views: 1543
NEI-like item and/or recipe search
I'm currently playing with Bob's Mods (electronics with ores, among other mods), and it's really hard for me to follow the insane recipes Bob's Electronics adds in, along with the categories that Bob's and 5dim adds. And here I am, requesting an item/recipe lister for mods like Bob's. There could be...
- Sun Apr 10, 2016 7:19 pm
- Forum: Mods
- Topic: [MOD 0.12+]Unlimited upgrades_0.2.4 (04.09.16) Its back to the living
- Replies: 19
- Views: 40303
Re: [MOD 0.12.x]Unlimited upgrades_
Are still working on this, or is this dead? Because I loved just mowing down forests with the combat shotgun.
- Sun Apr 10, 2016 4:12 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Spawn Gear
- Replies: 16
- Views: 18858
Re: [MOD 0.12.x] Spawn Gear
The latest, 0.1.4.Klonan wrote:What version of the mod are you running?bigyihsuan wrote:0.12.30: Mod does not work when trying to make a world. Says that player is a null value in control.lua line 125 (I have the config give me Power Armor Mk. 2).
- Sun Apr 10, 2016 12:47 am
- Forum: Mods
- Topic: [MOD 0.12.x] Spawn Gear
- Replies: 16
- Views: 18858
Re: [MOD 0.12.x] Spawn Gear
0.12.30: Mod does not work when trying to make a world. Says that player is a null value in control.lua line 125 (I have the config give me Power Armor Mk. 2).
- Wed Mar 23, 2016 1:51 am
- Forum: General discussion
- Topic: SOLAR or STEAM [poll]
- Replies: 72
- Views: 36877
Re: SOLAR or STEAM [poll]
Because I play on Peaceful with little to no biters and that I don't care about pollution, I start off with a huge steam setup. When I find that the 100 steam engines are not enough, I usually can make solar panels and accumulators by then. Then I build huge solar fields to supplement/overtake the s...
- Wed Mar 16, 2016 10:30 pm
- Forum: Mods
- Topic: [MOD 0.12.35] Logistics Railway 1.0.8
- Replies: 87
- Views: 64154
Re: [MOD 0.12.26] Logistics Railway 1.0.2
For the blue item in the Requester Track, could you have it be a little control panel? It makes more sense, and it's a little detail that could be a really cool.
- Sun Mar 13, 2016 3:25 am
- Forum: Mods
- Topic: [Mod 0.13.0+] Compound Splitters 0.2.1
- Replies: 16
- Views: 16318
Re: [Mod 0.12.24] Compound Splitters
I'm using this mod, and it works great! some suggestions: Recipes. Maybe use a splitter in each compound splitter piece recipe. In/out belt speeds. Can you make three speeds to the input/output belts? It's really annoying to see express belt speeds with yellow belts, leading to not entirely expected...
- Wed Feb 24, 2016 8:04 pm
- Forum: General discussion
- Topic: 0.12.23 Changelog says scenarios are in the base game...
- Replies: 3
- Views: 2157
Re: 0.12.23 Changelog says scenarios are in the base game...
Oh. I'm an idiot. Thanks!daniel34 wrote:The Supply challenge is a Custom scenario, the other two (Transport belt madness and Tight spot) you can find under Start campaign in the main menu.
- Wed Feb 24, 2016 8:03 pm
- Forum: Releases
- Topic: Version 0.12.24
- Replies: 18
- Views: 25914
Re: Version 0.12.24
Woah, another one!
Also, where can I find the scenarios? 0.12.23 says it's in the base game now, but it wasn't there when I downloaded the update.
EDIT: Nevermind, it's under campaigns.
Also, where can I find the scenarios? 0.12.23 says it's in the base game now, but it wasn't there when I downloaded the update.
EDIT: Nevermind, it's under campaigns.
- Wed Feb 24, 2016 3:40 am
- Forum: General discussion
- Topic: 0.12.23 Changelog says scenarios are in the base game...
- Replies: 3
- Views: 2157
0.12.23 Changelog says scenarios are in the base game...
So where are they? I can't find them anywhere, and I only have the supplier scenario.