Search found 299 matches

by bigyihsuan
Sat Jun 11, 2016 2:27 pm
Forum: General discussion
Topic: Tree clearing with construction bots
Replies: 5
Views: 6793

Re: Tree clearing with construction bots

Then yout inventory fills up with wood and the bots can't get back into your inventory so you have you trek all the way back to your base to clear out your inventory.
by bigyihsuan
Fri Jun 10, 2016 8:14 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 62418

Re: Friday Facts #142 - Playtesting

damn those graphics.

SOON, DEVS. SOON.
by bigyihsuan
Mon Jun 06, 2016 1:29 am
Forum: Implemented Suggestions
Topic: New keybord binding: insert one item
Replies: 5
Views: 3277

Re: New keybord binding: insert one item

The idea around this problem is the following: - Some key/mouse-combination brings it into "transfer mode" (for example: Press mouse button) - Now scrolling with the mouse/mousewheel increases/decreases by one. - Another key/mousemovement can change the scale (default 1, then 10, 100...) ...
by bigyihsuan
Sun Jun 05, 2016 11:22 pm
Forum: Mods
Topic: [MOD.12.29] Smart Splitter
Replies: 20
Views: 15987

Re: [MOD.12.29] Smart Splitter

0.12.35. When deconstructing a filtered Smart Splitter with Construction Bots from a Personal Roboport: Error while running the event handler: __SmartSplitters__/control.lua:439: LuaEntity API call when LuaEntity was invalid. Lines 438-441: function MoveStack12(_ItemName, _Splitter, _SrcLine, _LineI...
by bigyihsuan
Sun Jun 05, 2016 4:26 pm
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 121237

Re: [MOD 0.12.12+] Research queue 1.2.6

Is it possible to make the Research Queue window dragable like the inventory windows? With 6 toolbars, it's impossible to click on the up and down buttons.

EDIT: Saw the post below, but here's an example of what I'm taking about:
Image
by bigyihsuan
Thu Jun 02, 2016 10:17 pm
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 121237

Re: [MOD 0.12.12+] Research queue 1.2.6

I noticed that even though Research Queue has support for the Bob's Modules Module Lab, the filters on the top don't really work with filtering the module researches. Also, the mod should look through the prerequisite researches to see if there's things that are filtered out, so that I can't just re...
by bigyihsuan
Wed Jun 01, 2016 12:27 am
Forum: General discussion
Topic: I need your thoughts on a mod i'm working on
Replies: 11
Views: 4071

Re: i need your thoughts

Sounds like a neat idea. Now combine this with Bob's Mods, Dytech, and Marathon, and you have the Factorio Quartet of Hellish Difficulty.

Imagine having to make 4 different components in 4 differently-sized assembly machines just to make the tier 2 electronic circuit.
by bigyihsuan
Wed Jun 01, 2016 12:00 am
Forum: Mods
Topic: [0.15.x] Complicated Recipes [1.1.13]
Replies: 24
Views: 13992

Re: [0.12.x] Complicated Recipes [no version yet]

AlexTheNotsogreat wrote:Any rough ETA on a public release. No rush, just curious :?:
Soon (TM)

It'll be a while. I need to figure out why some recipes aren't showing up in the inventory screen, and figure out how the sorting system works.
by bigyihsuan
Tue May 31, 2016 1:19 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 86446

Re: [0.12.x][v0.12.8] Bob's Assembly Machines

Do you think you'll follow-up on the 3x3 or 4x4 Large Electronics Assembler mentioned in the poll? There's only so many express inserters you can place into a 2x2 assembler for maximum throughput with bots and logistic chests. Unless you add a Very Long-Armed Inserter for Bob's Logisitics to allow f...
by bigyihsuan
Sun May 29, 2016 11:38 pm
Forum: Mods
Topic: [MOD] LogisticsUtility
Replies: 33
Views: 26567

Re: [MOD 0.12.X] LogisticsUtility 0.0.4

I put a bug report on your repository: https://github.com/Kasperki/LogisticsUtility/issues/6 It involves clicking on the upper left hand corner, but not clicking on a mod's button. It gives an error from line 78 of control.lua. See the bug report for info. I can confirm that this bug does not occur ...
by bigyihsuan
Sun May 29, 2016 1:14 am
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 132535

Re: [MOD 0.12.30] ExtraChests v0.1.4 (Addon for Bob's mod)

I'm getting an error with this mod installed, with a bunch of Bob's Mods. Shame. I really want those updated circuit graphics. http://puu.sh/p6rJI/013151b0cc.png I have gotten a similar error when I turned off parts of bobs that I never used like the extra burner inserters. This mod assumes you are...
by bigyihsuan
Sat May 28, 2016 4:52 am
Forum: Ideas and Requests For Mods
Topic: New Music Mod
Replies: 10
Views: 7195

Re: New Music Mod

There's the Original Music HD mod that adds in "remastered" versions of the pre-0.12 ambient music into the game. Looking at the data.lua, ambient music seems to have this format: data:extend( { { type = "ambient-sound", name = "name-here", --title of track? track_type ...
by bigyihsuan
Sat May 28, 2016 4:44 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 572
Views: 295908

Re: Thank you (Make the dev-team happy today!)

Been here for 1.5 years, haven't posted in this thread yet.

BEST GAME I HAVE EVER PLAYED.

Also, thanks to DanTaylor for the awesome music. I really, really like Sentient. By far my favorite track in the OST.
by bigyihsuan
Fri May 27, 2016 2:07 am
Forum: Mods
Topic: [MOD 0.12.33] Power armor mk3 0.1.0
Replies: 52
Views: 20162

Re: [MOD 0.12.33] Power armor mk3 0.1.0

I didn't do that to begin with because that's not how I install my mods but if people are too lazy (no offense) to simply unzip it I will oblige to your request i just loaded the mod an all you need to change is to add _0.1.0 to the end of the .ZIP, otherwise the game spits out an Unexpected Name e...
by bigyihsuan
Fri May 27, 2016 1:34 am
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 132535

Re: [MOD 0.12.30] ExtraChests v0.1.4 (Addon for Bob's mod)

I'm getting an error with this mod installed, with a bunch of Bob's Mods. Shame. I really want those updated circuit graphics.

Image
by bigyihsuan
Fri May 27, 2016 1:27 am
Forum: Mods
Topic: [MOD 0.12.33] Power armor mk3 0.1.0
Replies: 52
Views: 20162

Re: [MOD 0.12.33] Power armor mk3 0.1.0

I didn't do that to begin with because that's not how I install my mods but if people are too lazy (no offense) to simply unzip it I will oblige to your request i just loaded the mod an all you need to change is to add _0.1.0 to the end of the .ZIP, otherwise the game spits out an Unexpected Name e...
by bigyihsuan
Fri May 27, 2016 1:10 am
Forum: Mods
Topic: [MOD 0.12.33] Power armor mk3 0.1.0
Replies: 52
Views: 20162

Re: [MOD 0.12.33] Power armor mk3 0.1.0

Could you change the file structure so that it meets the standards that every other mod follows, for easier installation? Things you need to do: 1. Replace the spaces in the mod title and folder names to have dashes, and an underscore between the name and the version number. Rename both the .ZIP and...
by bigyihsuan
Fri May 27, 2016 12:31 am
Forum: Multiplayer
Topic: [Whitelist|0.12.35|US] Whitelist Dedicated Server (OFFLINE)
Replies: 111
Views: 35935

Re: [Whitelist|0.12.34|US] Whitelist Dedicated Server

1. bigyihsuan
2. Aboit 1.5 years
3. Yes
4. PM'd
5. Image
by bigyihsuan
Fri May 27, 2016 12:24 am
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 177061

Re: [Vanilla|0.12.34|US] MP Dedicated Server

Will I get unbanned at any point? To be honest, I can't do anything about the lag. I can't just upgrade to a better computer and connection as if I had an infinite budget. Gotta be considerate to the less fortunate guys. If you can't handle it, then you might as well have a rule that says "11. ...

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