Search found 299 matches
- Sat Jun 11, 2016 2:27 pm
- Forum: General discussion
- Topic: Tree clearing with construction bots
- Replies: 5
- Views: 6793
Re: Tree clearing with construction bots
Then yout inventory fills up with wood and the bots can't get back into your inventory so you have you trek all the way back to your base to clear out your inventory.
- Fri Jun 10, 2016 8:14 pm
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 62418
Re: Friday Facts #142 - Playtesting
damn those graphics.
SOON, DEVS. SOON.
SOON, DEVS. SOON.
- Mon Jun 06, 2016 1:29 am
- Forum: Implemented Suggestions
- Topic: New keybord binding: insert one item
- Replies: 5
- Views: 3277
Re: New keybord binding: insert one item
The idea around this problem is the following: - Some key/mouse-combination brings it into "transfer mode" (for example: Press mouse button) - Now scrolling with the mouse/mousewheel increases/decreases by one. - Another key/mousemovement can change the scale (default 1, then 10, 100...) ...
- Sun Jun 05, 2016 11:22 pm
- Forum: Mods
- Topic: [MOD.12.29] Smart Splitter
- Replies: 20
- Views: 15987
Re: [MOD.12.29] Smart Splitter
0.12.35. When deconstructing a filtered Smart Splitter with Construction Bots from a Personal Roboport: Error while running the event handler: __SmartSplitters__/control.lua:439: LuaEntity API call when LuaEntity was invalid. Lines 438-441: function MoveStack12(_ItemName, _Splitter, _SrcLine, _LineI...
- Sun Jun 05, 2016 4:26 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 121237
Re: [MOD 0.12.12+] Research queue 1.2.6
Is it possible to make the Research Queue window dragable like the inventory windows? With 6 toolbars, it's impossible to click on the up and down buttons.
EDIT: Saw the post below, but here's an example of what I'm taking about:
EDIT: Saw the post below, but here's an example of what I'm taking about:
- Thu Jun 02, 2016 10:17 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 121237
Re: [MOD 0.12.12+] Research queue 1.2.6
I noticed that even though Research Queue has support for the Bob's Modules Module Lab, the filters on the top don't really work with filtering the module researches. Also, the mod should look through the prerequisite researches to see if there's things that are filtered out, so that I can't just re...
- Wed Jun 01, 2016 12:27 am
- Forum: General discussion
- Topic: I need your thoughts on a mod i'm working on
- Replies: 11
- Views: 4071
Re: i need your thoughts
Sounds like a neat idea. Now combine this with Bob's Mods, Dytech, and Marathon, and you have the Factorio Quartet of Hellish Difficulty.
Imagine having to make 4 different components in 4 differently-sized assembly machines just to make the tier 2 electronic circuit.
Imagine having to make 4 different components in 4 differently-sized assembly machines just to make the tier 2 electronic circuit.
- Wed Jun 01, 2016 12:00 am
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 13992
Re: [0.12.x] Complicated Recipes [no version yet]
Soon (TM)AlexTheNotsogreat wrote:Any rough ETA on a public release. No rush, just curious
It'll be a while. I need to figure out why some recipes aren't showing up in the inventory screen, and figure out how the sorting system works.
- Tue May 31, 2016 1:19 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 86446
Re: [0.12.x][v0.12.8] Bob's Assembly Machines
Do you think you'll follow-up on the 3x3 or 4x4 Large Electronics Assembler mentioned in the poll? There's only so many express inserters you can place into a 2x2 assembler for maximum throughput with bots and logistic chests. Unless you add a Very Long-Armed Inserter for Bob's Logisitics to allow f...
- Mon May 30, 2016 7:52 pm
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 13992
- Sun May 29, 2016 11:38 pm
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 26567
Re: [MOD 0.12.X] LogisticsUtility 0.0.4
I put a bug report on your repository: https://github.com/Kasperki/LogisticsUtility/issues/6 It involves clicking on the upper left hand corner, but not clicking on a mod's button. It gives an error from line 78 of control.lua. See the bug report for info. I can confirm that this bug does not occur ...
- Sun May 29, 2016 1:14 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 132535
Re: [MOD 0.12.30] ExtraChests v0.1.4 (Addon for Bob's mod)
I'm getting an error with this mod installed, with a bunch of Bob's Mods. Shame. I really want those updated circuit graphics. http://puu.sh/p6rJI/013151b0cc.png I have gotten a similar error when I turned off parts of bobs that I never used like the extra burner inserters. This mod assumes you are...
- Sat May 28, 2016 4:52 am
- Forum: Ideas and Requests For Mods
- Topic: New Music Mod
- Replies: 10
- Views: 7195
Re: New Music Mod
There's the Original Music HD mod that adds in "remastered" versions of the pre-0.12 ambient music into the game. Looking at the data.lua, ambient music seems to have this format: data:extend( { { type = "ambient-sound", name = "name-here", --title of track? track_type ...
- Sat May 28, 2016 4:44 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 572
- Views: 295908
Re: Thank you (Make the dev-team happy today!)
Been here for 1.5 years, haven't posted in this thread yet.
BEST GAME I HAVE EVER PLAYED.
Also, thanks to DanTaylor for the awesome music. I really, really like Sentient. By far my favorite track in the OST.
BEST GAME I HAVE EVER PLAYED.
Also, thanks to DanTaylor for the awesome music. I really, really like Sentient. By far my favorite track in the OST.
- Fri May 27, 2016 2:07 am
- Forum: Mods
- Topic: [MOD 0.12.33] Power armor mk3 0.1.0
- Replies: 52
- Views: 20162
Re: [MOD 0.12.33] Power armor mk3 0.1.0
I didn't do that to begin with because that's not how I install my mods but if people are too lazy (no offense) to simply unzip it I will oblige to your request i just loaded the mod an all you need to change is to add _0.1.0 to the end of the .ZIP, otherwise the game spits out an Unexpected Name e...
- Fri May 27, 2016 1:34 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 132535
Re: [MOD 0.12.30] ExtraChests v0.1.4 (Addon for Bob's mod)
I'm getting an error with this mod installed, with a bunch of Bob's Mods. Shame. I really want those updated circuit graphics.
- Fri May 27, 2016 1:27 am
- Forum: Mods
- Topic: [MOD 0.12.33] Power armor mk3 0.1.0
- Replies: 52
- Views: 20162
Re: [MOD 0.12.33] Power armor mk3 0.1.0
I didn't do that to begin with because that's not how I install my mods but if people are too lazy (no offense) to simply unzip it I will oblige to your request i just loaded the mod an all you need to change is to add _0.1.0 to the end of the .ZIP, otherwise the game spits out an Unexpected Name e...
- Fri May 27, 2016 1:10 am
- Forum: Mods
- Topic: [MOD 0.12.33] Power armor mk3 0.1.0
- Replies: 52
- Views: 20162
Re: [MOD 0.12.33] Power armor mk3 0.1.0
Could you change the file structure so that it meets the standards that every other mod follows, for easier installation? Things you need to do: 1. Replace the spaces in the mod title and folder names to have dashes, and an underscore between the name and the version number. Rename both the .ZIP and...
- Fri May 27, 2016 12:31 am
- Forum: Multiplayer
- Topic: [Whitelist|0.12.35|US] Whitelist Dedicated Server (OFFLINE)
- Replies: 111
- Views: 35935
Re: [Whitelist|0.12.34|US] Whitelist Dedicated Server
1. bigyihsuan
2. Aboit 1.5 years
3. Yes
4. PM'd
5.
2. Aboit 1.5 years
3. Yes
4. PM'd
5.
- Fri May 27, 2016 12:24 am
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 177061
Re: [Vanilla|0.12.34|US] MP Dedicated Server
Will I get unbanned at any point? To be honest, I can't do anything about the lag. I can't just upgrade to a better computer and connection as if I had an infinite budget. Gotta be considerate to the less fortunate guys. If you can't handle it, then you might as well have a rule that says "11. ...