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by DiegoPro77
Sat Mar 17, 2018 2:42 pm
Forum: Ideas and Requests For Mods
Topic: Ores ideas
Replies: 16
Views: 2490

Ores ideas

Does someone have any ore ideas and his propriety ? (i will add it in my new mod probably)
by DiegoPro77
Sun Mar 11, 2018 11:05 am
Forum: Mods
Topic: Better Power Armor Grid (More Armors Mod)
Replies: 2
Views: 947

Re: Better Power Armor Grid (More Armors Mod)

Type: Mod Name: Better Power Armor Grid (More Armors Mod) License: My own licence, equal to bob's mods license: https://forums.factorio.com/viewtopic.php?f=51&t=28573 Version: 2.2.2 Release: 2017-08-?? Tested-With-Factorio-Version: 0.15-0.16 I think that this mod works perfectly with all the mod...
by DiegoPro77
Sun Mar 11, 2018 10:54 am
Forum: Mods
Topic: Better Power Armor Grid (More Armors Mod)
Replies: 2
Views: 947

Better Power Armor Grid (More Armors Mod)

This mod makes power armor's grids great than normal for better in-game with my mods. This mod makes also that armor's craftings uses the previous armor (ex. power armor mk2 uses power armor mk1, but the crafting is more cheaper) and adds 3 new tiers of power armors (with big grids: 13, 14, 15 that ...
by DiegoPro77
Sat Mar 10, 2018 10:22 pm
Forum: Modding help
Topic: New Ores
Replies: 11
Views: 1570

Re: New Ores

Thanks again for your precious help, now i've updated my mod and it works perfectly: https://mods.factorio.com/mod/Dp77s-Sulfur-Mod (link). For the ore patch i've inspired from both the mods and now i can create all the ore patches that i want :D For the purifying machine i've inspired from your &qu...
by DiegoPro77
Fri Mar 09, 2018 1:55 pm
Forum: Modding help
Topic: New Ores
Replies: 11
Views: 1570

Re: New Ores

Thanks for your suggestions guys, i will see these mods. :D
by DiegoPro77
Thu Mar 08, 2018 3:55 pm
Forum: Modding help
Topic: Ore Patches
Replies: 5
Views: 834

Re: Ore Patches

mmh, interesting. :idea:
i've already seen bob ores, but i haven't understand how to do it, but i will look at Agel mods! :!:
by DiegoPro77
Thu Mar 08, 2018 3:25 pm
Forum: Mods
Topic: [MOD 0.16] Stationary Fusion Reactors
Replies: 27
Views: 5263

Re: [MOD 0.16] Stationary Fusion Reactors

Eradicator: -If you think that i'm using you you're wrong because i've only advised you that i've updated my mod (i wasn't complaining about you and your work, you've done a good work and i'm using your mod). ;) -On the page of my mod i've advised my users that you've done a cross-mod compatibility ...
by DiegoPro77
Thu Mar 08, 2018 2:20 pm
Forum: Modding help
Topic: New Ores
Replies: 11
Views: 1570

New Ores

Can someone tell me how to create a new ore like iron or copper? (ex. it spawns in the starting area but not only there.)
by DiegoPro77
Thu Mar 08, 2018 1:05 pm
Forum: Modding help
Topic: Ore Patches
Replies: 5
Views: 834

Re: Ore Patches

so????
by DiegoPro77
Tue Mar 06, 2018 3:57 pm
Forum: Modding help
Topic: Ore Patches
Replies: 5
Views: 834

Re: Ore Patches

Something similar to normal ores in factorio (ex. iron or copper ores)
by DiegoPro77
Tue Mar 06, 2018 2:37 pm
Forum: Modding help
Topic: Ore Patches
Replies: 5
Views: 834

Ore Patches

Someone can tell me how to create a new ore patch???

I'm working for a new big mod and i want to create my custom ores, but i don't know how to work with this entities, and i need some help. ;)
by DiegoPro77
Tue Mar 06, 2018 2:08 pm
Forum: Mod portal Discussion
Topic: Nill value
Replies: 1
Views: 505

Nill value

What i do if the game crash and display me something like this?

Error while running event Exoskeleton-Hotkey::on_player_placed_equipment (ID 38)
__Exoskeleton-Hotkey__/control.lua:15: attempt to call global 'replace_equipment' (a nil value)

Plz anyone who can help me :mrgreen:
by DiegoPro77
Tue Feb 20, 2018 1:44 pm
Forum: Mods
Topic: [MOD 0.16] Stationary Fusion Reactors
Replies: 27
Views: 5263

Re: [MOD 0.16] Stationary Fusion Reactors

Thanks for your collaboration with my mod! i will check if there are any bugs ;D.

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