Search found 229 matches

by mrudat
Fri Apr 05, 2019 11:18 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 58127

Re: Friday Facts #289 - Character GUI

Do we have a mockup for setting logistics requests? I would imagine a pop-up with request / trash sliders, and an apply/cancel button. Can we have options to have default trash amount set to say, one stack more than request amount. It would be nifty if we could have a request of 'able to build this ...
by mrudat
Fri Mar 29, 2019 9:28 pm
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 27738

Re: Friday Facts #288 - New remnants, More bugs

I would suggest something like GURPS has for damage; an item's hitpoints are how much damage you need to render it inoperable, but complete annihilation requires doing 10 times that (at least for humans, iirc). Obviously this doesn't work for everything; a wall is valid so long as it exists; perhaps...
by mrudat
Fri Mar 29, 2019 12:06 am
Forum: General discussion
Topic: Belts vs Bots - A response to FFF #224
Replies: 98
Views: 46312

Re: Belts vs Bots - A response to FFF #224

What would infinite research for belts look like? We have mods for infinite train and inseter research, which both amount to more items/second. There are compression mods, but they also impact bots and trains...
by mrudat
Tue Mar 26, 2019 2:41 am
Forum: Frequently Suggested / Link Collections
Topic: Game Save File and -Speed Related Suggestions
Replies: 19
Views: 7669

Re: Game Save File and -Speed Related Suggestions

Thinking about it a little; could we stream player interaction to disk (similar to how it is streamed over the network when catching up to a multiplayer server) to fill in the gaps between autosaves? Presuming you're running the same game version (which immediately after a crash, you would be), you ...
by mrudat
Tue Mar 26, 2019 2:27 am
Forum: Ideas and Suggestions
Topic: Save in Background
Replies: 30
Views: 10082

Re: Save in Background

This seems to be the most relevant thread to put this. On Linux/MacOS, you can, in theory, fork off a child process, then perform the save there, and the memory manager will give you a consistent snapshot, as the entire process state is copy-on-write. On Windows, you can't fork (easily), but you can...
by mrudat
Sun Mar 17, 2019 1:15 am
Forum: Implemented Suggestions
Topic: Fast replace without item -> plan to upgrade entity
Replies: 1
Views: 936

Fast replace without item -> plan to upgrade entity

TL;DR You can fast replace compatible entities when you hold one in your hand; it would be nifty if you could (logically) do the same if you are placing a ghost as well. What ? If you have an inserter in hand, you can fast-replace another inserter; if you run out of inserters, and start placing gho...
by mrudat
Sat Mar 16, 2019 12:48 am
Forum: Ideas and Requests For Mods
Topic: Zoom-in to teleport for god controller?
Replies: 1
Views: 657

Zoom-in to teleport for god controller?

I've been playing with the god controller for a while, and one thing that bugs me a little is that when you zoom in with the map and go to fiddle with something, it doesn't work because your 'body' is on the other side of the map. Given that you don't actually have a body as such, I think it wouldn'...
by mrudat
Fri Mar 15, 2019 10:35 pm
Forum: Won't implement
Topic: Changes since installed version for mods?
Replies: 1
Views: 727

Changes since installed version for mods?

Not certain if this should go here or the more general suggestions section, but: Given that we get mod changelogs parsed using the game's changelog parser, it should be feasible to have a changes-since filter like the game changelog so we can see what changed with a mod since the version that was pr...
by mrudat
Fri Mar 15, 2019 10:10 am
Forum: Ideas and Requests For Mods
Topic: Lowering Pollution via Equipment Alternatives
Replies: 2
Views: 1055

Re: Lowering Pollution via Equipment Alternatives

I couldn't find any concrete numbers, but there are various technologies that can be applied to exhaust gasses to both remove pollution and recover useful chemicals. You could perhaps have stuff like Electrostatic precipitators or various other forms of air scrubber that can be researched, and then ...
by mrudat
Thu Mar 14, 2019 11:55 am
Forum: Ideas and Requests For Mods
Topic: [Idea] Generational Nuclear Power
Replies: 3
Views: 1117

Re: [Idea] Generational Nuclear Power

Edit: with 0.17 it is now possible to have a generator that runs directly off burning fuel, burning oil, steam or heat, and have it produce electricity; this was not possible in 0.16, when the first post was made. The only thing I see that looks like it would be difficult to do is the closed-loop he...
by mrudat
Thu Mar 14, 2019 9:29 am
Forum: Ideas and Requests For Mods
Topic: Combined 'small' objects for faster building with robots?
Replies: 2
Views: 1493

Combined 'small' objects for faster building with robots?

I was thinking about how to make construction robots work faster than they currently do when placing fiddly small things, like filling in a lake with landfill, or building the great wall around your factory, or even placing the trans-factorio belt line. A construction robot is entirely capable of bu...
by mrudat
Thu Mar 14, 2019 8:57 am
Forum: General discussion
Topic: [Poll] Battery graphics in 0.17
Replies: 19
Views: 5070

Re: [Poll] Battery graphics in 0.17

Perhaps a nice orange coloured plastic wrapper around the battery? (with the gear logo if you zoom in really close, perhaps) Because clearly they're Factorio brand rechargeable batteries that you're making. =)
by mrudat
Thu Mar 14, 2019 8:53 am
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 97
Views: 36861

Re: Have a way to recharge armor's batery via electric pole

There's RealVictorPRM's Suit Plug Continued.

For 0.16 (and the one I'm more familiar with) there's also Raeon's Induction Charging
by mrudat
Thu Mar 14, 2019 8:46 am
Forum: Ideas and Suggestions
Topic: Transport Energy [Batteries]
Replies: 18
Views: 3639

Re: Transport Energy [Batteries]

totobest has built a mod that does exactly what you describe: PowerCubes.
by mrudat
Tue Mar 12, 2019 8:10 am
Forum: Ideas and Suggestions
Topic: Achievements as milestones
Replies: 0
Views: 517

Achievements as milestones

TL;DR Have achievements duplicated(?) as milestones that occur within each new game. What ? Have 'milestones' in addition to achievements that can be reached within each new game, perhaps with a less shiny graphic and slightly less fanfare. I'd kind of like to be told that "You're doing it rig...
by mrudat
Tue Mar 05, 2019 9:56 am
Forum: Implemented Suggestions
Topic: [0.17.5] Clicking on a dependency link should switch to install tab for uninstalled mods
Replies: 0
Views: 365

[0.17.5] Clicking on a dependency link should switch to install tab for uninstalled mods

When you click on the arrow in a dependency, if the mod is installed it jumps to the installed mod.

It would be useful, for if the mod is not installed, that clicking on the arrow takes you to the install tab, and fills in the search box, hopefully allowing you to download the mod in question.
by mrudat
Tue Mar 05, 2019 9:51 am
Forum: Duplicates
Topic: [0.17.4] Mods list does not scroll when navigating with keyboard
Replies: 1
Views: 416

[0.17.4] Mods list does not scroll when navigating with keyboard

What did you do? Scroll through the list of installed mods using keyboard navigation. What happened? Highlighted entry was not scrolled to be visible until last entry in list reached. What did you expect to happen instead? It might be obvious to you, but do it anyway! The currently highlighted entr...
by mrudat
Sun Jan 20, 2019 12:28 am
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 65884

Re: Friday Facts #278 - The new quickbar

I think it would be nifty to have a third or perhaps fourth option when placing an item/ghost. When placing an item in range of a construction network, place a ghost, otherwise place the item (if you have it). Always place ghosts (in the assumption that eventually a construction network will exist t...
by mrudat
Sun Jan 13, 2019 6:12 am
Forum: Modding help
Topic: vector_to_place_result
Replies: 2
Views: 1079

Re: vector_to_place_result

Um. It is defined to only have one position; you just can't do what you're trying to do.

Go to advanced search