Search found 128 matches

by shanemadden
Fri Dec 21, 2018 1:32 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 213192

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Where would I put this? Would I make it a separate mod? I'm a bit rusty when it comes to modding... it's been at least a year since I've tinkered with any of it >_<. Yup - in the data-updates.lua or data-final-fixes.lua of its own mod with just that file plus a valid info.json, or else added to the...
by shanemadden
Fri Dec 21, 2018 12:29 am
Forum: Mod portal Discussion
Topic: Automatic mod uploading by mod authors possible?
Replies: 6
Views: 3903

Re: Automatic mod uploading by mod authors possible?

Yup, got something working. It's what I'd consider brittle - the mod API doesn't have upload endpoints that are designed for programmatic access as far as I know, so the automation has a few hoops to jump through to act like a proper web browser .. and some of those hoops involve grepping the body o...
by shanemadden
Thu Dec 20, 2018 12:10 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 213192

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

I have just made my small mod to update your loaders for UltimateBelts mod and it worls properly. ... PS. I will try now with making stacking boxes compatible with UltimateBelts... Can I use similar solution to deadlock_loaders.create ? Hey veriszg, Your work is appreciated but unfortunately you're...
by shanemadden
Wed Dec 19, 2018 1:26 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 213192

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Oh! Any idea when the 0.17 version is going to drop? o_O 0.17 of Factorio itself should be out as experimental in January (per https://factorio.com/blog/post/fff-269 ), I plan on releasing the new combined beltboxes and loaders mod alongside it (beta versions attached on the previous page). For the...
by shanemadden
Mon Dec 17, 2018 11:38 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 213192

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

How would I go about adding the crushed Bob/Angel ores to the stackable recipes? There are recipes for the un-crushed ores & crushed rock, but not the crushed ores :o I'm guessing you're using https://mods.factorio.com/mod/deadlock-stacking-crating-bobs to add the stacks for Bob's items? There'...
by shanemadden
Fri Dec 14, 2018 4:05 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 213192

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

I don't think this should be a the recipe level. Rather at the inventory level. Putting 10 science packs with 50% health into an inventory should result in 5 full packs. The change in the recipe would be that the cycle only starts at 5 full items and not 4 full and one 50% item. Actually what does ...
by shanemadden
Wed Dec 12, 2018 8:10 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 213192

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Maybe the game engine should sum up the health of those items till it has a full 5 healths. Similar how wounded turrets are averaged in the inventory. My hunch is that this might not be something the devs are willing to make changes on since recipes just completely ignore health at the moment, but ...
by shanemadden
Sun Dec 09, 2018 4:52 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 213192

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Another minor update to the test version attached to the post on the previous page. There's a change to smooth out the behavior when multiple mods add stacks for the same items (if someone has two different mods installed both adding stacks for Bob's items for instance). The more interesting change ...
by shanemadden
Sat Dec 08, 2018 10:34 pm
Forum: Implemented mod requests
Topic: Furnace entities can't be loaded with more than 1 stack of input materials
Replies: 2
Views: 1279

Furnace entities can't be loaded with more than 1 stack of input materials

Assemblers, chemical plants, etc's input slots can accept more items than the stack size limit of the item in question, allowing 2 crafts worth of an item in their input slots despite the item potentially having a lower stack size. The same is not true for furnace entities - because they don't deter...
by shanemadden
Thu Nov 29, 2018 7:31 pm
Forum: Modding interface requests
Topic: LuaEntity attributes to associate robots and their delivery destinations
Replies: 10
Views: 2702

Re: LuaEntity attributes to associate robots and their delivery destinations

Great, thanks! That's all I need for the use case I'm thinking of, and I suppose if someone wants to do the big O(N) scan and incur the performance pain they would be able to do it directly with find_entities_filtered.
by shanemadden
Thu Nov 29, 2018 5:48 pm
Forum: Modding interface requests
Topic: LuaEntity attributes to associate robots and their delivery destinations
Replies: 10
Views: 2702

Re: LuaEntity attributes to associate robots and their delivery destinations

And our friend Stapler would also like an event fired when a robot is 'spawned' / sent out for delivery :)
by shanemadden
Thu Nov 29, 2018 5:34 pm
Forum: Modding interface requests
Topic: LuaEntity attributes to associate robots and their delivery destinations
Replies: 10
Views: 2702

LuaEntity attributes to associate robots and their delivery destinations

Looking for attributes to associate active construction and logistic bots with the entity they're on their way to. On the robot entity, an attribute like destination or delivery_target with the entity that the robot's on its way to deliver to or build, as well as possibly another for where it's on i...
by shanemadden
Thu Nov 29, 2018 1:52 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 213192

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Looks great. Haven't been able to try it out on a running game, but have glanced over the code and it's exactly what I had in mind, and probably even tidier. Nice work. Good to hear, thanks! Let me know if there's anything you'd like to see adjusted, I want to make sure this mod stays aligned with ...
by shanemadden
Tue Nov 27, 2018 7:40 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 213192

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Thank you for stepping in and continuing to maintain the mods, there is a slight issue. I’m not able to de stack the stacks by hand because the icons are red but apart from that everything seems to be working. Good catch, that's my own dumb fault for doing most of my testing in cheat mode. That's f...
by shanemadden
Mon Nov 26, 2018 12:35 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 213192

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Alright, folks - after a long weekend and about 30 different test save files, I think I'm ready to ask for some alpha testing on the new version of DSB and DCL for 0.17. The changes are essentially what Deadlock outlined in https://forums.factorio.com/viewtopic.php?f=190&t=57264&start=340#p3...
by shanemadden
Wed Nov 21, 2018 4:40 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 213192

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Yeah, good news and bad news :? My thinking for the belt styles was to keep them around but spin them out into their own mod for 0.17, possibly with them as one option alongside the "old" 0.16 vanilla belt style as another option (I'm sure some people will be nostalgic for the current spri...
by shanemadden
Fri Oct 12, 2018 11:06 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 190
Views: 54460

Re: [MOD 0.16] Deadlock's Crating Machine

I don't have any big plans for this mod as opposed to the planned mod merge for Loaders/Beltboxes, but as long as the changes needed to maintain this mod don't turn into a major project due to API changes, I should be able to keep the version on the mod portal working with 0.17 and beyond.
by shanemadden
Sun Sep 30, 2018 2:51 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 213192

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Oh yeah, I'd forgotten about the new permissions settings - collaborator rights might come in handy for small patches to the existing mod, but I think I'm also leaning toward a new mod release for the big revamp - getting all the mod integrations out of the base mod and just provide the API for belt...
by shanemadden
Sun Sep 30, 2018 12:05 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 213192

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Announcement My real-life circumstances have changed (for the better) and I've got precious little time for gaming. So I think it's highly unlikely I will get around to the work I was planning around updating to 0.17 and merging these mods into one. I was hoping there would be some kind of vanilla ...
by shanemadden
Mon Jul 30, 2018 4:19 pm
Forum: Implemented Suggestions
Topic: Add ability to blueprint trains
Replies: 24
Views: 9159

Re: Add ability to blueprint trains

As I said in the original post, the blueprinting would include the train settings. It should include all train settings, schedule, cargo wagon filters, colour, grid contents etc. This is a much needed feature as setting up trains over and over is very time consuming and tedious. It's also easy to m...

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