Search found 441 matches

by Illiander42
Thu Sep 28, 2023 3:43 pm
Forum: General discussion
Topic: Do we actually need Pipes to be non-directional? (Looking at Captain of Industry)
Replies: 8
Views: 2161

Re: Do we actually need Pipes to be non-directional? (Looking at Captain of Industry)

Pipes should stay omni-directional.

But there could be some internal optimisations that make building your pipe systems to that fluid flow is mono-directional more CPU and throughput efficent.
by Illiander42
Thu Sep 28, 2023 8:35 am
Forum: Ideas and Suggestions
Topic: Allow decoratives to be picked in planner name icons
Replies: 1
Views: 296

Re: Allow decoratives to be picked in planner name icons

+1.

Would be nice to be able to put together a single "trees, rocks, cliffs and stuff on the ground" planner and have it have the right icons.
by Illiander42
Tue Sep 26, 2023 10:51 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 51153

Re: Friday Facts #377 - New new rails

Also, half-diagonals will let us do better hex grid rails.
by Illiander42
Tue Sep 26, 2023 9:16 am
Forum: Ideas and Suggestions
Topic: Underground belts and pipes should be placed tile by tile instead of being one max length
Replies: 7
Views: 862

Re: Underground belts and pipes should be placed tile by tile instead of being one max length

If you need to jump a large distance you just need to leave two spots for the underground every so often. And those two spots are then unavailable for other things. Like inserters. It's an issue in beaconed builds mostly. And beaconed buils are the only place in factorio where you actually have spa...
by Illiander42
Mon Sep 25, 2023 12:46 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 51153

Re: Friday Facts #377 - New new rails

what about monorails? why don't you add them to the game? Because of this video: Why Monorails Are A Bad Idea Adam Something is Czech, WUBE are based in the Czech Republic, they must know each other and share the same opinions, right? ;) Glad someone other than me said it. :mrgreen: :mrgreen: :mrgr...
by Illiander42
Mon Sep 25, 2023 10:05 am
Forum: General discussion
Topic: Quality level names poll
Replies: 92
Views: 8988

Re: Quality level names poll

To be optimized does not mean it's as good as it can get. That's (arguably) optimal . Optimized just means it has had optimization applied to it, even if minor. And this does not require adding something to it. You can optimize something by tweaking some of the existing components or methods of con...
by Illiander42
Fri Sep 22, 2023 6:01 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 92
Views: 8988

Re: Quality level names poll

No-one else likes "Optimised"?

In Factorio?

For shame!
by Illiander42
Fri Sep 22, 2023 9:44 am
Forum: Ideas and Suggestions
Topic: No power signal in a better position.
Replies: 3
Views: 429

Re: No power signal in a better position.

There's a mod that puts it inthe bottom-left.

Can't remember the name atm.
by Illiander42
Mon Sep 18, 2023 10:17 am
Forum: Ideas and Suggestions
Topic: Auto research queue
Replies: 32
Views: 10506

Re: Shift-clicking a research that cannot be selected yet should queue the researches inbetween

For completeness sake, how should technologies that have multiple pre-requisites be handled? Are you asking breadth-first vs depth-first, or which order for parrallel techs? I personally don't think it matters. If you're using this, you want the end tech and all its prereqs and obviously don't care...
by Illiander42
Sun Sep 17, 2023 2:17 pm
Forum: Ideas and Suggestions
Topic: Show Completed Research in Queue
Replies: 3
Views: 507

Re: Show Completed Research in Queue

That's such an elegant little change :)
by Illiander42
Sun Sep 17, 2023 2:14 pm
Forum: Ideas and Suggestions
Topic: All achievements in one playthrough in the expansion
Replies: 3
Views: 621

Re: All achievements in one playthrough in the expansion

100% speedruns are a thing.

This needs to stay possible.

But it doesn't need to stay easy.
by Illiander42
Sun Sep 17, 2023 2:13 pm
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 75
Views: 29751

Re: Do not pause game when looking at research in single player

And yet another vote for this.

Because we shouldn't need to use multiplayer mode for something this basic.
by Illiander42
Fri Sep 15, 2023 9:14 am
Forum: Balancing
Topic: The Most Obvious Imbalance I've Ever Seen After 4K Hours
Replies: 11
Views: 4763

Re: The Most Obvious Imbalance I've Ever Seen After 4K Hours

I'm going to throw a new opinion into the pile:

Nightvision should be a 1x2 (horizontal) piece.

Fusion Reactors shouldn't occupy their corners.

We should have more of a tetris game with the equipment grid.
by Illiander42
Thu Sep 14, 2023 11:29 am
Forum: Ideas and Suggestions
Topic: Dynamically change research queue default setting when making maps
Replies: 3
Views: 460

Re: Dynamically change research queue default setting when making maps

For completeness, not the same suggestion, but suggestions trying to address the same issue : https://forums.factorio.com/viewtopic.php?f=6&t=81142 https://forums.factorio.com/viewtopic.php?f=6&t=66073 This "I forgot to set the option upon map creation again" has a long history :m...
by Illiander42
Thu Sep 14, 2023 11:24 am
Forum: Ideas and Suggestions
Topic: Show Blueprint-Materials currently in inventory
Replies: 1
Views: 213

Re: Convenience: Indicate Blueprint-Materials currently in Bag

A couple of little indicators: One for "in inventory" and another for "in the logistics network I'm standing in" would be lovely.

Make them little icons in the corner or something else that's out of the wqany unless you know to look for it.
by Illiander42
Thu Sep 14, 2023 11:22 am
Forum: Ideas and Suggestions
Topic: Simple QOL: quickly set filter to inserter and yellow chest
Replies: 7
Views: 899

Re: Simple QOL: quickly set filter to inserter and yellow chest

You can get a lot of use out of "poor man's buffer chests" by using storage chests with filters set.

A standard setup for mall outputs for yellow belts is to go into a storage chest with the filter set and the input inserter wired for quantity control.
by Illiander42
Thu Sep 14, 2023 11:17 am
Forum: Ideas and Suggestions
Topic: Controller suggestions around driving
Replies: 6
Views: 781

Re: Controller suggestions around driving

Honestly curious: Why do people hate "micro machines" controls so much?

Is this just the difference between UT and Halo vehicle controls?
by Illiander42
Thu Sep 14, 2023 11:14 am
Forum: Ideas and Suggestions
Topic: Colorblindness/Accessibility Improvements
Replies: 9
Views: 1501

Re: Colorblindness/Accessibility Improvements

There's the "color filter" option in graphics settings that claims to do something for this. Don't know when it was added or how well-known it is. (Or how useful it is) Unfortunately not very useful as I touched on in the last paragraph of the original post. It's become quite popular for ...
by Illiander42
Wed Sep 13, 2023 6:49 pm
Forum: Ideas and Suggestions
Topic: Colorblindness/Accessibility Improvements
Replies: 9
Views: 1501

Re: Colorblindness/Accessibility Improvements

There's the "color filter" option in graphics settings that claims to do something for this. Don't know when it was added or how well-known it is. (Or how useful it is) Also, a note on inserters: Stack inserters already have a non-colour visual difference - they have split arms. Other than...
by Illiander42
Wed Sep 13, 2023 6:30 pm
Forum: Ideas and Suggestions
Topic: Create module request when placing ghost over existing building
Replies: 21
Views: 5800

Make Copy Paste Modules mod vanilla.

TL;DR Copy->Paste machine settings also does modules. Blueprinting over machines adds modules. Mod link (I am not the mod author.) What ? From the mod description: First, place some modules into a machine, and then copy that machine's settings (by shift + right click) into another machine (shift + ...

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