Search found 490 matches

by Silari
Sat Nov 26, 2022 12:38 am
Forum: Gameplay Help
Topic: Coal liquefaction statistics
Replies: 8
Views: 1664

Re: Coal liquefaction statistics

That's not a bug. Catalysts aren't included in production statistics, as they aren't really being produced or consumed. There are other reports about it around: viewtopic.php?f=23&t=69934&p=425349&hil ... st#p425349
by Silari
Mon Nov 14, 2022 3:39 pm
Forum: Minor issues
Topic: [1.1.72] Combat shotgun can be fired in 2 directions simultaneously
Replies: 4
Views: 1365

Re: [1.1.72] Combat shotgun bizarre spread

Sounds like viewtopic.php?p=461762#p461762 though both directions at once is new.
by Silari
Sun Nov 13, 2022 3:20 am
Forum: Modding help
Topic: Surface tiles resetting when player teleports
Replies: 2
Views: 562

Re: Surface tiles resetting when player teleports

Pretty sure the game generates chunks in a radius around the player, so once the player gets teleported it starts generating chunks, thus replacing what you made. You can set the chunks to generated to avoid it being changed (https://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.set_chunk_g...
by Silari
Sat Oct 29, 2022 12:14 am
Forum: Gameplay Help
Topic: I suddenly got "game over" for no apparent reason
Replies: 11
Views: 2083

Re: I suddenly got "game over" for no apparent reason

thomroos wrote:
Fri Oct 28, 2022 8:29 pm
It's probably because you play in peaceful mode, this disables achievements.
Peaceful mode only disables 4 achievements related to biters (either directly or because they're needed to make the goal challenging). It has no effect on any of the others.
by Silari
Sat Oct 29, 2022 12:05 am
Forum: Modding help
Topic: Mining In a Line
Replies: 6
Views: 968

Re: Mining In a Line

Huh turns out you totally can put the vector outside the nominal bounds of the miner. Not sure if there's a limit, but you could certainly do the multiple miners in a row trick.
by Silari
Fri Oct 28, 2022 11:51 pm
Forum: News
Topic: Factorio for Nintendo Switch is now available!
Replies: 27
Views: 11205

Re: Factorio for Nintendo Switch is now available!

On Steam, there is beta branch (you can configure it in Factorio properties in Steam library) called "console". It will always match the latest console release, as they take much longer then our PC releases, so the versions probably won't be qble to keep up. That was an absolutely excelle...
by Silari
Mon Oct 24, 2022 1:32 am
Forum: Modding help
Topic: My code for building blueprints from string not working
Replies: 3
Views: 747

Re: My code for building blueprints from string not working

This code grabs the value 'bp_entities' and then does nothing with it, while providing a parameter when the function doesn't take any. It's entirely superflous - maybe it was used for debugging at one point, but it really doesn't need to be there. Biggest issue is it keeps a copy of the return from ...
by Silari
Fri Oct 21, 2022 1:55 am
Forum: Modding help
Topic: Entity interaction preview
Replies: 1
Views: 469

Re: Entity interaction preview

https://wiki.factorio.com/Prototype/Ent ... cification does that. You can see a version of it on the electric miner - it highlights the given radius with the given sprite. I use it to illustrate the range of the fisheries, farms, and terraformers in Homeworld Redux.
by Silari
Wed Oct 19, 2022 12:58 am
Forum: Modding help
Topic: [1.1] How to know if an object is stackable?
Replies: 9
Views: 2063

Re: [1.1] How to know if an object is stackable?

Unfortunately, while we can compare LuaAPI of different Factorio versions, there is no history of the prototype definitions . Do you know whether item.stackable ever was a valid property? It's not really important (I've removed that from my WIP version), I'm just wondering how this ever got include...
by Silari
Tue Oct 18, 2022 12:36 am
Forum: Fixed for 2.0
Topic: [Klonan] Please add "Copy error message to clipboard" button to mod loading errors
Replies: 5
Views: 1598

Re: [Klonan] Please add "Copy error message to clipboard" button to mod loading errors

That's a different kind of error message. You can't highlight anything in the load error box, so you can't copy it.
by Silari
Sat Oct 15, 2022 8:47 pm
Forum: Modding help
Topic: Unstable chunk/tile count?
Replies: 4
Views: 904

Re: Unstable chunk/tile count?

Thank you for the hint. "is_visible" means showing live to the player (always 25) in the map - or any radar (50 each, unless overlapping of course) Ooops copied the wrong one. It's the command above that one that checks if a force has charted a chunk: https://lua-api.factorio.com/latest/L...
by Silari
Sat Oct 15, 2022 12:04 am
Forum: Modding help
Topic: Unstable chunk/tile count?
Replies: 4
Views: 904

Re: Unstable chunk/tile count?

The game generates chunks as they are needed - either because a player explored them, pollution reached them, a script asked for it to be generated, etc. It generally generates a few chunks beyond what a player sees. Map generation also uses a scheduling system so depending on what tick you call it ...
by Silari
Sun Oct 09, 2022 4:15 pm
Forum: Gameplay Help
Topic: Different technology_price_multiplier per force
Replies: 2
Views: 829

Re: Different technology_price_multiplier per force

Far as I know DifficultySettings are only part of LUAGame, which means it's shared by everyone. You could approximate such a thing by setting one of the forces productivity bonus so their research becomes cheaper comparatively. It doesn't work perfectly (since bonuses are additive, if they both put ...
by Silari
Fri Oct 07, 2022 1:15 am
Forum: Technical Help
Topic: Reading An External File/Sending External Command (Not Sure If Possible)
Replies: 6
Views: 1095

Re: Reading An External File/Sending External Command (Not Sure If Possible)

You're probably overcomplicating things. I do see were you are coming from, but you need to know the difference between my laptop, desktop and my goals, my laptop is a newish (I bought it last fall) MSI gaming laptop with octo core (even though I know that means nothing for Factorio) that is runnin...
by Silari
Mon Oct 03, 2022 3:54 pm
Forum: Modding help
Topic: on_player_selected_area
Replies: 39
Views: 4056

Re: on_player_selected_area

And how are you checking what it returns? Note that if you're using print to print the results, print will not output the same string twice. So even if you find two assembling machines if you loop over the results and print the type, it'll only print "assembling-machine-1" ONCE.
by Silari
Tue Sep 27, 2022 5:37 pm
Forum: Modding help
Topic: Parts of lua execution skipped in for loop?
Replies: 3
Views: 774

Re: Parts of lua execution skipped in for loop?

Print is setup to ignore multiple calls with the same parameters. If you call print("hello") five times in a row, it'll print once and ignore the rest. It doesn't want the console spammed with the same message. If you really need to see them all, switch to the log command which logs everyt...
by Silari
Sun Sep 25, 2022 3:13 pm
Forum: Technical Help
Topic: Low FPS/UPS
Replies: 2
Views: 859

Re: Low FPS/UPS

Entity update is extremely high - that's how long it takes to update all the things on the map and is pretty much just based on the size of your base as a whole. Logistic Manager is RIDICULOUSLY high. Looking at your minimap I'm guessing you have a massive logistic network covering everything. That'...
by Silari
Sat Sep 24, 2022 7:41 pm
Forum: Duplicates
Topic: [1.1.69] Productivity bonus does not properly apply at high crafting speed
Replies: 1
Views: 708

Re: [1.1.69] Productivity bonus does not properly apply at high crafting speed

Almost certainly a dupe of this

Progress is a floating point number, they aren't precise so sometimes you get very tiny differences in the amounts.
by Silari
Sat Sep 24, 2022 1:07 am
Forum: Resolved Problems and Bugs
Topic: [1.1.68] Hitting Escape/E does not work in the 'User login' popup
Replies: 1
Views: 1699

[1.1.68] Hitting Escape/E does not work in the 'User login' popup

What Happened I selected the Install tab under mods, which then asked me to login to my factorio account, hit the Escape key, and nothing happened. What I Expected For Escape to exit the dialog via the back button, as it does in other windows. Hitting Enter works as expected. Hitting 'e' does nothi...
by Silari
Mon Sep 19, 2022 4:56 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502896

Re: Simple Questions and Short Answers

I want to change the "Absorption modifier" from 100% to 50% and if possible the "Maximum group size" for the enemies to 30 midgame using the console. Is that possible and what would be the commands to do that? Should be something like /c game.map_settings.pollution.aeging = 0.5 ...

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