It is not entirely clear to me what caused this desync. A special scenario was running on the server and only I was kicked out.
desync-report-2020-02-28_11-42-20.zip
Search found 119 matches
- Sat Feb 29, 2020 12:11 pm
- Forum: Desyncs with mods
- Topic: [0.18.9] desync-report-2020-02-28_11-42-20.zip
- Replies: 4
- Views: 1581
- Thu Feb 27, 2020 9:20 am
- Forum: Won't implement
- Topic: latency :: LuaPlayer [R]
- Replies: 2
- Views: 1182
Re: latency :: LuaPlayer [R]
Transporting unnecessary data is actually not a good thing. But what about the server side? The server already knows how good the connection is and could include it in the following line. ServerMultiplayerManager.cpp:921: updateTick(26146) received stateChanged peerID(2) oldState(WaitingForCommandTo...
- Thu Feb 27, 2020 7:08 am
- Forum: Won't implement
- Topic: latency :: LuaPlayer [R]
- Replies: 2
- Views: 1182
latency :: LuaPlayer [R]
In order to be able to assess whether a player has problems, it would be nice if there was a parameter latency.
LuaPlayer
LuaPlayer
- Mon Feb 17, 2020 12:49 am
- Forum: Modding help
- Topic: tank.disable_flashlight()
- Replies: 2
- Views: 773
Re: tank.disable_flashlight()
A little more information about the function LuaControl.disable_flashlight would be nice.
- Sun Feb 16, 2020 10:04 pm
- Forum: Modding help
- Topic: tank.disable_flashlight()
- Replies: 2
- Views: 773
tank.disable_flashlight()
I am looking for the following function "tank.disable_flashlight()" or what do I have to do? I can turn a player's light on / off using the following functions.
Code: Select all
player.character.enable_flashlight()
player.character.disable_flashlight()
- Sun Feb 02, 2020 1:03 am
- Forum: Modding help
- Topic: Prevent double saves
- Replies: 1
- Views: 637
Re: Prevent double saves
Because I want to use several containers, there are also several saves, to prevent standard saving, I use the command "chattr +i /opt/factorio/saves/SCENARIO_NAME.zip". Unfortunately, my approach creates some errors. 21.245 Info AppManager.cpp:395: Saving game as /factorio/saves/COMMUNITY_...
- Sat Feb 01, 2020 2:43 pm
- Forum: Modding help
- Topic: Prevent double saves
- Replies: 1
- Views: 637
Prevent double saves
Can I somehow prevent standard saving? When I close a Docker container, I want to give the ZIP a specific name. 32.982 Info AppManager.cpp:395: Saving game as /factorio/saves/COMMUNITY_NAME-SCENARIO_NAME-PID 32.987 Info AsyncScenarioSaver.cpp:144: Saving process PID: 630 32.989 Received SIGINT, shut...
- Sat Feb 01, 2020 11:44 am
- Forum: Ideas and Suggestions
- Topic: [0.17.66] config set name new_server_name
- Replies: 5
- Views: 1859
Re: [0.17.66] config set name new_server_name
It works, I forgot to insert \n at the end of the line.
- Sat Feb 01, 2020 11:41 am
- Forum: Tools
- Topic: Change the name via stdin /config set name
- Replies: 1
- Views: 1795
Re: Change the name via stdin /config set name
It works, I forgot to insert \n at the end of the line.
- Thu Dec 26, 2019 10:51 pm
- Forum: Not a bug
- Topic: [0.17.66] underground assembly line - iron supply interrupted
- Replies: 5
- Views: 2046
Re: [0.17.66] underground assembly line - iron supply interrupted
I have reconstructed it and can now solve the puzzle. The entrance from the underground conveyor belt has the wrong direction of flow. It can hardly be seen in the screenshot. I can't explain how it happened, so luckily it's not a bug.
- Mon Dec 23, 2019 11:58 pm
- Forum: Translations
- Topic: [0.17.79] German players count online translation broken
- Replies: 2
- Views: 1844
[0.17.79] German players count online translation broken
A placeholder is not processed correctly with the following command "/players count online".
- Mon Oct 21, 2019 4:05 am
- Forum: Not a bug
- Topic: [0.17.72] Cleaning the inventory does not work
- Replies: 5
- Views: 1549
Re: [0.17.72] Cleaning the inventory does not work
After setting the value of "enable_looted" to false in function "spill_item_stack", everything works. So the NPC fills itself again and again?
- Mon Oct 21, 2019 3:40 am
- Forum: Not a bug
- Topic: [0.17.72] Cleaning the inventory does not work
- Replies: 5
- Views: 1549
Re: [0.17.72] Cleaning the inventory does not work
It is the position. The degradable ore collides with the ore lying on the ground. I just do not understand, the value in the inventory increases and still only one ore is deposited on the ground.
- Sun Oct 20, 2019 4:38 am
- Forum: Not a bug
- Topic: [0.17.72] Cleaning the inventory does not work
- Replies: 5
- Views: 1549
[0.17.72] Cleaning the inventory does not work
I created a character and ordered him to mine ore. What works so far, the ore accumulation is now great, is still filed only an ore and emptied the inventory. Now the problem, the number in the inventory increases for no apparent reason. if game.tick % 60 == 0 and npc_worker ~= nil then local invent...
- Thu Sep 26, 2019 9:59 am
- Forum: Tools
- Topic: Change the name via stdin /config set name
- Replies: 1
- Views: 1795
Change the name via stdin /config set name
I want to start a docker container via a nodejs script. Using a sdtin command "/config set name" I would assign a new server name. Is there a better way or what can I do?
- Sat Aug 24, 2019 12:41 pm
- Forum: Not a bug
- Topic: [0.17.66] underground assembly line - iron supply interrupted
- Replies: 5
- Views: 2046
Re: [0.17.66] underground assembly line - iron supply interrupted
I was on a public server where no mods were used. I only have this screenshot. The only thing missing is the end of the underground assembly line.
- Sat Aug 24, 2019 11:45 am
- Forum: Not a bug
- Topic: [0.17.66] underground assembly line - iron supply interrupted
- Replies: 5
- Views: 2046
[0.17.66] underground assembly line - iron supply interrupted
I was wondering why production is not running. When I looked, I noticed that the quick inserter refuses to take the iron plates from the beginning of the underground assembly line. I'm confused, in my view it's a bug.
- Sun Aug 18, 2019 3:07 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.66] config set name new_server_name
- Replies: 5
- Views: 1859
Re: [0.17.66] config set name new_server_name
If you call "/help config" in the game, you will see that they are valid keys. I can now confirm that the execution of the command works. My mistake was, as an admin I had viewer rights. The real problem is, I can execute via stdin "/silent-command", only not "/config".
- Sun Aug 18, 2019 2:30 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.66] config set name new_server_name
- Replies: 5
- Views: 1859
Re: [0.17.66] config set name new_server_name
I can not confirm that it works.
- Sun Aug 18, 2019 1:43 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.66] config set name new_server_name
- Replies: 5
- Views: 1859
[0.17.66] config set name new_server_name
Can not change the server name with a command "/config <get/set> <option> <value>". table_of_containers[ pid ].process.stdin.write( '/config set name "' + table_of_scenarios[ scenario ].community + ' ' + table_of_scenarios[ scenario ].name + '"' ); table_of_containers[ pid ].proc...