Search found 119 matches

by XaLpHa89
Sat Feb 29, 2020 12:11 pm
Forum: Desyncs with mods
Topic: [0.18.9] desync-report-2020-02-28_11-42-20.zip
Replies: 4
Views: 1581

[0.18.9] desync-report-2020-02-28_11-42-20.zip

It is not entirely clear to me what caused this desync. A special scenario was running on the server and only I was kicked out.

desync-report-2020-02-28_11-42-20.zip
by XaLpHa89
Thu Feb 27, 2020 9:20 am
Forum: Won't implement
Topic: latency :: LuaPlayer [R]
Replies: 2
Views: 1182

Re: latency :: LuaPlayer [R]

Transporting unnecessary data is actually not a good thing. But what about the server side? The server already knows how good the connection is and could include it in the following line. ServerMultiplayerManager.cpp:921: updateTick(26146) received stateChanged peerID(2) oldState(WaitingForCommandTo...
by XaLpHa89
Thu Feb 27, 2020 7:08 am
Forum: Won't implement
Topic: latency :: LuaPlayer [R]
Replies: 2
Views: 1182

latency :: LuaPlayer [R]

In order to be able to assess whether a player has problems, it would be nice if there was a parameter latency.

LuaPlayer
latency.png
latency.png (6.68 KiB) Viewed 1182 times
by XaLpHa89
Mon Feb 17, 2020 12:49 am
Forum: Modding help
Topic: tank.disable_flashlight()
Replies: 2
Views: 773

Re: tank.disable_flashlight()

A little more information about the function LuaControl.disable_flashlight would be nice.
by XaLpHa89
Sun Feb 16, 2020 10:04 pm
Forum: Modding help
Topic: tank.disable_flashlight()
Replies: 2
Views: 773

tank.disable_flashlight()

I am looking for the following function "tank.disable_flashlight()" or what do I have to do? I can turn a player's light on / off using the following functions.

Code: Select all

player.character.enable_flashlight()
player.character.disable_flashlight()
20200216225803_1.jpg
20200216225803_1.jpg (309.05 KiB) Viewed 773 times
by XaLpHa89
Sun Feb 02, 2020 1:03 am
Forum: Modding help
Topic: Prevent double saves
Replies: 1
Views: 637

Re: Prevent double saves

Because I want to use several containers, there are also several saves, to prevent standard saving, I use the command "chattr +i /opt/factorio/saves/SCENARIO_NAME.zip". Unfortunately, my approach creates some errors. 21.245 Info AppManager.cpp:395: Saving game as /factorio/saves/COMMUNITY_...
by XaLpHa89
Sat Feb 01, 2020 2:43 pm
Forum: Modding help
Topic: Prevent double saves
Replies: 1
Views: 637

Prevent double saves

Can I somehow prevent standard saving? When I close a Docker container, I want to give the ZIP a specific name. 32.982 Info AppManager.cpp:395: Saving game as /factorio/saves/COMMUNITY_NAME-SCENARIO_NAME-PID 32.987 Info AsyncScenarioSaver.cpp:144: Saving process PID: 630 32.989 Received SIGINT, shut...
by XaLpHa89
Sat Feb 01, 2020 11:44 am
Forum: Ideas and Suggestions
Topic: [0.17.66] config set name new_server_name
Replies: 5
Views: 1859

Re: [0.17.66] config set name new_server_name

It works, I forgot to insert \n at the end of the line.
by XaLpHa89
Sat Feb 01, 2020 11:41 am
Forum: Tools
Topic: Change the name via stdin /config set name
Replies: 1
Views: 1795

Re: Change the name via stdin /config set name

It works, I forgot to insert \n at the end of the line.
by XaLpHa89
Thu Dec 26, 2019 10:51 pm
Forum: Not a bug
Topic: [0.17.66] underground assembly line - iron supply interrupted
Replies: 5
Views: 2046

Re: [0.17.66] underground assembly line - iron supply interrupted

I have reconstructed it and can now solve the puzzle. The entrance from the underground conveyor belt has the wrong direction of flow. It can hardly be seen in the screenshot. I can't explain how it happened, so luckily it's not a bug.
by XaLpHa89
Mon Dec 23, 2019 11:58 pm
Forum: Translations
Topic: [0.17.79] German players count online translation broken
Replies: 2
Views: 1844

[0.17.79] German players count online translation broken

A placeholder is not processed correctly with the following command "/players count online".
playerscountonline.png
playerscountonline.png (53.04 KiB) Viewed 1844 times
by XaLpHa89
Mon Oct 21, 2019 4:05 am
Forum: Not a bug
Topic: [0.17.72] Cleaning the inventory does not work
Replies: 5
Views: 1549

Re: [0.17.72] Cleaning the inventory does not work

After setting the value of "enable_looted" to false in function "spill_item_stack", everything works. So the NPC fills itself again and again?
by XaLpHa89
Mon Oct 21, 2019 3:40 am
Forum: Not a bug
Topic: [0.17.72] Cleaning the inventory does not work
Replies: 5
Views: 1549

Re: [0.17.72] Cleaning the inventory does not work

It is the position. The degradable ore collides with the ore lying on the ground. I just do not understand, the value in the inventory increases and still only one ore is deposited on the ground.
20191021053701_1.jpg
20191021053701_1.jpg (644.03 KiB) Viewed 1449 times
by XaLpHa89
Sun Oct 20, 2019 4:38 am
Forum: Not a bug
Topic: [0.17.72] Cleaning the inventory does not work
Replies: 5
Views: 1549

[0.17.72] Cleaning the inventory does not work

I created a character and ordered him to mine ore. What works so far, the ore accumulation is now great, is still filed only an ore and emptied the inventory. Now the problem, the number in the inventory increases for no apparent reason. if game.tick % 60 == 0 and npc_worker ~= nil then local invent...
by XaLpHa89
Thu Sep 26, 2019 9:59 am
Forum: Tools
Topic: Change the name via stdin /config set name
Replies: 1
Views: 1795

Change the name via stdin /config set name

I want to start a docker container via a nodejs script. Using a sdtin command "/config set name" I would assign a new server name. Is there a better way or what can I do?
by XaLpHa89
Sat Aug 24, 2019 12:41 pm
Forum: Not a bug
Topic: [0.17.66] underground assembly line - iron supply interrupted
Replies: 5
Views: 2046

Re: [0.17.66] underground assembly line - iron supply interrupted

I was on a public server where no mods were used. I only have this screenshot. The only thing missing is the end of the underground assembly line.
by XaLpHa89
Sat Aug 24, 2019 11:45 am
Forum: Not a bug
Topic: [0.17.66] underground assembly line - iron supply interrupted
Replies: 5
Views: 2046

[0.17.66] underground assembly line - iron supply interrupted

I was wondering why production is not running. When I looked, I noticed that the quick inserter refuses to take the iron plates from the beginning of the underground assembly line. I'm confused, in my view it's a bug.
20190822111026_1.jpg
20190822111026_1.jpg (641.64 KiB) Viewed 2046 times
by XaLpHa89
Sun Aug 18, 2019 3:07 pm
Forum: Ideas and Suggestions
Topic: [0.17.66] config set name new_server_name
Replies: 5
Views: 1859

Re: [0.17.66] config set name new_server_name

If you call "/help config" in the game, you will see that they are valid keys. I can now confirm that the execution of the command works. My mistake was, as an admin I had viewer rights. The real problem is, I can execute via stdin "/silent-command", only not "/config".
by XaLpHa89
Sun Aug 18, 2019 2:30 pm
Forum: Ideas and Suggestions
Topic: [0.17.66] config set name new_server_name
Replies: 5
Views: 1859

Re: [0.17.66] config set name new_server_name

I can not confirm that it works.
by XaLpHa89
Sun Aug 18, 2019 1:43 pm
Forum: Ideas and Suggestions
Topic: [0.17.66] config set name new_server_name
Replies: 5
Views: 1859

[0.17.66] config set name new_server_name

Can not change the server name with a command "/config <get/set> <option> <value>". table_of_containers[ pid ].process.stdin.write( '/config set name "' + table_of_scenarios[ scenario ].community + ' ' + table_of_scenarios[ scenario ].name + '"' ); table_of_containers[ pid ].proc...

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