its not another automation in Factorio ?
could not resist
Search found 272 matches
- Thu May 28, 2020 4:37 pm
- Forum: Technical Help
- Topic: [0.18.27] The cursor moves by itself
- Replies: 3
- Views: 933
- Mon May 25, 2020 10:45 am
- Forum: Frequently Suggested / Link Collections
- Topic: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging
- Replies: 16
- Views: 24508
Re: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging
Yes i know this all :P Tried different approches - still no super fan of robots, because they take out a large chunk of the puzzeling of factorio.... Its just comfortable later in the game when the thirth ore patches runing dry, so place down the the rails, the roboports, the miners and all whats no...
- Mon May 25, 2020 7:04 am
- Forum: Frequently Suggested / Link Collections
- Topic: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging
- Replies: 16
- Views: 24508
Re: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging
So i have the problem currently... I have a large main base which is full coverd by roboports, but then into the wilderness, my roboports follwos along ores/rails, so the gernerall layout is there or a root system which much space between the branches.... So occasionally some robo will try to travel...
- Fri May 22, 2020 8:09 pm
- Forum: Combinator Creations
- Topic: Belt Contamination Sensor
- Replies: 19
- Views: 4931
Re: Belt Contamination Sensor
I find this truly inventive, not to say over the orbit engineering .......
I solve this with an spliter, filter set to desired item, all ohter will go elsewere...
(suggest is to an active provider chest....)
I solve this with an spliter, filter set to desired item, all ohter will go elsewere...
(suggest is to an active provider chest....)
- Sat May 16, 2020 6:41 am
- Forum: Mods
- Topic: [MOD 0.16] Nuclear Furnace 0.0.4
- Replies: 20
- Views: 9888
Re: [MOD 0.16] Nuclear Furnace 0.0.4
Yes i know, but i think it may be for everyones convenience if it is earlier positioned .....darkfrei wrote: ↑Fri May 15, 2020 9:32 pmYou are need just one line:Code: Select all
data.raw.recipe["extractor-inserter"].enabled = true
Thanks for your inserter
- Fri May 15, 2020 4:56 pm
- Forum: Mods
- Topic: [MOD 0.16] Nuclear Furnace 0.0.4
- Replies: 20
- Views: 9888
Re: [MOD 0.16] Nuclear Furnace 0.0.4
Hello, i came over from my question concerning the burnt result extraction..... i have included your mod all clear for now.... But as you have placed this extraction-inserter under the nuclear-branch i may ask if its possible to place it at start, beside the burner inserter, or even without any rese...
- Fri May 15, 2020 8:56 am
- Forum: Modding help
- Topic: Assembler with burnt result
- Replies: 3
- Views: 1685
Re: Assembler with burnt result
Ahh i see.....
once again it proofs that searching more in depth is not to be underestimated
Thanks
once again it proofs that searching more in depth is not to be underestimated
Thanks
- Fri May 15, 2020 6:45 am
- Forum: Modding help
- Topic: Assembler with burnt result
- Replies: 3
- Views: 1685
Assembler with burnt result
Hello all i want to make an assembler with speciallized fuel in the manner of nuclear fuel with a burnt result. So far everything works, but it seems that the inserter won't take out the burnt result...... Do anyone know whats the trouble here ? I have looked into the nuclear reactor and the locomot...
- Mon May 11, 2020 9:40 am
- Forum: Ideas and Requests For Mods
- Topic: Mod Idea: Train propulsion by linear induction motor
- Replies: 2
- Views: 1209
Re: Mod Idea: Train propulsion by linear induction motor
You could use a bullet train mod..... Thats not a linear induction motor, but if you add a inducion motor rail recipe (and GFX) it could be done.... downside, as far as i know Factorio has only one type of rail, so you could intermix the different rail based transports, but if you make yourself a ru...
- Mon May 04, 2020 1:29 pm
- Forum: General discussion
- Topic: Turn Coal into Wood
- Replies: 18
- Views: 4479
Re: Turn Coal into Wood
You may use your coal as carbon fiber resource (beside oil and coal) in my mod ..... https://mods.factorio.com/mod/carbon-fiber I had the same problem and felt that the LDS is somewhat under utilized..... It is also a opportunitiy it include some wood growing mods for this, as its sucks up wood very...
- Sun Mar 22, 2020 10:41 am
- Forum: Outdated/Not implemented
- Topic: Change the name of "steel plate" to "iron beam"
- Replies: 21
- Views: 5646
Re: Change the name of "steel plate" to "iron beam"
I stumbled around this also but in the end :
Steel-palte/beam is a raw item and raw item from ores are plates .....
Steel-palte/beam is a raw item and raw item from ores are plates .....
- Mon Mar 16, 2020 8:23 pm
- Forum: Ideas and Requests For Mods
- Topic: Substation converter thing
- Replies: 7
- Views: 1999
Re: Substation converter thing
Would it possible to restrict long power poles to only connect to substations What about starting a fire if small or medium poles are attached to large ones? Can't have both at the same time really. I don't know this for sure.... But linking is managed with a 'flag'. so if you can use two flags; on...
- Mon Feb 24, 2020 5:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.6] Biter clumping together
- Replies: 10
- Views: 6272
Re: [0.18.6] Biter clumping together
Maybe a little bit nudging and snuggeling with a arty shell is all what they want ?
- Thu Feb 20, 2020 1:34 pm
- Forum: Modding help
- Topic: Questions/answers around "optimised particles", layers
- Replies: 15
- Views: 2092
Re: Questions about "optimised particles", layers
Thats a disappointment, the factorian style if moar so they need to have a mushroom cloud nonethelessDeadlock989 wrote: ↑Thu Feb 20, 2020 10:54 amNow if only I can stop wooden chests exploding in a fireball of wooden shards, Michael Bay style ... Use smoke instead of fire for things without an energy source?
- Thu Feb 20, 2020 10:39 am
- Forum: Modding help
- Topic: Questions/answers around "optimised particles", layers
- Replies: 15
- Views: 2092
Re: Questions about "optimised particles", layers
hell thats a sight
I would suggest that its possible to gater some of these back (either useable and/or as scrap)
I would suggest that its possible to gater some of these back (either useable and/or as scrap)
- Sat Feb 15, 2020 9:17 am
- Forum: News
- Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
- Replies: 57
- Views: 26025
Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect
this looks very cool all.... i hope there is the possiblity to grab the remenants, at least for a mod and i hope it would be possible to deploy the battle bots via roboports just like the cargo/construction bots. at lest this game is about automation, so an automated battlebot deployment ist just ab...
- Sun Feb 09, 2020 11:32 am
- Forum: Gameplay Help
- Topic: What does a negative amount mean?
- Replies: 2
- Views: 1262
Re: What does a negative amount mean?
I am using this as a amout sensor......
If you want a chest filled with 500 items, so check with -500. so the provider/inserter fill only when the sum of chest + combinator is < 0
If you want a chest filled with 500 items, so check with -500. so the provider/inserter fill only when the sum of chest + combinator is < 0
- Sun Feb 09, 2020 11:30 am
- Forum: Ideas and Suggestions
- Topic: Steam Backup / solar / accumulator tutorial
- Replies: 1
- Views: 958
Re: Steam Backup / solar / accumulator tutorial
detach your steam powerplant from the net using a power switch.
Place a akkumulator near the switch in the main grid, connect it to the switch
switch on only when akkumulator runs low....
Place a akkumulator near the switch in the main grid, connect it to the switch
switch on only when akkumulator runs low....
- Sat Feb 01, 2020 10:24 am
- Forum: Implemented in 2.0
- Topic: Comments on Deciders, possibly other entities
- Replies: 64
- Views: 20343
Re: Commenting combinators
i would also would love to have comments (or names) to combinators / lamps...... At least they are set to mostly a specific task, so why not give them a chance to get named or such Like : set amount of items needed for xxx just the possibilty would be very good, when hovering above it with the mouse...
- Wed Jan 22, 2020 6:52 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152688
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
hello,
is it possible to have the amount of items listed in stacks ????
ie : 200 Iron-plates are 2 stacks ?
is it possible to have the amount of items listed in stacks ????
ie : 200 Iron-plates are 2 stacks ?