Search found 272 matches

by nosports
Thu May 28, 2020 4:37 pm
Forum: Technical Help
Topic: [0.18.27] The cursor moves by itself
Replies: 3
Views: 933

Re: [0.18.27] The cursor moves by itself

its not another automation in Factorio ? :D

could not resist :P
by nosports
Mon May 25, 2020 10:45 am
Forum: Frequently Suggested / Link Collections
Topic: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging
Replies: 16
Views: 24508

Re: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging

Yes i know this all :P Tried different approches - still no super fan of robots, because they take out a large chunk of the puzzeling of factorio.... Its just comfortable later in the game when the thirth ore patches runing dry, so place down the the rails, the roboports, the miners and all whats no...
by nosports
Mon May 25, 2020 7:04 am
Forum: Frequently Suggested / Link Collections
Topic: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging
Replies: 16
Views: 24508

Re: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging

So i have the problem currently... I have a large main base which is full coverd by roboports, but then into the wilderness, my roboports follwos along ores/rails, so the gernerall layout is there or a root system which much space between the branches.... So occasionally some robo will try to travel...
by nosports
Fri May 22, 2020 8:09 pm
Forum: Combinator Creations
Topic: Belt Contamination Sensor
Replies: 19
Views: 4931

Re: Belt Contamination Sensor

I find this truly inventive, not to say over the orbit engineering :D .......

I solve this with an spliter, filter set to desired item, all ohter will go elsewere...
(suggest is to an active provider chest....)
by nosports
Sat May 16, 2020 6:41 am
Forum: Mods
Topic: [MOD 0.16] Nuclear Furnace 0.0.4
Replies: 20
Views: 9888

Re: [MOD 0.16] Nuclear Furnace 0.0.4

darkfrei wrote:
Fri May 15, 2020 9:32 pm
You are need just one line:

Code: Select all

data.raw.recipe["extractor-inserter"].enabled = true
Yes i know, but i think it may be for everyones convenience if it is earlier positioned .....

Thanks for your inserter 8-)
by nosports
Fri May 15, 2020 4:56 pm
Forum: Mods
Topic: [MOD 0.16] Nuclear Furnace 0.0.4
Replies: 20
Views: 9888

Re: [MOD 0.16] Nuclear Furnace 0.0.4

Hello, i came over from my question concerning the burnt result extraction..... i have included your mod all clear for now.... But as you have placed this extraction-inserter under the nuclear-branch i may ask if its possible to place it at start, beside the burner inserter, or even without any rese...
by nosports
Fri May 15, 2020 8:56 am
Forum: Modding help
Topic: Assembler with burnt result
Replies: 3
Views: 1685

Re: Assembler with burnt result

Ahh i see..... :P

once again it proofs that searching more in depth is not to be underestimated :-)

Thanks
by nosports
Fri May 15, 2020 6:45 am
Forum: Modding help
Topic: Assembler with burnt result
Replies: 3
Views: 1685

Assembler with burnt result

Hello all i want to make an assembler with speciallized fuel in the manner of nuclear fuel with a burnt result. So far everything works, but it seems that the inserter won't take out the burnt result...... Do anyone know whats the trouble here ? I have looked into the nuclear reactor and the locomot...
by nosports
Mon May 11, 2020 9:40 am
Forum: Ideas and Requests For Mods
Topic: Mod Idea: Train propulsion by linear induction motor
Replies: 2
Views: 1209

Re: Mod Idea: Train propulsion by linear induction motor

You could use a bullet train mod..... Thats not a linear induction motor, but if you add a inducion motor rail recipe (and GFX) it could be done.... downside, as far as i know Factorio has only one type of rail, so you could intermix the different rail based transports, but if you make yourself a ru...
by nosports
Mon May 04, 2020 1:29 pm
Forum: General discussion
Topic: Turn Coal into Wood
Replies: 18
Views: 4479

Re: Turn Coal into Wood

You may use your coal as carbon fiber resource (beside oil and coal) in my mod ..... https://mods.factorio.com/mod/carbon-fiber I had the same problem and felt that the LDS is somewhat under utilized..... It is also a opportunitiy it include some wood growing mods for this, as its sucks up wood very...
by nosports
Sun Mar 22, 2020 10:41 am
Forum: Outdated/Not implemented
Topic: Change the name of "steel plate" to "iron beam"
Replies: 21
Views: 5646

Re: Change the name of "steel plate" to "iron beam"

I stumbled around this also but in the end :

Steel-palte/beam is a raw item and raw item from ores are plates .....
by nosports
Mon Mar 16, 2020 8:23 pm
Forum: Ideas and Requests For Mods
Topic: Substation converter thing
Replies: 7
Views: 1999

Re: Substation converter thing

Would it possible to restrict long power poles to only connect to substations What about starting a fire if small or medium poles are attached to large ones? Can't have both at the same time really. I don't know this for sure.... But linking is managed with a 'flag'. so if you can use two flags; on...
by nosports
Mon Feb 24, 2020 5:37 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.6] Biter clumping together
Replies: 10
Views: 6272

Re: [0.18.6] Biter clumping together

Maybe a little bit nudging and snuggeling with a arty shell is all what they want ? :mrgreen:
by nosports
Thu Feb 20, 2020 1:34 pm
Forum: Modding help
Topic: Questions/answers around "optimised particles", layers
Replies: 15
Views: 2092

Re: Questions about "optimised particles", layers

Deadlock989 wrote:
Thu Feb 20, 2020 10:54 am
Now if only I can stop wooden chests exploding in a fireball of wooden shards, Michael Bay style ... Use smoke instead of fire for things without an energy source?
Thats a disappointment, the factorian style if moar so they need to have a mushroom cloud nonetheless :lol:
by nosports
Thu Feb 20, 2020 10:39 am
Forum: Modding help
Topic: Questions/answers around "optimised particles", layers
Replies: 15
Views: 2092

Re: Questions about "optimised particles", layers

hell thats a sight :P

I would suggest that its possible to gater some of these back (either useable and/or as scrap)
by nosports
Sat Feb 15, 2020 9:17 am
Forum: News
Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
Replies: 57
Views: 26025

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

this looks very cool all.... i hope there is the possiblity to grab the remenants, at least for a mod and i hope it would be possible to deploy the battle bots via roboports just like the cargo/construction bots. at lest this game is about automation, so an automated battlebot deployment ist just ab...
by nosports
Sun Feb 09, 2020 11:32 am
Forum: Gameplay Help
Topic: What does a negative amount mean?
Replies: 2
Views: 1262

Re: What does a negative amount mean?

I am using this as a amout sensor......

If you want a chest filled with 500 items, so check with -500. so the provider/inserter fill only when the sum of chest + combinator is < 0
by nosports
Sun Feb 09, 2020 11:30 am
Forum: Ideas and Suggestions
Topic: Steam Backup / solar / accumulator tutorial
Replies: 1
Views: 958

Re: Steam Backup / solar / accumulator tutorial

detach your steam powerplant from the net using a power switch.
Place a akkumulator near the switch in the main grid, connect it to the switch
switch on only when akkumulator runs low....
by nosports
Sat Feb 01, 2020 10:24 am
Forum: Implemented in 2.0
Topic: Comments on Deciders, possibly other entities
Replies: 64
Views: 20343

Re: Commenting combinators

i would also would love to have comments (or names) to combinators / lamps...... At least they are set to mostly a specific task, so why not give them a chance to get named or such Like : set amount of items needed for xxx just the possibilty would be very good, when hovering above it with the mouse...
by nosports
Wed Jan 22, 2020 6:52 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152688

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

hello,

is it possible to have the amount of items listed in stacks ????

ie : 200 Iron-plates are 2 stacks ?

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