Search found 107 matches

by gr0mpel
Fri Jun 14, 2013 11:50 am
Forum: Releases
Topic: Midterm goal
Replies: 19
Views: 24617

Re: Midterm goal

sounds ok to me. factorio has a very good foundation right now. but there are still a few things missing in order to create a better gameplay and better long term motivation. so its reasonable to concentrate on that before starting such a big project like multiplayer! so far i love this game and i h...
by gr0mpel
Wed Jun 12, 2013 5:20 pm
Forum: Show your Creations
Topic: My first factory
Replies: 68
Views: 40549

Re: My first factory

so
how do you plan your factorys?

Image
by gr0mpel
Tue Jun 11, 2013 12:16 pm
Forum: General discussion
Topic: thoughts about [0.5.0]
Replies: 29
Views: 18297

Re: thoughts about [0.5.0]

that would definitely help :)
by gr0mpel
Mon Jun 10, 2013 7:18 pm
Forum: General discussion
Topic: thoughts about [0.5.0]
Replies: 29
Views: 18297

Re: thoughts about [0.5.0]

@ mining drills: Yeah, I was also quite unsure where will the output ore land. So far I attribute it to the fact, that it used to be crystal-clear (just as everything else used to be) and now it's not (just as everything else is now). If I weren't given the crystal-clear version first, I think I wo...
by gr0mpel
Mon Jun 10, 2013 2:34 pm
Forum: General discussion
Topic: thoughts about [0.5.0]
Replies: 29
Views: 18297

thoughts about [0.5.0]

i was able to play the new version for a few hours. what i've noticed so far: the player is not able to leave an express transport belt when moving in 2 dimensions (e.g. x/-y ; -y/x) and stutters shortly when leaving a fast transport belt when moving in 2 dimensions. moving in one dimension doenst c...
by gr0mpel
Sat Jun 08, 2013 10:10 am
Forum: Releases
Topic: Version 0.5.0
Replies: 33
Views: 31516

Re: Version 0.5.0

awesome new GUI!!
wasnt able to play more than 10 minutes yet, but the first impression is really great :)
by gr0mpel
Fri Jun 07, 2013 3:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.4.1] 0.4.4 scenario pack tight spot-4
Replies: 14
Views: 6734

Re: [0.4.1] 0.4.4 scenario pack tight spot-4

Good analysis! That is what exactly happened. We released scenario-pack bugfix after the regular release and afterwards there was a bugfix only release for the scenario pack. This included changing the blueprint.dat files. And they were generated by the dev version of factorio (which has already ch...
by gr0mpel
Tue Jun 04, 2013 2:33 pm
Forum: Show your Creations
Topic: My first factory
Replies: 68
Views: 40549

Re: My first factory

couldnt open your save-file..
obviously you have the scenario-pack -> versions dont match
by gr0mpel
Mon Jun 03, 2013 2:13 pm
Forum: Show your Creations
Topic: My first factory
Replies: 68
Views: 40549

Re: My first factory

hehe looks cool :) things i need to do: create a checklist :D i will post a picture of my factory probably at thursday/friday..before i possibly start a new one with the new version..estimated game time on this savegame will be ~20h edit: have exactly the same land mine production layout. super easy...
by gr0mpel
Sun Jun 02, 2013 3:39 pm
Forum: Show your Creations
Topic: My first factory
Replies: 68
Views: 40549

Re: My first factory

I was lucky the map generated with a few really big ones close by, but they are running out now and I've done a lot of exploration and have yet to come across another decent supply of ore. I did set the map settings richness levels higher, and possible deposit sizes too. But I think I left the freq...
by gr0mpel
Sun Jun 02, 2013 1:58 pm
Forum: Show your Creations
Topic: My first factory
Replies: 68
Views: 40549

Re: My first factory

options -> graphics -> x show inserter arrows when detailed info is on

nice setup u have there :)

90hours game-time..
how are your ressource fields doing? do you need to transport raw materials over huge distances?
by gr0mpel
Tue May 28, 2013 2:58 pm
Forum: General discussion
Topic: Almost June & 0.5.0
Replies: 27
Views: 20276

Re: Almost June & 0.5.0

AWESOME new drill graphics!!!

so excited..
by gr0mpel
Mon May 20, 2013 3:11 pm
Forum: Pending
Topic: [0.4.1]Replay crash
Replies: 2
Views: 5002

Re: [0.4.1]Replay crash

ooops
didnt saw THAT :o
by gr0mpel
Mon May 20, 2013 2:21 pm
Forum: Pending
Topic: [0.4.1]Replay crash
Replies: 2
Views: 5002

[0.4.1]Replay crash

hey guys, when watchin a replay (custom szenario), the game crashes the moment that i attack a creeper (important information: "attack" is assigned to "middle-mouse-button") furthermore i noticed that the replay doesnt match the actual game before the crash. i loose half my hp an...
by gr0mpel
Sat May 11, 2013 8:55 am
Forum: Gameplay Help
Topic: Belt Turns and Splitter problems.
Replies: 5
Views: 11429

Re: Belt Turns and Splitter problems.

nice thx!!
by gr0mpel
Fri May 10, 2013 5:51 pm
Forum: Balancing
Topic: Laser turrets allways cause blackouts.
Replies: 31
Views: 23934

Re: Laser turrets allways cause blackouts.

Steam engines can produce tremendous amounts of power consistently but can't handle fluctuations very well. =/ totally agree with you(creeper attack really puts the energy production to the limit), but thats close to reality - sadly. coal powered engines/turbines are inflexible even in modern power...
by gr0mpel
Fri May 10, 2013 5:41 pm
Forum: Gameplay Help
Topic: Belt Turns and Splitter problems.
Replies: 5
Views: 11429

Re: Belt Turns and Splitter problems.

tonberrytoby wrote:I did go into the data files, and increased the speed of the splitter from normal to express (0.03 to 0.09). It fixed most of my problems. Makes merging and splitting a lot easier.
what value did u change and in which file?
i would be interested in that too. these slow spliters really are a pain..
by gr0mpel
Wed May 08, 2013 3:51 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 227403

Re: Electric energy

with the newly added 3 types of electric poles, it would be interesting to differ the amount of energy they can handle. i.e. the small electric pole can handle the smallest amount of energy. that would be a) more realistic and b) make the energy-supply much more challenging as it wouldnt be as easy...
by gr0mpel
Tue May 07, 2013 6:38 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 227403

Re: Electric energy

with the newly added 3 types of electric poles, it would be interesting to differ the amount of energy they can handle. i.e. the small electric pole can handle the smallest amount of energy. that would be a) more realistic and b) make the energy-supply much more challenging as it wouldnt be as easy ...
by gr0mpel
Sun May 05, 2013 5:08 pm
Forum: Gameplay Help
Topic: Creeper in custom sznenario
Replies: 3
Views: 7895

Re: Creeper in custom sznenario

yay it works!
awesome :)

THX

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