Search found 107 matches
- Fri Jun 14, 2013 11:50 am
- Forum: Releases
- Topic: Midterm goal
- Replies: 19
- Views: 24617
Re: Midterm goal
sounds ok to me. factorio has a very good foundation right now. but there are still a few things missing in order to create a better gameplay and better long term motivation. so its reasonable to concentrate on that before starting such a big project like multiplayer! so far i love this game and i h...
- Wed Jun 12, 2013 5:20 pm
- Forum: Show your Creations
- Topic: My first factory
- Replies: 68
- Views: 40549
- Tue Jun 11, 2013 12:16 pm
- Forum: General discussion
- Topic: thoughts about [0.5.0]
- Replies: 29
- Views: 18297
Re: thoughts about [0.5.0]
that would definitely help
- Mon Jun 10, 2013 7:18 pm
- Forum: General discussion
- Topic: thoughts about [0.5.0]
- Replies: 29
- Views: 18297
Re: thoughts about [0.5.0]
@ mining drills: Yeah, I was also quite unsure where will the output ore land. So far I attribute it to the fact, that it used to be crystal-clear (just as everything else used to be) and now it's not (just as everything else is now). If I weren't given the crystal-clear version first, I think I wo...
- Mon Jun 10, 2013 2:34 pm
- Forum: General discussion
- Topic: thoughts about [0.5.0]
- Replies: 29
- Views: 18297
thoughts about [0.5.0]
i was able to play the new version for a few hours. what i've noticed so far: the player is not able to leave an express transport belt when moving in 2 dimensions (e.g. x/-y ; -y/x) and stutters shortly when leaving a fast transport belt when moving in 2 dimensions. moving in one dimension doenst c...
- Sat Jun 08, 2013 10:10 am
- Forum: Releases
- Topic: Version 0.5.0
- Replies: 33
- Views: 31516
Re: Version 0.5.0
awesome new GUI!!
wasnt able to play more than 10 minutes yet, but the first impression is really great
wasnt able to play more than 10 minutes yet, but the first impression is really great
- Fri Jun 07, 2013 3:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.4.1] 0.4.4 scenario pack tight spot-4
- Replies: 14
- Views: 6734
Re: [0.4.1] 0.4.4 scenario pack tight spot-4
Good analysis! That is what exactly happened. We released scenario-pack bugfix after the regular release and afterwards there was a bugfix only release for the scenario pack. This included changing the blueprint.dat files. And they were generated by the dev version of factorio (which has already ch...
- Tue Jun 04, 2013 2:33 pm
- Forum: Show your Creations
- Topic: My first factory
- Replies: 68
- Views: 40549
Re: My first factory
couldnt open your save-file..
obviously you have the scenario-pack -> versions dont match
obviously you have the scenario-pack -> versions dont match
- Mon Jun 03, 2013 2:13 pm
- Forum: Show your Creations
- Topic: My first factory
- Replies: 68
- Views: 40549
Re: My first factory
hehe looks cool :) things i need to do: create a checklist :D i will post a picture of my factory probably at thursday/friday..before i possibly start a new one with the new version..estimated game time on this savegame will be ~20h edit: have exactly the same land mine production layout. super easy...
- Sun Jun 02, 2013 3:39 pm
- Forum: Show your Creations
- Topic: My first factory
- Replies: 68
- Views: 40549
Re: My first factory
I was lucky the map generated with a few really big ones close by, but they are running out now and I've done a lot of exploration and have yet to come across another decent supply of ore. I did set the map settings richness levels higher, and possible deposit sizes too. But I think I left the freq...
- Sun Jun 02, 2013 1:58 pm
- Forum: Show your Creations
- Topic: My first factory
- Replies: 68
- Views: 40549
Re: My first factory
options -> graphics -> x show inserter arrows when detailed info is on
nice setup u have there
90hours game-time..
how are your ressource fields doing? do you need to transport raw materials over huge distances?
nice setup u have there
90hours game-time..
how are your ressource fields doing? do you need to transport raw materials over huge distances?
- Tue May 28, 2013 2:58 pm
- Forum: General discussion
- Topic: Almost June & 0.5.0
- Replies: 27
- Views: 20276
Re: Almost June & 0.5.0
AWESOME new drill graphics!!!
so excited..
so excited..
- Mon May 20, 2013 3:11 pm
- Forum: Pending
- Topic: [0.4.1]Replay crash
- Replies: 2
- Views: 5002
Re: [0.4.1]Replay crash
ooops
didnt saw THAT
didnt saw THAT
- Mon May 20, 2013 2:21 pm
- Forum: Pending
- Topic: [0.4.1]Replay crash
- Replies: 2
- Views: 5002
[0.4.1]Replay crash
hey guys, when watchin a replay (custom szenario), the game crashes the moment that i attack a creeper (important information: "attack" is assigned to "middle-mouse-button") furthermore i noticed that the replay doesnt match the actual game before the crash. i loose half my hp an...
- Sat May 11, 2013 8:55 am
- Forum: Gameplay Help
- Topic: Belt Turns and Splitter problems.
- Replies: 5
- Views: 11429
Re: Belt Turns and Splitter problems.
nice thx!!
- Fri May 10, 2013 5:51 pm
- Forum: Balancing
- Topic: Laser turrets allways cause blackouts.
- Replies: 31
- Views: 23934
Re: Laser turrets allways cause blackouts.
Steam engines can produce tremendous amounts of power consistently but can't handle fluctuations very well. =/ totally agree with you(creeper attack really puts the energy production to the limit), but thats close to reality - sadly. coal powered engines/turbines are inflexible even in modern power...
- Fri May 10, 2013 5:41 pm
- Forum: Gameplay Help
- Topic: Belt Turns and Splitter problems.
- Replies: 5
- Views: 11429
Re: Belt Turns and Splitter problems.
what value did u change and in which file?tonberrytoby wrote:I did go into the data files, and increased the speed of the splitter from normal to express (0.03 to 0.09). It fixed most of my problems. Makes merging and splitting a lot easier.
i would be interested in that too. these slow spliters really are a pain..
- Wed May 08, 2013 3:51 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 227403
Re: Electric energy
with the newly added 3 types of electric poles, it would be interesting to differ the amount of energy they can handle. i.e. the small electric pole can handle the smallest amount of energy. that would be a) more realistic and b) make the energy-supply much more challenging as it wouldnt be as easy...
- Tue May 07, 2013 6:38 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 227403
Re: Electric energy
with the newly added 3 types of electric poles, it would be interesting to differ the amount of energy they can handle. i.e. the small electric pole can handle the smallest amount of energy. that would be a) more realistic and b) make the energy-supply much more challenging as it wouldnt be as easy ...
- Sun May 05, 2013 5:08 pm
- Forum: Gameplay Help
- Topic: Creeper in custom sznenario
- Replies: 3
- Views: 7895
Re: Creeper in custom sznenario
yay it works!
awesome
THX
awesome
THX