when i load my sandbox savegame the "chest yes-no" "all tech yes-no" buttons pop up and if clicking yes (chest), the game crashes with the following error message
obviously it doesnt find a non colliding position. however, these buttons shouldnt pop up in the first place
http://www10.pic-upload ...
Search found 110 matches
- Fri Jun 21, 2013 5:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.5.1] sandbox crash after loading - new chest
- Replies: 2
- Views: 2123
- Thu Jun 20, 2013 2:12 pm
- Forum: General discussion
- Topic: thoughts about [0.5.0]
- Replies: 29
- Views: 19852
Re: thoughts about [0.5.0]
it would be nice if there was some kind of illumination in sandbox mode at night - except lamps.
when exploring new regions/ building in unlit areas..well..its just pitch dark and youre doomed to wait until the sun rises
when exploring new regions/ building in unlit areas..well..its just pitch dark and youre doomed to wait until the sun rises
- Fri Jun 14, 2013 4:43 pm
- Forum: Implemented Suggestions
- Topic: indicator for mines that ran out of deposits
- Replies: 55
- Views: 33688
Re: indicator for mines that ran out of deposits
I had other idea.
What if mining drills that mined everything would just become rusty ruins of the miner instead.
The player could mine the ruins for some almost useless resources, so he would usually leave those mining sites there, this would play nicely with the game atmosphere.
i like it :D ...
What if mining drills that mined everything would just become rusty ruins of the miner instead.
The player could mine the ruins for some almost useless resources, so he would usually leave those mining sites there, this would play nicely with the game atmosphere.
i like it :D ...
- Fri Jun 14, 2013 11:50 am
- Forum: Releases
- Topic: Midterm goal
- Replies: 19
- Views: 26537
Re: Midterm goal
sounds ok to me.
factorio has a very good foundation right now. but there are still a few things missing in order to create a better gameplay and better long term motivation.
so its reasonable to concentrate on that before starting such a big project like multiplayer!
so far i love this game and i ...
factorio has a very good foundation right now. but there are still a few things missing in order to create a better gameplay and better long term motivation.
so its reasonable to concentrate on that before starting such a big project like multiplayer!
so far i love this game and i ...
- Wed Jun 12, 2013 5:20 pm
- Forum: Show your Creations
- Topic: My first factory
- Replies: 68
- Views: 46397
- Tue Jun 11, 2013 12:16 pm
- Forum: General discussion
- Topic: thoughts about [0.5.0]
- Replies: 29
- Views: 19852
Re: thoughts about [0.5.0]
that would definitely help 

- Mon Jun 10, 2013 7:18 pm
- Forum: General discussion
- Topic: thoughts about [0.5.0]
- Replies: 29
- Views: 19852
Re: thoughts about [0.5.0]
@ mining drills: Yeah, I was also quite unsure where will the output ore land.
So far I attribute it to the fact, that it used to be crystal-clear (just as everything else used to be) and now it's not (just as everything else is now).
If I weren't given the crystal-clear version first, I think I ...
So far I attribute it to the fact, that it used to be crystal-clear (just as everything else used to be) and now it's not (just as everything else is now).
If I weren't given the crystal-clear version first, I think I ...
- Mon Jun 10, 2013 2:34 pm
- Forum: General discussion
- Topic: thoughts about [0.5.0]
- Replies: 29
- Views: 19852
thoughts about [0.5.0]
i was able to play the new version for a few hours.
what i've noticed so far:
the player is not able to leave an express transport belt when moving in 2 dimensions (e.g. x/-y ; -y/x) and stutters shortly when leaving a fast transport belt when moving in 2 dimensions.
moving in one dimension doenst ...
what i've noticed so far:
the player is not able to leave an express transport belt when moving in 2 dimensions (e.g. x/-y ; -y/x) and stutters shortly when leaving a fast transport belt when moving in 2 dimensions.
moving in one dimension doenst ...
- Sat Jun 08, 2013 10:10 am
- Forum: Releases
- Topic: Version 0.5.0
- Replies: 33
- Views: 34539
Re: Version 0.5.0
awesome new GUI!!
wasnt able to play more than 10 minutes yet, but the first impression is really great
wasnt able to play more than 10 minutes yet, but the first impression is really great

- Fri Jun 07, 2013 3:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.4.1] 0.4.4 scenario pack tight spot-4
- Replies: 14
- Views: 7558
Re: [0.4.1] 0.4.4 scenario pack tight spot-4
Good analysis! That is what exactly happened. We released scenario-pack bugfix after the regular release and afterwards there was a bugfix only release for the scenario pack. This included changing the blueprint.dat files. And they were generated by the dev version of factorio (which has already ...
- Tue Jun 04, 2013 2:33 pm
- Forum: Show your Creations
- Topic: My first factory
- Replies: 68
- Views: 46397
Re: My first factory
couldnt open your save-file..
obviously you have the scenario-pack -> versions dont match
obviously you have the scenario-pack -> versions dont match
- Mon Jun 03, 2013 2:13 pm
- Forum: Show your Creations
- Topic: My first factory
- Replies: 68
- Views: 46397
Re: My first factory
hehe looks cool :) things i need to do: create a checklist :D
i will post a picture of my factory probably at thursday/friday..before i possibly start a new one with the new version..estimated game time on this savegame will be ~20h
edit: have exactly the same land mine production layout. super ...
i will post a picture of my factory probably at thursday/friday..before i possibly start a new one with the new version..estimated game time on this savegame will be ~20h
edit: have exactly the same land mine production layout. super ...
- Sun Jun 02, 2013 3:39 pm
- Forum: Show your Creations
- Topic: My first factory
- Replies: 68
- Views: 46397
Re: My first factory
I was lucky the map generated with a few really big ones close by, but they are running out now and I've done a lot of exploration and have yet to come across another decent supply of ore.
I did set the map settings richness levels higher, and possible deposit sizes too. But I think I left the ...
- Sun Jun 02, 2013 1:58 pm
- Forum: Show your Creations
- Topic: My first factory
- Replies: 68
- Views: 46397
Re: My first factory
options -> graphics -> x show inserter arrows when detailed info is on
nice setup u have there
90hours game-time..
how are your ressource fields doing? do you need to transport raw materials over huge distances?
nice setup u have there

90hours game-time..
how are your ressource fields doing? do you need to transport raw materials over huge distances?
- Tue May 28, 2013 2:58 pm
- Forum: General discussion
- Topic: Almost June & 0.5.0
- Replies: 27
- Views: 22381
Re: Almost June & 0.5.0
AWESOME new drill graphics!!!
so excited..
so excited..
- Mon May 20, 2013 3:11 pm
- Forum: Pending
- Topic: [0.4.1]Replay crash
- Replies: 2
- Views: 5225
Re: [0.4.1]Replay crash
ooops
didnt saw THAT
didnt saw THAT

- Mon May 20, 2013 2:21 pm
- Forum: Pending
- Topic: [0.4.1]Replay crash
- Replies: 2
- Views: 5225
[0.4.1]Replay crash
hey guys,
when watchin a replay (custom szenario), the game crashes the moment that i attack a creeper (important information: "attack" is assigned to "middle-mouse-button")
furthermore i noticed that the replay doesnt match the actual game before the crash. i loose half my hp and a assembling ...
when watchin a replay (custom szenario), the game crashes the moment that i attack a creeper (important information: "attack" is assigned to "middle-mouse-button")
furthermore i noticed that the replay doesnt match the actual game before the crash. i loose half my hp and a assembling ...
- Sat May 11, 2013 8:55 am
- Forum: Gameplay Help
- Topic: Belt Turns and Splitter problems.
- Replies: 5
- Views: 11839
Re: Belt Turns and Splitter problems.
nice thx!!
- Fri May 10, 2013 5:51 pm
- Forum: Balancing
- Topic: Laser turrets allways cause blackouts.
- Replies: 31
- Views: 26605
Re: Laser turrets allways cause blackouts.
Steam engines can produce tremendous amounts of power consistently but can't handle fluctuations very well. =/
totally agree with you(creeper attack really puts the energy production to the limit), but thats close to reality - sadly.
coal powered engines/turbines are inflexible even in modern ...
- Fri May 10, 2013 5:41 pm
- Forum: Gameplay Help
- Topic: Belt Turns and Splitter problems.
- Replies: 5
- Views: 11839
Re: Belt Turns and Splitter problems.
what value did u change and in which file?tonberrytoby wrote:I did go into the data files, and increased the speed of the splitter from normal to express (0.03 to 0.09). It fixed most of my problems. Makes merging and splitting a lot easier.
i would be interested in that too. these slow spliters really are a pain..