Search found 110 matches

by gr0mpel
Fri Jun 21, 2013 5:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.5.1] sandbox crash after loading - new chest
Replies: 2
Views: 2123

[0.5.1] sandbox crash after loading - new chest

when i load my sandbox savegame the "chest yes-no" "all tech yes-no" buttons pop up and if clicking yes (chest), the game crashes with the following error message
obviously it doesnt find a non colliding position. however, these buttons shouldnt pop up in the first place

http://www10.pic-upload ...
by gr0mpel
Thu Jun 20, 2013 2:12 pm
Forum: General discussion
Topic: thoughts about [0.5.0]
Replies: 29
Views: 19852

Re: thoughts about [0.5.0]

it would be nice if there was some kind of illumination in sandbox mode at night - except lamps.

when exploring new regions/ building in unlit areas..well..its just pitch dark and youre doomed to wait until the sun rises
by gr0mpel
Fri Jun 14, 2013 4:43 pm
Forum: Implemented Suggestions
Topic: indicator for mines that ran out of deposits
Replies: 55
Views: 33688

Re: indicator for mines that ran out of deposits

I had other idea.
What if mining drills that mined everything would just become rusty ruins of the miner instead.
The player could mine the ruins for some almost useless resources, so he would usually leave those mining sites there, this would play nicely with the game atmosphere.

i like it :D ...
by gr0mpel
Fri Jun 14, 2013 11:50 am
Forum: Releases
Topic: Midterm goal
Replies: 19
Views: 26537

Re: Midterm goal

sounds ok to me.

factorio has a very good foundation right now. but there are still a few things missing in order to create a better gameplay and better long term motivation.
so its reasonable to concentrate on that before starting such a big project like multiplayer!

so far i love this game and i ...
by gr0mpel
Wed Jun 12, 2013 5:20 pm
Forum: Show your Creations
Topic: My first factory
Replies: 68
Views: 46397

Re: My first factory

so
how do you plan your factorys?

Image
by gr0mpel
Tue Jun 11, 2013 12:16 pm
Forum: General discussion
Topic: thoughts about [0.5.0]
Replies: 29
Views: 19852

Re: thoughts about [0.5.0]

that would definitely help :)
by gr0mpel
Mon Jun 10, 2013 7:18 pm
Forum: General discussion
Topic: thoughts about [0.5.0]
Replies: 29
Views: 19852

Re: thoughts about [0.5.0]

@ mining drills: Yeah, I was also quite unsure where will the output ore land.
So far I attribute it to the fact, that it used to be crystal-clear (just as everything else used to be) and now it's not (just as everything else is now).
If I weren't given the crystal-clear version first, I think I ...
by gr0mpel
Mon Jun 10, 2013 2:34 pm
Forum: General discussion
Topic: thoughts about [0.5.0]
Replies: 29
Views: 19852

thoughts about [0.5.0]

i was able to play the new version for a few hours.
what i've noticed so far:

the player is not able to leave an express transport belt when moving in 2 dimensions (e.g. x/-y ; -y/x) and stutters shortly when leaving a fast transport belt when moving in 2 dimensions.
moving in one dimension doenst ...
by gr0mpel
Sat Jun 08, 2013 10:10 am
Forum: Releases
Topic: Version 0.5.0
Replies: 33
Views: 34539

Re: Version 0.5.0

awesome new GUI!!
wasnt able to play more than 10 minutes yet, but the first impression is really great :)
by gr0mpel
Fri Jun 07, 2013 3:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.4.1] 0.4.4 scenario pack tight spot-4
Replies: 14
Views: 7558

Re: [0.4.1] 0.4.4 scenario pack tight spot-4



Good analysis! That is what exactly happened. We released scenario-pack bugfix after the regular release and afterwards there was a bugfix only release for the scenario pack. This included changing the blueprint.dat files. And they were generated by the dev version of factorio (which has already ...
by gr0mpel
Tue Jun 04, 2013 2:33 pm
Forum: Show your Creations
Topic: My first factory
Replies: 68
Views: 46397

Re: My first factory

couldnt open your save-file..
obviously you have the scenario-pack -> versions dont match
by gr0mpel
Mon Jun 03, 2013 2:13 pm
Forum: Show your Creations
Topic: My first factory
Replies: 68
Views: 46397

Re: My first factory

hehe looks cool :) things i need to do: create a checklist :D
i will post a picture of my factory probably at thursday/friday..before i possibly start a new one with the new version..estimated game time on this savegame will be ~20h

edit: have exactly the same land mine production layout. super ...
by gr0mpel
Sun Jun 02, 2013 3:39 pm
Forum: Show your Creations
Topic: My first factory
Replies: 68
Views: 46397

Re: My first factory



I was lucky the map generated with a few really big ones close by, but they are running out now and I've done a lot of exploration and have yet to come across another decent supply of ore.
I did set the map settings richness levels higher, and possible deposit sizes too. But I think I left the ...
by gr0mpel
Sun Jun 02, 2013 1:58 pm
Forum: Show your Creations
Topic: My first factory
Replies: 68
Views: 46397

Re: My first factory

options -> graphics -> x show inserter arrows when detailed info is on

nice setup u have there :)

90hours game-time..
how are your ressource fields doing? do you need to transport raw materials over huge distances?
by gr0mpel
Tue May 28, 2013 2:58 pm
Forum: General discussion
Topic: Almost June & 0.5.0
Replies: 27
Views: 22381

Re: Almost June & 0.5.0

AWESOME new drill graphics!!!

so excited..
by gr0mpel
Mon May 20, 2013 3:11 pm
Forum: Pending
Topic: [0.4.1]Replay crash
Replies: 2
Views: 5225

Re: [0.4.1]Replay crash

ooops
didnt saw THAT :o
by gr0mpel
Mon May 20, 2013 2:21 pm
Forum: Pending
Topic: [0.4.1]Replay crash
Replies: 2
Views: 5225

[0.4.1]Replay crash

hey guys,

when watchin a replay (custom szenario), the game crashes the moment that i attack a creeper (important information: "attack" is assigned to "middle-mouse-button")
furthermore i noticed that the replay doesnt match the actual game before the crash. i loose half my hp and a assembling ...
by gr0mpel
Sat May 11, 2013 8:55 am
Forum: Gameplay Help
Topic: Belt Turns and Splitter problems.
Replies: 5
Views: 11839

Re: Belt Turns and Splitter problems.

nice thx!!
by gr0mpel
Fri May 10, 2013 5:51 pm
Forum: Balancing
Topic: Laser turrets allways cause blackouts.
Replies: 31
Views: 26605

Re: Laser turrets allways cause blackouts.



Steam engines can produce tremendous amounts of power consistently but can't handle fluctuations very well. =/

totally agree with you(creeper attack really puts the energy production to the limit), but thats close to reality - sadly.
coal powered engines/turbines are inflexible even in modern ...
by gr0mpel
Fri May 10, 2013 5:41 pm
Forum: Gameplay Help
Topic: Belt Turns and Splitter problems.
Replies: 5
Views: 11839

Re: Belt Turns and Splitter problems.

tonberrytoby wrote:I did go into the data files, and increased the speed of the splitter from normal to express (0.03 to 0.09). It fixed most of my problems. Makes merging and splitting a lot easier.
what value did u change and in which file?
i would be interested in that too. these slow spliters really are a pain..

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