i edited the german translation, changed a few things
added the modul names and a few other things
will upload tomorrow i guess
added:
module translation & correct description
splitter
furnaces
a few other things
changed:
logistic chest names (hopefully better to understand allthough no ...
Search found 110 matches
- Sat Aug 10, 2013 9:51 pm
- Forum: Translations
- Topic: [0.6.1] german translation
- Replies: 8
- Views: 17978
- Sat Aug 10, 2013 9:00 pm
- Forum: General discussion
- Topic: 0.6.2
- Replies: 1
- Views: 4284
0.6.2
whats up with .6.2?
when i start the game it downloads 0.6.2, but doesnt install it.
theres no announcement in the forum and not downloadeble from the website..
activated the auto-updater to early?
when i start the game it downloads 0.6.2, but doesnt install it.
theres no announcement in the forum and not downloadeble from the website..
activated the auto-updater to early?

- Tue Aug 06, 2013 1:22 pm
- Forum: Gameplay Help
- Topic: pipes - "water flow resistance"?
- Replies: 23
- Views: 21032
Re: pipes - "water flow resistance"?
Unfortunately this breakage doesn't have high enough priority, so it will probably stay for a while.
That's a pity. Every time I start new game I forget about that and I am getting angry why it does not work as I expect.
thats exactly what i feel too :D
its like: god damn it why you wont ...
That's a pity. Every time I start new game I forget about that and I am getting angry why it does not work as I expect.
thats exactly what i feel too :D
its like: god damn it why you wont ...
- Mon Aug 05, 2013 4:11 pm
- Forum: Gameplay Help
- Topic: pipes - "water flow resistance"?
- Replies: 23
- Views: 21032
Re: pipes - "water flow resistance"?
i kind of solved the problem..
experimented (or: randomly connected pumps and boilers and steam engines) a little bit and suddenly it worked. but only with one specific connection (among 20 others that i made). removing this one connection and it all goes to hell again
experimented (or: randomly connected pumps and boilers and steam engines) a little bit and suddenly it worked. but only with one specific connection (among 20 others that i made). removing this one connection and it all goes to hell again

- Mon Aug 05, 2013 5:58 am
- Forum: Gameplay Help
- Topic: pipes - "water flow resistance"?
- Replies: 23
- Views: 21032
Re: pipes - "water flow resistance"?
i will try to upload the savegame or something like that.
luckily you'r able to see in which direction the water flows in pipes.
yes i know that a pump can handle 10 engines. why i placed 3 for every 20 engines? well because even with 3 pumps the last 2-4 engines dont have their full or even no ...
luckily you'r able to see in which direction the water flows in pipes.
yes i know that a pump can handle 10 engines. why i placed 3 for every 20 engines? well because even with 3 pumps the last 2-4 engines dont have their full or even no ...
- Sun Aug 04, 2013 5:44 pm
- Forum: Gameplay Help
- Topic: pipes - "water flow resistance"?
- Replies: 23
- Views: 21032
pipes - "water flow resistance"?
we now know the the steam engines reduce the water flow ("consume" water).
however i cant explain to myself why the exact same setups of 30 boiler + 20 engines + 3 pumps allways differ from each other in terms of water flow/energy production
the only thing that changes between 5 or 6 rows adjacent ...
however i cant explain to myself why the exact same setups of 30 boiler + 20 engines + 3 pumps allways differ from each other in terms of water flow/energy production
the only thing that changes between 5 or 6 rows adjacent ...
- Sun Aug 04, 2013 8:09 am
- Forum: Resolved Problems and Bugs
- Topic: [0.6.1]mining drill arrows/express splitter
- Replies: 4
- Views: 2755
Re: [0.6.1]mining drill arrows/express splitter
what was the key binding for console again?
i know i used it before but cant remember
i know i used it before but cant remember

- Fri Aug 02, 2013 1:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.6.1]mining drill arrows/express splitter
- Replies: 4
- Views: 2755
[0.6.1]mining drill arrows/express splitter
cant disable "show mining drill arrows when detailed info is on"
after unchecking it, and going into detailed info, it still shows the arrows and re-checks itself in the options.
express splitter still need normal transport belts to craft?
since fast splitter need fast belts shouldnt it be express ...
after unchecking it, and going into detailed info, it still shows the arrows and re-checks itself in the options.
express splitter still need normal transport belts to craft?
since fast splitter need fast belts shouldnt it be express ...
- Mon Jul 29, 2013 3:19 pm
- Forum: General discussion
- Topic: express splitter sill need normal transport belts?
- Replies: 0
- Views: 4517
express splitter sill need normal transport belts?
am i missing something or why does the express splitter still needs normal belts instead of express belts?
- Mon Jul 29, 2013 3:17 pm
- Forum: General discussion
- Topic: Factorio Developer Interview
- Replies: 1
- Views: 8709
Re: Factorio Developer Interview
myratax WOOHOOO NICE 
fan on yours
awesome that you made that interview and promoted it on youtube
factorio definitely needs more PR

fan on yours

awesome that you made that interview and promoted it on youtube
factorio definitely needs more PR

- Mon Jul 29, 2013 12:19 pm
- Forum: Pending
- Topic: [0.6.0] some weird electricity stuff
- Replies: 3
- Views: 4736
[0.6.0] some weird electricity stuff
loaded a savegame and after a while i was wondering why the electric demand satisfaction wasnt at 100%.
a few values: 78 steam engines -> ~39kW; amount needed: 24kW
production was at 24kW (bar was full)
consumption was 24kW (bar at probably 70%)
but EVERYTHING was working just fine so i went for ...
a few values: 78 steam engines -> ~39kW; amount needed: 24kW
production was at 24kW (bar was full)
consumption was 24kW (bar at probably 70%)
but EVERYTHING was working just fine so i went for ...
- Mon Jul 29, 2013 6:23 am
- Forum: Resolved Problems and Bugs
- Topic: [0.6.0] Char is invisible right after getting out of a car
- Replies: 2
- Views: 1842
Re: [0.6.0] Char is invisible right after getting out of a c
can confirm this allthough its pretty random when the char is invisible.
seems to happen more if the car is facing in specific directions then in other
seems to happen more if the car is facing in specific directions then in other
- Sun Jul 28, 2013 10:48 pm
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 43444
Re: Idea for the goal in the late game - supply ships on orb
In the middle/late game, you wouldn't be still able to build the defense and end the game, but the ships would be already arriving, with no supplies and tools left.
The goal would be to build supply rockets and send them to the orbit, so you would buy more time to prepare for the landing.
Needed ...
The goal would be to build supply rockets and send them to the orbit, so you would buy more time to prepare for the landing.
Needed ...
- Sat Jul 27, 2013 11:47 pm
- Forum: Implemented Suggestions
- Topic: Factor 1000 for energy
- Replies: 32
- Views: 13816
Re: Factor 1000 for energy
ssilk definetly made a point..
im electrician and im always thinking: hmm 90w for a drill..thats not even a hand-sized electric motor.
the stuff i work with is 5kW+++++..and these engines are much smaller than a beer barrel :) (but still produce a HELL of a lot tourque!..try to stop a 1kw engine ...
im electrician and im always thinking: hmm 90w for a drill..thats not even a hand-sized electric motor.
the stuff i work with is 5kW+++++..and these engines are much smaller than a beer barrel :) (but still produce a HELL of a lot tourque!..try to stop a 1kw engine ...
- Sat Jul 27, 2013 2:32 pm
- Forum: Releases
- Topic: Update 0.6.0
- Replies: 34
- Views: 36778
Re: Update 0.6.0
awesome update! love all the new textures!
terrain is now looking much much better. great job.
but oh my god how many of these damn module does one need to have to produce?!^^ looked at the raw materials for a lvl 3 one..holy shit - THATS a lot of copper :)
found a little unfortunate energy ...
terrain is now looking much much better. great job.
but oh my god how many of these damn module does one need to have to produce?!^^ looked at the raw materials for a lvl 3 one..holy shit - THATS a lot of copper :)
found a little unfortunate energy ...
- Sat Jul 27, 2013 2:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.6.0] Crash - Electric Furnace
- Replies: 2
- Views: 1846
Re: [0.6.0] Crash - Electric Furnace
only "shift-clicking" it causes crash.
inserting it manually doenst
inserting it manually doenst
- Wed Jul 17, 2013 1:54 pm
- Forum: Gameplay Help
- Topic: Replays wont work
- Replies: 2
- Views: 5727
Re: Replays wont work
there are still problems with replays.
so if its not working - its probably not your fault.
may work sometimes, and somestimes it doesnt.
so if its not working - its probably not your fault.
may work sometimes, and somestimes it doesnt.
- Sat Jul 06, 2013 6:25 pm
- Forum: Not a bug
- Topic: [0.5.3] strange boiler/steam engine behaviour
- Replies: 8
- Views: 8804
Re: [0.5.3] strange boiler/steam engine behaviour
1 pump and 1,5 boilers per engine to a maximum of 10 engines (and therefore 15 boilers) per pump in a row.
what i build: 3 pumps 39 boilers 26 engines
what i build: 3 pumps 39 boilers 26 engines
- Sat Jun 22, 2013 9:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.5.2] bug or feature - upside down energy statistic?
- Replies: 4
- Views: 2753
[0.5.2] bug or feature - upside down energy statistic?
totally random: clicking on different time settings on a random pole (tested with small and medium poles) sometimes causes the energy statistic to turn upside down like in the pic. below (no clear evidence wich time change i.e. 5s-10m or 1h-50h causes it.seems to be random)
http://s14.postimg.org ...
http://s14.postimg.org ...
- Sat Jun 22, 2013 8:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.5.1] sandbox crash after loading - new chest
- Replies: 2
- Views: 2121
Re: [0.5.1] sandbox crash after loading - new chest
confirmed fix with new savegame.
.5.1 savegame same error.
havnt praised the auto-updater yet....sorry
its so cool !!
.5.1 savegame same error.
havnt praised the auto-updater yet....sorry


its so cool !!