Search found 110 matches

by gr0mpel
Sat Aug 10, 2013 9:51 pm
Forum: Translations
Topic: [0.6.1] german translation
Replies: 8
Views: 17978

[0.6.1] german translation

i edited the german translation, changed a few things
added the modul names and a few other things

will upload tomorrow i guess

added:
module translation & correct description
splitter
furnaces
a few other things

changed:
logistic chest names (hopefully better to understand allthough no ...
by gr0mpel
Sat Aug 10, 2013 9:00 pm
Forum: General discussion
Topic: 0.6.2
Replies: 1
Views: 4284

0.6.2

whats up with .6.2?
when i start the game it downloads 0.6.2, but doesnt install it.
theres no announcement in the forum and not downloadeble from the website..

activated the auto-updater to early? :D
by gr0mpel
Tue Aug 06, 2013 1:22 pm
Forum: Gameplay Help
Topic: pipes - "water flow resistance"?
Replies: 23
Views: 21032

Re: pipes - "water flow resistance"?

Unfortunately this breakage doesn't have high enough priority, so it will probably stay for a while.

That's a pity. Every time I start new game I forget about that and I am getting angry why it does not work as I expect.

thats exactly what i feel too :D
its like: god damn it why you wont ...
by gr0mpel
Mon Aug 05, 2013 4:11 pm
Forum: Gameplay Help
Topic: pipes - "water flow resistance"?
Replies: 23
Views: 21032

Re: pipes - "water flow resistance"?

i kind of solved the problem..
experimented (or: randomly connected pumps and boilers and steam engines) a little bit and suddenly it worked. but only with one specific connection (among 20 others that i made). removing this one connection and it all goes to hell again :D
by gr0mpel
Mon Aug 05, 2013 5:58 am
Forum: Gameplay Help
Topic: pipes - "water flow resistance"?
Replies: 23
Views: 21032

Re: pipes - "water flow resistance"?

i will try to upload the savegame or something like that.
luckily you'r able to see in which direction the water flows in pipes.

yes i know that a pump can handle 10 engines. why i placed 3 for every 20 engines? well because even with 3 pumps the last 2-4 engines dont have their full or even no ...
by gr0mpel
Sun Aug 04, 2013 5:44 pm
Forum: Gameplay Help
Topic: pipes - "water flow resistance"?
Replies: 23
Views: 21032

pipes - "water flow resistance"?

we now know the the steam engines reduce the water flow ("consume" water).

however i cant explain to myself why the exact same setups of 30 boiler + 20 engines + 3 pumps allways differ from each other in terms of water flow/energy production
the only thing that changes between 5 or 6 rows adjacent ...
by gr0mpel
Sun Aug 04, 2013 8:09 am
Forum: Resolved Problems and Bugs
Topic: [0.6.1]mining drill arrows/express splitter
Replies: 4
Views: 2755

Re: [0.6.1]mining drill arrows/express splitter

what was the key binding for console again?
i know i used it before but cant remember :)
by gr0mpel
Fri Aug 02, 2013 1:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.6.1]mining drill arrows/express splitter
Replies: 4
Views: 2755

[0.6.1]mining drill arrows/express splitter

cant disable "show mining drill arrows when detailed info is on"
after unchecking it, and going into detailed info, it still shows the arrows and re-checks itself in the options.

express splitter still need normal transport belts to craft?
since fast splitter need fast belts shouldnt it be express ...
by gr0mpel
Mon Jul 29, 2013 3:19 pm
Forum: General discussion
Topic: express splitter sill need normal transport belts?
Replies: 0
Views: 4517

express splitter sill need normal transport belts?

am i missing something or why does the express splitter still needs normal belts instead of express belts?
by gr0mpel
Mon Jul 29, 2013 3:17 pm
Forum: General discussion
Topic: Factorio Developer Interview
Replies: 1
Views: 8709

Re: Factorio Developer Interview

myratax WOOHOOO NICE :D

fan on yours :)
awesome that you made that interview and promoted it on youtube
factorio definitely needs more PR :D
by gr0mpel
Mon Jul 29, 2013 12:19 pm
Forum: Pending
Topic: [0.6.0] some weird electricity stuff
Replies: 3
Views: 4736

[0.6.0] some weird electricity stuff

loaded a savegame and after a while i was wondering why the electric demand satisfaction wasnt at 100%.

a few values: 78 steam engines -> ~39kW; amount needed: 24kW

production was at 24kW (bar was full)
consumption was 24kW (bar at probably 70%)

but EVERYTHING was working just fine so i went for ...
by gr0mpel
Mon Jul 29, 2013 6:23 am
Forum: Resolved Problems and Bugs
Topic: [0.6.0] Char is invisible right after getting out of a car
Replies: 2
Views: 1842

Re: [0.6.0] Char is invisible right after getting out of a c

can confirm this allthough its pretty random when the char is invisible.
seems to happen more if the car is facing in specific directions then in other
by gr0mpel
Sun Jul 28, 2013 10:48 pm
Forum: Ideas and Suggestions
Topic: Idea for the goal in the late game - supply ships on orbit
Replies: 44
Views: 43444

Re: Idea for the goal in the late game - supply ships on orb

In the middle/late game, you wouldn't be still able to build the defense and end the game, but the ships would be already arriving, with no supplies and tools left.

The goal would be to build supply rockets and send them to the orbit, so you would buy more time to prepare for the landing.

Needed ...
by gr0mpel
Sat Jul 27, 2013 11:47 pm
Forum: Implemented Suggestions
Topic: Factor 1000 for energy
Replies: 32
Views: 13816

Re: Factor 1000 for energy

ssilk definetly made a point..
im electrician and im always thinking: hmm 90w for a drill..thats not even a hand-sized electric motor.
the stuff i work with is 5kW+++++..and these engines are much smaller than a beer barrel :) (but still produce a HELL of a lot tourque!..try to stop a 1kw engine ...
by gr0mpel
Sat Jul 27, 2013 2:32 pm
Forum: Releases
Topic: Update 0.6.0
Replies: 34
Views: 36778

Re: Update 0.6.0

awesome update! love all the new textures!
terrain is now looking much much better. great job.

but oh my god how many of these damn module does one need to have to produce?!^^ looked at the raw materials for a lvl 3 one..holy shit - THATS a lot of copper :)

found a little unfortunate energy ...
by gr0mpel
Sat Jul 27, 2013 2:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.6.0] Crash - Electric Furnace
Replies: 2
Views: 1846

Re: [0.6.0] Crash - Electric Furnace

only "shift-clicking" it causes crash.
inserting it manually doenst
by gr0mpel
Wed Jul 17, 2013 1:54 pm
Forum: Gameplay Help
Topic: Replays wont work
Replies: 2
Views: 5727

Re: Replays wont work

there are still problems with replays.
so if its not working - its probably not your fault.
may work sometimes, and somestimes it doesnt.
by gr0mpel
Sat Jul 06, 2013 6:25 pm
Forum: Not a bug
Topic: [0.5.3] strange boiler/steam engine behaviour
Replies: 8
Views: 8804

Re: [0.5.3] strange boiler/steam engine behaviour

1 pump and 1,5 boilers per engine to a maximum of 10 engines (and therefore 15 boilers) per pump in a row.

what i build: 3 pumps 39 boilers 26 engines
by gr0mpel
Sat Jun 22, 2013 9:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.5.2] bug or feature - upside down energy statistic?
Replies: 4
Views: 2753

[0.5.2] bug or feature - upside down energy statistic?

totally random: clicking on different time settings on a random pole (tested with small and medium poles) sometimes causes the energy statistic to turn upside down like in the pic. below (no clear evidence wich time change i.e. 5s-10m or 1h-50h causes it.seems to be random)


http://s14.postimg.org ...
by gr0mpel
Sat Jun 22, 2013 8:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.5.1] sandbox crash after loading - new chest
Replies: 2
Views: 2121

Re: [0.5.1] sandbox crash after loading - new chest

confirmed fix with new savegame.

.5.1 savegame same error.

havnt praised the auto-updater yet....sorry :D :D

its so cool !!

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