awesome update. now we really know why it took so much time.. however the first wave of creepers killed me and about 30 laser turrets! oh my god they are BEASTS!
obviously im not the only one who is confused with the smart inserter behaviour. will you fix the "no cable or filter set - they dont ...
Well, see it like this: there's a crowd of people who are eagerly awaiting the release! That's way better than not knowing whether anyone cares or will ever care about the game (which seems to have been the case before the crowdfunding campaign). I doubt anyone's going to be seriously mad about ...
i agree - more information about production/item movement/whatever would be very interesting.
i feel a little bit underinformed about how much stuff i need for whatever, too
thats a good answer, but to a false question :D i try to make my factories modulated. that means i produce item a at position a, and transfer it via a main belt network where EVERY item runs through to position b, c and d where its needed. i like this design very much because its expandable...to the ...
the modules and new assembling machines are a great feature. however since the productivity increases dramatically (dont know if thats spelled correct), i often have the feeling that even the express belts are too slow and cant handle enough items to support a big factory. for instance copper cable ...
but i understand the point. when i start a new game, i dont produce any laser turrets or potions in the first 5-10 hours (except a few handmade potions to get fast transport belts, AM2, and smart inserters), because i start my factories huge and therefore a ...
I would prefer it if we could choose the amount to fill to, and not just on turrets but all placements that can hold an inventory.
good idea this would be (even though not entirely "early-game-proof") possible if the turrets could be integrated in the cable-logic system i.e. smart inserter ammo ...
Ok. I am not completly sure what is the reason for this.
Did you start the game with a previous version of the mod? What files do you modified?
As a quick fix you can go into the savefile and delete the "script.dat", this will reset the script state ( so the enemyattackcounter as well), the game ...
have a little time later that day.
i will try and reproduce it.
what came to my mind after the post: didnt closed the chest windows manually - just walked away and it stayed open.
like it once did with the electric network window
transferring items(furnaces) with shift-click from a (smart)chest into the players inventory may resolve in the chest-window not closing.
saving and realoding results in crash without error message.
I'll monitor your github project. May take some days depending on weather, before I react. :)
allright sounds good.
German is a difficult but wonderful language, but it's very difficult to find good translations from English, which are both simple and small, because German has more roots and ...
yeah its quite difficult finding names that suit and describe as good as possible what they do. i guess i change the translation ssilk. atm working on technology descriptions. when i have finished them, i will upload them and you may have a look and tell me whats good/bad, bring your own ...