Search found 107 matches

by gr0mpel
Fri Oct 25, 2013 4:34 pm
Forum: News
Topic: Random Ramblings #7
Replies: 10
Views: 19896

Re: Random Ramblings #7

that sums up the physical principle pretty well i guess. a few notes here and there. the pressure that most steam-turbines work with is close to 200 bar (2500 to 2800 psi) and the steam temperature rarely exceeds 530°C (930°F), thats simply because of material-restrictions in the turbine-constructio...
by gr0mpel
Thu Oct 24, 2013 7:05 pm
Forum: News
Topic: Random Ramblings #7
Replies: 10
Views: 19896

Re: Random Ramblings #7

Today we also discussed the realistic pipes again and it turns out, we know much less about it than would be necessary to implement it, so if anyone is a powerplant designer IRL, please share some wisdom with us ( https://forums.factorio.com/forum/viewtopic.php?f=5&t=1515 ) :). Anyway, if this ...
by gr0mpel
Thu Oct 17, 2013 7:21 am
Forum: Modding help
Topic: Image non transparent?
Replies: 5
Views: 4049

Re: Image non transparent?

wow! first of all: i like the idea. 2nd: this thing looks awesome. since im playing like "the bigger the better" , i have huge power consumption early on and therefore very high pollution :s since the patch that doenst work that good anymore. your filter could be an interesting way of supp...
by gr0mpel
Mon Oct 14, 2013 5:40 pm
Forum: News
Topic: Random Ramblings #6
Replies: 4
Views: 10063

Re: Random Ramblings #6

thx for the report :D
by gr0mpel
Sat Oct 12, 2013 1:20 pm
Forum: Implemented Suggestions
Topic: More Stats?
Replies: 13
Views: 6305

Re: More Stats?

since we now have a production information, it would be nice if the amounf COAL that gets consumed/mined is shown.
by gr0mpel
Sat Oct 12, 2013 1:13 pm
Forum: Mods
Topic: [MOD 0.7.x] Terrain mod v.0.1
Replies: 7
Views: 10450

Re: [MOD 0.7.x] Terrain mod v.0.1

downloaded + tried it.. snow looks really nice :)
however - as you mentioned: my whole base is f* up ^^
by gr0mpel
Fri Oct 11, 2013 9:01 pm
Forum: News
Topic: Friday Facts #3
Replies: 16
Views: 21896

Re: Friday Facts #3

Oo what would that be? :D thanks for the progression update. i really like the friday facst and getting an inside look to your work. remodeling the terrain: +1 since you removed the yellow sand and green grass..well..its all brown basically. and yes: it looks horrible as well good to hear that you c...
by gr0mpel
Fri Oct 11, 2013 9:29 am
Forum: General discussion
Topic: Curious about Factorio download count...
Replies: 2
Views: 4061

Re: Curious about Factorio download count...

that would be interesting indeed since the forum grew noticeable in the last few weeks
by gr0mpel
Thu Oct 10, 2013 7:55 am
Forum: Implemented Suggestions
Topic: Tool-belt Hotkey
Replies: 6
Views: 8130

Re: Tool-belt Hotkey

+1
by gr0mpel
Wed Oct 09, 2013 6:31 pm
Forum: Releases
Topic: Version 0.7.1
Replies: 44
Views: 36020

Re: Version 0.7.1

Look into the linked article! It is already possible to turn of the steam engines more or less automatically. And nothing else makes sense. Think through it! finally got the time to read it....well you made a point. seems to be a very elegant solution. im going to use it i guess :D sorry for the of...
by gr0mpel
Wed Oct 09, 2013 4:52 pm
Forum: Releases
Topic: Version 0.7.1
Replies: 44
Views: 36020

Re: Version 0.7.1

you may be right - it might not be "real-world-applicable". but since the pollution raises with the amount of coal you are burning, this functionality would encourage low pollution energy systems.
by gr0mpel
Wed Oct 09, 2013 1:55 pm
Forum: Releases
Topic: Version 0.7.1
Replies: 44
Views: 36020

Re: Version 0.7.1

how about the already asked for "use accumulators before use steam-engine - feature"? played about 2 hours now, and fist 100 solar panels are up. now starting with the accumulators because i want to shut down the temporary steam engines.. although i only want to use solar energy, my plan i...
by gr0mpel
Wed Oct 09, 2013 11:09 am
Forum: Releases
Topic: Version 0.7.1
Replies: 44
Views: 36020

Re: Version 0.7.1

so im going to start a new world now since not having played factorio for 3-4 weeks waiting for the update. i guess ill leave some feedback whilst im playing..so excited :D :D
by gr0mpel
Wed Oct 09, 2013 11:08 am
Forum: Ideas and Suggestions
Topic: Multiplayer
Replies: 7
Views: 6111

Re: Multiplayer

so lets all hope you get steam greenlight. i think a lot of us would be really excited about multiplayer. however - as kovarex mentioned - when you play single player, the multiplayer really doesnt seem to jump towards you. its like (at least its me) I cant imagine how it should work .. seems defnit...
by gr0mpel
Fri Oct 04, 2013 9:58 am
Forum: Mods
Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Replies: 112
Views: 65610

Re: [MOD 0.7.0] Industrio V0.2.3 - Updated 10/02

i like that mod! the walls always felt a little bit weak
will definetily use it when 0.7.1 is out...
by gr0mpel
Thu Oct 03, 2013 8:09 am
Forum: Outdated/Not implemented
Topic: More applications for steam/pipes
Replies: 13
Views: 14889

Re: More applications for steam/pipes

Speaking of which, will you possibly include some of the really good mods into the game? I know you frequently look through the code of many of the mods, and there is no shame in incorporating good mods into the base game, as long as the quality standards are being met. So, I know it's a stretch, b...
by gr0mpel
Sat Sep 28, 2013 3:54 pm
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 61214

Re: Version 0.7.0

obviously im not the only one who is confused with the smart inserter behaviour. will you fix the "no cable or filter set - they dont move" - feature? because i only use smart inserter since they are faster as someone mentioned above..and connecting about 400 of them now..NO WAY :) edit: ...
by gr0mpel
Sat Sep 28, 2013 1:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.0] Technology while Production Info is shown - Crash
Replies: 1
Views: 1086

[0.7.0] Technology while Production Info is shown - Crash

when opening the technology menu while having the production info panel open leads to crash with following message:

input handler inconsistency - gui should be opened. (yeah it should :D )
by gr0mpel
Sat Sep 28, 2013 1:40 pm
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 61214

Re: Version 0.7.0

awesome update. now we really know why it took so much time.. however the first wave of creepers killed me and about 30 laser turrets! oh my god they are BEASTS! obviously im not the only one who is confused with the smart inserter behaviour. will you fix the "no cable or filter set - they dont...
by gr0mpel
Sat Sep 21, 2013 11:42 am
Forum: Balancing
Topic: Quality over Quantity (creeper spawning rate)
Replies: 5
Views: 9000

Re: Quality over Quantity (creeper spawning rate)

That sounds interesting :)

im awaiting the new version so desperately :lol: :lol:

Go to advanced search