Search found 107 matches
- Fri Oct 25, 2013 4:34 pm
- Forum: News
- Topic: Random Ramblings #7
- Replies: 10
- Views: 20268
Re: Random Ramblings #7
that sums up the physical principle pretty well i guess. a few notes here and there. the pressure that most steam-turbines work with is close to 200 bar (2500 to 2800 psi) and the steam temperature rarely exceeds 530°C (930°F), thats simply because of material-restrictions in the turbine-constructio...
- Thu Oct 24, 2013 7:05 pm
- Forum: News
- Topic: Random Ramblings #7
- Replies: 10
- Views: 20268
Re: Random Ramblings #7
Today we also discussed the realistic pipes again and it turns out, we know much less about it than would be necessary to implement it, so if anyone is a powerplant designer IRL, please share some wisdom with us ( https://forums.factorio.com/forum/viewtopic.php?f=5&t=1515 ) :). Anyway, if this ...
- Thu Oct 17, 2013 7:21 am
- Forum: Modding help
- Topic: Image non transparent?
- Replies: 5
- Views: 4285
Re: Image non transparent?
wow! first of all: i like the idea. 2nd: this thing looks awesome. since im playing like "the bigger the better" , i have huge power consumption early on and therefore very high pollution :s since the patch that doenst work that good anymore. your filter could be an interesting way of supp...
- Mon Oct 14, 2013 5:40 pm
- Forum: News
- Topic: Random Ramblings #6
- Replies: 4
- Views: 10309
Re: Random Ramblings #6
thx for the report
- Sat Oct 12, 2013 1:20 pm
- Forum: Implemented Suggestions
- Topic: More Stats?
- Replies: 13
- Views: 6845
Re: More Stats?
since we now have a production information, it would be nice if the amounf COAL that gets consumed/mined is shown.
- Sat Oct 12, 2013 1:13 pm
- Forum: Mods
- Topic: [MOD 0.7.x] Terrain mod v.0.1
- Replies: 7
- Views: 10839
Re: [MOD 0.7.x] Terrain mod v.0.1
downloaded + tried it.. snow looks really nice
however - as you mentioned: my whole base is f* up ^^
however - as you mentioned: my whole base is f* up ^^
- Fri Oct 11, 2013 9:01 pm
- Forum: News
- Topic: Friday Facts #3
- Replies: 16
- Views: 22655
Re: Friday Facts #3
Oo what would that be? :D thanks for the progression update. i really like the friday facst and getting an inside look to your work. remodeling the terrain: +1 since you removed the yellow sand and green grass..well..its all brown basically. and yes: it looks horrible as well good to hear that you c...
- Fri Oct 11, 2013 9:29 am
- Forum: General discussion
- Topic: Curious about Factorio download count...
- Replies: 2
- Views: 4168
Re: Curious about Factorio download count...
that would be interesting indeed since the forum grew noticeable in the last few weeks
- Thu Oct 10, 2013 7:55 am
- Forum: Implemented Suggestions
- Topic: Tool-belt Hotkey
- Replies: 6
- Views: 8553
- Wed Oct 09, 2013 6:31 pm
- Forum: Releases
- Topic: Version 0.7.1
- Replies: 44
- Views: 37720
Re: Version 0.7.1
Look into the linked article! It is already possible to turn of the steam engines more or less automatically. And nothing else makes sense. Think through it! finally got the time to read it....well you made a point. seems to be a very elegant solution. im going to use it i guess :D sorry for the of...
- Wed Oct 09, 2013 4:52 pm
- Forum: Releases
- Topic: Version 0.7.1
- Replies: 44
- Views: 37720
Re: Version 0.7.1
you may be right - it might not be "real-world-applicable". but since the pollution raises with the amount of coal you are burning, this functionality would encourage low pollution energy systems.
- Wed Oct 09, 2013 1:55 pm
- Forum: Releases
- Topic: Version 0.7.1
- Replies: 44
- Views: 37720
Re: Version 0.7.1
how about the already asked for "use accumulators before use steam-engine - feature"? played about 2 hours now, and fist 100 solar panels are up. now starting with the accumulators because i want to shut down the temporary steam engines.. although i only want to use solar energy, my plan i...
- Wed Oct 09, 2013 11:09 am
- Forum: Releases
- Topic: Version 0.7.1
- Replies: 44
- Views: 37720
Re: Version 0.7.1
so im going to start a new world now since not having played factorio for 3-4 weeks waiting for the update. i guess ill leave some feedback whilst im playing..so excited
- Wed Oct 09, 2013 11:08 am
- Forum: Ideas and Suggestions
- Topic: Multiplayer
- Replies: 7
- Views: 6399
Re: Multiplayer
so lets all hope you get steam greenlight. i think a lot of us would be really excited about multiplayer. however - as kovarex mentioned - when you play single player, the multiplayer really doesnt seem to jump towards you. its like (at least its me) I cant imagine how it should work .. seems defnit...
- Fri Oct 04, 2013 9:58 am
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 69576
Re: [MOD 0.7.0] Industrio V0.2.3 - Updated 10/02
i like that mod! the walls always felt a little bit weak
will definetily use it when 0.7.1 is out...
will definetily use it when 0.7.1 is out...
- Thu Oct 03, 2013 8:09 am
- Forum: Outdated/Not implemented
- Topic: More applications for steam/pipes
- Replies: 13
- Views: 15329
Re: More applications for steam/pipes
Speaking of which, will you possibly include some of the really good mods into the game? I know you frequently look through the code of many of the mods, and there is no shame in incorporating good mods into the base game, as long as the quality standards are being met. So, I know it's a stretch, b...
- Sat Sep 28, 2013 3:54 pm
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 65333
Re: Version 0.7.0
obviously im not the only one who is confused with the smart inserter behaviour. will you fix the "no cable or filter set - they dont move" - feature? because i only use smart inserter since they are faster as someone mentioned above..and connecting about 400 of them now..NO WAY :) edit: ...
- Sat Sep 28, 2013 1:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.0] Technology while Production Info is shown - Crash
- Replies: 1
- Views: 1151
[0.7.0] Technology while Production Info is shown - Crash
when opening the technology menu while having the production info panel open leads to crash with following message:
input handler inconsistency - gui should be opened. (yeah it should )
input handler inconsistency - gui should be opened. (yeah it should )
- Sat Sep 28, 2013 1:40 pm
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 65333
Re: Version 0.7.0
awesome update. now we really know why it took so much time.. however the first wave of creepers killed me and about 30 laser turrets! oh my god they are BEASTS! obviously im not the only one who is confused with the smart inserter behaviour. will you fix the "no cable or filter set - they dont...
- Sat Sep 21, 2013 11:42 am
- Forum: Balancing
- Topic: Quality over Quantity (creeper spawning rate)
- Replies: 5
- Views: 9266
Re: Quality over Quantity (creeper spawning rate)
That sounds interesting
im awaiting the new version so desperately
im awaiting the new version so desperately