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by daniel34
Sat May 16, 2015 11:47 pm
Forum: General discussion
Topic: Opening the source?
Replies: 36
Views: 22601

Re: Opening the source?

One of the best modders (Rseding91) already has access to the source code. Post your ModAPI requests here . I did know that, what I meant was that global access to the source would mean that every modder requesting some addition to the ModAPI could code it themselves the way they needed it - given ...
by daniel34
Sat May 16, 2015 11:36 pm
Forum: Resolved Problems and Bugs
Topic: Crash on startup
Replies: 2
Views: 1557

Re: Crash on startup

Factorio is not known to work on the Intel(R) 965 Express Graphics Chipset (dated 2006). You can try to set the graphics quality to very low: graphics-quality=very-low in your config, which should be at C:/Users/sebastian/AppData/Roaming/Factorio/config/config.ini Should that work, it wouldn't look ...
by daniel34
Sat May 16, 2015 11:20 pm
Forum: General discussion
Topic: Opening the source?
Replies: 36
Views: 22601

Re: Opening the source?

I own a copy of Space Engineers and have used the programmable block ingame, which lets you code some small functions, or even complete mods, directly in the game (in C# with the provided library). I also read the blog post they made when making the source code of their game public, here's what I th...
by daniel34
Sat May 16, 2015 11:35 am
Forum: Ideas and Suggestions
Topic: Blueprint: Better feedback
Replies: 2
Views: 1354

Re: Blueprint: Better feedback

If you hold the SHIFT-key while placing your blueprint, it will ignore all obstructions and place all the entities it can place. Also consider that the player is an obstruction, too. If you want to see which obstruction causes the blueprint to fail, you can zoom out even further using the console: /...
by daniel34
Sat May 16, 2015 11:27 am
Forum: Gameplay Help
Topic: Coordinate system?
Replies: 4
Views: 21025

Re: Coordinate system?

As you mentioned you can use the F-keys. Using F4 you can set it to only enable the show_detailed_info when you press F5, resulting in this screen which shows your current position: http://i.imgur.com/0QHZ2G8.jpg You can also do so using the console, with these commands: /c game.player.print('x='..g...
by daniel34
Sat May 16, 2015 10:56 am
Forum: Off topic
Topic: Binary Facts!
Replies: 24
Views: 29304

Re: Binary Facts!

Gurfr guernqf ner bayl sha vs lbh qba'g gryy gurz ubj gb qrpvcure/rapbqr zrffntrf va gur svefg cbfg, ffvyx unq gur evtug vqrn.
by daniel34
Sat May 16, 2015 10:51 am
Forum: Ideas and Suggestions
Topic: Add player fighting alert
Replies: 2
Views: 1754

Re: Add player fighting alert

If a player is damaged in multiplayer, the other players will get an alert: "1 objects are being damaged".
It's the same as if any other object would get damaged.

Should you manage to kill all the aliens before they are damaging you, then there is no reason to notify the other players.
by daniel34
Fri May 15, 2015 5:32 pm
Forum: Show your Creations
Topic: Welcome
Replies: 15
Views: 30424

Re: Welcome

There are a few tips here in the wiki.
You can upload your pictures to any imagehoster (imgur, puush) and link them or add them directly here in the forum as attachment.
by daniel34
Fri May 15, 2015 5:17 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Tripwire
Replies: 4
Views: 4863

Re: [Request] Tripwire

According to Friday Facts #66 there are plans for enemy sensors in the game in 0.12:
https://www.factorio.com/blog/post/fff-66
by daniel34
Fri May 15, 2015 1:12 pm
Forum: Ideas and Suggestions
Topic: Desktop Notifications
Replies: 4
Views: 2205

Re: Desktop Notifications

The only idling I've encountered in the game is in the very early stages when you set up your first few burner miners and furnaces. Sometimes you just have to wait for resources there, or mine them by hand. If you're in mid- to end-game and idling you are not using your resources optimally. Example:...
by daniel34
Mon May 11, 2015 1:20 am
Forum: Ideas and Suggestions
Topic: Lakes get smaller if overworked
Replies: 9
Views: 2728

Re: Lakes get smaller if overworked

I think that OP means that the lake will actually physically get smaller. meaning less water tiles and more ground tiles. Lakes are supposed to be (or expected to be) most deep at their center and the shorelines will give way to ground first. Offshore pumps can only be placed between water and groun...
by daniel34
Mon May 11, 2015 12:44 am
Forum: Frequently Suggested / Link Collections
Topic: Improvement of crafting queue
Replies: 19
Views: 30157

Re: Improvement of crafting queue ☸

E.g. take Copper and Iron to make the Yellow Inserters to make the Green Potions, instead of as usual first making use of the already-present Yellow Inserters. The problem I see here is: You don't want the yellow inserters you have being used to make the green potions, but do you want it to use the...
by daniel34
Fri May 08, 2015 2:44 pm
Forum: Ideas and Suggestions
Topic: Belt idea
Replies: 5
Views: 1338

Re: Belt idea

Not to say this shouldn't be in the game, but there's a mod that already lets you block one side:
Belt Blocker: https://forums.factorio.com/forum/vie ... =14&t=6227
by daniel34
Fri May 08, 2015 2:38 pm
Forum: Gameplay Help
Topic: How do you remove items form the map
Replies: 5
Views: 3633

Re: How do you remove items form the map

Items laying around you pick up with "Z" (at least in my locale/setup). the default keyboard settings are: - F for picking up items - Z for dropping items (you're holding) I assume you changed the assigned key because even other keyboard layouts use the same letter, just the key is on a d...
by daniel34
Fri May 08, 2015 2:29 pm
Forum: News
Topic: Friday Facts #85 - Sales Stats
Replies: 49
Views: 38750

Re: Friday Facts #85 - Sales Stats

Xabi wrote:i would like to know how often factorio was sold overall ;)
It's listed on the factorio main page:
http://www.factorio.com/ wrote:So far 78721 people have bought the game.
by daniel34
Tue Apr 21, 2015 2:06 pm
Forum: Frequently Suggested / Link Collections
Topic: Gamepad/controller support (also keybinding)
Replies: 20
Views: 62126

Re: Gamepad/controller support

I've used Xpadder before to play games with my xbox controller that have no controller support. I've come up with two designs I did test: Design 1: http://i.imgur.com/E5WrT9q.png Design 2: http://i.imgur.com/bDe1KtJ.png In both designs the left analog stick controls the player movement, and the righ...
by daniel34
Tue Apr 14, 2015 7:22 pm
Forum: Duplicates
Topic: ['0.11.21] Error when saving
Replies: 1
Views: 1782

Re: ['0.11.21] Error when saving

This bug has already been reported here.
by daniel34
Tue Apr 07, 2015 9:48 pm
Forum: Ideas and Suggestions
Topic: Fullness indicator light on Chests
Replies: 4
Views: 1539

Re: Fullness indicator light on Chests

What is, when you set a stack-limit for the chest? Always relative to assigned capacity, e.g. if I close off all but 3 slots of a given chest, then it'll be green when 2 of those slots are full. Well, in that case it should be green when the 3rd slot is starting to get used (> 67% usage). But I thi...
by daniel34
Tue Apr 07, 2015 8:14 pm
Forum: Show your Creations
Topic: Ore Deposit art?
Replies: 4
Views: 8157

Re: Ore Deposit art?

From NegativeRoot's speedrun on youtube:
https://www.youtube.com/watch?v=-unham26E30&t=4m53s
YouTube comment wrote:It looks like a Dino popping out of the woods to catch this iron deposit
Image
by daniel34
Thu Apr 02, 2015 1:46 pm
Forum: General discussion
Topic: Player position affects biter attacks
Replies: 27
Views: 15913

Re: Player position affects biter attacks

When you say the results were always the same, do you mean that they were deterministically identical, or that there were small differences, but the ordering of which base was attacked most stayed the same? Do you have your full results recorded? (Of course if they were deterministically identical ...

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