Search found 2703 matches
- Fri May 29, 2015 10:49 pm
- Forum: Implemented Suggestions
- Topic: Endless science
- Replies: 8
- Views: 10900
Re: Endless science
Moved to won't implement. It doesn't mean, that there will be never something like this in the vanilla game. Why did you move it to Outdated/Not implemented ? (btw. the sub-forum is misspelled as "imlpemented") I thought the Ideas and Suggestions forum was for implementation into the vani...
- Fri May 29, 2015 7:16 pm
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 77832
Re: Friday Facts #88 - Combinators
Any chance of getting a set of dummy items we can use for signals? I think it would be cleaner than using actual items. I second that. It would be very confusing for the player, especially in multiplayer games, whether the item used is an actual item or just a dummy variable. Right now you can choo...
- Fri May 29, 2015 12:03 pm
- Forum: Implemented Suggestions
- Topic: Endless science
- Replies: 8
- Views: 10900
Re: Endless science
There is this mod: https://forums.factorio.com/forum/viewtopic.php?f=14&t=7702 which introduces infinite research, so you can waste your science packs, but get no benefits for it (useless research). But later in the thread they discuss adding infinite research that gives small bonuses for severa...
- Thu May 28, 2015 7:18 pm
- Forum: Gameplay Help
- Topic: Will Aliens attack Clean Power?
- Replies: 5
- Views: 5238
Re: Will Aliens attack Clean Power?
If biters or spitters path near it, they will be attracted by the radar because it is a military building. Radar will be destroyed but everything else will be left. I highly doubt that they would only destroy the radar, because aliens will usually also attack transport belts, inserters, power poles...
- Thu May 28, 2015 7:11 pm
- Forum: Implemented Suggestions
- Topic: Inverse filter setting (Is not filter, take all except...)
- Replies: 32
- Views: 18847
Re: Smart Inserter with “NOT” function
Already discussed in these threads: https://forums.factorio.com/forum/viewtopic.php?f=33&t=12206 https://forums.factorio.com/forum/viewtopic.php?f=76&t=974 I would like having that option, but in my opinion there shouldn't just be one checkbox that inverts the selection, but instead two radi...
- Tue May 26, 2015 2:58 am
- Forum: Duplicates
- Topic: Spawn Locations
- Replies: 1
- Views: 2596
Re: Spawn Locations
This is not a bug, it's a known issue: https://forums.factorio.com/forum/vie ... f=7&t=3492
- Sun May 24, 2015 5:11 pm
- Forum: Mods
- Topic: [Mod 0.11.22] CyberChest 0.9.0
- Replies: 58
- Views: 43334
Re: [Mod 0.11.22] CyberChest 0.5.0
I'm guessing he placed the rar file in the mods directory but the game reads only zip? So unpacking it will most likely solved it Just wanted to post that. The download is a .rar-Archive, and on systems that have an extractor that can read rar (like WinRAR) the symbol is the same as for zip. I didn...
- Sun May 24, 2015 3:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.13] Inserter still stuck due to inserter size bonus :)
- Replies: 10
- Views: 4806
Re: [0.11.13] Inserter still stuck due to inserter size bonus :)
Actually I made a change for 0.12, that the slots in the assembler can hold even more than the usual stack limit when the recipe needs it. OMG yes, that was the one thing that bugged me the most with Factorio. I've been using ShadowsMegaModpack and the extra exoskeleton levels had requirements of ~...
- Sun May 24, 2015 3:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] Words don't show properly after change language.
- Replies: 3
- Views: 1359
Re: [0.11.22]words don't show properly after change language.
I can confirm that this happens, with the demo and the main game, on both Windows 7 and Windows 8.1.
Interestingly, other languages using special characters (Chinese zh-CN, Japanese, Hebrew, Russian) always work.
Interestingly, other languages using special characters (Chinese zh-CN, Japanese, Hebrew, Russian) always work.
- Sun May 24, 2015 3:21 pm
- Forum: Gameplay Help
- Topic: Conveyor Belt & Splitter Logic?
- Replies: 2
- Views: 3923
Re: Conveyor Belt & Splitter Logic?
The wiki can explain it better than me: Splitters Basically, a splitter has two inputs and two outputs. It will evenly distribute all the items that come in to the outputs, making sure they stay on the same belt side/lane. You can use it to: Split a belt into two belts Fully load a belt that current...
- Sun May 24, 2015 3:12 pm
- Forum: Technical Help
- Topic: Game Crash Log File inside
- Replies: 4
- Views: 4280
Re: Game Crash Log File inside
According to the log you posted you've been trying to play the game using ShadowsMegaModpack. And shortly after the other player (Wassi) joined, the game desynced/crashed. Please make sure you're both using the same version of Factorio (0.11.22) and the same mod pack. Currently that is ShadowsMegaMo...
- Sat May 23, 2015 6:29 pm
- Forum: Technical Help
- Topic: New Game in Demo Version
- Replies: 5
- Views: 3585
Re: New Game in Demo Version
My copy of Factorio is installed in D:\Games\Factorio and I have had no problems with that. http://puu.sh/hXLVe/2b91bb8325.png As you can see in the screenshot the config, mods and saves folder are actually links to %appdata%\Factorio\foldername. If you are using the zip-version the folders are actu...
- Sat May 23, 2015 1:28 pm
- Forum: Technical Help
- Topic: New Game in Demo Version
- Replies: 5
- Views: 3585
Re: New Game in Demo Version
AFAIK the game has no pre-requesites (even then, the problem would show when launching), and I think the base game files are kept in the installation directory, so a new install should resolve your problems. You might find additional files in Application Data (enter %appdata%\Factorio in explorer). ...
- Sat May 23, 2015 12:58 pm
- Forum: Ideas and Suggestions
- Topic: Dual screen support/use
- Replies: 19
- Views: 15719
Re: Dual screen support/use
I really like that idea. I don't even know a game using the second screen as info-screen. I know of the GTA San Andreas Monitor mod, which allows you to view and change a lot of information (map, health, ammo, location) and works as a client-server system to control it from a second computer, but if...
- Sat May 23, 2015 12:42 pm
- Forum: Ideas and Suggestions
- Topic: Add Delay Timer to Smart Inserters
- Replies: 2
- Views: 1447
Re: Add Delay Timer to Smart Inserters
I don't see how a delay timer on smart inserters is useful, but then again I don't know what you're trying to accomplish with it. In FFF #66 kovarex explained that they would add to the circuit network and allow more sensors, receivers and options to manipulate the signal. So instead of adding this ...
- Tue May 19, 2015 1:13 pm
- Forum: Technical Help
- Topic: Can't Find Scenarios
- Replies: 4
- Views: 2581
Re: Can't Find Scenarios
I just tried myself, seems to actually be a bug.
I added to the bug thread already open: https://forums.factorio.com/forum/vie ... 224#p83248
I added to the bug thread already open: https://forums.factorio.com/forum/vie ... 224#p83248
- Tue May 19, 2015 1:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] Can't download scenarios today, but I could y'day
- Replies: 8
- Views: 4551
Re: [0.11.22] Can't download scenarios today, but I could y'day
Can confirm that scenario pack downloading is not working. On 0.11.22 x64 zip for Windows: http://puu.sh/hSVkp/a1366fcc04.jpg With experimental updates enabled: http://puu.sh/hSVph/fef738b273.jpg Log is the same as jeroon's post above. EDIT: I just checked on my installer version that was updated co...
- Mon May 18, 2015 3:52 pm
- Forum: Balancing
- Topic: Recipe for Iron Cogs compared to Pipes
- Replies: 12
- Views: 19114
Re: Recipe for Iron Cogs compared to Pipes
What about just swapping it? Making a Pipe cost 2 Iron Plates and a Gear Wheel 1 plate? Would seem fine to me. But then Underground Pipes would have to be adjusted because they would be particularly costly then especially at the early game stages. Underground Pipes would be even cheaper compared to...
- Mon May 18, 2015 8:47 am
- Forum: Technical Help
- Topic: Can't Find Scenarios
- Replies: 4
- Views: 2581
Re: Can't Find Scenarios
The scenarios are only available using the auto-updater integrated in the game. You need to download Factorio and install/unzip it. After launching it for the first time it will ask for your factorio.com login details (user name/password). If you have furnace attendant tier or higher the updater wil...
- Sun May 17, 2015 12:13 am
- Forum: General discussion
- Topic: An in-game IRC client?
- Replies: 11
- Views: 8495
Re: An in-game IRC client?
Factorio doesn't even have standalone/dedicated servers right now. (hoping for 0.12 btw) Server-wide this would only make sense if there was the possibility that one server coordinates several games, and there was an ingame-chat and a server-wide chat. As ssilk already wrote, integrating one global ...