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by daniel34
Sat Jul 18, 2015 10:44 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 138498

Re: Multiplayer Testserver 0.12 [Dedicated/headless]

I managed to get on the server by connecting directly after the server started. However, every other minute the game would stop, show the message Following peers are not responding: unknown username and then continue after a few seconds. Then I disconnected and wanted to reconnect 5 minutes later, n...
by daniel34
Sat Jul 18, 2015 10:27 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 138498

Re: Multiplayer Testserver 0.12 [Dedicated/headless]

It seems that SamSam is right. When I connect right now, I get the following error: http://puu.sh/j3AqL/068d275d02.jpg The IP listed is not the IP of the server, so it seems that the peer who hosts the game is switching from the dedicated server to another player that can't be reached on port 34197....
by daniel34
Sat Jul 18, 2015 3:04 am
Forum: Not a bug
Topic: [0.12.0] Inserters not grabbing from tile offset
Replies: 1
Views: 2734

Re: [0.12.0] Inserters not grabbing from tile offset

This is the intended behavior. Changes Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter. Since the belt doesn't put the item in the next tile anymore, the inserter is also able to grab all the items on the belt and ...
by daniel34
Sat Jul 18, 2015 2:30 am
Forum: General discussion
Topic: Things to watch out when loading a 0.11 game in 0.12
Replies: 6
Views: 8056

Re: How many habits did you have to break with 0.12?

When inserting in 0.11.x: On a belt going north-south, the item always goes to the left side On a belt going east-west, the item always goes to the upper side With 0.12 the item goes to the inserters right side. An inserter putting an item down (in south direction): the item will end up on the left ...
by daniel34
Sat Jul 18, 2015 1:11 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 138498

[Public/Europe] Dedicated Server

Offline. Permanently.

Back then the Idea was to provide a server to be able to test your connectivity and try out some Factorio multiplayer but with the 0.13 release multiplayer has been made easily available for everyone which makes this server obsolete.
by daniel34
Mon Jul 13, 2015 11:57 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 164251

Re: Count to 1,000,000

7³ = 7^3 = 7*7*7 = 343
I like the number 7.
by daniel34
Tue Jul 07, 2015 2:36 pm
Forum: General discussion
Topic: Come and guess: Stable version of the 0.12
Replies: 51
Views: 36943

Re: Come and guess: Stable version of the 0.12

0.12.13

will need some work, but not as much as 0.11.x
by daniel34
Sun Jul 05, 2015 6:31 pm
Forum: Technical Help
Topic: Game runs on toolbar but won't open
Replies: 2
Views: 2271

Re: Game runs on toolbar but won't open

The Technical Help FAQ has you covered: Q: Game starts minimised and there is no way to bring it to front. A: 1. Turn off second monitor. 2. Try to use the task manager to bring the program to front. 3. Taken from: viewtopic.php?f=7&t=3322&p=26321#p26321 : 1) Open Factorio. 2) Mouse over the...
by daniel34
Sun Jun 28, 2015 7:02 pm
Forum: Off topic
Topic: Real Life Factorio
Replies: 1
Views: 5558

Re: Real Life Factorio

Futurism Link (only has summary): http://www.futurism.com/links/view/des-moines-iowa-is-planning-to-build-the-first-robotic-grocery-store/# Original article: http://bgr.com/2015/06/19/robot-grocery-store-gives-high-tech-upgrade-to-food-shopping/ Summary Oasis24seven CEO David Maurer said the robotic...
by daniel34
Fri Jun 26, 2015 4:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.22] [Rseding91] Technology window behaviour inconsistent
Replies: 0
Views: 1919

[0.11.22] [Rseding91] Technology window behaviour inconsistent

This is not really a bug, it's more of an inconsistence/nuisance while playing. I've noticed it long ago but never bothered to report it. When you manually open the technology screen by pressing T, the complete game including the sidebar on the right are darkened so that the technology window feels ...
by daniel34
Thu Jun 25, 2015 12:22 pm
Forum: Gameplay Help
Topic: Logistic network logic - attempt at beltless base.
Replies: 9
Views: 7220

Re: Logistic network logic - attempt at beltless base.

I once did a playthrough with my own rule "not allowed to put even one belt down". Was pretty interesting and actually not as hard as I first thought. Even after you have your first robots you still need to carry a lot of stuff around, because you don't instantly have 1000+ robots. You sho...
by daniel34
Thu Jun 25, 2015 11:57 am
Forum: Modding help
Topic: max resolution for screenshots
Replies: 6
Views: 2900

Re: max resolution for screenshots

More test results: Laptop with Windows 8.1 64-bit, Radeon HD 8500M with 1GB DDR3, 6 GB RAM, i7 processor: 4096x4096 works fine, 8192x8192 crashes Further testing: limit seems to be 6400x6400 (200 tiles), crashes with 6656x6656 Desktop PC with Windows 7 64-bit, GeForce GTX 750 Ti with 2GB SDR, 16 GB ...
by daniel34
Mon Jun 22, 2015 3:06 am
Forum: Modding help
Topic: Biter Spawner Questions
Replies: 6
Views: 2962

Re: Bitter Spawner Questions

Actually, it looks like it belongs to Modding help

Related (very old) topic: https://forums.factorio.com/forum/vie ... =25&t=1658
by daniel34
Sun Jun 21, 2015 10:45 pm
Forum: General discussion
Topic: A lovely autosave
Replies: 7
Views: 6288

Re: A lovely autosave

This is really spectacular, I will use it :) I wonder... if the replay is robust enough, how hard would it be to detect when a player is run over by a train, and then "synthesize" an autosave a few frames prior to the accident? :D If I correctly understand how replays work then you can on...
by daniel34
Sun Jun 21, 2015 2:03 pm
Forum: Ideas and Suggestions
Topic: factorio launcher / different game instances
Replies: 9
Views: 4380

Re: factorio launcher / different game instances

I totally overlooked that you posted this in Ideas and Suggestions because to me this didn't look like an idea but rather a gameplay/technical question or general discussion. The problem of your post was that there is no actual Idea in there, you phrased it like "does anybody have an idea?"...
by daniel34
Sun Jun 21, 2015 1:18 pm
Forum: Gameplay Help
Topic: "you need a better tool to mine this"
Replies: 4
Views: 4411

Re: "you need a better tool to mine this"

I've only seen it in modded games. The Dytech mod has ores (e.g. Crystal Formation) that have a higher "Mining hardness" than the vanilla ores and if you try to mine them by hand, this message is shown. You also can only place mining drills there that have a mining power that is higher tha...
by daniel34
Sun Jun 21, 2015 2:52 am
Forum: Modding help
Topic: max resolution for screenshots
Replies: 6
Views: 2900

Re: max resolution for screenshots

Seems like it's taking a screenshot on 1:1 zoom, a very interesting function. On my laptop it worked up to 4096x4096px (22MB png), with 8192x8192px it crashed. I think it tries to save the image raw before compression and fails at some memory limit. It could either be a hard limit depending on the e...
by daniel34
Sun Jun 21, 2015 2:20 am
Forum: Ideas and Suggestions
Topic: factorio launcher / different game instances
Replies: 9
Views: 4380

Re: factorio launcher / different game instances

You can download the zip-version and extract them to different directories. All of the changes you make (saves/mods/config) will only be stored in the respective directory. For easy access you can make shortcuts on the desktop/startmenu for every different zip-installation. Once you've done that, yo...
by daniel34
Sun Jun 21, 2015 2:04 am
Forum: Multiplayer
Topic: Free multiplayer?
Replies: 11
Views: 24511

Re: Free multiplayer?

I don't think that a raspberry would be able to run Factorio, because it requires (1) being built for ARM, which it currently isn't (2) lots of dedicated video ram (512MB+), which the raspberry doesn't have I only own a raspberry B (first generation) that has a max GPU allocation of 128MB. I've hear...
by daniel34
Sun Jun 21, 2015 1:48 am
Forum: Ideas and Suggestions
Topic: Player/Cargo teleporters?
Replies: 17
Views: 7421

Re: Player/Cargo teleporters?

Please use the search function before posting new ideas, as most ideas have already been mentioned or modded: Avatar teleporter (teleporter pad): https://forums.factorio.com/forum/viewtopic.php?f=6&t=6782 Teleporter for items: https://forums.factorio.com/forum/viewtopic.php?f=6&t=544 "P...

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