Search found 209 matches

by Sad_Brother
Sat Nov 21, 2020 9:23 pm
Forum: Outdated/Not implemented
Topic: Set chain signals to red via circuit network
Replies: 95
Views: 27179

Re: Set chain signals to red via circuit network

This is not a garbage. But in your eyes it is. I can live without it. But prefer it be. I can change the rail signal. But which? Chain signal can get their state from different and I have no means to find one. There are many things in universe which are unintuitive and even counter-intuitive. But th...
by Sad_Brother
Sat Nov 21, 2020 6:04 pm
Forum: Outdated/Not implemented
Topic: Set chain signals to red via circuit network
Replies: 95
Views: 27179

Re: Set chain signals to red via circuit network

why does it have to be something to change in the base game Because in other case game would not evolve. This forum is full of things suggested by players to developers. For example this thread is about weird looking situation about railway signals. Fix for it would be useful but developers said it...
by Sad_Brother
Thu Nov 19, 2020 4:40 pm
Forum: Ideas and Suggestions
Topic: Health/Shield/Battery bars above quick bars or character/vehicle quick inventory
Replies: 4
Views: 1705

Re: Health/Shield/Battery bars above quick bars or character/vehicle quick inventory

Hexicube wrote:
Thu Nov 19, 2020 12:13 am
Ideally the bars would also have little icons to state what they represent (plus symbol for health, for instance).
Different colors to not misread it.

For now health/shield hidden if full iirc. What would be now?

Also. Would player's shield cover vehicle? Wasted resource?
by Sad_Brother
Wed Nov 18, 2020 5:56 pm
Forum: Outdated/Not implemented
Topic: Auto rotate when placing over a ghost to match the ghost's rotation
Replies: 10
Views: 3405

Re: Auto rotate when placing over a ghost to match the ghost's rotation

Others do make a good point though; you're not really meant to be manually building ghosts in the first place; that's what construction bots are for. Making that process easier seems a bit unbalanced. The best way to plan what where should be built is to use ghosts. And who would be meant to build ...
by Sad_Brother
Wed Nov 18, 2020 5:46 pm
Forum: Ideas and Suggestions
Topic: Circuit network connections for splitters
Replies: 44
Views: 17530

Re: Circuit network connections for splitters

And you do not want several item filter?
by Sad_Brother
Tue Nov 17, 2020 8:07 pm
Forum: Outdated/Not implemented
Topic: Auto rotate when placing over a ghost to match the ghost's rotation
Replies: 10
Views: 3405

Re: Auto rotate when placing over a ghost to match the ghost's rotation

No. It would be quite huge buff allowing easier blueprint placement without construction bots. Ghosts are for construction robots for placement and any help for player here would make them less useful. Robot less useful? IMHO it would be "robot start" mods less useful. This suggestion kee...
by Sad_Brother
Tue Nov 17, 2020 4:52 pm
Forum: Ideas and Suggestions
Topic: Circuit network connections for splitters
Replies: 44
Views: 17530

Re: Circuit network connections for splitters

I'd love to see this feature added AND splitter filtering be locked behind the filter inserter tech. Agree. For example: no filtering for yellow splitter red splitter with one filter as now. (even if not after filter inserter, green circuit in the recipe as well) blue splitter with two-four item fi...
by Sad_Brother
Sat Nov 14, 2020 7:47 am
Forum: Ideas and Suggestions
Topic: Keep Equipment Grid Button
Replies: 9
Views: 2697

Re: Keep Equipment Grid Button

Would it be better to forbid to unequip armor without inventory screen open?
by Sad_Brother
Fri Nov 13, 2020 7:53 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 99255

Re: Friday Facts #363 - 1.1 is getting close

Serenity wrote:
Fri Nov 13, 2020 7:43 pm
That nuclear = green glow look is extremely stereotypical and was very exaggerated.
It's nice even if not realistic.
by Sad_Brother
Fri Nov 13, 2020 6:20 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 99255

Re: Friday Facts #363 - 1.1 is getting close

Insreter GUI... Expose "in hand" and "fuel" inventory slot here. List of logic connections would have nice place here. And, please, give out status as a logic signal (color). Character tab... The color selection can be done by coloring armor like spidertron. And let us give armor...
by Sad_Brother
Mon Nov 09, 2020 4:26 pm
Forum: Ideas and Suggestions
Topic: bigger chest 2xN size (for railway blueprints) or long-handed stacker inserter.
Replies: 8
Views: 2526

Re: bigger chest 2xN size (for railway blueprints) or long-handed stacker inserter.

carriage-to-carriage Is it what you need really? If you set stations where cars stops diagonally you would be surprisingly find it is possible. Try it. Also worth to mention. One side can have 6 inserters up to 12 items in stack maximum. Or 12 long inserters up to 3 items in stack maximum, which is...
by Sad_Brother
Mon Nov 09, 2020 4:13 pm
Forum: Ideas and Suggestions
Topic: Individual line switch on/off in logistic requests
Replies: 5
Views: 1725

Re: Individual line switch on/off in logistic requests

It seems you want subtabs under "logistics" tab. Because each role demand different number of the same items and you cannot have several request for the same item.
Player can setup several but only one active.
Additional level of research for each subtab?
by Sad_Brother
Mon Nov 09, 2020 4:03 pm
Forum: Ideas and Suggestions
Topic: Text plates
Replies: 46
Views: 9339

Re: Text plates

It looks good.
I did not see WA until read about it. Not a problem.
by Sad_Brother
Thu Nov 05, 2020 10:28 pm
Forum: Ideas and Suggestions
Topic: Color the last train wagon indicator when placing signals or stations
Replies: 9
Views: 2278

Re: Color the last train wagon indicator when placing signals or stations

- last box with different color - easy (only depends on current number) - numbers in boxes - with multiple pahts could become a mess, but in general it is easy Can suggest combined: - numbers to first branch, then only last box colored. Reason:numbers mostly needed for straight stations, full lengt...
by Sad_Brother
Thu Nov 05, 2020 8:56 pm
Forum: Ideas and Suggestions
Topic: Train Filter Signs
Replies: 28
Views: 6330

Re: Train Filter Signs

The train has to stop somewhere to pick up more fuel. Train can choose other station with that name. With fuel supply. For example. the pathfinder algorithm already has penalties for other trains Yes. But you may want to reserve some tracks for more important delivery to be faster. For example. Und...
by Sad_Brother
Thu Nov 05, 2020 6:38 pm
Forum: Ideas and Suggestions
Topic: Text plates
Replies: 46
Views: 9339

Re: Text plates

If someone has something constructive and on topic to add to the thread, feel free to to so. If someone would be so kind to expand factorio logo to full font... If someone would be so kind to split each letter to parts in order to decrease total parts count... If someone would be so kind to add blu...
by Sad_Brother
Thu Nov 05, 2020 4:20 pm
Forum: Ideas and Suggestions
Topic: Train Filter Signs
Replies: 28
Views: 6330

Re: Train Filter Signs

Let's try to see: This is a long way without fuel supply. Do not even enter without X GJ fuel. Base heart has so much traffic. Ore trains are not allowed. Long train would wait so long it's way out of here. Better not allow it to enter. In general reason is the same as the reason we have to choose p...
by Sad_Brother
Thu Nov 05, 2020 2:54 pm
Forum: Ideas and Suggestions
Topic: Train Filter Signs
Replies: 28
Views: 6330

Re: Train Filter Signs

ssilk wrote:
Thu Nov 05, 2020 8:03 am
Eventually it’s difficult to find out where this begin of such a segment is.
Nearest signal of course.

Also it would be worth mentioning: On bidirectional tracks sign has effect in one direction only. For other direction player can use second sign.
by Sad_Brother
Wed Nov 04, 2020 3:19 pm
Forum: Ideas and Suggestions
Topic: Different colors on different electric networks
Replies: 24
Views: 5400

Re: Different colors on different electric networks

The five color theorem is a result from graph theory that given a plane separated into regions, such as a political map of the counties of a state, the regions may be colored using no more than five colors in such a way that no two adjacent regions receive the same color. That theorem is about regi...
by Sad_Brother
Wed Nov 04, 2020 12:03 pm
Forum: Ideas and Suggestions
Topic: Different colors on different electric networks
Replies: 24
Views: 5400

Re: Different colors on different electric networks

It would be difficult to me not to understand are electric networks connected if I look at the map with electric network shown. But if you want more ways open electric network info (left click on pole) and look on the providers and consumers counter. Your networks should be quite low chance to have ...

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