Search found 209 matches
- Sat Nov 21, 2020 9:23 pm
- Forum: Outdated/Not implemented
- Topic: Set chain signals to red via circuit network
- Replies: 95
- Views: 27179
Re: Set chain signals to red via circuit network
This is not a garbage. But in your eyes it is. I can live without it. But prefer it be. I can change the rail signal. But which? Chain signal can get their state from different and I have no means to find one. There are many things in universe which are unintuitive and even counter-intuitive. But th...
- Sat Nov 21, 2020 6:04 pm
- Forum: Outdated/Not implemented
- Topic: Set chain signals to red via circuit network
- Replies: 95
- Views: 27179
Re: Set chain signals to red via circuit network
why does it have to be something to change in the base game Because in other case game would not evolve. This forum is full of things suggested by players to developers. For example this thread is about weird looking situation about railway signals. Fix for it would be useful but developers said it...
- Thu Nov 19, 2020 4:40 pm
- Forum: Ideas and Suggestions
- Topic: Health/Shield/Battery bars above quick bars or character/vehicle quick inventory
- Replies: 4
- Views: 1705
Re: Health/Shield/Battery bars above quick bars or character/vehicle quick inventory
Different colors to not misread it.
For now health/shield hidden if full iirc. What would be now?
Also. Would player's shield cover vehicle? Wasted resource?
- Wed Nov 18, 2020 5:56 pm
- Forum: Outdated/Not implemented
- Topic: Auto rotate when placing over a ghost to match the ghost's rotation
- Replies: 10
- Views: 3405
Re: Auto rotate when placing over a ghost to match the ghost's rotation
Others do make a good point though; you're not really meant to be manually building ghosts in the first place; that's what construction bots are for. Making that process easier seems a bit unbalanced. The best way to plan what where should be built is to use ghosts. And who would be meant to build ...
- Wed Nov 18, 2020 5:46 pm
- Forum: Ideas and Suggestions
- Topic: Circuit network connections for splitters
- Replies: 44
- Views: 17530
Re: Circuit network connections for splitters
And you do not want several item filter?
- Tue Nov 17, 2020 8:07 pm
- Forum: Outdated/Not implemented
- Topic: Auto rotate when placing over a ghost to match the ghost's rotation
- Replies: 10
- Views: 3405
Re: Auto rotate when placing over a ghost to match the ghost's rotation
No. It would be quite huge buff allowing easier blueprint placement without construction bots. Ghosts are for construction robots for placement and any help for player here would make them less useful. Robot less useful? IMHO it would be "robot start" mods less useful. This suggestion kee...
- Tue Nov 17, 2020 4:52 pm
- Forum: Ideas and Suggestions
- Topic: Circuit network connections for splitters
- Replies: 44
- Views: 17530
Re: Circuit network connections for splitters
I'd love to see this feature added AND splitter filtering be locked behind the filter inserter tech. Agree. For example: no filtering for yellow splitter red splitter with one filter as now. (even if not after filter inserter, green circuit in the recipe as well) blue splitter with two-four item fi...
- Sat Nov 14, 2020 7:47 am
- Forum: Ideas and Suggestions
- Topic: Keep Equipment Grid Button
- Replies: 9
- Views: 2697
Re: Keep Equipment Grid Button
Would it be better to forbid to unequip armor without inventory screen open?
- Fri Nov 13, 2020 7:53 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 99255
- Fri Nov 13, 2020 6:20 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 99255
Re: Friday Facts #363 - 1.1 is getting close
Insreter GUI... Expose "in hand" and "fuel" inventory slot here. List of logic connections would have nice place here. And, please, give out status as a logic signal (color). Character tab... The color selection can be done by coloring armor like spidertron. And let us give armor...
- Mon Nov 09, 2020 4:26 pm
- Forum: Ideas and Suggestions
- Topic: bigger chest 2xN size (for railway blueprints) or long-handed stacker inserter.
- Replies: 8
- Views: 2526
Re: bigger chest 2xN size (for railway blueprints) or long-handed stacker inserter.
carriage-to-carriage Is it what you need really? If you set stations where cars stops diagonally you would be surprisingly find it is possible. Try it. Also worth to mention. One side can have 6 inserters up to 12 items in stack maximum. Or 12 long inserters up to 3 items in stack maximum, which is...
- Mon Nov 09, 2020 4:13 pm
- Forum: Ideas and Suggestions
- Topic: Individual line switch on/off in logistic requests
- Replies: 5
- Views: 1725
Re: Individual line switch on/off in logistic requests
It seems you want subtabs under "logistics" tab. Because each role demand different number of the same items and you cannot have several request for the same item.
Player can setup several but only one active.
Additional level of research for each subtab?
Player can setup several but only one active.
Additional level of research for each subtab?
- Mon Nov 09, 2020 4:03 pm
- Forum: Ideas and Suggestions
- Topic: Text plates
- Replies: 46
- Views: 9339
Re: Text plates
It looks good.
I did not see WA until read about it. Not a problem.
I did not see WA until read about it. Not a problem.
- Thu Nov 05, 2020 10:28 pm
- Forum: Ideas and Suggestions
- Topic: Color the last train wagon indicator when placing signals or stations
- Replies: 9
- Views: 2278
Re: Color the last train wagon indicator when placing signals or stations
- last box with different color - easy (only depends on current number) - numbers in boxes - with multiple pahts could become a mess, but in general it is easy Can suggest combined: - numbers to first branch, then only last box colored. Reason:numbers mostly needed for straight stations, full lengt...
- Thu Nov 05, 2020 8:56 pm
- Forum: Ideas and Suggestions
- Topic: Train Filter Signs
- Replies: 28
- Views: 6330
Re: Train Filter Signs
The train has to stop somewhere to pick up more fuel. Train can choose other station with that name. With fuel supply. For example. the pathfinder algorithm already has penalties for other trains Yes. But you may want to reserve some tracks for more important delivery to be faster. For example. Und...
- Thu Nov 05, 2020 6:38 pm
- Forum: Ideas and Suggestions
- Topic: Text plates
- Replies: 46
- Views: 9339
Re: Text plates
If someone has something constructive and on topic to add to the thread, feel free to to so. If someone would be so kind to expand factorio logo to full font... If someone would be so kind to split each letter to parts in order to decrease total parts count... If someone would be so kind to add blu...
- Thu Nov 05, 2020 4:20 pm
- Forum: Ideas and Suggestions
- Topic: Train Filter Signs
- Replies: 28
- Views: 6330
Re: Train Filter Signs
Let's try to see: This is a long way without fuel supply. Do not even enter without X GJ fuel. Base heart has so much traffic. Ore trains are not allowed. Long train would wait so long it's way out of here. Better not allow it to enter. In general reason is the same as the reason we have to choose p...
- Thu Nov 05, 2020 2:54 pm
- Forum: Ideas and Suggestions
- Topic: Train Filter Signs
- Replies: 28
- Views: 6330
- Wed Nov 04, 2020 3:19 pm
- Forum: Ideas and Suggestions
- Topic: Different colors on different electric networks
- Replies: 24
- Views: 5400
Re: Different colors on different electric networks
The five color theorem is a result from graph theory that given a plane separated into regions, such as a political map of the counties of a state, the regions may be colored using no more than five colors in such a way that no two adjacent regions receive the same color. That theorem is about regi...
- Wed Nov 04, 2020 12:03 pm
- Forum: Ideas and Suggestions
- Topic: Different colors on different electric networks
- Replies: 24
- Views: 5400
Re: Different colors on different electric networks
It would be difficult to me not to understand are electric networks connected if I look at the map with electric network shown. But if you want more ways open electric network info (left click on pole) and look on the providers and consumers counter. Your networks should be quite low chance to have ...