Search found 209 matches
- Mon Nov 26, 2018 2:29 pm
- Forum: Ideas and Suggestions
- Topic: Portable steam engine
- Replies: 11
- Views: 4068
Re: Portable steam engine
To burn all the woods, robot brings to you...
- Fri Nov 23, 2018 5:59 pm
- Forum: Ideas and Suggestions
- Topic: Another idea for rail curves
- Replies: 22
- Views: 5826
- Thu Nov 22, 2018 7:35 pm
- Forum: Ideas and Suggestions
- Topic: Another idea for rail curves
- Replies: 22
- Views: 5826
Re: Another idea for rail curves
I just discovered a minor flaw in my design. Updated the topic header about it. Wander, what is it? Cons: The 26,57° to 45° turn is a bit cheesy. If this really has to be backwards compatible with the current system, said turn can only cost 1 track item (because 0° to 45° costs 3 tracks). However, ...
- Mon Nov 19, 2018 7:38 pm
- Forum: Ideas and Suggestions
- Topic: Another idea for rail curves
- Replies: 22
- Views: 5826
- Mon Nov 19, 2018 6:40 pm
- Forum: Ideas and Suggestions
- Topic: Another idea for rail curves
- Replies: 22
- Views: 5826
Re: Another idea for rail curves
I like it, but some notes:
1.It would be nice to show current rail curves for comparison.
2.It would be nice to show possible signal positions.
3.It would be nice to explain transition between old and suggested curves.
Yes,I see how old this suggestion is.
1.It would be nice to show current rail curves for comparison.
2.It would be nice to show possible signal positions.
3.It would be nice to explain transition between old and suggested curves.
Yes,I see how old this suggestion is.
- Sat Nov 17, 2018 6:20 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 116598
Re: Friday Facts #120 - Spidertron
I like the idea of being able to freely traverse the map without obstacles. However, for this, I think that a helicoper or a jetpack would be more appropriate than a Spidertron. Helicopter, Jetpack and almost anything would want fuel to hang above your factory. Especially when nowhere to land. Spid...
- Tue Oct 30, 2018 10:55 pm
- Forum: Ideas and Suggestions
- Topic: Disable a rail piece
- Replies: 17
- Views: 3578
Re: Disable a rail piece
It is built. If you try to close red or yellow signal it ignores. If you close it green, signal visually red but no color output.
Hypothetical mentioned. By crash I mean "bump into rails end" here.
Not played with mods really.
Hypothetical mentioned. By crash I mean "bump into rails end" here.
Not played with mods really.
- Tue Oct 30, 2018 9:20 pm
- Forum: Ideas and Suggestions
- Topic: Group Electrical Grids As Logistical Grids Are
- Replies: 6
- Views: 2169
Re: Group Electrical Grids As Logistical Grids Are
What is the real purpose of that?
- Tue Oct 30, 2018 8:03 pm
- Forum: Ideas and Suggestions
- Topic: Disable a rail piece
- Replies: 17
- Views: 3578
Re: Disable a rail piece
- Stop = Use a regular or chain signal. - Closed = Disable the rail. And yes, it *could* also be implemented as a second state for the signals, named Stop and Closed. It is still two flavors of the same thing, either will work :) There is the difference: Signal already knows what train yet to come ...
- Tue Oct 30, 2018 3:56 pm
- Forum: Ideas and Suggestions
- Topic: Disable a rail piece
- Replies: 17
- Views: 3578
Re: Disable a rail piece
The advantage of the solution described in the first thread mentioned above is that it would also be possible to block individual trains based on a train condition (for example Train-ID or train contents). My opinion was about this suggestion, not about related one. As about related, I think it sho...
- Tue Oct 30, 2018 3:24 pm
- Forum: Ideas and Suggestions
- Topic: Late stage feedback/balancing/issues
- Replies: 15
- Views: 3705
- Tue Oct 30, 2018 3:20 pm
- Forum: Ideas and Suggestions
- Topic: Waste management and recycling
- Replies: 5
- Views: 2201
- Tue Oct 30, 2018 3:14 pm
- Forum: Ideas and Suggestions
- Topic: Disable a rail piece
- Replies: 17
- Views: 3578
Re: Disable a rail piece
From the point of railway security this is bad suggestion. I understand the desire of it, but it is really a diversion :shock: The best way to forbid train movement is to teach the routing system to understand when specific way is closed. So option to close the signal should become two: "tempor...
- Tue Oct 30, 2018 3:02 pm
- Forum: Ideas and Suggestions
- Topic: Waste management and recycling
- Replies: 5
- Views: 2201
Re: Waste management and recycling
For this to work, you should be forbidden to destroy items in any other way. By weapon for example. To add a bit of fairness to this, you would need each recipe to give you some waste. So you should fight with it from the start. From the other side you would need pollution poison and pollution clean...
- Tue Oct 30, 2018 2:51 pm
- Forum: Ideas and Suggestions
- Topic: Pickaxe -> Matter Manipulator
- Replies: 6
- Views: 3300
Re: Pickaxe -> Matter Manipulator
Modular armour improve shields, roboports, speed, vision based on installed modules for current task. Modular tool can improve reach range, mining speed, craft speed, discharge damage based on installed modules for current task. Using tool with special modules developers can implement such features ...
- Mon Oct 29, 2018 10:14 pm
- Forum: Ideas and Suggestions
- Topic: Pickaxe -> Matter Manipulator
- Replies: 6
- Views: 3300
Re: Pickaxe -> Matter Manipulator
Doesn't matter, mining tools are gone now. It would be better if it become modular instead. For improved range, speed, discharge damage etc. Think about armour: Light, Heavy, then modular. The same with tool: Iron, Steel, ... why not? I have read dev note, but things can be changed. Again, reasons:...
- Sat Oct 27, 2018 6:19 am
- Forum: Ideas and Suggestions
- Topic: insert overflow parts into chest
- Replies: 33
- Views: 6957
Re: insert overflow parts into chest
Why do items have to be spilled/deleted at all when taking off armor? Simply keep the stacks where they are. As long as you don't have armor you can't access them, and when you put your armor back on they're in the same spot they were before. It would also be a good idea. However, competitive playe...
- Fri Oct 26, 2018 4:13 pm
- Forum: Ideas and Suggestions
- Topic: Number of trains on route to single station limit.
- Replies: 2
- Views: 1324
Re: Number of trains on route to single station limit.
It would be useful if it would not overcomplicate routing.
- Wed Oct 24, 2018 5:34 pm
- Forum: Ideas and Suggestions
- Topic: Normalize crafting time tooltips (New Player Experience)
- Replies: 11
- Views: 4167
Re: Normalize crafting time tooltips (New Player Experience)
Isn't crafting speed 1.0 supposed to present hand-making? If so, you should not change assemblers.
Mining speed can be recalibrated as it is another possible hand process.
Furnace values are not dis-informative as is.
Other speeds should be 1.0 simply because only one machine of each type present.
Mining speed can be recalibrated as it is another possible hand process.
Furnace values are not dis-informative as is.
Other speeds should be 1.0 simply because only one machine of each type present.
- Wed Oct 24, 2018 5:21 pm
- Forum: Ideas and Suggestions
- Topic: Patterning Blueprints
- Replies: 15
- Views: 6057
Re: Patterning Blueprints
I cannot understand your imaginations in details and think it is overcomplicated. You did not describe algorithm and I think it would be problematic. In your example middle part not filled with drills by pattern definitely. Imagine rectangular region, divided vertically and horizontally on three par...