Search found 237 matches
- Wed Feb 12, 2020 6:48 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 99780
Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Thanks Boeng, I absolutely agree! Couldn't have worded it better, honestly was just staring at their response thinking I'm not touching this.
- Wed Feb 12, 2020 6:26 pm
- Forum: Show your Creations
- Topic: Starting Area
- Replies: 6
- Views: 3681
Re: Starting Area
Minor Update | East Region001 Overlook of Mapview by Region REGIONS003.png East | Region001 | MapOverview005 - Slowly working out where to put things, and how to connect everything together MapOverview005.png Iron_Stripmall [ROUGH] Very early stage of development, the omitted mod from the last post ...
- Wed Feb 12, 2020 6:38 am
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 99780
Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Here's an update with some bad news for LTN Tracker. In Summer LTN Tracker 1.0 beta was almost ready to go live. However during that time Eduran left. I have no idea why, nor do I have a way to contact him outside this forum. While I have access to the Github repository I won't take over LTNT. Edur...
- Wed Feb 12, 2020 2:34 am
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 99780
Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Here's an update with some bad news for LTN Tracker. In Summer LTN Tracker 1.0 beta was almost ready to go live. However during that time Eduran left. I have no idea why, nor do I have a way to contact him outside this forum. While I have access to the Github repository I won't take over LTNT. Edur...
- Wed Feb 12, 2020 2:27 am
- Forum: Gameplay Help
- Topic: I can't place anything
- Replies: 3
- Views: 901
Re: I can't place anything
Can you post a video, or pictures of your problem?
- Tue Feb 11, 2020 11:18 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 99780
Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN
CONTROVERSIAL He hasn't posted in nearly a year, if I had mods that were abandoned that long and no longer worked with the game I'd rather see some body maintain it if it had high demand then to just let it die. Like if the original mod author returns to maintain the mod then worry about if somebod...
- Tue Feb 11, 2020 4:18 pm
- Forum: Duplicates
- Topic: [0.17.79] Missing Scroll Bar Mod Settings
- Replies: 4
- Views: 1303
Re: [0.17.79] Missing Scroll Bar Mod Settings
I edit mods religiously to fix compatibility issues, change parameters, remove/add data. Anyways my scroll bar is back, never removed any mods. Not sure if that helps. But it seems like specific mods may be causing this problem.
- Tue Feb 11, 2020 6:22 am
- Forum: Frequently Suggested / Link Collections
- Topic: Water as limited ressource
- Replies: 32
- Views: 32241
Re: Water as limited ressource
[REDACTED] I need to learn how to read
- Tue Feb 11, 2020 6:15 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Book is not enough for me
- Replies: 18
- Views: 6235
Re: Blueprint Book is not enough for me
I agree with most that is said here. It would be nice to also have access to a blueprint portal, where people can share/download blueprints/libraries in game.
- Tue Feb 11, 2020 6:04 am
- Forum: Outdated/Not implemented
- Topic: Broader Range of In-Game Configuration
- Replies: 5
- Views: 1685
Broader Range of In-Game Configuration
Just a few things I notice missing (least for me) while playing. - Ability to edit crafting menu - Change menu icons - Add menus - Remove menus - Move recipes to different lines, or menus - Hide recipes (toggle, show hidden) - When highlighting a recipe you don't have enough ingredients for highligh...
- Tue Feb 11, 2020 4:21 am
- Forum: Show your Creations
- Topic: Starting Area
- Replies: 6
- Views: 3681
Re: Starting Area
UPDATE | MAPVIEW004 - Added rail network MapOverview004.png UPCOMING | Notes: - Finalizing designs for the eastern front (Trinity_Mines + Iron_Hills) - Finalizing trail system - Finalizing rail development for 'REGION001' - Building a city/settlement on the western enclave 'NEWLAND' + green science!...
- Tue Feb 11, 2020 12:08 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 216928
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
0K, I think I have it now . Thanks for all the help
- Mon Feb 10, 2020 11:29 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 216928
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Can I ask another stupid question sorry. DEADLOCK_STACKING.PNG The 'Stacking Beltbox' how do they work exactly. If I put iron plates manually into the first beltbox it outputs stacked plates. However the loader won't input them, and if I use an inserter to load them they won't output. Again sorry I'...
- Mon Feb 10, 2020 10:25 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 216928
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Loaders can't be rotated once placed. The usual rotate key switches their input-output mode instead. That is the way the game engine has always handled loaders. If you want them to point the other way, they have to be picked up and replaced the right way round. If you are saying that you are placin...
- Mon Feb 10, 2020 8:30 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 216928
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
See attached video [REMOVED]
- Mon Feb 10, 2020 8:24 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 216928
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
I've tried rotating, and replacing them to no avail. If you look you can see the metal chute is getting stuck on the wrong side, rotating just changes the belt direction, not the chute.
- Mon Feb 10, 2020 7:18 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 63861
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Not to be rude. But what comment are you replying to anyways? This seems very out of place, the above post in page is just people talking about trains. Probably any/every post in this thread with his name in it. I hope it puts those that were upset at ease... and set straight those that had to draw...
- Mon Feb 10, 2020 7:15 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 216928
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Posted the wrong thing in the last post. Not sure what is causing this, or if it effects other buildings. However Angels Warehouses seem to have problems with loaders. Deadlock Loaders001.png DeadlockLoaders002.png DeadlockLoaders003.png The loaders at the bottom of the building will randomly not wo...
- Mon Feb 10, 2020 5:08 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 63861
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
I am only seeing this discussion now because I have been so busy having great time. Currently in Sri Lanka and can't complain one bit :) Thank you for your nice wishes and your concern is really moving and heartwarming! I can understand your desire for deeper insight but that simply can't be done. ...
- Mon Feb 10, 2020 10:31 am
- Forum: Show your Creations
- Topic: Starting Area
- Replies: 6
- Views: 3681
Re: Starting Area
UPDATED | TRINITY MINES Trinity_Mines_Ver2.0.png Forgot I had installed Chunky Chunk when I took this pic. Any housen. - Added realistic ores - Began cleaning up Coal Mine/Stone Quarry - With the Quarry finally has a refractory coming into existence UPDATED | IRON HILLS Iron_Hills_Ver1.0.png - Silo ...