Search found 237 matches

by MakeItGraphic
Wed Feb 12, 2020 6:48 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 99780

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

Thanks Boeng, I absolutely agree! Couldn't have worded it better, honestly was just staring at their response thinking I'm not touching this. :lol:
by MakeItGraphic
Wed Feb 12, 2020 6:26 pm
Forum: Show your Creations
Topic: Starting Area
Replies: 6
Views: 3681

Re: Starting Area

Minor Update | East Region001 Overlook of Mapview by Region REGIONS003.png East | Region001 | MapOverview005 - Slowly working out where to put things, and how to connect everything together MapOverview005.png Iron_Stripmall [ROUGH] Very early stage of development, the omitted mod from the last post ...
by MakeItGraphic
Wed Feb 12, 2020 6:38 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 99780

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

Here's an update with some bad news for LTN Tracker. In Summer LTN Tracker 1.0 beta was almost ready to go live. However during that time Eduran left. I have no idea why, nor do I have a way to contact him outside this forum. While I have access to the Github repository I won't take over LTNT. Edur...
by MakeItGraphic
Wed Feb 12, 2020 2:34 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 99780

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

Here's an update with some bad news for LTN Tracker. In Summer LTN Tracker 1.0 beta was almost ready to go live. However during that time Eduran left. I have no idea why, nor do I have a way to contact him outside this forum. While I have access to the Github repository I won't take over LTNT. Edur...
by MakeItGraphic
Wed Feb 12, 2020 2:27 am
Forum: Gameplay Help
Topic: I can't place anything
Replies: 3
Views: 901

Re: I can't place anything

Can you post a video, or pictures of your problem?
by MakeItGraphic
Tue Feb 11, 2020 11:18 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 99780

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

CONTROVERSIAL He hasn't posted in nearly a year, if I had mods that were abandoned that long and no longer worked with the game I'd rather see some body maintain it if it had high demand then to just let it die. Like if the original mod author returns to maintain the mod then worry about if somebod...
by MakeItGraphic
Tue Feb 11, 2020 4:18 pm
Forum: Duplicates
Topic: [0.17.79] Missing Scroll Bar Mod Settings
Replies: 4
Views: 1303

Re: [0.17.79] Missing Scroll Bar Mod Settings

I edit mods religiously to fix compatibility issues, change parameters, remove/add data. Anyways my scroll bar is back, never removed any mods. Not sure if that helps. But it seems like specific mods may be causing this problem.
by MakeItGraphic
Tue Feb 11, 2020 6:22 am
Forum: Frequently Suggested / Link Collections
Topic: Water as limited ressource
Replies: 32
Views: 32241

Re: Water as limited ressource

[REDACTED] I need to learn how to read
by MakeItGraphic
Tue Feb 11, 2020 6:15 am
Forum: Ideas and Suggestions
Topic: Blueprint Book is not enough for me
Replies: 18
Views: 6235

Re: Blueprint Book is not enough for me

I agree with most that is said here. It would be nice to also have access to a blueprint portal, where people can share/download blueprints/libraries in game.
by MakeItGraphic
Tue Feb 11, 2020 6:04 am
Forum: Outdated/Not implemented
Topic: Broader Range of In-Game Configuration
Replies: 5
Views: 1685

Broader Range of In-Game Configuration

Just a few things I notice missing (least for me) while playing. - Ability to edit crafting menu - Change menu icons - Add menus - Remove menus - Move recipes to different lines, or menus - Hide recipes (toggle, show hidden) - When highlighting a recipe you don't have enough ingredients for highligh...
by MakeItGraphic
Tue Feb 11, 2020 4:21 am
Forum: Show your Creations
Topic: Starting Area
Replies: 6
Views: 3681

Re: Starting Area

UPDATE | MAPVIEW004 - Added rail network MapOverview004.png UPCOMING | Notes: - Finalizing designs for the eastern front (Trinity_Mines + Iron_Hills) - Finalizing trail system - Finalizing rail development for 'REGION001' - Building a city/settlement on the western enclave 'NEWLAND' + green science!...
by MakeItGraphic
Tue Feb 11, 2020 12:08 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 216928

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

0K, I think I have it now . Thanks for all the help :D
DEADLOCK_STACKING002.PNG
DEADLOCK_STACKING002.PNG (88.3 KiB) Viewed 4007 times
by MakeItGraphic
Mon Feb 10, 2020 11:29 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 216928

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Can I ask another stupid question sorry. DEADLOCK_STACKING.PNG The 'Stacking Beltbox' how do they work exactly. If I put iron plates manually into the first beltbox it outputs stacked plates. However the loader won't input them, and if I use an inserter to load them they won't output. Again sorry I'...
by MakeItGraphic
Mon Feb 10, 2020 10:25 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 216928

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Loaders can't be rotated once placed. The usual rotate key switches their input-output mode instead. That is the way the game engine has always handled loaders. If you want them to point the other way, they have to be picked up and replaced the right way round. If you are saying that you are placin...
by MakeItGraphic
Mon Feb 10, 2020 8:30 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 216928

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

See attached video [REMOVED]
by MakeItGraphic
Mon Feb 10, 2020 8:24 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 216928

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Deadlock989 wrote:
Mon Feb 10, 2020 7:52 pm
Some of them are the wrong way round.
I've tried rotating, and replacing them to no avail. If you look you can see the metal chute is getting stuck on the wrong side, rotating just changes the belt direction, not the chute.
by MakeItGraphic
Mon Feb 10, 2020 7:18 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 63861

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

Not to be rude. But what comment are you replying to anyways? This seems very out of place, the above post in page is just people talking about trains. Probably any/every post in this thread with his name in it. I hope it puts those that were upset at ease... and set straight those that had to draw...
by MakeItGraphic
Mon Feb 10, 2020 7:15 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 216928

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Posted the wrong thing in the last post. Not sure what is causing this, or if it effects other buildings. However Angels Warehouses seem to have problems with loaders. Deadlock Loaders001.png DeadlockLoaders002.png DeadlockLoaders003.png The loaders at the bottom of the building will randomly not wo...
by MakeItGraphic
Mon Feb 10, 2020 5:08 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 63861

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

I am only seeing this discussion now because I have been so busy having great time. Currently in Sri Lanka and can't complain one bit :) Thank you for your nice wishes and your concern is really moving and heartwarming! I can understand your desire for deeper insight but that simply can't be done. ...
by MakeItGraphic
Mon Feb 10, 2020 10:31 am
Forum: Show your Creations
Topic: Starting Area
Replies: 6
Views: 3681

Re: Starting Area

UPDATED | TRINITY MINES Trinity_Mines_Ver2.0.png Forgot I had installed Chunky Chunk when I took this pic. Any housen. - Added realistic ores - Began cleaning up Coal Mine/Stone Quarry - With the Quarry finally has a refractory coming into existence UPDATED | IRON HILLS Iron_Hills_Ver1.0.png - Silo ...

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