Search found 237 matches
- Tue Feb 25, 2020 2:48 am
- Forum: Ideas and Suggestions
- Topic: Move Mod Settings
- Replies: 12
- Views: 1881
Re: Move Mod Settings
So a symlink, I could live with that. Click settings in mods opens Mod Settings gui in settings menu.
- Mon Feb 24, 2020 7:34 am
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 50802
Re: [0.18] Please post bugs and balance issues here.
oh, i feel dumb it means it literally the water pump jeeze ok thanksptx0 wrote: ↑Mon Feb 24, 2020 7:23 amuse the Pump. not Pumpjack.MakeItGraphic wrote: ↑Mon Feb 24, 2020 2:41 amBobs_Water_Pumpjack.png
Am I doing something wrong? Can't seem to place this.
EDIT: added the mod water well as a work around for now/
- Mon Feb 24, 2020 2:41 am
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 50802
Re: [0.18] Please post bugs and balance issues here.
EDIT: added the mod water well as a work around for now/
- Mon Feb 24, 2020 1:20 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1396651
Re: Development and Discussion
I don't understand 'Stone Brick' (Recipe) at all. First it requires stone to make. Which is fine by itself but then you can make stone with 'Crushed Stone' to form anthropic rocks. Even if this was possible IRL why is it done in an 'Assembly Machine'? Would it not make more sense that a 'Furnace' us...
- Sun Feb 23, 2020 7:25 pm
- Forum: This Forum
- Topic: Forum name change
- Replies: 23
- Views: 9649
Re: Name Change
Awesome, you're best! Many thanksKlonan wrote: ↑Sun Feb 23, 2020 11:21 amI am not exactly sure what you're asking, but I have changed your forum name to match your Factorio nameMakeItGraphic wrote: ↑Sun Feb 23, 2020 9:17 amIs there any way the old account can be merged, or deleted and this ID changed?
- Sun Feb 23, 2020 9:17 am
- Forum: This Forum
- Topic: Forum name change
- Replies: 23
- Views: 9649
Name Change
Hi my name used to be MakeItGraphic its that way on factorio main site, steam, and the mod portal. I had a lot of issues with the forums before logging in, and password issues and somehow I ended up having to re-register. Is there any way the old account can be merged, or deleted and this ID changed...
- Sun Feb 23, 2020 8:55 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
- Replies: 42
- Views: 35788
Re: Masotorio. [0.17.45 (anything higher at your own risk)]
Finally got stable 0.17.79 to work BIG MODS AAI Mods AAI-CraftTab_1.0.2.zip aai-industry_0.3.23.zip aai-signal-transmission_0.1.8.zip aai-signals_0.4.2.zip aai-zones_0.4.3.zip Angels Mods angelsbioprocessing_0.6.2.zip angelsindustries_0.2.0.zip angelspetrochem_0.8.6.zip angelsrefining_0.10.14.zip an...
- Sun Feb 23, 2020 7:52 am
- Forum: Ideas and Suggestions
- Topic: Move Mod Settings
- Replies: 12
- Views: 1881
Re: Move Mod Settings
Ah, yes. I would not see it as extra tab (would be better than yet of course). In my eyes It would be really helpful to add a link to the different settings-pages (up to three buttons) of a mod from the manage tab. Mod_Portal2.png Seems really dirty to me, you'd need a back button, and then true li...
- Sun Feb 23, 2020 6:20 am
- Forum: Ideas and Suggestions
- Topic: Move Mod Settings
- Replies: 12
- Views: 1881
Move Mod Settings
Every time I goto edit the Mod Settings my brain just oh ok Mods ---> Mod Settings.
When I first started playing again this month it took me awhile to even figure it out.
I can't be the only one thinking it is a really odd place to put it now the mod UI is all prettied up.
When I first started playing again this month it took me awhile to even figure it out.
I can't be the only one thinking it is a really odd place to put it now the mod UI is all prettied up.
- Sun Feb 23, 2020 5:59 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1396651
Re: Development and Discussion
By the way. This (everything from "Angel's Components" and "Angels Technology" is available from the very beginning of the game) is bug, feature or just beta stage? Screenshot_2020-02-23_06-35-27.png Wow. Angels Components /really/ makes me think Industrial Revolution. I don't h...
- Sun Feb 23, 2020 4:29 am
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 50802
Re: [0.18] Please post bugs and balance issues here.
Not a bug per se but the 'data-final-fixes.lua' has a type in the comment section. --This file exists because AAII is annoying. if settings.startup["bobmods-burnerphase"].value == true then data.raw["lab"]["burner-lab"].inputs = {"steam-science-pack", "au...
- Sun Feb 23, 2020 4:25 am
- Forum: Bob's mods
- Topic: BOBS TECHNOLOGY VS AAI INDUSTRY
- Replies: 2
- Views: 1904
BOBS TECHNOLOGY VS AAI INDUSTRY
BOBS: Locks non-burner powered technology behind research.\nWarning:\nThis setting is not designed to work with with AAI Industry, which also adds a lot of early stage research. Key conflicting areas include the fact that this mod sees Steam power as something that comes between Burner and Electric...
- Sun Feb 23, 2020 3:49 am
- Forum: Ideas and Suggestions
- Topic: Launch player in rocket to conclude game
- Replies: 2
- Views: 767
Re: Launch player in rocket to conclude game
>Launch Satellite >Circuit Network your radars to the Satellite >Launch your self into space *UNLOCK GOD MODE* >Control factory remotely >Messages Periodically Appear about your Journey home *you may just crash into a planet, or chose to stop by* >Message unlocks you're home safe >Cut scene | you fi...
- Sat Feb 22, 2020 9:51 pm
- Forum: Mods
- Topic: [MOD 0.17.x] DUNE - The Spice must flow!
- Replies: 1
- Views: 2685
Re: [MOD 0.17.x] DUNE - The Spice must flow!
Was just browsing by and noticed your links for this mod page on the mod portal are broken:
https://mods.factorio.com/mod/url=https ... ien-biomes
https://mods.factorio.com/mod/url=https ... ien-biomes
404
Sorry, that page doesn't exist.
Want to go home instead?
- Sat Feb 22, 2020 9:39 pm
- Forum: Releases
- Topic: Version 0.18.7
- Replies: 39
- Views: 20092
Re: Version 0.18.7
Personally I never use auto-update on any software, never have. Go to great lengths to avoid it. I'm with you, I go to great lengths too to avoid auto-update of most programs. But, could you tell me how you disabled Steam's auto-update for this game? I cannot disable it at all... the option is just...
- Sat Feb 22, 2020 5:34 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1023
- Views: 295648
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
What about last version of your mod for 0.18? should we expect it? And when? Well if you check on the modportal/discussions there is this super impatient person who asked twice and received the same answer twice: https://mods.factorio.com/mod/PyCoalTBaA/discussion/5e450ec5efdff4000cac1b36 - 9 days ...
- Fri Feb 21, 2020 6:01 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1227666
Re: Bugs & FAQ
It doesn't show a localised description for me, so I cannot reproduce this (on the dev branch).. That error could only show up if the base game is forcing it somehow? What version of factorio where you running at the time? I'm on 0.18.8 and it's not showing a description when hovering over it.. Doe...
- Fri Feb 21, 2020 4:38 pm
- Forum: Technical Help
- Topic: [0.18.6] Restart Factorio, Tab Switching on Windows
- Replies: 1
- Views: 755
- Fri Feb 21, 2020 3:23 pm
- Forum: Ideas and Suggestions
- Topic: Borderless Window Mode / Full Screen Window Mode.
- Replies: 11
- Views: 15650
Re: Borderless Window Mode / Full Screen Window Mode.
I'll check that out thanks Optera! Edit: with regards to applications with the flag alwaysontop I agree Factorio does not play nice with them at all. Applications often become loaded behind the game regardless of method used to set alwaysontop. Borderless Gaming works, low memory usage 13mb but the ...
- Fri Feb 21, 2020 6:29 am
- Forum: Ideas and Suggestions
- Topic: Borderless Window Mode / Full Screen Window Mode.
- Replies: 11
- Views: 15650
Re: Borderless Window Mode / Full Screen Window Mode.
This is a super old thread, but why start a new thread on the same subject? I can't reveal any window that is open beneath factorio. I have to quit the game / crash the client (task manager force quit) to get at windows beneath. Thanks! Is the game in "actual" focus? I've noticed if I alt...