Search found 105 matches

by AlyxDeLunar
Tue Aug 16, 2016 1:34 am
Forum: Mod and installation managers
Topic: CFAN - mod manager
Replies: 37
Views: 29305

Re: CFAN - mod manager

You made CFAN work for the official mod portal? Oh man, you're awesome, I was really scratching my head for how to do that. It's a nice mod manager too, well done on the port.
by AlyxDeLunar
Tue Aug 16, 2016 12:17 am
Forum: Gameplay Help
Topic: Can anyone explain this?
Replies: 9
Views: 3522

Re: Can anyone explain this?

So you're using burner inserters then? I'm going to bet the following happened: 1) Stone started running down the belt first 2) Burner inserters began taking stone since coal isn't available yet 3) Burner inserters would take coal, but they used that tiny bit of free fuel grabbing stone, so now they...
by AlyxDeLunar
Sun Aug 14, 2016 7:00 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: First Large Scale Production
Replies: 8
Views: 5871

Re: First Large Scale Production

Wow, that looks great. I love how tidy it all is.
by AlyxDeLunar
Sat Aug 13, 2016 10:31 pm
Forum: Gameplay Help
Topic: Trainsetup . Problem to understand why it does not work.
Replies: 4
Views: 2110

Re: Trainsetup . Problem to understand why it does not work.

I think the problem here is that the rail signals are on the wrong side (or you need them on both sides, I'm no train expert). Any relevant signal/train stop needs to be on the right side from where the train is going. In this example, when your trains are going down the signal they pay attention to...
by AlyxDeLunar
Fri Aug 12, 2016 12:47 am
Forum: Mod and installation managers
Topic: [v2.3.3] Lunar's Factorio Mod Manager
Replies: 55
Views: 28583

Re: [v1.3.0 - Learning to Backstroke] Lunar's Mod Manager

Greetings folks! I'm trying not to spam updates here, but at this rate of progress we'll have v2.0.0 out within 5 days (having some wiggle-room for procrastination is important). And let me tell you, I'm excited as a biter during pollution season (which, as we all know, is every season). I've now go...
by AlyxDeLunar
Thu Aug 11, 2016 12:18 am
Forum: Mod and installation managers
Topic: [v2.3.3] Lunar's Factorio Mod Manager
Replies: 55
Views: 28583

Re: [v1.3.0 - Learning to Backstroke] Lunar's Mod Manager

I bet you're all dying to know the state of the program as it stands. I'm currently pushing my way to v2.0.0 release, which will have mod portal integration build into the app. Along the way, I'm stopping at v1.5.0 for some necessary functionality for the full v2.0.0 release. The main exciting featu...
by AlyxDeLunar
Wed Aug 10, 2016 6:06 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 164191

Re: Count to 1,000,000

Image
by AlyxDeLunar
Tue Aug 09, 2016 9:47 pm
Forum: Mod and installation managers
Topic: [v2.3.3] Lunar's Factorio Mod Manager
Replies: 55
Views: 28583

Re: [v1.3.0 - Learning to Backstroke] Lunar's Mod Manager

Got a minor update to the application.
Check it out here

Changelog - v1.3.0
  • Less file I/O calls
  • Clicking rename profile button now sets focus on textarea field
  • Better error handling during user dialog prompts
  • Improved logging
by AlyxDeLunar
Tue Aug 09, 2016 8:18 pm
Forum: Show your Creations
Topic: A Early Mistake
Replies: 2
Views: 2399

Re: A Early Mistake

I dunno, sounds like you accomplished your goal. The only problem I see is that not enough of those dumb cellulose poles got burned down.
by AlyxDeLunar
Sun Aug 07, 2016 6:52 pm
Forum: Tools
Topic: Is There An API for the Mod Portal? (Edit - Yes)
Replies: 3
Views: 3522

Re: Is There An API for the Mod Portal?

Alright, I found it! Admittedly, it was fairly obvious.

The API endpoint is https://mods.factorio.com/api/mods
by AlyxDeLunar
Sun Aug 07, 2016 7:23 am
Forum: Mods
Topic: Looking for beta testers! [MOD 0.13] Outposts
Replies: 4
Views: 1669

Re: Looking for beta testers! [MOD 0.13] Outposts

I'm a bit late to the party, but are you still looking for testers? I could just something new, and I'd be happy to dive into it and give you my thoughts if you still need that.
by AlyxDeLunar
Sun Aug 07, 2016 4:37 am
Forum: Tools
Topic: Is There An API for the Mod Portal? (Edit - Yes)
Replies: 3
Views: 3522

Is There An API for the Mod Portal? (Edit - Yes)

I'm going to begin working on version 2 of my mod manager soon, and I wanted to be able to get a list of mods on the portal, like Factorio does in game. I haven't been able to find any information about how Factorio does this though. Is there any documentation or information laying around that anybo...
by AlyxDeLunar
Sat Aug 06, 2016 11:39 pm
Forum: Mod and installation managers
Topic: [v2.3.3] Lunar's Factorio Mod Manager
Replies: 55
Views: 28583

Re: [v1.0.0 - Treading Water] Lunar's Mod Manager

Version 1.0.0 has been released, find it here

Added in the ability to sort profiles, update them when new mods are added, and some huge refactoring and code cleanup that cleared up a couple of bugs.
by AlyxDeLunar
Fri Aug 05, 2016 5:53 pm
Forum: Gameplay Help
Topic: Laboratory belt loop
Replies: 16
Views: 8321

Re: Laboratory belt loop

I've got to say, the most difficult-looking part of your setup is that you're shoehorning yourself into a contained area. Looking at that minimap you've got quite a bit of space you can use to bring yourself northward. If you move your labs north, you could surround them by belts. Then just produce ...
by AlyxDeLunar
Fri Aug 05, 2016 7:29 am
Forum: Mod and installation managers
Topic: [v2.3.3] Lunar's Factorio Mod Manager
Replies: 55
Views: 28583

Re: [0.9.0] Lunar's Mod Manager (First Release!)

First release is a go folks. You can jump straight to downloading the app here: https://github.com/AlyxMoon/Lunars-Factorio-Mod-Manager/releases/download/v0.9.0/lunars-factorio-mod-manager_v0.9.0.zip In the description are some pictures, a quick how-to guide, and a video for those who enjoy such thi...
by AlyxDeLunar
Thu Aug 04, 2016 3:03 pm
Forum: Mod and installation managers
Topic: [v2.3.3] Lunar's Factorio Mod Manager
Replies: 55
Views: 28583

Re: [0.8.0] Lunar's Mod Manager (Almost In Release)

Thanks for the suggestion Pe334. I hadn't thought to save a backup, but that could be useful... I've been messing with my program and intentionally breaking it, I always have save backups, could be useful for the user :D And I've got an update! I've put it enough features to consider it v0.9.0 and r...
by AlyxDeLunar
Wed Aug 03, 2016 3:12 pm
Forum: General discussion
Topic: Achievement Question on Steam
Replies: 2
Views: 1382

Re: Achievement Question on Steam

If you have any mods at all it disables achievements to Steam (and you still get achievements, but they are saved locally and don't really count).
Do you have mods?
by AlyxDeLunar
Wed Aug 03, 2016 12:09 pm
Forum: Mod and installation managers
Topic: [v2.3.3] Lunar's Factorio Mod Manager
Replies: 55
Views: 28583

Re: [0.8.0] Lunar's Mod Manager (Almost In Release)

Excellent, thanks for the interest guys. I've been working on this as much as I can for the past 4 days in between work (4 hours of sleep? Yeah I'll be fine, just nap later). Kind words mean a lot and make it all worth it :D I also completely forgot to provide some kind of ETA. At the current rate, ...
by AlyxDeLunar
Wed Aug 03, 2016 7:30 am
Forum: Mod and installation managers
Topic: [v2.3.3] Lunar's Factorio Mod Manager
Replies: 55
Views: 28583

[v2.3.3] Lunar's Factorio Mod Manager

This is LFMM and is meant to help you manage mods for Factorio outside of the game, to help reduce loading times while waiting for the game to start after changing mods, and to provide extra features. Currently Implemented Features: Support for multiple platforms: Windows, Linux, OSX (note, I don't ...
by AlyxDeLunar
Fri Jul 22, 2016 8:51 pm
Forum: Modding discussion
Topic: The Bittersweet Feeling of Having no New Mod Ideas
Replies: 2
Views: 1416

Re: The Bittersweet Feeling of Having no New Mod Ideas

Hey, I have a lot of ideas but lack the manpower ;) If you want you can join me. My newest idea is a mod called mojo-exploration. Its about randomly seeding ancient alien ruins in which you can find artifacts, like weapons, shields etc. What i currently still need is graphics and new very powerful ...

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