Search found 105 matches
- Tue Aug 16, 2016 1:34 am
- Forum: Mod and installation managers
- Topic: CFAN - mod manager
- Replies: 37
- Views: 29305
Re: CFAN - mod manager
You made CFAN work for the official mod portal? Oh man, you're awesome, I was really scratching my head for how to do that. It's a nice mod manager too, well done on the port.
- Tue Aug 16, 2016 12:17 am
- Forum: Gameplay Help
- Topic: Can anyone explain this?
- Replies: 9
- Views: 3522
Re: Can anyone explain this?
So you're using burner inserters then? I'm going to bet the following happened: 1) Stone started running down the belt first 2) Burner inserters began taking stone since coal isn't available yet 3) Burner inserters would take coal, but they used that tiny bit of free fuel grabbing stone, so now they...
- Sun Aug 14, 2016 7:00 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: First Large Scale Production
- Replies: 8
- Views: 5871
Re: First Large Scale Production
Wow, that looks great. I love how tidy it all is.
- Sat Aug 13, 2016 10:31 pm
- Forum: Gameplay Help
- Topic: Trainsetup . Problem to understand why it does not work.
- Replies: 4
- Views: 2110
Re: Trainsetup . Problem to understand why it does not work.
I think the problem here is that the rail signals are on the wrong side (or you need them on both sides, I'm no train expert). Any relevant signal/train stop needs to be on the right side from where the train is going. In this example, when your trains are going down the signal they pay attention to...
- Fri Aug 12, 2016 12:47 am
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 28583
Re: [v1.3.0 - Learning to Backstroke] Lunar's Mod Manager
Greetings folks! I'm trying not to spam updates here, but at this rate of progress we'll have v2.0.0 out within 5 days (having some wiggle-room for procrastination is important). And let me tell you, I'm excited as a biter during pollution season (which, as we all know, is every season). I've now go...
- Thu Aug 11, 2016 12:18 am
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 28583
Re: [v1.3.0 - Learning to Backstroke] Lunar's Mod Manager
I bet you're all dying to know the state of the program as it stands. I'm currently pushing my way to v2.0.0 release, which will have mod portal integration build into the app. Along the way, I'm stopping at v1.5.0 for some necessary functionality for the full v2.0.0 release. The main exciting featu...
- Wed Aug 10, 2016 6:06 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 164191
- Tue Aug 09, 2016 9:47 pm
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 28583
Re: [v1.3.0 - Learning to Backstroke] Lunar's Mod Manager
Got a minor update to the application.
Check it out here
Changelog - v1.3.0
Check it out here
Changelog - v1.3.0
- Less file I/O calls
- Clicking rename profile button now sets focus on textarea field
- Better error handling during user dialog prompts
- Improved logging
- Tue Aug 09, 2016 8:18 pm
- Forum: Show your Creations
- Topic: A Early Mistake
- Replies: 2
- Views: 2399
Re: A Early Mistake
I dunno, sounds like you accomplished your goal. The only problem I see is that not enough of those dumb cellulose poles got burned down.
- Sun Aug 07, 2016 6:52 pm
- Forum: Tools
- Topic: Is There An API for the Mod Portal? (Edit - Yes)
- Replies: 3
- Views: 3522
Re: Is There An API for the Mod Portal?
Alright, I found it! Admittedly, it was fairly obvious.
The API endpoint is https://mods.factorio.com/api/mods
The API endpoint is https://mods.factorio.com/api/mods
- Sun Aug 07, 2016 7:23 am
- Forum: Mods
- Topic: Looking for beta testers! [MOD 0.13] Outposts
- Replies: 4
- Views: 1669
Re: Looking for beta testers! [MOD 0.13] Outposts
I'm a bit late to the party, but are you still looking for testers? I could just something new, and I'd be happy to dive into it and give you my thoughts if you still need that.
- Sun Aug 07, 2016 4:37 am
- Forum: Tools
- Topic: Is There An API for the Mod Portal? (Edit - Yes)
- Replies: 3
- Views: 3522
Is There An API for the Mod Portal? (Edit - Yes)
I'm going to begin working on version 2 of my mod manager soon, and I wanted to be able to get a list of mods on the portal, like Factorio does in game. I haven't been able to find any information about how Factorio does this though. Is there any documentation or information laying around that anybo...
- Sat Aug 06, 2016 11:39 pm
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 28583
Re: [v1.0.0 - Treading Water] Lunar's Mod Manager
Version 1.0.0 has been released, find it here
Added in the ability to sort profiles, update them when new mods are added, and some huge refactoring and code cleanup that cleared up a couple of bugs.
Added in the ability to sort profiles, update them when new mods are added, and some huge refactoring and code cleanup that cleared up a couple of bugs.
- Fri Aug 05, 2016 5:53 pm
- Forum: Gameplay Help
- Topic: Laboratory belt loop
- Replies: 16
- Views: 8321
Re: Laboratory belt loop
I've got to say, the most difficult-looking part of your setup is that you're shoehorning yourself into a contained area. Looking at that minimap you've got quite a bit of space you can use to bring yourself northward. If you move your labs north, you could surround them by belts. Then just produce ...
- Fri Aug 05, 2016 7:29 am
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 28583
Re: [0.9.0] Lunar's Mod Manager (First Release!)
First release is a go folks. You can jump straight to downloading the app here: https://github.com/AlyxMoon/Lunars-Factorio-Mod-Manager/releases/download/v0.9.0/lunars-factorio-mod-manager_v0.9.0.zip In the description are some pictures, a quick how-to guide, and a video for those who enjoy such thi...
- Thu Aug 04, 2016 3:03 pm
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 28583
Re: [0.8.0] Lunar's Mod Manager (Almost In Release)
Thanks for the suggestion Pe334. I hadn't thought to save a backup, but that could be useful... I've been messing with my program and intentionally breaking it, I always have save backups, could be useful for the user :D And I've got an update! I've put it enough features to consider it v0.9.0 and r...
- Wed Aug 03, 2016 3:12 pm
- Forum: General discussion
- Topic: Achievement Question on Steam
- Replies: 2
- Views: 1382
Re: Achievement Question on Steam
If you have any mods at all it disables achievements to Steam (and you still get achievements, but they are saved locally and don't really count).
Do you have mods?
Do you have mods?
- Wed Aug 03, 2016 12:09 pm
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 28583
Re: [0.8.0] Lunar's Mod Manager (Almost In Release)
Excellent, thanks for the interest guys. I've been working on this as much as I can for the past 4 days in between work (4 hours of sleep? Yeah I'll be fine, just nap later). Kind words mean a lot and make it all worth it :D I also completely forgot to provide some kind of ETA. At the current rate, ...
- Wed Aug 03, 2016 7:30 am
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 28583
[v2.3.3] Lunar's Factorio Mod Manager
This is LFMM and is meant to help you manage mods for Factorio outside of the game, to help reduce loading times while waiting for the game to start after changing mods, and to provide extra features. Currently Implemented Features: Support for multiple platforms: Windows, Linux, OSX (note, I don't ...
- Fri Jul 22, 2016 8:51 pm
- Forum: Modding discussion
- Topic: The Bittersweet Feeling of Having no New Mod Ideas
- Replies: 2
- Views: 1416
Re: The Bittersweet Feeling of Having no New Mod Ideas
Hey, I have a lot of ideas but lack the manpower ;) If you want you can join me. My newest idea is a mod called mojo-exploration. Its about randomly seeding ancient alien ruins in which you can find artifacts, like weapons, shields etc. What i currently still need is graphics and new very powerful ...