Search found 60 matches

by grobyc
Tue Sep 17, 2013 8:31 pm
Forum: Mods
Topic: [MOD WIP 0.6.X] TroZ Mod
Replies: 14
Views: 15420

Re: [MOD WIP 0.6.X] TroZ Mod

Mod bring problem. Technology "Automation 2" can't contain "Military 2" on requires, eventually "Military 1". If you want make your factory full automaticlly you must make all one by one. To make "Automation 2" U need first discover "Military 2" with...
by grobyc
Mon Sep 16, 2013 7:15 pm
Forum: Mods
Topic: [MOD WIP 0.6.X] TroZ Mod
Replies: 14
Views: 15420

Re: [MOD WIP 0.6.X] TroZ Mod

I was so eager to test this mod from old save then I create code of migration file myself. local forcelist = game.forces for index, item in pairs(forcelist) do local recipes = item.recipes local technologies = item.technologies technologies["electronics"].reload() technologies["automo...
by grobyc
Thu Sep 12, 2013 9:22 pm
Forum: Modding help
Topic: modify existing recipe
Replies: 3
Views: 3596

Re: modify existing recipe

Already done it by creating migration file in mod, good to knew alternative.
by grobyc
Thu Sep 12, 2013 8:57 pm
Forum: Modding help
Topic: modify existing recipe
Replies: 3
Views: 3596

modify existing recipe

I have write some mod, create recipe run game, and play with it. Now I want modify it and add to technology tree. I do this and problem was appeared. When I start new game item require technology first and recipe is modify. When I load old save, item doesn't require technology and recipe use old mat...
by grobyc
Thu Sep 12, 2013 10:58 am
Forum: Implemented Suggestions
Topic: Load game interface
Replies: 3
Views: 8228

Re: Load game interface

I agree double click will be very usefull.

I have other idea too.

Add in main menu button "Continue" (top on list) with load our last savegame, our last not autosave.
by grobyc
Mon Sep 02, 2013 11:32 pm
Forum: General discussion
Topic: The sense of the provider chest
Replies: 10
Views: 20846

Re: The sense of the provider chest

From my point of view logistics chest systems looks like this: provider-chest – used to put items inside from e.g stone furnace by inserters that can be obtained by logistics bots requester-chest – used to put ordered items by logistics bots from logistic chest (provider or storage) that can be move...
by grobyc
Sun Aug 18, 2013 10:19 pm
Forum: Gameplay Help
Topic: Triggers for custom maps
Replies: 3
Views: 7622

Re: Triggers for custom maps

Copy "control.lua" from any savegame to savegame from your map.
by grobyc
Wed Jul 31, 2013 4:41 pm
Forum: Implemented Suggestions
Topic: Storage chest filter
Replies: 29
Views: 14676

Re: Filter in Storage Chest

I was try to write/modify storage chest with filter inside and stack because I'm not a advanced programmer and don't knew how to write from beginning to end code for this chest. There is required logistic_mode = storage + requester" with I should create, but don't know how code should look like...
by grobyc
Wed Jul 31, 2013 4:22 pm
Forum: Gameplay Help
Topic: Logistics System Question
Replies: 14
Views: 15576

Re: Logistics System Question

Have similar problem as speakers have over 1k logistic robots, only 25%-50% of them are transport materials, some of requester chests stand empty and wait till there 25%-50% logistic robots done their work. I was produce another 1k logistic robots and only about 400 robots are working. Have over 300...
by grobyc
Sun Jun 09, 2013 1:56 pm
Forum: Resolved Problems and Bugs
Topic: 0.5 Logistic problem
Replies: 1
Views: 1539

0.5 Logistic problem

Problem is with provider chest and requester chest. Example: If u have requester chest full with stone ore, and u switch requester chest for provider chest contain chest will be not see by logistic robots and materials will be not in new logistic system storage. Problem was in earlier versions of fa...
by grobyc
Wed May 15, 2013 6:17 am
Forum: Resolved Problems and Bugs
Topic: Logistic freeze
Replies: 7
Views: 4430

Re: Logistic freeze

It's good logic system got a bust and will work properly :) and after filter in storage chest it will be awesome. :D
by grobyc
Mon May 13, 2013 5:00 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1002789

Re: Factorio Roadmap

Problem is in storage chest probably same as with requester chest. If requester chest can contain 3072 units of material and u set request in chest on 4000 and more logistic robots will be fly over that chest with material till they will put it inside, if they fly over it they start freeze the game ...
by grobyc
Sat May 11, 2013 2:03 pm
Forum: Gameplay Help
Topic: How many can weight Factorio saves?
Replies: 2
Views: 6584

How many can weight Factorio saves?

I was eliminate almost all freezes from game, now I was notice I have freeze for one secound in every 2 minutes its because autosave setting, and I was go to Factorio save folder and I was see that: http://img836.imageshack.us/img836/2940/leveld.png Now I knew why I have these freezes if every 2 min...
by grobyc
Wed May 08, 2013 7:12 pm
Forum: Resolved Problems and Bugs
Topic: Logistic freeze
Replies: 7
Views: 4430

Re: Logistic freeze

Problem solved, and I was create this problem setting in requesert chest maximum value. I set request chest and require "it must be full of materials" and in filter set copper ore and move slider to maximum (20,000) when box can handle only 3,072. 100 logistic bots was taking 4 copper ore ...
by grobyc
Fri May 03, 2013 1:49 pm
Forum: Pending
Topic: error- 1 while running the even handler
Replies: 7
Views: 10002

Re: error- 1 while running the even handler

No.
by grobyc
Fri May 03, 2013 1:36 pm
Forum: Pending
Topic: error- 1 while running the even handler
Replies: 7
Views: 10002

Re: error- 1 while running the even handler

Probably few days after release version 0.4.0 I will add mod again and see if I will have errors again and if yes I try to specify when its happens.
by grobyc
Fri May 03, 2013 1:13 pm
Forum: Resolved Problems and Bugs
Topic: Logistic freeze
Replies: 7
Views: 4430

Logistic freeze

The biggest freeze in game are causes by logistic robots. When logistics robots do their job and all of them are flying its ok, but if they stack over one chest (example 100 of them) game start freezes and till they move you have nice "freeze-land". Maybe its because of their animation, if...
by grobyc
Fri May 03, 2013 12:58 pm
Forum: Pending
Topic: error- 1 while running the even handler
Replies: 7
Views: 10002

Re: error- 1 while running the even handler

I was see this error yesterday when I put in game mod "F mod". I get this error sometime after put some fast inserter on map, but not immediately example after one minute later. Before error I was save game, but after game crush and load, game was work properly even with putted inserter. I...
by grobyc
Sat Apr 27, 2013 9:02 pm
Forum: Implemented Suggestions
Topic: Storage chest filter
Replies: 29
Views: 14676

Re: Filter in Storage Chest

Of course it can be done in way like you was propose but assumption of storage chest is collect excess from requester chest.
by grobyc
Sat Apr 27, 2013 12:15 pm
Forum: Implemented Suggestions
Topic: Storage chest filter
Replies: 29
Views: 14676

Filter in Storage Chest

Greetings I think storage chest should have filter mode as an option. Storage chest are great to store more materials from provider chest when requester chest is full, but logistic robots put to storage chest everything from providers chests making big trash in all storage chests. The biggest proble...

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