Search found 196 matches
- Fri Jan 24, 2020 9:39 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Book is not enough for me
- Replies: 18
- Views: 6123
Re: Blueprint Book is not enough for me
I WOULD like the ability to edit within a blueprint if I find an error. ... I really like this idea. It would eliminate the need to move the blueprint to my storage area. Plop it down. Change stuff. Make a new blueprint. Place the new blueprint in the blueprint storage area. And then delete the old...
- Fri Jan 24, 2020 9:27 pm
- Forum: Ideas and Suggestions
- Topic: Separate signals to/from red and green wires
- Replies: 70
- Views: 20304
Re: Separate signals to/from red and green wires
"Just" make a LabView plugin for Factorio ! :lol: Or something like the older fpga or pld design tools I.E. one of the earlier versions of the Xilinx FPGA ISE. And a new entity like a 4,14 or 16 pin IC blocks to put the logic in. And give me the option to disable the 'wired-or' function o...
- Wed Jan 08, 2020 4:37 am
- Forum: Ideas and Suggestions
- Topic: [0.17.79]Changing key binding for Build Ghost
- Replies: 3
- Views: 787
[0.17.79]Changing key binding for Build Ghost
When I change or remove the key binding for 'Build Ghost', the ability to use 'shift + left mouse button' when placing a Blueprint is broken. I realize that technically placing a Blueprint is placing a ghost. But to me these seem like different actions and should not have the same key binding. Is it...
- Sat Dec 14, 2019 11:35 am
- Forum: General discussion
- Topic: Just finished my very first game
- Replies: 8
- Views: 3282
Re: Just finished my very first game
All I see is the text "Image" from the alt value of the html img tag on this page. The link does appear in the source of this page and it does work if I copy and paste from the html source to a new tab. Here is the html source. <br> Some pictures.<br> <img src="https://imgur.com/a/Cyx...
- Sat Dec 14, 2019 6:27 am
- Forum: General discussion
- Topic: The new (enemy) graphics look sterile
- Replies: 22
- Views: 10024
Re: The new (enemy) graphics look sterile
Actually, the aliens on this planet have extra chromasomes and a triple helix in their DNA so the possibilities are endless. And the hydrogen, oxygen, helium and nitrogen are of different levels than on earth. And their sun emits slightly different amounts of light and radiation than our earth. Stuf...
- Sat Dec 14, 2019 5:55 am
- Forum: General discussion
- Topic: What would be an OCD approved network for a basic structure of Roboports, large Powerpoles and Radar?
- Replies: 2
- Views: 2040
Re: What would be an OCD approved network for a basic structure of Roboports, large Powerpoles and Radar?
I use my own chunk size of 48. I use Klonan's Big Wooden Pole and modify it to go 48 tiles. Place a roboport next to each of those. Radars are placed next to every third roboport. I place a bus between two of the roboports going either up/down or left/right. Extend these 48 tile blocks in all direct...
- Sat Dec 14, 2019 5:44 am
- Forum: General discussion
- Topic: Is it possible to group mods by category in the mod manager?
- Replies: 1
- Views: 793
Re: Is it possible to group mods by category in the mod manager?
I doubt the in game mod manager can do it but this would make a nice suggestion. I am thinking if they could do something like NMM for the Fallout and other games that would be great. Or maybe the new Vortex mod manager. Both allow you to place mods in categories and allow multiple profiles which ot...
- Sat Dec 14, 2019 4:35 am
- Forum: General discussion
- Topic: Just finished my very first game
- Replies: 8
- Views: 3282
Re: Just finished my very first game
I don't see any pictures on the initial post. Were they removed
I have lost any control I had. I can not stop playing this game.
I have lost any control I had. I can not stop playing this game.
- Sat Dec 14, 2019 4:26 am
- Forum: General discussion
- Topic: who thinks like me
- Replies: 9
- Views: 3770
Re: who thinks like me
I think phones should just be phones.
- Sat Dec 14, 2019 4:20 am
- Forum: General discussion
- Topic: Criticism: Belt Immunity Equipment
- Replies: 39
- Views: 13548
Re: Criticism: Belt Immunity Equipment
I do this to set up my armor the way I want it. Place the following in a data-final-fixes.lua file in one of your mods. -- make equipment smaller data.raw["generator-equipment"]["fusion-reactor-equipment"].shape.width = 2 data.raw["generator-equipment"]["fusion-rea...
- Mon Nov 25, 2019 11:15 pm
- Forum: Ideas and Suggestions
- Topic: The sound from electric mining drill is irritating
- Replies: 4
- Views: 1502
Re: The sound from electric mining drill is irritating
Here is an example of how I lowered the volume of the radar. You can use it as an example of how to change the volume or sound file to what you want. -- radar too loud local entity = data.raw["radar"]["radar"] entity.working_sound.sound.filename = "__base__/sound/radar.ogg&q...
- Wed Nov 06, 2019 10:26 pm
- Forum: Modding help
- Topic: Transparency with tiles in map.
- Replies: 2
- Views: 809
Re: Transparency with tiles in map.
Thank you.
- Wed Nov 06, 2019 12:28 am
- Forum: Modding help
- Topic: Transparency with tiles in map.
- Replies: 2
- Views: 809
Transparency with tiles in map.
I created a mod that adds tiles to the game. I used map_color as shown to set the color in the map view for all my tiles. code: map_color={r=0.1, g=0.1, b=0.1, a=0.05}, Is the alpha value supposed to work? (I don't think the alpha has any effect.) I don't see any difference in the map view when chan...
- Fri Oct 25, 2019 6:45 pm
- Forum: Ideas and Suggestions
- Topic: Option for Transparent / Monochrome UI?
- Replies: 5
- Views: 1804
Re: Option for Transparent / Monochrome UI?
There is no such thing as 'burn-in' issues on any monitors that have been produced in many years. There may have been some issues with plasma displays, but lcd and led displays do not have that problem. Edit: OLED displays apparently do have some issues with 'burn-in' but you would have to have the ...
- Fri Oct 25, 2019 6:35 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 46861
Re: Friday Facts #318 - New Tooltips
but in game you will notice that they are slightly transparent and the also have a blurring effect Please, please if that's anything like MSWindows™ Aero Glass add a "not transparent" setting somewhere. It has horrible readability for my shitty eyes. Other than that the tooltips look real...
- Fri Sep 06, 2019 9:42 pm
- Forum: Modding help
- Topic: research unit(s) can only be items
- Replies: 4
- Views: 968
[Fixed] research unit(s) can only be items
Thank you eradicator, that was it. And Thank you everyone else for your comments. The corrected code: -- nerf science packs a bit ----[[ -- purple Production science pack data.raw.recipe["production-science-pack"].ingredients = { {"electric-furnace", 1}, {"productivity-modul...
- Fri Sep 06, 2019 1:58 am
- Forum: Modding help
- Topic: research unit(s) can only be items
- Replies: 4
- Views: 968
research unit(s) can only be items
I get this dialog error when trying to modify science pack recipes. (I saw 1 reference to this in a thread but it was in German but my understanding of German is pretty weak.) I really would like to modify science pack recipes. The code in data-final-fixes.lua that causes the error: -- It appears th...
- Fri Sep 06, 2019 1:18 am
- Forum: General discussion
- Topic: Minor tech tree suggestions
- Replies: 11
- Views: 3365
Re: Minor tech tree suggestions
I think the game should allow people to play without Biters enabled, and without using military. -- Things that should be moved to Military turrets laser -- Things that should be removed from Military gates cliff-explosives flammibles fusion-reactor-equipment exoskeleton-equipment All armor Here is ...
- Sat Aug 31, 2019 8:53 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 313247
Re: MOD [ 0.17.x] Bio-Industries
Is it possible to add module positions to the rock crushers? When making rails for the purple science, I have trouble keeping production up. Thanks. For the post above: I use the following recipe for the vanilla rails: -- fix rail recipe data.raw.recipe["rail"].ingredients = { {"concr...
- Fri Aug 30, 2019 11:10 pm
- Forum: Technical Help
- Topic: Crash after alt-tab
- Replies: 8
- Views: 2192
Re: Crash after alt-tab
I hope you are not talking about my integrated Nvidia card when you said to disable in the Bios. That will not happen even if I could. I purchased the laptop because of the Nvidia card. This is the first program I have ever had video issues with on this laptop. If you are talking about the integrate...