True. Sunlight is ~1kw/m2. And indoor lights are <1w/m2 so the result is about the same. Three orders of magnitude less energy.Koub wrote:Actually, lux can't by themselves determine the energy received by a surface. One should watch the Watt per square meter.
Search found 75 matches
- Tue Aug 21, 2018 11:29 am
- Forum: Gameplay Help
- Topic: How do I power Modular Armor ?
- Replies: 13
- Views: 40822
Re: How do I power Modular Armor ?
- Tue Aug 21, 2018 7:49 am
- Forum: Gameplay Help
- Topic: How do I power Modular Armor ?
- Replies: 13
- Views: 40822
Re: How do I power Modular Armor ?
Normal indoor lighting is about 2-500 lux. On a sunny day the it is about 100.000 lux outside. So yes solar panels "work" from electrical lights irl, but only give 0.05% power output.
- Sun Aug 12, 2018 4:46 pm
- Forum: General discussion
- Topic: The Green Dilemma
- Replies: 43
- Views: 18664
Re: The Green Dilemma
There is currently no point to put efficiency modules in assemblers as the pulution generated from them is marginal. False, but thanks for playing. Miners, then assemblers, then solar panels absolutely last. Full nuclear is so green that it even glows! A miner generates 5 times more pulution then a...
- Sun Aug 12, 2018 7:47 am
- Forum: General discussion
- Topic: The Green Dilemma
- Replies: 43
- Views: 18664
Re: The Green Dilemma
There is currently no point to put efficiency modules in assemblers as the pulution generated from them is marginal. A assembler with 4 prod3 and 8 beacons with speed3 generates barely more pulution than a single miner. And you have alot more miners then assemblers. Fill your miners with effecency 1...
- Wed Feb 07, 2018 3:15 pm
- Forum: Energy Production
- Topic: ~1.4 GW Nuclear
- Replies: 9
- Views: 8751
Re: ~1.4 GW Nuclear
Yes, although it does take a while. Tested it at full load with creative mods - all heat pipes eventually end up safely above 500oC. That they will, but that does not mean that they can transport all then heat. Check if the reactor reaches maximum temperature (999) , that indicates that the heat pi...
- Wed Feb 07, 2018 9:15 am
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 79269
Re: Friday Facts #228 - High resolution turrets
The new turret models looks good!
But I think the models fails to reflect the durability of the turrets. The gun turret looks more sturdy than the laser turret, but the laser turret has alot more hp.
But I think the models fails to reflect the durability of the turrets. The gun turret looks more sturdy than the laser turret, but the laser turret has alot more hp.
- Tue Feb 06, 2018 2:06 pm
- Forum: Energy Production
- Topic: ~1.4 GW Nuclear
- Replies: 9
- Views: 8751
Re: ~1.4 GW Nuclear
Yes, although it does take a while. Tested it at full load with creative mods - all heat pipes eventually end up safely above 500oC. That they will, but that does not mean that they can transport all then heat. Check if the reactor reaches maximum temperature (999) , that indicates that the heat pi...
- Tue Feb 06, 2018 1:23 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear disasters
- Replies: 36
- Views: 10825
Re: Nuclear disasters
It is a common misconception that a reactor can explode. Well, technically you are correct - a modern reactor will shut down itself before any damage is done even if everything goes wrong (including electronics). But wouldn't it be cool if the power of the atomic bomb could be turned against the pl...
- Mon Feb 05, 2018 10:55 am
- Forum: Ideas and Suggestions
- Topic: Nuclear disasters
- Replies: 36
- Views: 10825
Re: Nuclear disasters
I like the idea of having a risk associated with nuclear power, just like IRL. "With great power comes great responsibility", and that would be a literal implementation of this principal. One way to model it would be to lower the HP of the reactor with random small hits while it generates...
- Wed Jan 31, 2018 12:43 pm
- Forum: Energy Production
- Topic: ~1.4 GW Nuclear
- Replies: 9
- Views: 8751
Re: ~1.4 GW Nuclear
Are the heat pipes able to transfer all the heat? They look a bit long.
- Thu Jan 25, 2018 10:55 am
- Forum: Gameplay Help
- Topic: Mega steam engine setup in .16
- Replies: 10
- Views: 5731
Re: Mega steam engine setup in .16
running the boilers of rocket fuel would probably be better for ups as the fuel lasts 30 times longer so less inserter interactions is needed. It would also be easier to use bots to deliver the fuel to the boilers.
- Tue Jan 23, 2018 8:40 pm
- Forum: Energy Production
- Topic: Nuclear control logic
- Replies: 0
- Views: 2377
Nuclear control logic
This must have been posted before but I have been unable to find a proper control circuit for nuclear plants so here is one i built: ncu.jpg It keeps the plant running by inserting one fuel every 200s while steam is low Made from a timer, a s-r latch and a pulse generator. Blueprint of the circuit: ...
- Mon Jan 15, 2018 11:01 am
- Forum: Ideas and Suggestions
- Topic: Armoured train, armoured draisine
- Replies: 7
- Views: 2708
Re: Armoured train, armoured draisine
This is a fun idea.
Simply putting a gun turret on a wagon might be a simpler, in the same way as artillery
Simply putting a gun turret on a wagon might be a simpler, in the same way as artillery
- Mon Jan 15, 2018 10:42 am
- Forum: Ideas and Suggestions
- Topic: Balance bots by limiting throughput per chest
- Replies: 6
- Views: 2194
Only one bot can interact with a chest at the time
Suggestion: Only one bot can interact with a chest at the time, and it takes a small amount of time for the bot to pick up / drop of item(s). I think that the balance problem with bots vs belts come down to the "unlimited" throughput of bots. One way to balance this would be to limit bot i...
- Mon Jan 01, 2018 1:19 am
- Forum: General discussion
- Topic: When do you get behemoth biters?
- Replies: 2
- Views: 3586
When do you get behemoth biters?
Let me start by saying that I really like this game. I am quite new to this game and I don't know so much. But after having launched a few rockets I have never seen a behemoth biter. My last game was a 45+ hour game using marathon preset, and I still did not see a single behemoth biter! My base gene...